User comment history
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| News Comments > Sunday Interviews |
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| 1. |
Re: Sunday Interviews |
May 20, 2013, 03:24 |
eRe4s3r |
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That first Travis interview about D3 is cringe worthy. These people really do not have a plan about what they do with D3. 1 year no new content. And itemization fix "not soon"
So ... yay? |
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| News Comments > Game Reviews |
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| 43. |
Re: Game Reviews |
May 20, 2013, 02:21 |
eRe4s3r |
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Mhh, all I was saying is that I find it funny to give Blood Dragon a full violence rating
Not sure why you bring religion into this as I never mentioned it. ^^ I am more wondering why people even apply ethics on standard toaster enemies. Did you feel bad for shooting the floating ducks in these old shooting gallery stands you found on fairs? Is that ethical condemnable violence? |
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| News Comments > Void of Darkness Announced |
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| 13. |
Re: Void of Darkness Announced |
May 19, 2013, 14:06 |
eRe4s3r |
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Justin wrote on May 19, 2013, 09:38: Hi er, I played the Drox Operative demo but could not get into it because of the combat. While combat is not the be all end all, I still want it to be as engaging as possible, when it does occur.
The trick will be to keep the player entertained enough to want to upgrade his ship. Since starting out with a fully upgraded ship to me isn't very fun at all. Which is why I take a page out of Starflight's book here, basic ship at the beginning. Perhaps you are at the mercy of more powerful aliens, but they should watch out once you roll out your upgrades.
Or you could probably go destroy their pirate bases just for ransoming you back when you couldn't defend yourself. Well if you know what I mean regarding combat in Drox there is hope you can avoid the pitfalls I just hope you make the Aliens we meet interesting and not all hostile. I know you have probably no way to make complicated visual novels part of the interaction but at least some way to talk to the (Alien?) crew members.... get to know them, why they help us. You could randomize the Aliens (that are crew) and their back-stories too.
Basically, make as much as you can non linear (without making it shallow) and your game will be more fun for it. Anyway I agree with the others that it sounds unique, but there have been soooo many space games that wanted to be so much more than they ended up being.
I hope you get the game made in the way that you want it to be. Don't take any short-cuts or do something half. When you put crew in, make that crew interesting, allow us to interact with crew. Maybe even have the player create the "captain" avatar and allow the captain to be injured and killed like all the other crew.
You see, there are so many things that can spice up flying around. Not just combat. Every element you put in, Crews, Aliens, Diplomacy, Stories, Fleets needs to have non linear and dynamic randomization. Needs to have depth that allows us to dig deeper if we want, or ignore it mostly if we want.... and keep it fresh through multiple play-throughs. Have us discover new (interesting) things...
Mhh yeah, nothing more to ramble here Wish you luck with your game |
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| News Comments > Game Reviews |
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| 23. |
Re: Game Reviews |
May 19, 2013, 13:58 |
eRe4s3r |
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So throwing a toaster on the scrapyard is murder? (Reminds of the dialog in BSG)
Don't get me wrong. If you show me a robotic life form that can feel empathy and act according to logical and emphatic reasoning then I will gladly call that a life form and give it full rights as equal. But robots as we know them are not a life-form and thus not worthy of ethical consideration (yet).
And the robots in Far Cry 3 Blood Dragon are not that. They are toasters with guns. Or did any enemy in FC3 throw weapon away and surrender or act in any way against their programming? Did you see one of them pleading or writing a love letter?
It's absurd to even consider the enemies in shooters as simulations of humans. They are the facsimile of humans meaning they are not humans, they just pretend to be.
This is pretty much why I never consider shooters relevant to ethics because the enemies are usually dehumanized fakes. They make look human, but in the end they are toasters with guns. Following their programming until death. |
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| News Comments > Void of Darkness Announced |
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| 8. |
Re: Void of Darkness Announced |
May 19, 2013, 09:28 |
eRe4s3r |
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I will give any game a fair chance once it's finished (and I get around to play it).. so we'll see then. Bluesnews certainly harbors the most bitchy of all players so I guess I am no exception... I have a lot of memories about space games and most of them are of disappointing nature... so much potential wasted everywhere...
The Sandbox aspect you mention certainly sounds interesting, but like in Drox Operative I have fears combat will become basically an repetitive click-and-circle-fest.. hopefully you have some plans to spice it up.. namely via the "non linear" story and interesting events and situations and things to discover |
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| News Comments > Game Reviews |
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| 16. |
Re: Game Reviews |
May 19, 2013, 08:27 |
eRe4s3r |
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yuastnav wrote on May 19, 2013, 08:09:
eRe4s3r wrote on May 19, 2013, 06:17: It's a play on the morality meter. Violence against non AGI machines that want to kill you (a human) has no morality. It is vandalism with no morality attached when you thrash them.
In essence, this game shows violence against robots that want to kill you. There are no morals involved in that. It's programming, and a programmed machine has no morals. (Only the programmer has).
Ergo, there is no moral impact of this violence. Unless you think breaking a toaster has a moral impact on par with actual violence that can hurt someone or something living.....
Careful. Different people have different moral standards. There is no one moral standard. There may be people for whom it is entirely morally correct to kill humans but not to harm machines if this is the way they morality system works. Good point But I doubt Christianity (The standard of morality said review applies) finds it morally evil to break a toaster
Well but apart from that I agree with you. Obviously morals are free flowing and just a sign of the times. In 1000 years people will surely find us immoral barbarians... I mean, the AGI Machines that live then will ;p |
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| News Comments > Game Reviews |
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| 14. |
Re: Game Reviews |
May 19, 2013, 06:17 |
eRe4s3r |
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It's a play on the morality meter. Violence against non AGI machines that want to kill you (a human) has no morality. It is vandalism with no morality attached when you thrash them.
In essence, this game shows violence against robots that want to kill you. There are no morals involved in that. It's programming, and a programmed machine has no morals. (Only the programmer has).
Ergo, there is no moral impact of this violence. Unless you think breaking a toaster has a moral impact on par with actual violence that can hurt someone or something living.....
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| News Comments > Out of the Blue |
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| 14. |
Re: Riddick - Debut Trailer |
May 19, 2013, 01:55 |
eRe4s3r |
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Riddick Kratos would never see him coming.
But anyhow, I watch these movies only because of Vin Diesel's voice.. so yeah. Probably gonna be a decent chill out action movie with aliens |
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| News Comments > Void of Darkness Announced |
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| 5. |
Re: Void of Darkness Announced |
May 19, 2013, 01:48 |
eRe4s3r |
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Mhhhhhhhhhhhhhhhh
Your planned features sound nice enough but.. I am not seeing the epic combat ;p assuming WSAD is used as a acceleration and rotation control all the combat will degenerate into is flying in circles or just keeping the front pointed at the enemy.
Basically, I am not seeing how we have any tactical influence on the battle. Can we deploy drones, mines, fire torpedoes. Is damage modeled in high detail? Can enemy ships be hit and lose power, drift around, be boarded? Are the angle of attack calculations for kinetic weapons? Heat absorption and spread calculations for laser weapons? Is it FTL style crew simulation, or more SIMS style? Is it abstracted or shown. Is damaged modeled on the deck of the ship, or just visual particle effects?
The Story sounds nice enough, but in the end the game is gonna be judged on it's combat given that this is what we do 95% of the game...
Can't say I am feeling all that impressed, but then there is little to actually see of the game yet.
Anyhow.. I guess what I want is more like a way more complex FTL style game mixed with Silent Hunter and Nexus elements Hehe |
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| News Comments > Game Reviews |
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| 8. |
Re: Game Reviews |
May 19, 2013, 00:06 |
eRe4s3r |
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Anyhow, it's a decent review, all flaws are mentioned and the morality counter always makes me giggle ,) In this one more than usual, because the enemies are all FULL cyborgs. Dunno where he sees "violence" but shooting robots and cyborg animals is at best vandalism |
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| News Comments > Trion Layoffs |
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| 34. |
Re: Trion Layoffs |
May 18, 2013, 12:57 |
eRe4s3r |
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| Until these people get fed up and bring us great kickstarters.. at some point EA (and others) will learn. |
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| News Comments > Trion Layoffs |
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| 31. |
Re: Trion Layoffs |
May 18, 2013, 12:40 |
eRe4s3r |
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Just another example of movie (and now TV show?) licensed games all sucking. heck Game of Thrones had 2 epicly crappy failed games. Anyone still remember that game of thrones RTS game that was supposed to "completely blow us away with it's political depth" ? Hah....
Movie license games all suck. And when they don't then they are a miracle. |
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| News Comments > Team Fortress 2 Community Patch |
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| 6. |
Re: Team Fortress 2 Community Patch |
May 18, 2013, 08:51 |
eRe4s3r |
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Fibrocyte wrote on May 18, 2013, 07:53:
deqer wrote on May 18, 2013, 04:18: TF2 still sucks, though. It's too balanced, that it's actually handicapped.
Also filled with the current generation of kiddy teens, and servers with emo all-talk enabled, it's just garbage.
Don't waste your time with this one. Fun, fast-paced, cartoony games... played by KIDS? Yea, don't bother with this trash. Go play one of those other cartoony games that only adults frequent.
Idiot... I assume you have never played on publics. The play experience is abysmal and what he said is 100% truth. You can mute voice chat by default because every open server is gonna have some kids with the mental capacity of a sea sludge screaming into their mic. Unless you play on clan servers where there are admins, only then it's usually clan people playing, so the play experience is even worse than on public.
I had so many bad experiences in TF2 public play that I stopped playing it entirely. I gave all my crappy items and stupid hats away for free to some random dude. That felt like the best thing I had done in gaming ever. I am free from this bullshit. Hats and TF2 FTL.
And thanks to it being F2P the amount of cheaters (it felt) had multiplied by factor of 50.
I am glad I uninstalled TF2. |
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| News Comments > Morning Legal Briefs |
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| 1. |
Re: Morning Legal Briefs |
May 17, 2013, 23:37 |
eRe4s3r |
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| Tim Cook proposes that companies pay less taxes, to be exact. Corporate anti-social behavior as you'd expect from the CEO that runs Apple. |
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| News Comments > 7 Days to Die Announced |
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| 5. |
Re: 7 Days to Die Announced |
May 17, 2013, 11:44 |
eRe4s3r |
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| They are gonna have to do some pretty insane AI tricks to keep this anywhere near interesting given that we can build "fully" (whatever that means) |
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| News Comments > Metro: Last Light FOV Workaround |
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| 22. |
Re: Metro: Last Light FOV Workaround |
May 17, 2013, 05:52 |
eRe4s3r |
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Well most of these are put like.. on the main path. That said of all things I actually hate the overworld levels the most in Metro 33. I never seem to be able to see where I am supposed to go in these, everything is so... badly designed in a way. I never know where I *can* go and where not. More often than not where I think I can go is just a deadly dead-end with nothing in it.
Anyhow, I didn't play Metro: LL but in 2033 the overworld levels sucked so majorly that I got me a trainer to god-mode my way through them. Darkness, time limit, scarce ammo, limited sight and badly designed overworld don't mix so well for my taste. When I get frustrated in a game it's usually not a good sign. And Metro 33 frustrated the hell out of me whenever it told me to go the surface (And sometimes even in normal combat)
And I never found the setting all that gripping either... there are a lot of nice immersive ideas, but what does that help when the setting doesn't immerse me. I want clean functional immersive sci-fi, or realistic insane wastelands + mutants + aliens + crazy (Fallout). But metro falls for me in a gap that I actually didn't like. And really nothing is ever explained. |
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4899 Comments. 245 pages. Viewing page 1.
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