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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 8174 (Guru)
User ID 54727
 
User comment history
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News Comments > Valve on Improving Steam Customer Service
6. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 15:51 eRe4s3r
 
My experiences with Steam customer support were abysmal to downright mentally scarring.. so a F is kinda soft on Steam.

And I love the wording in this press release "think" "need"

Not "we are doing"

but rather

"we are thinking about doing something"

This entire press release should be rated F, for failed attempt at hiding true meaning.
 
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News Comments > Cities: Skylines Soars
55. Re: Cities: Skylines Soars Mar 14, 2015, 10:50 eRe4s3r
 
If this game uses the same kind of traffic simulation as Sim Cities 5 then there is a *really* easy way to not get grid locked (This is how it worked in Cities in Motion too)

Always make right hand turns (if you can, 1 way) (If your traffic is right side). Right hand turns do not need stop lights when they are 1 way, and you can feed the return traffic back to your main thoroughfare in some other place, as long as it is a right hand turn. Use elevated roads etc for that. That's how it worked in Sim City and CiM and from streams I watched this seems to be the same here with Skylines. Especially when you connect "FROM" a highway to your road network you need to keep this in mind. Always connect to a roundabout, never directly to your street network.

And for inner city roads, you should consider building 2 1 way roads next to each other (opposite to each other in direction) And then feed your to and from traffic to that, always making sure that everything is a right hand turn for the traffic.

And if you can't seem to figure this out in your city planning, simply build a (large) roundabout. Roundabouts make sure that EVERY turn is a right hand turn (assuming you build them in the correct direction ,p). Meaning if you do this consequently you should not get a grid lock from traffic.

One of the primary reasons why grid locks happened in Sim Cities for example, was that you had too many 4 way intersections or 3 way with left turns on your main thoroughfare. And unlike in Skylines, in Sim City you had no place to cope with that and build proper dual lane road assemblies (And not the dual lane the game gives you) because if you want your roads to intersect, you need to carry the road over the main road so that it always is a right hand turn Which is requiring you to build ramps and elevated roads. Which was extremely fiddly in Sim City.. bleh

This comment was edited on Mar 14, 2015, 10:56.
 
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News Comments > Cities: Skylines Soars
28. Re: Cities: Skylines Soars Mar 13, 2015, 21:16 eRe4s3r
 
Considering they promise to support this for years to come, here is hoping they add some more depth to the game In one the streams I watched there was a giant line of trucks going into the freight train station.. 1 by 1.. there must be a better solution than this? And the way some of the "uber" (no idea how you call them) buildings unlock, like the Eden Project and the Space Elevator are a bit bothersome.. but they don't seem to have nearly enough impact either.

Still one of the only decent city builders it seems... gonna get it at some point.. when I cleared my current backlog ;(
 
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News Comments > X Rebirth Patch & Linux Alpha
7. Re: X Rebirth Patch & Linux Alpha Mar 13, 2015, 11:52 eRe4s3r
 
Utterly boring game, missing features, still my greatest disappointment of the decade. And even if you get 30 hours in, it evolves never beyond a "waiting simulation" with the lack of time acceleration even more so than in X3... how sad is that...

And even in 3.50 they did not fix path finding around stations, so have fun hunting ships through station geometry, stuck in them, or have your freighters do loops around a docking port. And the expansion is badly balance mess on top.

Still can't get over how hyped I was for this. And even after a few dozen patches, this game is a empty husk devoid of anything that made X3 AP/TC great, but it has on top many things that specifically make rebirth a lot worse.
 
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News Comments > Starship Ahoy - Sid Meier's Starships
2. Re: Starship Ahoy - Sid Meier's Starships Mar 12, 2015, 23:17 eRe4s3r
 
Cutter wrote on Mar 12, 2015, 19:56:
$11 at GMG. Totes worth it.

User reviews disagree with your assessment
 
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News Comments > Titanfall 2 Confirmed
17. Re: Titanfall 2 Confirmed Mar 12, 2015, 22:51 eRe4s3r
 
I don't know if I can consider Titanfall 1 to be a game I got my moneys worth from. 49 hours is all I got out of it. It was different, and it was fun, at first. But the (release) maps were too small, the gameplay was always the same. small scale of the matches and the horrid engine with physics/netcode issues didn't help.

And with the first map pack the game was defacto dead. Because the hosting made it so that you COULDN'T FRIGGIN SELECT TO ONLY PLAY ON NORMAL MAP ROTATIONS. So yeah, Titanfall 2 ? Good joke.
 
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News Comments > Into the Black
5. Re: Into the Black Mar 12, 2015, 22:29 eRe4s3r
 
Always have a towel on hand.. RIP Terry Pratchett  
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News Comments > Evening Interviews
3. Re: Evening Interviews Mar 12, 2015, 22:20 eRe4s3r
 
Considering that people in the UK had to engage into legal battles to get the promised refunds I'd call that Interview several magnitudes too tame!

By the way.. that War for the OVerworld Interview has a real headscratcher!

During Kickstarter we spoke about that (Mod Support). Several of our team members came from mods, so we really wanted to have modding support in the game; good robust modding support. When we knuckled down to actually start building in Unity, the actual final project. We just came to the conclusion that it wasnít going to work. Unity just isnít built that way, unfortunately.

And yet another Unity game, mysteriously called Kerbal Space Program.. has about 6000 mods. Including DLL mods and VERY complex gameplay modfying mods, even physic mods. So Unity isn't made for this? Is that a joke?
 
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News Comments > Space Colony: Steam Edition Announced
3. Re: Space Colony: Steam Edition Announced Mar 12, 2015, 16:02 eRe4s3r
 
Steam workshop support but only for maps.. not for mods ;/  
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News Comments > Star Citizen is Huge
15. Re: Star Citizen is Huge Mar 12, 2015, 10:36 eRe4s3r
 
Pigeon wrote on Mar 12, 2015, 09:35:
Prez wrote on Mar 12, 2015, 09:31:
Well Star Citizen does everything big - big promises, big coffers, big development time - so I am disappointed that the client is only going to be 100GB. Maybe it can be a stretch goal to get it up above a terabyte.

The first game to be sold pre-installed on a hard-drive

You are joking, but a USB drive delivery option seems like a good idea. 100GB is a mighty big download.
 
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News Comments > Another Total War: WARHAMMER Clue?
19. Re: Another Total War: WARHAMMER Clue? Mar 11, 2015, 09:17 eRe4s3r
 
Orogogus wrote on Mar 11, 2015, 05:33:
Diplomacy in a 40K game doesn't sound attractive to me at all. The majority of the races -- pretty much everyone but Tau -- aren't supposed to be big on compromise. And I just don't see what in the Total War model people want for their 40K game. Why wouldn't it be better to make a regular RTS with a strategic overlayer that doesn't involve governors and succession and all that?

All that tells you is that WH40k was written for a table top, adaption to PC should and needs to change races to be more compromising (except Orks, Necrons and Chaos)

Also Humans, Eldar and Tau all have rebels that may very well be compromising. It's just that due to Games Workshop locking down the IP there was never really any proper world building done, not the same way as say for Battletech (However little sense THAT made there).
 
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News Comments > Another Total War: WARHAMMER Clue?
1. Re: Another Total War: WARHAMMER Clue? Mar 10, 2015, 20:00 eRe4s3r
 
Hope dies last  
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News Comments > Alien Isolation 2 Hint?
4. Re: Alien Isolation 2 Hint? Mar 10, 2015, 11:57 eRe4s3r
 
Let's hope they make the Alien even smarter  
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News Comments > Op Ed
2. Re: Op Ed Mar 10, 2015, 11:08 eRe4s3r
 
No it's just written by someone with zero clue about how great Greenlight for indy devs.. who get through (Which is not a given) and it's a great KS popularity boost as well.  
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News Comments > Far Cry 4: Valley of the Yetis Walkthrough
4. Re: Far Cry 4: Valley of the Yetis Walkthrough Mar 10, 2015, 07:55 eRe4s3r
 
Yeah that's some grade A obnoxious voice over  
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News Comments > etc.
10. Re: etc. Mar 9, 2015, 16:45 eRe4s3r
 
I never understood why people even expect freedom of speech from fluffed up public forums like Reddit. You ever seen forum mods in real life? They are 50% jack asses, 50% nice people with an agenda. There is not a single moderator that is impartial.

Reddit is nothing but a forum, so why expect there is freedom of speech there?
 
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News Comments > etc.
6. Re: etc. Mar 9, 2015, 06:22 eRe4s3r
 
I never heard of Unturned either... which means.. Steam is actually doing it's job properly I guess, because F2P and MP/COOP are the 2 things I have blacklisted in my feed display.


But that no news site ever ran a story about that game is a bit surprising. I literally NEVER heard of it. Not just on steam, but outside of it as well. What the heck? Are only introverts playing this? (If so, awesome, but.. why?)

Nobody here playing it?

And this goes even further, nobody in my youtube feed ever played this, TB mentioned it never, heck.. I must be living in a serious filter bubble that this never reached me.

Dunno if I should be happy or sad
 
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News Comments > Steam Top 10 [Updated]
14. Re: Steam Top 10 [Updated] Mar 9, 2015, 02:25 eRe4s3r
 
The way steam works you can have your game on there but set to only be visible to "developers" which the admin of that assigns. So aside from testing it's definitely the devs that you see there, testing and doing dev stuff.

Just thought it funny because technically SOMEONE was already playing GTA 5 on PC way before it was even announced Which tells you a lot about how PR works.
 
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News Comments > Steam Top 10 [Updated]
9. Re: Steam Top 10 [Updated] Mar 8, 2015, 16:53 eRe4s3r
 
CJ_Parker wrote on Mar 8, 2015, 15:56:
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.

You are wrong it's 8
https://steamdb.info/app/271590/graphs/
 
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News Comments > Evening Safety Dance
15. Re: &#956;Torrent Mar 8, 2015, 09:18 eRe4s3r
 
Rhialto wrote on Mar 7, 2015, 21:30:
Squirmer wrote on Mar 7, 2015, 18:10:
Rhialto wrote on Mar 6, 2015, 20:44:
It's &#956;Torrent btw, not uTorrent.
It's ampersandhashninefivesixsemicolonTorrent? Bit of a mouthful.
Exactly, Google &#956; and see.

For some reason BN show it correctly when writing/editing, but not when viewing comments.

It's because this perl implementation can't handle unicode.
 
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8174 Comments. 409 pages. Viewing page 16.
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