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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 8594 (Guru)
User ID 54727
 
User comment history
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News Comments > Into the Stars Early Access
22. Re: Into the Stars Early Access Jul 10, 2015, 08:54 eRe4s3r
 
Quinn wrote on Jul 10, 2015, 05:16:
Oh my, one look at this trailer and i'm already certain this game will be a great game and great success. It's like Civilization meets X-Rebirth (if that one hadn't failed).

This is FTL with better graphics though.. not even remotely Rebirth meets CIV
 
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News Comments > Morning Interviews
29. Re: Morning Interviews Jul 10, 2015, 05:52 eRe4s3r
 
bobbyric wrote on Jul 9, 2015, 17:46:
eRe4s3r wrote on Jul 9, 2015, 14:29:
Well he would have made something niche and probably even playable at the very least Because as he himself said.. current technology, current art pipelines.. they do not allow vast open-world space simulations with planet landings, first person shooting, real-time boarding and all that crap.

Tell that to No Man's Sky which does all that - sans ship boarding, which it could do if it really wanted to add another feature but is certainly within technology and "art pipelines". Proper level streaming makes all that happen without any real load screens. Not only that, No Man's Sky is entirely procedural. It just takes some forward thinking programming and design. And while Derek Smart has shown a lot of vision in his work, his way of approaching game design and programming has always been unwieldly at best. Best not to judge the man though, because to hear him say it he has more experience and knowledge than anyone in the industry


NMS is not a space simulation
 
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News Comments > DiRT Rally Adds World RX Content
7. Re: DiRT Rally Adds World RX Content Jul 10, 2015, 05:36 eRe4s3r
 
Dakhar rally or bust  
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News Comments > Out of the Blue
14. Re: One-Minute Time Machine (NSFW). Jul 9, 2015, 15:56 eRe4s3r
 
MajorD wrote on Jul 9, 2015, 11:59:
One-Minute Time Machine - Fricken' hilarious!


Agreed <3 Murderboxftw
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Jul 9, 2015, 15:51 eRe4s3r
 
jdreyer wrote on Jul 9, 2015, 14:11:
Dude had fork tine marks all over his shoulder and back. He didn't stop playing tho.

Ah good ol domestic abuse.. still not funny ;(
 
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News Comments > Company of Heroes 2: The British Forces and CoH2 Upgrades Announced
1. Re: Company of Heroes 2: The British Forces and CoH2 Upgrades Announced Jul 9, 2015, 15:19 eRe4s3r
 
Oh great!

"They also take the opportunity to also announce plans to update "every title in the Company of Heroes 2 catalogue" to "greatly improve the overall balance of all five factions," "

Because who needs mods, right? (case you don't know, every single update for CoH2 so far, broke ALL mods) ;/
 
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News Comments > Morning Interviews
17. Re: Morning Interviews Jul 9, 2015, 14:29 eRe4s3r
 
jdreyer wrote on Jul 9, 2015, 13:56:
I've always appreciated the scope and ambition of Derek's projects. I wonder what he could have done with $100M.

Well he would have made something niche and probably even playable at the very least Because as he himself said.. current technology, current art pipelines.. they do not allow vast open-world space simulations with planet landings, first person shooting, real-time boarding and all that crap. But I will eat my proverbial hat if SC actually does manage to do it.. so far all we have is Arena Commander 1.0.. which fucking sucks.

It's also worth noting that one my favorite game OST's is the one from 3000AD.. so I can't exactly hate the guy He is the reason I love listening to ambient space music when 3d designing shizzle
 
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News Comments > Morning Interviews
4. Re: Morning Interviews Jul 9, 2015, 10:58 eRe4s3r
 
No matter who it is, I can't be arsed to listen to podcasts where the information value can be summed up in 2 sentences. Worse, in this case I already know what is said before listening  
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News Comments > GOG.com's Windows 10 Support
27. Re: GOG.com's Windows 10 Support Jul 8, 2015, 17:27 eRe4s3r
 
Verno wrote on Jul 8, 2015, 13:30:
Pr()ZaC wrote on Jul 8, 2015, 13:26:
It's great for high resolution monitors...not!
Changing the DPI doesn't make them fatter for you?

Changing DPI affects other elements too is the problem. The taskbar icons are so small that they have a large, empty black outline around them. They are pointlessly small, just to make room for their dumb Cortana bar that will fail horribly because less than 1% of users will give a shit about a voiced data assistant on the PC. They look even dumber in the start menu, win32 apps especially look downright comical.

There are things I like about Windows 10 but making the taskbar icons smaller was pretty dumb, I already know I'm going to be inundated with complaints from anyone over the age 35 about how to make them bigger.

Can Cortana initiate searches, access networked drives and know what you mean when you say "start mass effect 2" or "start steam" ? Because if that worked right that could potentially replace desktop icons entirely...
 
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News Comments > Heroes of the Storm Maps Return; Butcher Not OP
7. Re: Heroes of the Storm Maps Return; Butcher Not OP Jul 8, 2015, 13:21 eRe4s3r
 
It's worth noting that a win-rate of 68% in that log means a massive imbalance somewhere else, not just at the Butcher, because it means in 68% of cases where that build and that level with that hero was reached, the game was *won* by that heroes team. Which wouldn't be possible if both teams had a butcher.

So 68% is a far bigger imbalance than you would think. All heroes should be at 48% to 52% win-rate.
 
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News Comments > METAL GEAR SOLID: THE PHANTOM PAIN Trailer
6. Re: METAL GEAR SOLID: THE PHANTOM PAIN Trailer Jul 8, 2015, 10:30 eRe4s3r
 
nin wrote on Jul 8, 2015, 10:12:
Sepharo wrote on Jul 7, 2015, 23:56:
I cut into the video randomly and watched Snake attach a hot air balloon to a body that briefly floated and then quickly flung into the air. Immediately after Snake's arm detached and turned into a remote controlled slow moving rocket that the enemies somehow didn't notice, navigated through a building and then exploded.

That does sound like Metal Gear!

I'm pretty psyched for it. Almost like like GTA meets Metal Gear, and I loves me some open world.


Exactly MGS was never about total realism, but about absurd fantasy in a sort of realistic setting. So give me stealth drones, combat robots and flying rocket punches! Hell yeah The last part of the video was a real laugh, that kind of level of detail in an open world is truly mind-blowing, even if the AI is braindead But then, they are not on full alert.
 
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News Comments > METAL GEAR SOLID: THE PHANTOM PAIN Trailer
4. Re: METAL GEAR SOLID: THE PHANTOM PAIN Trailer Jul 8, 2015, 09:58 eRe4s3r
 
harlock wrote on Jul 7, 2015, 23:28:
really looking forward to this one... but i gotta say, the AI looks fucking braindead

From previous video they already said it's altered to allow easy demo playthrough... but you will never see good AI in any game, ever.. anyway
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jul 8, 2015, 09:54 eRe4s3r
 
That OpenSSL news is quite funny when you followed recent security issues with OpenSSL

More like "yet another high severity flaw"
 
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News Comments > F1 2015 Specs
1. Re: F1 2015 Specs Jul 7, 2015, 11:36 eRe4s3r
 
Intel 5th Gen Iris Pro or R9 290 or Nvidia GTX970

Something is very wrong with that comparison.... ^^
 
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News Comments > Cloud Imperium Opens Frankfurt Office
28. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 10:09 eRe4s3r
 
Zor wrote on Jul 7, 2015, 10:01:
eRe4s3r wrote on Jul 7, 2015, 09:18:
yuastnav wrote on Jul 7, 2015, 07:43:
{PH}88fingers wrote on Jul 6, 2015, 21:16:
Cutter wrote on Jul 6, 2015, 20:35:
They've got what? 6 offices of varying size and 200'ish employees? That has to be 20 mil per annum and that's deffo on the low side. They must have spent at least 30ish mil so far? That sound about right. So they've got 2-3 years before the bread runs out. Heh, good luck.

I think they are closer to 300 by now.. and yeah they have subscribers who fork over money on a monthly basis that does not get added to the 85 mil total, so they have other monies coming in..

Wait, what? Subscription? For what? The game is not even out yet!

Didn't you hear? They made subscribers the new "Elite" Backers that get all the goodies and information, while original supporters got the shaft.

Thankfully I didn't pay much...
Not quite...

Subscription revenues contribute to the Star Citizen projectís development by funding Around the Verse (Thursdays at 9AM PST!) and Jump Point, the monthly digital magazine of Star Citizen. The revenues also fund the development and release of subscriber-exclusive perks and merchandise!

Though outdated, the subscription dollars go towards development of community-team content and not the actual game itself. The weekly productions, jump point magazine, in-game vanity items, etc are a product of the subscriptions. Also, access to a secluded area of the forum for subscribers where the questions for the weekly video content are curated from.

The "information" that comes from the community team is accessible to everyone with exception of the monthly magazine. That is eventually going to be available to everyone in physical form, though.

It essentially created a situation where your question is no longer answered unless you pay a monthly sub... which was my point None of the actual community questions are answered, sub questions are curated. Not ONE critical question (especially from original backers) is ever taken on.

So while replies are public, access to actually ask a question is not.
 
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News Comments > On Sale
2. Re: On Sale Jul 7, 2015, 09:23 eRe4s3r
 
MoreLuckThanSkill wrote on Jul 6, 2015, 22:26:
Neverending Nightmares, eh? Sounds like a heart warming tale

It involves cuddling and ponies no doubt
 
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News Comments > Cloud Imperium Opens Frankfurt Office
26. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 09:20 eRe4s3r
 
Kajetan wrote on Jul 7, 2015, 08:08:
eRe4s3r wrote on Jul 7, 2015, 07:44:
How much you paying for this service again?
Blood, sweat and bitter tears, when reading some postings
For some that's a fetish they'd pay actual money for

 
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News Comments > Cloud Imperium Opens Frankfurt Office
25. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 09:18 eRe4s3r
 
yuastnav wrote on Jul 7, 2015, 07:43:
{PH}88fingers wrote on Jul 6, 2015, 21:16:
Cutter wrote on Jul 6, 2015, 20:35:
They've got what? 6 offices of varying size and 200'ish employees? That has to be 20 mil per annum and that's deffo on the low side. They must have spent at least 30ish mil so far? That sound about right. So they've got 2-3 years before the bread runs out. Heh, good luck.

I think they are closer to 300 by now.. and yeah they have subscribers who fork over money on a monthly basis that does not get added to the 85 mil total, so they have other monies coming in..

Wait, what? Subscription? For what? The game is not even out yet!

Didn't you hear? They made subscribers the new "Elite" Backers that get all the goodies and information, while original supporters got the shaft.

Thankfully I didn't pay much...
 
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News Comments > Cloud Imperium Opens Frankfurt Office
22. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 07:44 eRe4s3r
 
BadIronTree wrote on Jul 7, 2015, 03:23:
Very slow news day Blue ? This is 3 months OLD

How much you paying for this service again?
 
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News Comments > AMD Ceasing Mantle Optimizations
25. Re: AMD Ceasing Mantle Optimizations Jul 7, 2015, 02:37 eRe4s3r
 
This is about as surprising as the sunrise in the morning....

OGLnext aka Vulkan and DX12 are only relevant contenders...

Once full Vulkan/DX12 render paths are coded for engines we will see tremendous improvements in performance, especially related to CPU bottlenecking and overheads...
 
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8594 Comments. 430 pages. Viewing page 6.
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