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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 4892 (Master)
User ID 54727
 
User comment history
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News Comments > MMO Patch Plans
1. Re: MMO Patch Plans Apr 5, 2013, 15:02 eRe4s3r
 
So is APB reloaded worth playing?  
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News Comments > Morning Tech Bits
12. Re: More Big Picture Details Apr 5, 2013, 14:28 eRe4s3r
 
PC's may change forms and factors but the basic requirement of a dedicated local and POWERFUL computing terminal with support for whatever VR and Screen we will have in 20+ years will never go away. The hilarious thing is, gaming on consoles will not support VR, but on PC it will. And this will completely turn around the gaming and even movie industry (assuming the upcoming VR technology really DID solve the "barf simulator" problem..)

Once you don't need a dedicated screen anymore things will get interesting.. I would definitely like not having to sit in front of a screen, but rather be fully immersed in the net. Ghost in the Shell style.

But yeah, who knows what's going to be in 50 years.. Quantum computing I guess, but even then you can't do away with some kind of user to hardware interface (ie, a screen and input devices)....

These predictions are always absurdly stupid. I need my PC right now, for work, and for making stuff for games. Ergo, PC's are not dying. Maybe they move out of the central mainstream, but that is NOT a bad thing... and as Kickstarter (and other platforms) show, can actually be an immensely good thing.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Apr 5, 2013, 10:49 eRe4s3r
 
Riiight.. PC's are dead... lmao ;p  
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News Comments > etc.
4. Re: etc. Apr 4, 2013, 23:24 eRe4s3r
 
Everything no.. but at least something ;9 I absolutely hate this stagnation of gaming. Nothing new, nothing fresh. Indy/Kickstarts to some extent excluded.

Just look at Bioshock infinite, it got perfect scores, yet it is nothing more than Bioshock 1 with LESS innovation, LESS content, and LESS choices. Now it is not a bad game, but I am getting sick of playing the essentially same kind of game all the time.

Imo, gaming could advance a lot more than it does now. Would it be fun? I don't know, but it'd be fresh.

The game shown above is something I would not even watch the trailer for... that's how generic it looks.

And yes, I would go even as far as say, a game that is not proper fun in it's core gameplay is CRAP, even if it has the best NPC's, and best story ever. This is why I don't think Bioshock Infinite deserves a 10 out of 10, the weapons feel crap and boring, there are only 2 or 3 useful vigors, Elizabeth while being a superb character has no impact, no choices. No consequence is bound to our actions with her. You can try to shoot her and she does nothing.. is that the best gaming can do?

This comment was edited on Apr 5, 2013, 00:02.
 
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News Comments > etc.
1. Re: etc. Apr 4, 2013, 12:07 eRe4s3r
 
wee, innovation where are'th thou. I was curious what it was.. so turns out it's a ... hackn slash game with japanese rpg elements.... ;(  
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News Comments > Resident Evil 6 PC Specs
16. Re: Resident Evil 6 PC Specs Apr 4, 2013, 12:01 eRe4s3r
 
Parias wrote on Apr 3, 2013, 14:41:
Darks wrote on Apr 3, 2013, 13:50:
Wallshadows wrote on Apr 3, 2013, 12:17:
Siygess wrote on Apr 3, 2013, 10:59:
Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration

Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.


Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple.

I have to agree - co-op was the selling point of Resident Evil 5 for me (the way it integrated so smoothly into the main campaign) and is the primary reason I still boot it up for an occasional playthrough with a friend to this day.

He meant that because they focused TOO much on COOP we were left with a completely BRAINDEAD AI dude/girl/thing companion. (at least in RE6, they actually revive you!) And much better than human players could
 
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News Comments > DOOM 4 Development Rebooted in 2011
18. Re: DOOM 4 Development Rebooted in 2011 Apr 3, 2013, 22:56 eRe4s3r
 
What's this blasphemy! We don't need gameplay, just a craptacular inefficient mega-texture to make everything super blurry up-close and insanely large while at the same time totally messing up everything that a FPS should do and has been doing the past 10 years! Dah ID gods have spoken, we only needeth megatexture! Bow before them and give unto them your firstplayed game in exchange for a 30gb game that's only 6 hours long.  
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News Comments > etc., etc.
7. Re: etc., etc. Apr 3, 2013, 21:06 eRe4s3r
 
Well maybe her life turns out a lot worse now that she doesn't have any powers... ;p

Anyway... I must admit the Bioshock ending after rewatching it and with this little talking made a lot more sense... essentially it is a very good ending. If not even the best possible ending for the 2 of em.
 
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News Comments > Resident Evil 6 PC Specs
14. Re: Resident Evil 6 PC Specs Apr 3, 2013, 20:58 eRe4s3r
 
ah!.... Revelations "port" then, not 6 .. gee Confusion ftw  
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News Comments > Resident Evil 6 PC Specs
4. Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:49 eRe4s3r
 
Siygess wrote on Apr 3, 2013, 10:21:
Ah, wait, we're talking about Revelations here, not 6. So.. less fancy graphics but probably fewer QTEs too

All these Resident evil games are starting to get confusing... and wish some of them at least were proper horror, and not just mindless shooting.
 
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News Comments > Ships Ahoy - Cities in Motion 2
3. Re: Ships Ahoy - Cities in Motion 2 Apr 3, 2013, 10:15 eRe4s3r
 
I wonder if it still has the deadlock issues (traffic related)  
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News Comments > Resident Evil 6 PC Specs
1. Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:13 eRe4s3r
 
Upcoming? The game was released 22th March on Steam.. no?  
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News Comments > Game Reviews
7. Re: Game Reviews Apr 3, 2013, 07:19 eRe4s3r
 
You guys are seriously depressing me ;/ A day has 16 full valuable hours and unless I have a commission I am free (explains why I am so vocal about new games, when i am not doing stuff for a commission I am mostly bored and free like a bird) ,p

I can see children changing that, which is why I don't want any. But maintaining a relationship is pretty easy given that mine enjoys gaming and her freedom as much as I do...

I guess it's all about what you and your partner want from life eh.. for us children is somewhere on #630 .. right after #629 climbing Everest and #628 flying to space

Yeah, we are weird ;p
 
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News Comments > Torment: Tides of Numenera Delay
11. Re: Torment: Tides of Numenera Delay Apr 3, 2013, 06:48 eRe4s3r
 
The one thing these Infinity era "re-vision" kind of RPG kickstarts make me all giggly about is that we are no longer bound to require sprite based characters even if the background is 2D with fancy modern shader tricks, that means finally proper character animation and more epic summon and spell effects. Proper animated party interactions... more interesting dialog situations etc...

Seems like a small thing to be happy about, but to me Infinity era RPG's were always about the story and npc's, but the animations were downright horrible and so it always was only 25% of the maximum immersion at best. Modern technology can do wonders to RPG's when they are done in the style of the Infinity engine. Just, you know, modern. So many new technologies exist that can enhance a 2D background with very advanced stuff, even grass and water can be simulated, even dynamic terrain deformation, rain puddles forming, reflections.....

Yes, that's all visual fluff, but it is vital for immersion, especially when not everything is voiced....
 
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News Comments > etc., etc.
5. Re: etc., etc. Apr 2, 2013, 05:01 eRe4s3r
 
Acleacius wrote on Apr 2, 2013, 04:29:

Choices seemed physically weird, sometimes picking E or Q and other you have to look at them. For example how do we choose at the Coin Toss, look at one of the Luteces then E?

I don't think you can choose there at all... but yeah, what you described is what I gathered of it as well.

I somehow completely forgot the scene we talked about (before the credits) though.. but the one after confused the heck out of me. Because it would mean we didn't actually do what Elizabeth implied (as I wrote before). Or maybe that is the "original" reality? The one where she grows up normally without powers?
 
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News Comments > etc., etc.
4. Re: etc., etc. Apr 2, 2013, 04:38 eRe4s3r
 
Ah... you are right, the guy who made that video to explain the ending apparently didn't even know that scene existed which confused me there, for what he showed looked different than what I saw ;p  
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News Comments > Game Reviews
4. Re: Game Reviews Apr 2, 2013, 00:51 eRe4s3r
 
Try less working and more living (as long as finances allow it)? Works fine for me. Although I only play about 4 hours a day, I still have everything I want currently... having someone who understands what makes you happy helps tremendously though. But seriously, why would you get together with someone who doesn't accept your gaming habits?  
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News Comments > etc., etc.
1. Re: etc., etc. Apr 1, 2013, 21:40 eRe4s3r
 
That still leaves the final scene ...snip... rather confusing.

I wish the writers would come out and explain, but I guess this is the draw of their story.

This comment was edited on Apr 2, 2013, 04:37.
 
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News Comments > Hardware Debut Trailer
7. Social rts.. bleh bleh bleh Apr 1, 2013, 01:40 eRe4s3r
 
the world’s first planetary-scale social strategy game

So we are back to kickstarter for the last hope of a Homeworld 3, right? Because these clowns obviously don't get why we liked them or their games (hint: It wasn't the music and art-style), we don't want random unrelated crap that looks like Homeworld on the surface but is nothing but shallow mmo freemium rts nonsense. We want HOMEWORLD 3

Nothing less, and nothing more. And anything with social in it's name automatically means it's gonna be total suckage. SP campaign with story is what made Homeworld 1 and 2 great. What did not make it great was it's silly MP skirmish which was only actually fun once a Modder made COMPLEX 8.

Sigh, why.. why do these people not make what we want to play.

Also, do you want to cringe?

Free to play? MP only?
Rob Cunningham: Yeah it’s going to be free to play and there’s going to be multiplayer in there.

(asked how much Homeworld is in this)
Rob Cunningham: Well they’re both science fiction RTS games but the answer to how much of Homeworld is in Hardware is... not that much

So yeah, who the hell cares, another wanna be pay to win MMO rts that sucks and doesn't do anything that we actually want. Great.. continue on, back to Kickstarter it is... bleh

Seriously, I am only rarely that disappointed in a developer that early in a games life. So sad, I want Homeworld 3, I would FUND Homeworld 3. Give me Homeworld 3

This comment was edited on Apr 1, 2013, 01:48.
 
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News Comments > Op Ed
2. Re: Op Ed Mar 31, 2013, 17:06 eRe4s3r
 
Exactly, Kotaku is a bullshit-spewing PR machinery that exists only to cause controversy and responses like the above.... they do that INTENTIONALLY, they don't follow any actual agenda, it's just for the views, clicks and money.  
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4892 Comments. 245 pages. Viewing page 11.
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