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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 489 (Amateur)
User ID 54674
User comment history
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News Comments > Steam Top 10
7. Re: Steam Top 10 Sep 10, 2012, 10:45 briktal
SpectralMeat wrote on Sep 10, 2012, 10:30:
dj LiTh wrote on Sep 10, 2012, 10:21:
I dont care about the preorder 2nd and 3rd tier bonuses, but i'm glad to see XCOM is doin well. I've watched every gameplay video twice, and i havent been this excited for a game for about a decade atleast!
I kind of ignored that game all together, because the XCOM name doesn't do too much for me, but after reading your comments I will go and look into this game and see what's it all about.

This is an hour long stream showing two random missions.
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News Comments > Guild Wars 2 Patch Notes
35. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 10:43 briktal
Verno wrote on Sep 10, 2012, 09:10:
I think the dungeons need a tuning pass, some are overtuned and others are too easy. The storyline quests are fine and not meant to be played back to back but people treat it as the "main quest line" which is fair, so they always want to see whats next.

They definitely talked about how much they tuned and fixed things after BWE feedback. And dungeons (along with the higher level zones) were barely covered in any of the BWEs.
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News Comments > Guild Wars 2 Patch Notes
27. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 07:56 briktal
Fion wrote on Sep 10, 2012, 02:03:
Frijoles wrote on Sep 9, 2012, 16:42:
Players can now do the production portion of crafting without having to pull the resources from their bank.

THANK GOD. Glad to see they're working on getting discovery to work the same way.

I don't think I'd like discovery to work out of your bank like regular crafting. It would take all the.. discovery out of it. Crafting different items and seeing how they might combine, discovering new items by looking at special crafting mats and trying to mix and match is what I find most fun about the crafting. If all mats showed in discovery it would simply become a game of 'click the highlighted items'. IMHO, that would take all the fun out of it.

But how is it any different than how you'd currently just take all the mats and put them in your inventory?
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News Comments > Ask WoW Creative Development
4. Re: Ask WoW Creative Development Sep 6, 2012, 14:41 briktal
RailWizard wrote on Sep 6, 2012, 14:32:
I just got an email from blizz support saying one of my wow chars name violated naming policy. My account has been inactive since about 1 year after WotLK.

It was a char my sister made probably almost 6-7 years ago lol. I think she played it to lvl 5 or something before she got bored.

It has been brought to our attention that a character on this account has a name whose availability was unintended. Because of this, we have provided the character with a temporary name. You will be prompted to select a new character name upon your next log-in. When selecting the new character's name, please be mindful of our Naming Policy.
We realize that you may have grown attached to this name and we apologize for any inconvenience this name change may have caused. For any concerns or disputes on this matter, please contact Account Administration Team via their Website E-mail Form

The offending name?

Old Character Name: Pebbles
Temporary Character Name: Pebblesxyz

Actually after searching the temp name, I can see 2 others got the same treatment.

I guess I(we) have offended the copyright gods once again. lolol. Can't think of any other reason unless some GM decided they wanted the name. Sounds like "Creative development" to me...

I think they might do that if someone wants a name but there's some low level inactive character with the name. I don't know if there is an official policy with defined limits.
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News Comments > TERA Server Merges
9. Re: TERA Server Merges Sep 5, 2012, 13:07 briktal
PHJF wrote on Sep 5, 2012, 12:33:
TERA has what can fairly be called the shittiest quest system of any modern MMO. It's very old-school,

Exactly like every other MMORPG, you mean? Go here, kill 50 of these guys, collect 25 of those things? I spent a month on TERA... had a pretty good time of it, for what it's worth. Aside from the grindy nature (of which every MMORPG is guilty) the presentation was stellar and the melee combat was pretty fun.

Well the numbers of things you had to kill/collect were higher in TERA.
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News Comments > Op Ed
2. Re: Op Ed Sep 4, 2012, 09:55 briktal
Verno wrote on Sep 4, 2012, 09:50:
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".

The AC games aren't exactly a shining beacon of difficulty so I'm not sure what he was getting at there. I enjoy them but you pretty much just push a button and watch Assassin Theater, there is way too much contextual automation done on behalf of the player.

I think what they were trying to say is that in some games, easy mode can make it so you don't really need to play the game "correctly" to succeed. They mentioned a cover shooter where you don't need to use cover. Perhaps also a racing game where you just bounce off the walls instead of braking and turning.
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News Comments > Guild Wars 2 Status Report
63. Re: The REAL reason they closed the forums... Sep 3, 2012, 09:46 briktal
saluk wrote on Sep 3, 2012, 02:31:
Yakubs wrote on Sep 2, 2012, 22:52:
Dades wrote on Sep 2, 2012, 16:41:
Nope, WOW is definitely the worse game and probably won't become better with time because it's too mired in mass player appeal at this point to take some risks like GW2.

You're joking, right? "Take some risks"? What risks did GW2 take? Adding dreadfully boring and repetitive Heart quests? Having player models with tiny waists and giant tits to give their target audience a boner? There's literally nothing they added to the genre that's not already out there except perhaps some convenience features.

No, adding the heart quests to keep people around for the real game (the events) was slight backing away from the risk. But building a game around dynamic events was certainly a risk. Not focusing on gear grind, ditto. Scaling your level to match the area your in, a LOT of people complained about how that would ruin their feeling of progression, but I find it one of the best features.

In your case, these risks seem to have failed, because it sounds like you focused on the boring heart quests and missed the game.

Complaints about an mmo not adding anything to the genre are stupid. If it's a bad game for you, it's a bad game for you, regardless of how innovative it is or not. And if its a great game for me, it really doesn't matter if the game is full of completely new ideas; or, if the game takes a bunch of existing ideas and tweaks them slightly to make them fit into a tasty tasty whole. It's been a long time since I have been so addicted. I played WAR for less than a week. I played TOR for 2 months but can't say that even after the first day I ever felt like I was compelled to log on. I've spent a few hours a day or more on GW2 since release.

If you don't like the game, you don't like the game; but you have to be seriously blind not to notice the effort that went into it and the bold choices that have been made.

The only thing in there that was really a risk would've been having the game be entirely about dynamic events. If there were no hearts the game would probably not work.

Also it seems like I was right about something I was worried about. Once I got past level 30 or so (in the beta weekends, the post-30 content was locked), there was a noticeable increase in bugged/unbalanced content.
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News Comments > Guild Wars 2 Bans; Sales Success
11. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 10:50 briktal
Dades wrote on Aug 31, 2012, 10:48:
InBlack wrote on Aug 31, 2012, 10:40:
I tried GW2 at my store yesterday, it felt very similar to WoW, which was very dissapointing. I was hoping for more of Diabloesque or Age of Conan feel. The dynamic group events that I sort of 'fell' into were a disco-light button mashup where I couldnt make heads or tails of what was going on and consisted of me mashing my hotbutton keys. Its too much like WoW. Way too much. Skipping this one.

You have to play it for longer than 10 minutes to get a good feel for it. Looking at it on the surface it has a hotbar and some abilities so that looks like WOW or any other MMORPG but the similarities are only on the surface. The activities can be very chaotic in the newbie zones because its launch time and many people feel overwhelmed at first but it sinks in as you play more.

I think the fact that it looks so much like WoW/other MMOs is the biggest problem GW2 has in terms of getting people to play/understand the game.
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News Comments > Guild Wars 2 Head Start Begins
6. Re: Guild Wars 2 Head Start Begins Aug 25, 2012, 17:13 briktal
heroin wrote on Aug 25, 2012, 16:11:
So far its way better than D3 or The Old Republic, so I am happy to not be disappointed for once in a long time. The launch has been smooth too, unlike other games by companies that could buy up half the entire world but cant even keep their little fucking servers running.

There has been no grind and it has been fun. Its still a little buggy and one thing that is pissing me off is if you jump down a large distance there is no landing sound. Small gripes.

I played The Old Republic for two weeks, I kept wondering if I liked the game and kept pushing myself to play it. It had no soul and it was really boring through and through. I can tell I like GW Two a lot just from playing it for four hours. The world looks great, the combat feels good and the events are organic and a lot of fun.

For $60? Its absolutely worth it.

One thing that I doubt any developer will ever get over WoW is the sound design, still havent played a game with solid transitions in ambiance and graphics like that game. But whatever. Its dead and gone.

Pretty smooth, except for the 4 hours the servers were down earlier today.
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News Comments > Diablo III Patch Rolling Out
26. Re: Diablo III Patch Rolling Out Aug 21, 2012, 12:52 briktal
Eirikrautha wrote on Aug 21, 2012, 12:38:
Verno wrote on Aug 21, 2012, 10:43:
The patch errata is the most interesting section of the patch notes. A SHITLOAD of small bugs have been added with this patch. Im thinking that its rushed because of the dumbass FUCK THAT LOSER comment.

Nah it was scheduled for this week long before he made the comments. Diablo 3 had a really good release window but its pretty crowded these days. I was going to reinstall this but Guild Wars 2 is in three days and Sleeping Dogs is tiding me over until then Assuming I get bored of either then Borderlands 2 comes out and Dishonored and so on. Oh well, at least there is no sub fee so I can just check back in whenever.

And that, sir, may very well be the REAL final nail in the coffin of the RMAH! Many in the gaming community have been worried that the success of Diablo3 might cause other publishers to look at the "always online" and RMAH aspects of Diablo3 and copy them. I think it would be very hard to argue that this Blizzard team (coming from WoW backgrounds) were looking to replicate WoW-type recurring income without a subscription fee (that may have caused even fanbois to esssplode!). They saw the RMAH as the replacement for the monthly fee.

The sentiment you have expressed is the bane of that model. Hopefully enough other gamers are like you to the point where Blizzard (and the other publishers watching) decides that RMAH is not a never-ending fountain of cash. Maybe this will help kill that model of game-development.

If you want to milk folks with a monthly fee, have the balls to do it in the open...

But every F2P game and many other games with no monthly sub do the same thing.
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News Comments > Diablo III 1.04 New Paragon Endgame Detailed
13. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 16:36 briktal
Creston wrote on Aug 20, 2012, 16:03:
So the new endgame is... grind 100 more levels?


Isn't this what many people were asking for?
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News Comments > Out of the Blue
26. Re: Out of the Blue Aug 20, 2012, 08:48 briktal
Mashiki Amiketo wrote on Aug 19, 2012, 16:10:
DG wrote on Aug 19, 2012, 15:33:
A basic 500ml plastic bottle of coke here (UK) is about $1.70.

Not a big fan of sugary fizzy drinks personally.
Almost all of us in North America can only get our pop made with fructose/glucose or a combination of both in it. Finding it made with cane sugar or something similar like beet sugar is rare. Another good find, if you run across it? Dr. Pepper made from cane sugar.

Oh and that egg yolk thing. I call bunk, it's about every 4 years or so they go through the "doom, not doomed, doomed, not doomed" thing. 40,000 or more years we've been eating eggs. It hasn't killed us yet, though everything else has.

I think you mean,4144/
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News Comments > Ubisoft Uplay PC Launches
11. Re: Ubisoft Uplay PC Launches Aug 16, 2012, 16:46 briktal
Trevellian wrote on Aug 16, 2012, 16:38:
I call absolute bullshit on 35 Million members on Uplay.

For one Uplay is absolute garbage and i was annoyed I had to have it installed to play Future Soldier or Conviction. Not to mention Ubisoft support is some of the absolute worst I have ever had to deal with when I had an issue with Conviction.

Fuck Ubisoft, Fuck Uplay. Absolutely unfortunate since I thought Watch Dogs looked amazing but I don't want that shit installed on my PC ever again.

It's across all platforms so I think that means anyone who played a recent Assassin's Creed, Splinter Cell, etc game on console as well.
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News Comments > Mass Effect 3 Leviathan This Month
1. Re: Mass Effect 3 Leviathan This Month Aug 15, 2012, 22:18 briktal
So is anything not being released August 28?  
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News Comments > Half-Life 3 at gamescom Denied
22. Re: Half-Life 3 at gamescom Denied Aug 14, 2012, 13:31 briktal
John wrote on Aug 14, 2012, 12:58:
I don't even see HL3 on that list..

Looks like the updated the pdf and removed the Valve HL3 entry.
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News Comments > Diablo III Patch Info Incoming
33. Re: Diablo III Patch Info Incoming Aug 10, 2012, 08:22 briktal
El Pit wrote on Aug 10, 2012, 03:11:
NegaDeath wrote on Aug 9, 2012, 18:56:
Apparently Blizzard's network was hacked and they're recommending users change their passwords. Doh.


AHAHAHAHAHA. It's also up on the ActiBlizz website:

"What, your account has been hacked? You must be an idiot. It cannot be our fault. Buy our authenticator! Or use the mobile authenticator app and give us your mobile number. It's safe with us!"

To be fair, we live in a world where people tweet photos of their debit cards.
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News Comments > Security Breach
49. Re: Security Breach Aug 10, 2012, 08:19 briktal
Dades wrote on Aug 10, 2012, 07:25:
passwords (encrypted, not stored plaintext)

Their wording is really vague on this which concerns me. Cryptographically scrambled means what exactly? Hashed and salted? Encrypted? ROT13? What? It's kind of important. I don't need someone to parrot industry standards to me either, the company just got breached so my faith in them following any industry standards is pretty much nil.

I guess they didn't want to bother explaining however works and is set up.
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Aug 9, 2012, 07:20 briktal
eunichron wrote on Aug 8, 2012, 21:48:
I never understood that for sports games. Beyond adding real life stat tracking and whatever else, what else can you do with a sports game other than release updates that are essentially the same, but with updated rosters?

More/better game modes, presentation, and improved controls/engine.

For the life of me I can't figure out why people buy Madden games each and every year.

The problem EA is having is that fewer and fewer people are buying Madden every year.
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News Comments > Activision Blizzard Financial: WoW Subs Drop to 9.1M
32. Re: Activision Blizzard Financial: WoW Subs Drop to 9.1M Aug 3, 2012, 07:51 briktal
NKD wrote on Aug 3, 2012, 00:49:
Dades wrote on Aug 3, 2012, 00:34:
HorrorScope wrote on Aug 2, 2012, 23:30:
9.1 million is nothing to sneeze at. Pretty amazing that people can stick to something for so long like that.

Yeah but at the same time losing 10% of that in a quarter is nothing to scoff at either, that's a crazy churn rate with the kind of instability that drives investors crazy. Expansions bring people back but they don't stick around long.

And speaking of investors, a regional breakdown of the loss would be useful. I believe the figure a few years back was that China made up 60% of the players but only 6% of the revenue because of the Chinese company who runs it taking all the dough.

If the loss is heavily biased towards NA/EU subscribers, its a much bigger loss than it sounds.

The only thing they said about it was that they lost more from the East than from the West.
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News Comments > Op Ed
18. Re: Op Ed Jul 21, 2012, 20:34 briktal
Ozmodan wrote on Jul 21, 2012, 15:05:
Oh give me a break, Microsoft is the 800 lb gorilla in this case and it is absurd to charge an indie 40k+ for a patch.

The only bad guy here is Microsoft as the developer made the game exclusive for their box.

The problem here is drawing the line at one patch, when Microsoft needs to be a bit more flexible. If the game was on Steam it would have been No issue at all.

I have no sympathy for any writer that tries to make out Microsoft the good guy in any way shape or form. He is an IDIOT!

How do you determine the fee?
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489 Comments. 25 pages. Viewing page 5.
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