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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 7321 (Guru)
User ID 54727
 
User comment history
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News Comments > etc., etc.
29. Re: etc., etc. Oct 29, 2014, 06:11 eRe4s3r
 
jdreyer wrote on Oct 28, 2014, 21:26:
EDIT: Oh, man. I thought it was an interview or something. It's an actual Op Ed written by Anita.

What, did you expect she actually engages in a 2 way dialog? She is just blasting her opinions out, she doesn't care about other opinions.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Oct 28, 2014, 13:37 eRe4s3r
 
Creston wrote on Oct 28, 2014, 12:23:
netnerd85 wrote on Oct 28, 2014, 11:27:
Cutter wrote on Oct 28, 2014, 10:41:
Well, if they want to ban that, shouldn't they ban all sexually suggestive games too? Guess that means they'll be going out of business if that's the case. Fucking clowns.

I agree with the anti-tits terms, you dont need to dress like a whore to show off a video game (applies to MEN and women, they both have tits), do you?

TITS!

For men, we call them moobs. And yes, plenty of moobs in the US.

This will definitely put a damper in quite a few popular girls' channels, who just sit there in their underwear / bikini's and 'play' games.

Wh... What? I've been on Twitch for years and NEVER saw that kind of stuff... I must be missing something obvious.
 
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News Comments > PC Valkyria Chronicles Confirmed
4. Re: PC Valkyria Chronicles Confirmed Oct 28, 2014, 11:22 eRe4s3r
 
garrywong wrote on Oct 28, 2014, 11:15:
Ecthelion wrote on Oct 28, 2014, 11:05:
The visuals in this game are lovely, and should be even better in resolutions above 720p.

You are buttuming here that the port will allow you to play at higher than 720p

It can't be a worse port than FFX13
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Oct 28, 2014, 08:01 eRe4s3r
 
/*

Renaming my WIFI to "IS Recruitment Center"
 
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Oct 28, 2014, 06:01 eRe4s3r
 
jdreyer wrote on Oct 28, 2014, 03:29:
While the article is paints Siri in a nice light, I think the article raises interesting questions about our relationships with AIs. Today it's an autistic boy who makes friends with an AI, but once they're interactive and seamless enough, it will be us. Why put up with the LoL toxicity when you can play with AIs that are more polite? And once an AI is cheaply combined with an android, expect the world population to plummet as many people opt for relationships with AIs instead of dealing with humanity.

Not quite sure how that is a bad thing This is about the only thing I am more hyped for than VR...
 
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News Comments > Sunday Metaverse
6. Re: Sunday Metaverse Oct 26, 2014, 19:10 eRe4s3r
 
Redmask wrote on Oct 26, 2014, 18:05:
Cutter wrote on Oct 26, 2014, 15:58:
No surprises there. It's why I've always said and will continue to say, "Google is not your friend." Anyone naive enough to put any faith in a major multinational is a fool.

No corporation is your friend, that's not some pearl of wisdom, its just common sense.

I dunno.. I'd rather trust a multi-national corporation than my own government Since I know for a fact that the latter is lying about every single thing and constantly denies doing so..... and when faced with lies claims it was just a misunderstanding.... or that everything is according to law, even if it violates blatantly basic laws. But you can't sue against secret government programs...
 
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News Comments > On Sid Meier's Civilization: Beyond Earth Mantle Support
3. Re: On Sid Meier's Civilization: Beyond Earth Mantle Support Oct 26, 2014, 12:55 eRe4s3r
 
Yeah but unlike the R9 290 you can't grill a steak on the 980 ^^  
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Oct 26, 2014, 11:23 eRe4s3r
 
And this is why you don't early adopt untested hardware.. ever  
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News Comments > Mythos: The Beginning Trailer
4. Re: Mythos: The Beginning Trailer Oct 25, 2014, 17:45 eRe4s3r
 
Showing this gameplay and graphics in a trailer takes some real balls... I've seen RPGMaker games with more graphical fidelity...  
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News Comments > Saturday Interviews
1. Re: Saturday Interviews Oct 25, 2014, 11:53 eRe4s3r
 
Whatever you do, don't click on the comments Because they are perfect proof of the article, and yet the idiots posting them don't even realize that... ah good times.

 
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News Comments > Sid Meier's Civilization: Beyond Earth Demo
11. Re: Sid Meier's Civilization: Beyond Earth Demo Oct 25, 2014, 04:00 eRe4s3r
 
Didn't expect that  
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News Comments > Sid Meier's Civilization: Beyond Earth Released
28. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 16:04 eRe4s3r
 
Flatline wrote on Oct 24, 2014, 15:36:
eRe4s3r wrote on Oct 24, 2014, 14:53:
Ah, mhh that is interesting In the let's plays I watched the AI factions were pretty forgettable. The AI still acted like in CIV5, it didn't really push conflicts properly etc.

Anyway, I didn't play it, I only saw let's plays. So if you guys notice something and correct me please do that. I just didn't get a very good first impression at all.

Maybe it's gonna be a good game with expansions. But it remains to be seen whether it even gets any.

Yeah I was surprised actually. The faction that did it was on really good friendly terms with me and had been for most of the game. I guess they advanced on the harmony affinity and decided I was killing their precious little grubs.

We'll see if that's a fluke or not. So far you're about right with the AI, it's not much changed, although one faction that I did have a declaration of friendship with sent a steady stream of soldiers to help contain the absolutely absurd amount of aliens that were besieging my civ without me asking. He was exploring, saw that a crapload of aliens were spawning around me and sent like 20 units to kill the fuck out of the aliens and then went off and left me on my own. Must have had the warrior culture path ramped up.

First time an alliance ever did that for me.

There's actually a lot of great ideas in the game I'd like to see pushed back to normal Civ, like the idea of favors. Instead of mooching off of you in normal Civ, if you don't have anything you want or you're hit up for charity you're offered favors in diplomatic trade to be cached in later. Which is actually kind of awesome. If they had that in Civ 5 it'd make the diplomacy game far more interesting to me.

The favor system is really a good idea, that's true. It also allows to trade favors, and the in the let's play I saw the AI give offers to "buy" a favor *back*.

That with the Aliens I never saw in the let's plays I saw The AI just bombed the hell out of any Alien getting too close (Basically had a dozen needle jets at some point) and was regularly running bombing missions on a hive, but never managed to actually destroy it. It's also worth noting that affinity units are extremely powerful.... the late game jets could 1 hit kill any alien (and any AI unit ,p).

Also the AI did not react to the victory building construction, nor it's activation phase. It send some angry letters but happily lost the game without action. In the entire let's play the AI never had declared war either and 2 AI's in the game were never even discovered, they must have been on some remote island and never got off..... In the end-game basically every round "operatives killed" and "operatives found" (dude was stealing tech via operatives by the bucket-load ,p) That system is extremely weirdly balanced, the AI doesn't seem able to handle it, it sends it's operatives on the offense, forgetting the defense.

 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
27. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 15:48 eRe4s3r
 
Wolfox wrote on Oct 24, 2014, 15:17:
eRe4s3r wrote on Oct 24, 2014, 14:53:
I was so hyped about Rebirth and then you mocked me (well, I deserved that) ;)

Have you picked the free DLC for Rebirth? It won't be free for much longer.

And who knows, Rebirth might be a great game one day. Weirdest things have happened.

And yeah, I also pre-ordered Rebirth, and tried to convince myself it was great for 30 hours or so. I will keep trying it again every once in a while, when major patches come out, or when I have a new video card or something. I still have some small bit of hope.

Thanks for mentioning that .. I had totally forgotten about the DLC free thingy...

But my hope is like.. in the sub-zero regions
 
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Oct 24, 2014, 14:57 eRe4s3r
 
jdreyer wrote on Oct 24, 2014, 13:49:
When I saw this KS a week ago, I thought "Looks interesting, might pick that up someday." For me to KS something it has to be "OMG, I want this NOW."

I am probably every KS' projects nightmare then, because I am the same Something has to grab me from the first line of the intro blurb video, music atmosphere, it has to fit it has to draw you in and spit you wanting to play that damn thing right now or better yesterday!

This project only sounded .. ehm, ok. It didn't help that their intro blurb is *really* bad. Not their video, no that's ok for what it does. I mean the presentation below the video. Too much of their screen space is wasted on rewards and stretch goals. Dear devs on KS, I just want to know what kind of game this is ;p
 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
22. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 14:53 eRe4s3r
 
Flatline wrote on Oct 24, 2014, 14:49:
eRe4s3r wrote on Oct 24, 2014, 11:24:
You won't get a angry letter that you just destroyed half the planets aliens...

Actually I had a faction demand I stop killing the native aliens in the first 2 hours of playing the game and waged war on me when I wouldn't (to be fair they kept acting aggressively).

We'll see how it holds up to longer term play sessions, but I'm enjoying it for now. I'm still a little overwhelmed by the iconography of the map but that'll adjust quickly enough.

Ah, mhh that is interesting In the let's plays I watched the AI factions were pretty forgettable. The AI still acted like in CIV5, it didn't really push conflicts properly etc.

Anyway, I didn't play it, I only saw let's plays. So if you guys notice something and correct me please do that. I just didn't get a very good first impression at all.

Maybe it's gonna be a good game with expansions. But it remains to be seen whether it even gets any.

And please don't be angry with me, it's all you guys fault. I was so hyped about Rebirth and then you mocked me (well, I deserved that) And now I seriously don't buy any games until well after release. And only when I really want to play them after watching Let's plays.

Ps.: And yeah, I am still pissed about X Rebirth. Patch 2.5 fixed nothing!

This comment was edited on Oct 24, 2014, 15:14.
 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
21. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 14:49 eRe4s3r
 
Jamil20 wrote on Oct 24, 2014, 14:48:
Fion wrote on Oct 24, 2014, 14:42:
Have you heard about the Long War mod? It's the most popular XCom: EU/EW mod that ups the difficulty, choices and really puts that classic feel into the game. I suggest you check it out.

No I haven't. Thank you for the recommendation. I hope to try it some day.

You really should, it makes XCOM EW what it should have been
 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
14. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 14:19 eRe4s3r
 
Jamil20 wrote on Oct 24, 2014, 13:42:
eRe4s3r wrote on Oct 24, 2014, 11:24:
But what really bothered me was how lazy everything looked. The factions are cookie cutter identical, gone are the different city styles from Alpha Centauri per race (now only per affinity), the Aliens are Starship Trooper style cannon fodder (actually, literally starship trooper style bugs) and the various factions don't even have any identity: You could call them AI 1 AI 2 AI 3 and you'd not notice a difference between them. You won't get a angry letter that you just destroyed half the planets aliens... and the win screen doesn't even have sodding stats.

game devs becoming lazy and this is so clearly a CIV5 mod (where the modders got the actual SDK) that it is sad. This is nothing a mod team couldn't have done if there'd be a decent CIV5 SDK.


I call this treatment getting 'Firaxis-ed'

What you are really saying is that Brian Reynolds was the reason Alpha Centauri was what it was, one of the best 4x games ever made. Without him, Firaxis only knows how to clone CIV. Though I give them 1 kudos, the quest system is smart. But what is that good for when the entire setting is so... lazy.

I am not saying it is bad, I am saying the game reeks of lazy design as if they didn't get the extra 6 months they wold have needed to finish the game. Or maybe they decided or were told that a game world and approach to "narrative on human existence" like Alpha Centauri is too "smart" for the CIV5 audience. Either way, I watched a long Let's play of CIV5 : Beyond earth, and one of the laziest things of them all that I constantly saw in the let's plays.... (now I am nitpicking!)

Farms, you know farms. You also know roads. Now why the heck do roads just "blend" through farms, including their building. This looks absolutely horrible (especially the late-game bio-wells = farm replacement) (the entire road/magtrain thing looks horrible with it doing giant looping curves and blending through every ground texture and even going straight to terrain objects, as if the road is ethereal..) It's as if the designers forgot to implement something. I can't believe that is intended. ;(

Or maybe I am only noticing that because this annoyed the fuck out of me in CIV5 ;p

also who the heck implements a MAG-RAIL and then makes that a flat texture on the ground? No model, no poles, no tubes. Nothing. A rail texture.. woohoo ;p

You know.. I played actually better CIV Colonization mods ;p

Like this one ;p
https://www.youtube.com/watch?v=yylZ1kYYTq4

Btw.. because I was bored and looking at CIV4 Colonization mods
http://forums.civfanatics.com/showthread.php?t=349050
http://forums.civfanatics.com/showthread.php?t=440319

The imo best ones ,)

This comment was edited on Oct 24, 2014, 14:45.
 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
12. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 13:38 eRe4s3r
 
jacobvandy wrote on Oct 24, 2014, 13:16:
Mmhmm, except judging a game like Civ on the first 3 hours is like judging a movie on its opening credits...

I have 210 hours in CIV5.. I smell a CIV5 mod from miles away ,) Most gameplay systems are 1:1 clones
 
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News Comments > Morning Crowdfunding Roundup
2. Re: Morning Crowdfunding Roundup Oct 24, 2014, 11:58 eRe4s3r
 
Why does it tank? Watch the video and you'll know why...

The idea sounds good, but after watching it I have absolutely zero clue what the fuck kind of game this is supposed to be. They fail because in all their fancy art and what not, they forgot to actually explain the GAME.

And worse, they have shown a mini-game I would probably never want to play more than once.... and the rest of the actual game remains a mystery.

Also they fucked up drastically in their updates

Here is video that explains gameplay , which they link on some update that nobody will ever read
http://dayfornightgames.com/black-glove-gameplay

and from that, the game sounds a lot less interesting.. well to me anyway.

This comment was edited on Oct 24, 2014, 12:05.
 
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News Comments > Sid Meier's Civilization: Beyond Earth Released
9. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 11:24 eRe4s3r
 
Let's hope there'll be an SDK.. because if CIV5 was any indication there'll be ZERO fundamentally different mods for this.

I watched a pretty long (3 hour) complete let's play and the game seems to be absolutely dumbed down. You basically control your advancement per research and quests (based on buildings you build and units you kill) ONLY. And Unit modification is only a dumbed down CIV5 perk system with a 2-way or 3-way unit upgrade choice when it comes down to it.

But what really bothered me was how lazy everything looked. The factions are cookie cutter identical, gone are the different city styles from Alpha Centauri per race (now only per affinity), the Aliens are Starship Trooper style cannon fodder (actually, literally starship trooper style bugs) and the various factions don't even have any identity: You could call them AI 1 AI 2 AI 3 and you'd not notice a difference between them. You won't get a angry letter that you just destroyed half the planets aliens... and the win screen doesn't even have sodding stats.

game devs becoming lazy and this is so clearly a CIV5 mod (where the modders got the actual SDK) that it is sad. This is nothing a mod team couldn't have done if there'd be a decent CIV5 SDK

All I got from watching that complete playthrough (on second highest difficulty I might add) was that I want to watch starship troopers again ;p

This comment was edited on Oct 24, 2014, 11:30.
 
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