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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
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Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Signed On Jan 29, 2009, 14:16
Total Comments 9291 (Guru)
User ID 54727
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News Comments > Sunday Patches
16. Re: Sunday Patches Dec 1, 2015, 09:05 eRe4s3r
descender wrote on Dec 1, 2015, 08:56:
It looks like in one of the patches in the last week or so they changed "Radial menu" to "touch menu" and added some extra layout options to it. Sorry about that :p

Once you quit a game you are bound by your "desktop controls" that you set in the settings in steam big picture mode. You might have to add the gyro mouse control there.

Yeah, but in touch menu it only shows me what an "area" is when I am actually pressing that segment of the touch.. area then it shows me my description for that button.. but not WHAT button I am actually pressing.. ;/

I bound the gyro to desktop controller, but it seems I had to restart Steam for that to take effect ... weird

Having gyro and dampening on.. makes desktop use nearly acceptable.. NEARLY.. dampening isn't dampening enough and I wish I could set it to only damp gyro, not touchpad...

This comment was edited on Dec 1, 2015, 09:22.
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News Comments > Morning Tech Bits
16. Re: A Car Dealers Wonít Sell: Itís Electric Dec 1, 2015, 08:43 eRe4s3r
gray wrote on Dec 1, 2015, 08:06:
InBlack wrote on Dec 1, 2015, 08:00:
eRe4s3r wrote on Dec 1, 2015, 07:29:
Well.. they could make these cars actually affordable... and invent a battery that can last for 30 years.. and not just 5 ?

They are working on that. The upcoming Tesla 3 model, will cost half as much as the Tesla S. Musk has stated that his goal is to ultimately make electric cars as affordable and efficient as possible. As far as battery retention/price/power is concerned, Tesla is in the process of building the biggest battery factory in the world. Tesla also guarantees free recharges at all of its recharge stations. Musk is a smart guy, and unlike most entrepreneurs today, he seems to care a lot about things other than profit.

Also you don't need to care about replacements when you pay $50 a month and hail/schedule an automated car via mobile app.

Remember I live in Germany, automated cars aren't even allowed here and charging stations are few and far between. not surprising considering our electricity prices...
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News Comments > Morning Mobilization
18. Re: Morning Mobilization Dec 1, 2015, 07:45 eRe4s3r
CJ_Parker wrote on Nov 30, 2015, 21:01:
eRe4s3r wrote on Nov 30, 2015, 10:53:
Either way, considering I miss literally EVERY fucking package the postal dudes send me I welcome these drones. I would even build a drone port.

Dude, you're in Germany, right? Why not use Packstation? Never miss a shipment again and pick up at your convenience after work, before work, between fucking your wife and your neighbor... ANYTIME!

Also, this drone business will take a loooooong time to get cleared for German airspace. Our country is too populated. You don't want a drone like this to collide with a police or SAR helicopter or GA and flying on street level is not as practical as in the US since houses in DE are usually taller and roads narrower.
I'm very sure it will take years of testing and regulation before this stuff gets a clearance to use the already very crowded German airspace, if ever.

Packstation only works for DHL packages and at least where I live it's ALWAYS full during xmas. Otherwise that's a good idea.. still would prefer a drone landing on my roof dropping package in a rain proof container and flying away. But you are right of course... considering how insane our regulations are it's a miracle postal service is even allowed to deliver packages... where I live drone can definitely NOT land in the garden ;p Not to mention I don't want my packages sitting in the garden ~.~
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News Comments > Morning Tech Bits
13. Re: A Car Dealers Wonít Sell: Itís Electric Dec 1, 2015, 07:29 eRe4s3r
Well.. they could make these cars actually affordable... and invent a battery that can last for 30 years.. and not just 5 ?  
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News Comments > GeForce 860M Hotfix Coming
5. Re: GeForce 860M Hotfix Coming Dec 1, 2015, 06:38 eRe4s3r
Slick wrote on Dec 1, 2015, 01:57:
i can't tell you how many issues i've had since i bought this 980 (desktop) card, so many drivers just break games. There's this perpetual issue with the GPU not recognizing that there's a 3D game going on, and is locked to desktop (2D) clocks. And yes, I've obviously changed all applicable settings in nvidia control panel. It's just unreasonable to know that this bug still exists a year after I bought this card. It's very well known, affects the 970 and 980ti too (my friend got a 980ti and all his games are locked to %40 gpu usage, consensus is that it's a driver issue, still waiting for a driver package that fixes it). There's a 200 page thread on it in the nvid forums. still no fix.

And then there's the 3.5GB = 4GB Vram scandal with the 970.

The only thing good about Nvidia is they have drivers out the day before any major title launch. That said, I've had waaay more nvid drivers that have broken things than ATI, don't really know where nvid has this stellar reputation with drivers from... ATi is slow with drivers yes, but they rarely break things half as bad.

The reason is that many people don't buy the bleeding edge of hardware from any GPU maker Always 1 or 2 generations behind, at least there you know the specific issues are likely fixed in the drivers.
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News Comments > Sunday Patches
14. Re: Sunday Patches Dec 1, 2015, 06:23 eRe4s3r
descender wrote on Nov 30, 2015, 18:18:
Do I have to name every button I assign in there?
Unfortunately. Native Steam controller games will have pre-named binds that can be used and applied to buttons/menus, but adapting old games is very manual.

The gyro is really impressive, it blows away the level of accuracy offered by any others and doesn't have to be constantly recalibrated (or ever calibrated... I haven't). I've been meaning to fire up Dirt, Hot Pursuit or Sonic AS Racing... maybe I'll do that this weekend.

Gradient haptics on the triggers would be cool, I haven't even thought of needing haptic feedback like that. It's only useful to me as the soft-pull action for hair/hip fire configs.

I leave haptics on medium/high for the mouse/gyro control, especially when starting a new game. I find it helpful in the sense that I can tell "how much" or "how many clicks" i'm moving and it gives the thumb a better sense of distance traveled... which in turn helps you dial in the sensitivity settings. As I get more comfortable with a control scheme I turn the haptics down on the mouse.

The keyboard overlay is something they actually just added to the external control modes, so it may still be a little buggy. You definitely should use the steam overlay/big picture mode to give it the best chance of working. Did you try launching the keyboard manually from the overlay? My D3 automatically logs in so I didn't actually remember it would be required.

The in-game input displays are definitely an annoyance... but that ties back to the way the games were originally designed. I find it to be a short-lived issue when still learning how you had set up the buttons. I suppose that certain games will be more annoying in that regard than others.

Launching keyboard manually from overlay is funny, because in D3, i can't even access the steam overlay despite it showing as loaded ;/ I even tried mapping ALT+TAB to the controller for giggles, and that didn't open the overlay either.... for some reason the overlay works fine (But no keyboard input overlay) in Star Craft 2 and not at all in Diablo 3... on the other hand.. I fiddled with your ideas in rocket league today (had painter here so lots of time) and this works great

Seriously still no idea how to do an "radial" menu... and for laughs I noticed that gyro stopped working in desktop mode after I exited from Diablo 3... seems like this still needs TONS of bug fixes.
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News Comments > Sunday Patches
12. Re: Sunday Patches Nov 30, 2015, 17:45 eRe4s3r
descender wrote on Nov 30, 2015, 17:26:
The grip buttons are the battery cover buttons, yes. The buttons should be easily in reach when you stop holding the controller in your fingertips (I noticed my brother was doing the same thing).

I imagine the most accurate mouse control you'll get (D3 etc) would be with Mouse input + trackball mode. I think that "touchpad" mode is for something where you may need to mouse click in a certain spot all the time and you can "program" a click in that location. You add D3 as a non-steam game, add -launch to the command line so it doesn't launch and then you set up your buttons as you would with any other game. You can do this with any game that will launch as a non-steam shortcut. Another good tip to wedge in here, you don't actually always need be running big picture mode, you only have to run big picture mode to "configure" the controller. Once you have set it up for a particular game you only have to launch it from within steam and it loads the config. This helps with games that don't run well in BPM, but they just patched the major bug that was causing those issues anyway.

Generally you'll just be doing basic mouse control with left/right click on the triggers and hotkeys on the bumpers/grips/leftpad. You can set edge scroll speed on the right pad so it will continually scroll when you get to the edge, or just become more comfortable flicking with the trackball and acceleration settings. I've played a few HOTS rounds using the regular desktop control settings, I haven't gone too far into custom configuring blizzard games yet, I just really checked that they worked.

The menu you are looking for with ETS2 would be a radial menu again, like I was describing for Civ5/AIwar. I would say you probably would set one of the touchpads to mode shift into radial menu mode so you can leave your regular game controls alone, with one of the grip buttons as the trigger or something you don't mind pressing while in game. That way it isn't always a radial menu, just when you need it. Then you just build the menu with whatever commands you want, when you switch the pad to radial in the menu it will be obvious.

The Gyro can be set on the little atom looking icon in the middle of the screen... really dumb and not labeled at all... but it isn't an atom it is showing you the axis. Gyro is somewhat limited by what the game supports, so you wouldn't be able to set the gyro to like "map move" very easily in D3/MOBAs which is what I assume you were going for there. The Gyro can currently only be bound to a joystick axis or mouse control IIRC. maybe the joy axis would do it... If/when they add the ability to bind specific keys to the gyro axis that could be another solution. Keep in mind that you don't always have to have the right pad be the trigger to turn on the gyro, depending on what you are doing you may want a different button or you may want it on all the time.

Can you give me an idiot proof way to do a radial menu.. where it tells me in-game what I am looking at? because I don't get it... in-game it shows me empty boxes in the overlay.. do I have to name every button I assign in there?

Btw, I figured out how to use gyro for mouse control in SC2 and it works ok (not saying you should play like this in MP, but for campaign it's mostly ok... best, of course, when you only control 1 hero).. your idea to use the 2 stage triggers in Rocket League made me realize I can assign double click on a hip-fire like config, so quickly pressed through = double click, lightly tapped = single click (for group selection) this is for games where you wanna double click easily.. just tune the range to your liking and tada = easy double clicks.

I found that, with specific setting, gyro can work with minimal input range and gives me decent accuracy (as you can still move trackpad mouse) I feel like with some getting used to this is BY FAR the most accurate way to point the mouse pointer quickly and fine adjust with trackpad as needed

Mhh, very interesting. Driving with gyro (Asetto Corsa) is hilarious though.. in the sense that it's awesome. The gyro is extremely finely grained so smooth turn mapping. And trigger buttons work great as brake and pedal..

Only 2 downsides.. haptic feedback is dumb.. it should grow in strength the more the button is pressed through, up to max shortly before the click point. And I find in games, steam controller overlay doesn't show me the keyboard typing help in some games, but it does in others.. (specifically it does NOT in diablo 3 as I accidentally discovered when I hit the login name box) mhhh...

Overall this is very cool after all.

Btw, I honestly didn't even knew this thing had such a finely grained Gyro.. motion controls are usually wonky as hell, but the huge input range it can handle and the way it handles small nudges is amazing. Once I figure out how to ring menus to assign hotkeys that it SHOWS me in-game because no way can I remember that then it is imo a valid controller choice in front of the TV with steamlink

Btw.. just figured out that you don't even need to launch a game through the steam big picture thing, as long as you launch it through steam, you can press the "guide" and it opens.. the steam overlay, inside the game window. Which makes testing controller configs way easier.

This comment was edited on Nov 30, 2015, 18:05.
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News Comments > Sunday Patches
10. Re: Sunday Patches Nov 30, 2015, 16:53 eRe4s3r
descender wrote on Nov 30, 2015, 15:46:
This is going to get long... sorry.

If you set the touchpad to "Radial Menu" You can configure 10 menu entries to whatever hotkeys you want (and label them, which was the important thing in Civ5 since they have a lot of dual uses). When you touch the pad you get an overlay radial menu, pretty useful for some of the more complex games. I'm building another one to play AI:War with the pad... not because I really need to but because I can...

Definitely play with the different touch pad and trigger types to find what you like if it isn't doing what you want. There is a huge difference just between the simple, hair and hip fire triggers and the ways you can use them let alone all of the different touchpad modes.

I try to work all my configs around triggers/bumpers/grips and avoid abxy for any "active" keybinds if I can. It is hard to just quickly look at a controller config and fully grasp it until you know what you are looking for and then memorizing it all, so I've really just been using the community ones for concepts and then building my own. One used the grips for jump/slide, which seemed pretty obvious... and another had this gas+boost trigger setup I'll explain below.

Using the steam overlay you can turn on controller HUD so you can learn what you are pressing easier. Also... name all your controls! Games that use the steampad do this by default, but you can use the box above the binding selector to name everything.

You don't really have to change much from the default x360 config for rocket league. There is no real need for mouse level control of the camera so emulating joycam or joymove on the right pad is a personal preference... and if you mix inputs and try to use mouse input the game doesn't work right anyway. You would have to use either mouse + all key binds (losing analog gas/reverse/steering) or have it simply emulate the 360 controller buttons in game, but move them to where they are convenient.

This is what I've changed from the default x360 controller layout... so far.

RT - Gas + Boost: simple trigger, full pull action "pad B", analog output RT, "trigger range end" 75% (adjust to comfort). You get analog gas control, you get to full speed without having to almost press the boost button (because I kept doing this by accident, that's the adjustment above), and when you fully pull it you get full gas and it presses the B button for boost... takes a few games to do it right but I like the way it doubles up the control and you can really feather the boost to conserve it. Bam, an entire button rolled up into another without losing any functionality.

Left Grip - Jump: "pad A"
I've been using left grip for jump in almost every game so far, so to keep my control styles consistent this was an automatic setting for me.

Right Grip - Powerslide: "pad X"
Self explanatory. I usually press the grips with some combination of ring/middle finger... but it's more of a squeeze than anything else as you adjust to it (really... as you adjust to not randomly squeezing the shit out of your controller when you get tense in game).

Left Stick Press - Center Camera on ball: "pad Y"
I've been moving this around to different places... so it's here right now. I play without ball camera "on" by default. I've had it as double tap the right pad and click the right pad... none really seemed right. Click the right pad wasn't terrible since it essentially overrides whatever input you are doing with the touchpad.

Right pad I have as joystick camera, you just have to play with the sensitivity, deadzone/antideadzone until it feels right for you. Once you figure out how you like to emulate an analog stick with the right pad you'll just set it up the same way in every game.

That's really it for rocket league... ABXY accounted for and you can still use the regular buttons in the menus. I messed around with using the gyro for some things (like arial control and steering) but I turned it back off so I would stop losing for a little while

For an FPS setup I've been using Mouse input on the right pad with trackball mode on. Low sensitivity, High Acceleration, Low trackball friction, 80% vertical friction scale, 40% sensitivity vertical scale, dampening set to both triggers at 20% (could be lower), smoothing 60%. I dont really like edge spin so I leave it off. Set the Gyro to Mouse input, no trackball, activated by the right touch pad, set the haptics and smoothing way up, the sensitivity way down. Flick the "trackball" to quickly aim and then you can fine adjust with the gyro. I wouldn't say using the Gyro is even necessary, but it actually improves the level of control once you get used to it.

Obviously I need a better outlet for all of the things I've been doing with the controller. If you want to talk on steam instead of spamming this up here (even though I do hope it helps more people than just you) you should be able to find me easy enough.

Let's keep it here because this is informative to the extreme and I can read it on my tablet while I sit in front of the TV where steam link runs to fiddle around

So.. that is a great idea, dual using the trigger with a max at 75% and full boost on press/ or 100% (I get what you mean with accidentally pressing that through, the feedback on that is a bit lofty) this goes straight in my settings. But what you mean with "grip" buttons? The 2 battery cover buttons? I dunno what kind of long fingers you have, but I can absolutely not press that "normally" I hold it like you told and that.. is a vast improvement, but by golly I have to CONSTANTLY remind myself not to drag my ring finger down there too

Let's look at another edge case, see my problem is I wanna use this for games that are not on Steam so community picks are not an option... Diablo 3 for example. I find that nothing I do makes it "natural" to control the character there (Since it's mouse driven and I need basic left/right functionality that's ABSOLUTELY tight but also hotkeys and ALT and I, do you have any idea how to setup the right trackpad so that it doesn't feel like I am constantly running out of "space" to scroll my mouse pointer and have to reposition my thumb (thus throwing of my entire aim)? Is this really this fabled setting in the beta client (which rendered steam link totally unusable for me so I can't currently use it) where you can assign basically "tablet" style control pointing functionality, which would be awesome when it maps 1:1 to the game screen.... assuming moving finger would still move the mouse pointer...

You really lost me there with gyro.. where do I set that ???? I can't find that anywhere. Dang.. the steam controller settings page by the way, is the most confusing thing I ever seen. I don't understand half the terminology and there is ZERO visualization of anything. Only way to test stuff is in game.. which annoying as HELL as when you press the steamlink button it doesn't quit games like Diablo 3. It puts them out of focus and to get back I have to close BPM... argh

Another edge case.. Euro Truck Simulator 2 (driving works great with the controller, that ain't the problem, the problem is that I want to have a MENU where I can select what I want (F keys particularly...) how do I do that? Can I do that?

Hot damn.. I just realized how the gyro works.. by holding the touchpad there I can assign gyro functionality.. and that's like pointing at the screen.. I wonder if this makes RTS games playable with that controller? Only quickly tried Starcraft 2

Sooo.. in case anyone is wondering.. gyro config is in controller layout the swirly icon down below the controller shape.. man that took me forever to figure out.. assigned it to work when I touch the trackpad and now I damn near perfect mouse control in starcraft 2 and Diablo 3. Took a bit of tweaking (smoothness = max, 0 Accel)

Also just realized I can actually use the USB cable to use the controller at my PC without having to worry about battery.. this made configuring controls a TON easier... as I have mouse to quickly assign buttons and keyboard to name it.. does it save stored controller configs for non-steam games anywhere?

This comment was edited on Nov 30, 2015, 17:29.
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News Comments > Sunday Patches
6. Re: Sunday Patches Nov 30, 2015, 11:09 eRe4s3r
descender wrote on Nov 30, 2015, 10:14:
for anything that uses more than 6 buttons it's a nightmare

Too heavy?!? It weighs less than a x360 and ps4 controller WITH the batteries in it. The weight is just balanced differently than those old controllers, if anything it feels hollow and weightless because the batteries are all the way back in the base of your hand... You should try holding the controller between your palms supported by your pinky/ring fingers, not with the base knuckle of your fingers like you would hold a PS4/360 controller... there should be no re-positioning going on when you get it right. I don't have any trouble at all with the grips or the bumpers, I've not accidentally pressed the grips once after the first 15 minutes I was holding the controller. I find that the controller requires less... less effort less motion less panic... things you used to do and get away with on a 360/PS4 controller need to be untrained.

You don't have to use it as a click D-Pad, you can set it up to simply use haptic feedback and touch (or you can simply configure the analog stick dead-zones properly and stop trying to use anything as a "D-Pad" ever again... which is the real solution). You can also set trigger dampening to stop your problem with squeezing the trigger and screwing up your aim. The solutions are all there in the controller config, you just have to learn how to use it.

I configured Witcher 2 with like 20 KB+M hotkeys on the controller, I've run expert L4D2 campaigns, I've played TF2/CS:GO fairly competitively (only had the thing for a month now), I've mapped radial wheel controls for Civ5... you can literally do anything with it you want, you just have to rethink it for a minute. Maybe you simply haven't given it enough time to figure it out. Some of the default configs are kinda stupid... but the device does require some brainpower to use and some people don't seem to like that. Just stop trying to use it like a regular controller. It's not simply a "reimagined 360 controller" and trying to make it work that way it always going to lead to frustration (even though once you get used to it there is practically no difference).

You've held and adjusted to both a mouse and a dual stick controller over the course of like 20 years, giving your hands and fingers 3 weeks to learn to this new controller style seems disingenuous at best. It's got some ways to go to work out some quirks sure, but they are constantly improving the configuration options by the day. The biggest issue is that your fingers simply do not know how to use the damn thing, and trying to shoe-horn it back into antiquated control schemes it the crux of most issues I see people having with it. Sure, it can be used to act like an emulated 360 controller... but that is missing the entire point and purpose of the device IMO... it doesn't have to be and probably shouldn't be used that way.

EDIT: I'm not trying to fight you on this, I just want people to give the controller the chance it deserves. I friggen love it and will answer any questions about configuration/setup anyone around here has.

I will try holding it like you describe...

Describe please what you mean with mapped radial controls.. How exactly you do that in the config thingy?

And yeah, I won't deny that what you say is my main beef. I can't figure out any comfortable control scheme on my own. The official controls for Rocket League for example, put boost on A and jump on B.. like.. what? How I am supposed to press both at once without moving my hand? Stuff like that drives me crazy..
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Nov 30, 2015, 10:53 eRe4s3r
From the looks of it this thing is quite large. It must be if uses plain aerodynamics +1 engine to fly forward and that means a dog, wind, snow, rain etc won't be a problem. In reality I think this will be to special landing locations only that they first "spotted" out. Not straight into your garden into your dog... or flower bed...

Either way, considering I miss literally EVERY fucking package the postal dudes send me I welcome these drones. I would even build a drone port.
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News Comments > Morning Tech Bits
3. Re: 2009-2015 does not make a year Nov 30, 2015, 10:41 eRe4s3r
I think it's even worse than that.. likely the problems were known since these cars were first designed.. and I REALLY doubt the other manufacturers are any different when it comes to diesel engines.

Ps.: Can't wait for the robotic formula E, these things can do moves that no human could.

This comment was edited on Nov 30, 2015, 10:54.
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News Comments > Steam Top 10
22. Re: Steam Top 10 Nov 30, 2015, 09:58 eRe4s3r
Yeah Skyrim is the pinnacle of modding so far. But my best mod experiences were in Fallout 3.. where some people really went full batshit insane on adding new details and locations. New loot, weapons, new crafting.. more enemy types etc. Was a whole new game and if you did alternate start, it was even fun to just play as a raider, raid settlements, steal everything etc.  
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News Comments > AMD Crimson Drivers Issue
1. Re: AMD Crimson Drivers Issue Nov 30, 2015, 09:26 eRe4s3r
Well.. Nvidia pulled this once.. good to see AMD drivers are "improving"  
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News Comments > Steam Top 10
20. Re: Steam Top 10 Nov 30, 2015, 08:45 eRe4s3r
InBlack wrote on Nov 30, 2015, 08:27:
How can you LOVE the original ED and hate this new one? It's basically the same game, with updated graphics? (Which was exactly what was pitched, minus the offline play)

But I wanted ED just with better graphics.. offline and with some overarching story and dynamic universe, essentially a better more chaotic and dynamic Freelancer. I know, we don't always get what we want. For me the moment I see any other player I didn't want to see in a space game like (X≥) or (Freelancer) it is an instant nope. Other player actions should never influence my SP playing. I want to get lost in these games, I want to mod the living shit out of these games. I modded EVERY SINGLE OF THESE GAMES and a SP game I can't mod makes me sad. Heck, I even modded Anno 2070 and that was a pain in the ass, but also fun ;p

You know that I only backed THAT game for the SP story thingy right? I only tried the PTU for giggles, and was.. partially surprised that it wasn't all that shit, actually. And it controlled great with mouse and KB... Basically I have now regained my hopes for the SP. Before I was worried they gonna fuck this up, let's just say, they only fucked it partially up so far. The shooting still feels floaty as hell, sure. But the feeling of exiting out of your ships airlock, into space, floating over to the space station and seeing it all dark and creepy, knowing there are enemies there, but not knowing where (they might just as well be AI ships waiting for you to jump in ,p).. if that is even HALF of what they offer in SP then THAT game is full of win (in SP)

Am I just too harsh on ED? Guess so.. the fact they reneged on that offline play promise pissed me off. It's not logical but hey, gotta carry that to the grave. my grudge with Braben the Betrayer. And 60$ for game + expansion if you don't own ED and 45$ for an expansion if you do.. well that's ballsy. ^^ With current currency exchange rates, downright suicidal in Europe ;p

Ps.: And no, this does not mean I am a fan of the space combat in the current PTU. It's passable, but not great, and still needs TONS of polish and tweaking. But the base is there and I see potential ;p

This comment was edited on Nov 30, 2015, 08:53.
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News Comments > Steam Top 10
18. Re: Steam Top 10 Nov 30, 2015, 08:21 eRe4s3r
InBlack wrote on Nov 30, 2015, 08:02:
eRe4s3r wrote on Nov 30, 2015, 07:52:

The PTU which isn't even in proper Alpha yet has more gameplay, ships and features than the entirety of ED though... ^^

Really?? So in the PTU you can dock with different space stations, mine and refine asteroids, trade all sorts of commodities, engage in missions for different corporations and navies, hunt pirates, become a pirate, do astronomical surveys and establish trade routes and more??

Yeah Im gonna go ahead and call your comparison to that other game pure hyperbole, although another word comes to mind that would be more accurate.

You can not do anything but fly around in a ship in ED at least back when I tried it. (Menu actions while docked are not gameplay) in the PTU you can at least exit your ship, mount individual turrets, board enemy ships and capture them in first person combat, have fights inside stations, have randomized missions in a large sector. Dock at various stations (you don't even have to "dock" you can just park nearby or well hidden somewhere and float there) completely free form. And obviously you can't mine or refine, or explore an procedural universe, the worst most boring parts of ED right there.

Maybe before bashing THAT game you should actually try out the PTU ? I am not a huge fan of the direction THAT game is taking, and you know that well, but I tried the PTU and it offers for me vastly more FUN content than ED ever did. And even what little is already there is fun. (When it works)

But yeah, I am still sour over the whole KS bait and switch the ED devs pulled. Nothing THAT game pulls can make me nearly as sour. Because unlike the dude messing up ED right now, I LOVED the original ED.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Nov 30, 2015, 07:52 eRe4s3r
InBlack wrote on Nov 30, 2015, 02:39:
jacobvandy wrote on Nov 30, 2015, 00:56:
That the $15 version of Elite: Dangerous is now outdated and they're charging $60 for the soon to be released standalone expansion killed any enthusiasm I had for that discount real quick. They're calling it the new "season" of content updates, implying there's going to be a new $60 expansion next year, and so on...

Well that other space game project thingy, is selling .jpeg images of virtual space ships for thousands of dollars, and they are not even in the game yet. Compared to that this is a pretty sweet deal...

The PTU which isn't even in proper Alpha yet has more gameplay, ships and features than the entirety of ED though... ^^

And developers who make a game mandatory online "because fuck you fans of the original ED" can go fuck their selfies.
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News Comments > Sunday Patches
4. Re: Sunday Patches Nov 30, 2015, 07:07 eRe4s3r
To be frank, controller is a edge case of usability... for one it's wayyyyyyyy too friggin heavy and bulky for me. No way to hold it comfortable for long time and again the reason I go for cabled controllers now all the time. This is the biggest largest flaw of it for me.

Works great though for Rocket League and simple games where you don't need full button range (and so can hold it "kinda" comfortable (Also GREAT for JRPG's) but for anything that uses more than 6 buttons it's a nightmare, the back buttons are way too easy to press, and the "top" triggers are IMPOSSIBLE to press without repositioning the hand. On the other hand, this new steam beta from Nov 27 (which Blues hasn't even posted about) broke steamlink inhome streaming completely by introducing huge lag. So I had to revert to stable branch of steam client. Which means no advanced trackpad config. (Which actually works great, it maps the track pad to area, meaning it works like a touchscreen) giving you great accuracy once you get used to the area mapping.

Point being, you can use a PS4 controller via steamlink and maybe you should.. but you need a paired steam controller to access the steam controller config page in the BWM which lets you easily map your controller to specific functionality on a PC.

Honestly speaking, proper controller, wheel, joystick, mouse and keyboard are not replaced by it.

My biggest cons about steam controller (used with Steam Link, not Steam Box) in TL;DR
Too heavy/bulky
The left D-PAD is abysmal, has WAY too much resistance to actual "pressing" and you can't press it without removing your finger from the back triggers and control stick as you need so much force that you have to put your thumb to full use
2 back battery covers are actually buttons, and they are as horrible to use as that sounds. Either I press them by accident, or I can't reach them when I want to.
The way your hand is built, when you point at a tiny button via trackpad (remember, using your thumb) and you use your fingers to press the middle triggers, you jerk the thumb up a tiny amount.. Meaning pressing tiny buttons via trackpad mouse functionality is horrible ;/
And the top triggers... are absurd. The soft pressure -> click middle triggers are ok.

Anyway, for the config option page you need a steam controller. That it also works with OTHER controllers is a huge plus. Only problem... it acts like a x360 controller at all times. So if you ain't got one you can end up doing some really magically confusing remapping voodoo....
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News Comments > Free Hitman 2: Silent Assassin [Updated]
8. Everything is so bold ;) Nov 29, 2015, 18:22 eRe4s3r
looks like an escaped parameter  
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News Comments > Out of the Blue
7. Re: Out of the Blue Nov 28, 2015, 06:49 eRe4s3r
All I can think about is this.. who the hell still uses TNT for demolition work? There is civilian semtex for this. And had they used it and properly drilled holes like you are supposed to, put in the charges as shaped charges and plug the exterior hole properly you'd have dismantled this with 4 charges. From the looks of it they only used 1 TNT charge..

Noobs obviously never played Red Faction Guerilla
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News Comments > Black Friday Legal Briefs
2. Re: Black Friday Legal Briefs Nov 28, 2015, 06:33 eRe4s3r
In Germany we have a saying for this kind of (unenforceable) law.. "Illegal? ScheiŖ egal!"  
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