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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 447 (Amateur)
User ID 54674
 
User comment history
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News Comments > Out of the Blue
37. Re: This is how the History Channel died Aug 10, 2010, 10:03 briktal
 
Jim wrote on Aug 9, 2010, 20:30:
mch wrote on Aug 9, 2010, 11:31:
Funny, I decided yesterday that the History channel had died when I checked On Demand and the only programming they had available was reality TV shows like fucking Ice Truckers.

Agreed. 95% of what is played on History Channel is NOT history. They ought to go back to being the World War II channel. I think the last good show I've seen on History was Wild West Tech. Now its all UFO's, Nostradamus, and Monster Quest. WTF does that have to do with history?

Actually, I kinda wish there was a channel that showed the UFO/Doomsday shows history/discovery had in the 90s. I'd rather have stuff like that than 12 hours of Ice Road Truckers and Pawn Stars.
 
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News Comments > Dragon Age II Camera and Tool Changes
31. Re: Dragon Age II Camera and Tool Changes Aug 9, 2010, 16:02 briktal
 
Creston wrote on Aug 9, 2010, 15:01:
briktal wrote on Aug 9, 2010, 13:55:
Creston wrote on Aug 9, 2010, 13:26:
Verno wrote on Aug 9, 2010, 11:53:
I think it works well in Mass Effect, I don't think they should shoe horn it into Dragon Age just because it works well in Mass Effect. They are two entirely different franchises, stop trying to tie them together. I recall a recent interview where one of the devs commented that they wanted to "streamline development assets" which is code for "we want to do less work so we're making these games similar". I'm sorry but fuck that, I don't want all of my RPG experiences to be like how the FPS or third person action shooter markets have turned out.

Well, seeing as how EA wants them to churn out a game every year (Preferably a new Mass Effect AND a new Dragon Age game each year), they have to do SOMETHING to speed shit up.

Taking 3 and 7 years to build a game doesn't go over well at EA. Yearly franchises, dammit!



Creston

1998: Baldur's Gate
1999: BG Expansion
2000: BG 2
2001: BG2 Expansion
2002: NWN
2003: NWN Expansion 1, NWN Expansion 2, KOTOR
2004: Nothing!
2005: Jade Empire
2006: Nothing!
2007: Acquired by EA, ME
2008: Sonic
2009: Dragon Age
2010: ME2, Dragon Age expansion
2011: Dragon Age 2? Star Wars TOR?

Damn that EA, making them suddenly start churning out games.

Alright, I'll draw it in colors for you.

Ignoring that the NWN expansion weren't actually made by Bioware, what FRANCHISES are in that list?

BG - Not owned by Bioware.
NWN - Not owned by Bioware.
KOTOR - Not owned by Bioware.
Jade Empire - Didn't sell shit.
Sonic - *giggles*
TOR - Not owned by Bioware.

So that leaves Dragon Age and Mass Effect that EA effectively owns. Dragon Age took them 7 years to make. Mass Effect took them 4, then three years to make ME2.

So do you think that EA is happy to have Bioware take 3, 4 years to make the next game in these franchises? Or do you think that they want them to speed things up, streamline stuff between both games, so they can crank them out faster?

I'll let you figure that one out for yourself. Here's a hint : EA didn't pay 640 million dollars for Bioware so they could take 3 to 4 years to crank out one game.

Creston


Ok, they co-developed the first expansion, but they are listed as the sole developer on the second one. But my point was, that list, plus Shattered Steel in 1996 and MDK2 in 2000 and I guess that iPhone ME game, is every game Bioware ever made. Maybe EA paid a lot of money for Bioware because they had a history of making lots of games quickly.

And how much dev speed up would you really expect from the "streamlining" of ME2? They maybe cut out a few weapon and armor models (though I'm not sure because that stuff was mostly a few models in different colors), replaced random worlds leading to some version of one of 3 interior types with unique levels for the sidequests, made the ship bigger and pretty much the rest were gameplay/design changes.

Making radical changes to the game isn't exactly a normal way to speed up development. If EA was forcing them to pump out these games as quick as possible, they'd probably be pretty similar to the first game. Now, streamlining as a method of "dumbing down for consoles", sure.
 
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News Comments > Dragon Age II Camera and Tool Changes
27. Re: Dragon Age II Camera and Tool Changes Aug 9, 2010, 13:55 briktal
 
Creston wrote on Aug 9, 2010, 13:26:
Verno wrote on Aug 9, 2010, 11:53:
I think it works well in Mass Effect, I don't think they should shoe horn it into Dragon Age just because it works well in Mass Effect. They are two entirely different franchises, stop trying to tie them together. I recall a recent interview where one of the devs commented that they wanted to "streamline development assets" which is code for "we want to do less work so we're making these games similar". I'm sorry but fuck that, I don't want all of my RPG experiences to be like how the FPS or third person action shooter markets have turned out.

Well, seeing as how EA wants them to churn out a game every year (Preferably a new Mass Effect AND a new Dragon Age game each year), they have to do SOMETHING to speed shit up.

Taking 3 and 7 years to build a game doesn't go over well at EA. Yearly franchises, dammit!



Creston

1998: Baldur's Gate
1999: BG Expansion
2000: BG 2
2001: BG2 Expansion
2002: NWN
2003: NWN Expansion 1, NWN Expansion 2, KOTOR
2004: Nothing!
2005: Jade Empire
2006: Nothing!
2007: Acquired by EA, ME
2008: Sonic
2009: Dragon Age
2010: ME2, Dragon Age expansion
2011: Dragon Age 2? Star Wars TOR?

Damn that EA, making them suddenly start churning out games.
 
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News Comments > XCOM Interview
2. Re: XCOM Interview Aug 6, 2010, 16:38 briktal
 
VoodooV wrote on Aug 6, 2010, 14:41:
uhm..no..it's supposed to be the other way around.

Companies are supposed to understand OUR approach, not us conforming to yours.

If they don't...guess what...we don't buy your product!

I thought this is how we all wanted it. You know, developers not selling out and giving in to the masses to try and squeeze out every cent they can, but instead making THEIR game, a game they are interested in and care about.
 
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News Comments > Arma 2: British Armed Forces Next Month
9. Re: Arma 2: British Armed Forces Next Month Jul 23, 2010, 10:40 briktal
 
SirKnight wrote on Jul 22, 2010, 13:54:
I agree this DLC BIS is doing is not the nickle and dime greed approach most others are doing.

In what ways is this selling a handful of new units less than 2 months after an expansion different from all the other "bad" ones?
 
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News Comments > PC Player Dominance Killed Cross-Platform Gaming?
34. Re: Console Player Dominance killed FPS Standards! Jul 22, 2010, 18:15 briktal
 
kxmode wrote on Jul 22, 2010, 17:20:
TurdFergasun wrote on Jul 22, 2010, 16:49:
CrashTestDummy wrote on Jul 22, 2010, 15:33:
Its not really rocket science that M/KB users eat up console gamers when it comes to FPSes and RTSes. And by the same token, console guys own PC guys on fighting games, platformers and the ilk. Its different horses for different courses really.

^^ full of fail, here's why: pc gamers have the ability to plug in identical controllers that work identically to the console nugget's. consoles do not share this versatility, a quality that is usually lacking in the console player themselves.

Wrong! Accuracy has been quantitatively shown to increase with KB/M. If console gamers can't trouble themselves to learn how to play FPS games proper with a KB/M they don't have my symphonies when they get gibbed and owned.

No, his point was that when it comes to "fighting games, platformers and the ilk", PC gamers aren't at a disadvantage because they are able to plug in the same "superior" controllers the console players have.
 
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News Comments > Op Ed
6. Re: Op Ed Jul 9, 2010, 13:26 briktal
 
strich wrote on Jul 9, 2010, 13:15:
I prefer not to keep my save games in the sausage directory.

Is this really a valid complaint? Does the search function not work on computers owned by people with this complaint?

You have to know how the game names your save games to search for them. Or maybe filter through a lot of results.
 
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News Comments > Martial Empires Open Beta
2. Re: Martial Empires Open Beta Jun 30, 2010, 13:11 briktal
 
Just one but all the others will try to copy it.  
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News Comments > DICE "Still Investigating" PC BC2 Onslaught
21. Re: DICE Jun 23, 2010, 09:01 briktal
 
Mac wrote on Jun 23, 2010, 03:03:
It just shows how retarded the decision to control dedicated servers was from a customer view point. If they opened up, and let people host their own dedicated servers as in the past, this would not even be a discussion.

Just release the dedicated server code, along with the ability to mod the game - this will help develop the commuinty rather than turn it away.

How would public dedicated servers fix the problem?
 
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News Comments > RAGE Trailers
16. Re: RAGE Trailers Jun 17, 2010, 13:43 briktal
 
Fion wrote on Jun 17, 2010, 12:31:
Frankly the only thing I was disappointed about the entire thing was the game uses recharging health. I f*cking HATE regenerating health, it is such a cop out and has just made these games 'easy mode'. regenerating health is the worst change to shooters since fake ass cover systems behind thigh-high walls that are conveniently placed in the middle of hallways.

I miss the good old days of holding the crouch button down behind thigh-high walls that are conveniently placed in the middle of hallways.
 
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News Comments > OnLive Launches Thursday, New Details
34. Re: OnLive Launches Thursday, New Details Jun 15, 2010, 14:54 briktal
 
Fang wrote on Jun 15, 2010, 14:52:
Here's one for 800. Just randomly picked some mid-range stuff paying attention to compatablity. No HDs or periphs.

This took less than 5 minutes.

You are forgetting to count the days of research that you continue to put in so you can create a list in 5 minutes of CURRENT mid-range stuff that's compatible.

Nope, I went down Beamer's path too often, before I finally said screw it.

Here's the thing: all you are doing is screwing over yourself.
 
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News Comments > OnLive Launches Thursday, New Details
19. Re: OnLive Launches Thursday, New Details Jun 15, 2010, 13:59 briktal
 
Fang wrote on Jun 15, 2010, 13:50:
Maybe in 10 or 20 years when everyone has 24mbps connections that run flawlessly you can start to consider services like this being viable, but untill then it's a pipe dream - no pun intended.

There are 3 million households right now on the East Coast with that. This service is intended for them, not you.

$60/year to not have to upgrade my video card? I'll bite, especially since the first year is free. With my fiber optic connection, the input/output lag should be better than my 360 (if you don't understand internal latencies, please don't bother responding to this.)

For $60/year you could just buy a new video card every 3-4 years.
 
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News Comments > XCOM Trailer
27. Re: XCOM Trailer Jun 11, 2010, 21:00 briktal
 
Beamer wrote on Jun 11, 2010, 18:57:
Guys, stop overreacting about the slime. We're over a year out. They showed what's likely the dumbest, most base-level enemy in the game (the robotic frog, if you will.) What game has only one enemy? Odds are the invasion just starts with these. Odds are they turn people into something else. Plus, as two of us have mentioned, the X-COM games have all had slimes. Black in Apocalypse, purple in the others.

I also don't get the "dilutes the X-COM brand" comments. X-COM had one good game. ONE! Two if you count the email version. TFTD was a shameless "more of the same" that completely destroyed everything good about the original by adding to everything bad. Remember all those times in the original that you couldn't find the last enemy and it took maybe 5 minutes or so of turn-based motion? It would drive you nuts because it just wasted time (as opposed to JA, where you went real-time and could send your units walking and find the last enemy in 30 seconds.) TFTD gave you bigger levels with tons of closets. I deleted the game once after spending over 20 minutes on a freighter looking for the last monster. I had 10 guys left - took forever.
Then there was Apocalypse. Real-time, in that implementation, wasn't welcome. The game had its merits, but felt like a miss overall.
Then there was the 3rd person action game with no real gameplay.
Then there was the space simulator, which I don't think came out.
Then there was the Unreal-based FPS which looked pretty sweet but got canned.
Then there was Genesis, being made by people that took over X-COM after Apocalypse and, honestly, I would have had serious doubts about.


Plenty of games. One excellent one. One stupid sequel. One not so great sequel. Really bad offshoots.
If this turns into a really good offshoot, or even a quite fun offshoot, I'm satisfied. Better than anything we've had in the past.

That's basically how I've felt this whole time. I just never felt like making such a big post about it. And Interceptor did come out. It was ok, but one key point is that it took the retro style that started to come in in Apocalypse and expanded on it.
 
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News Comments > Rockstar: No Current PC Red Dead Redemption Plans
4. Re: Rockstar: No Current PC Red Dead Redemption Plans Jun 11, 2010, 17:24 briktal
 
As for GTA IV coming out on the PC, that’s very doubtful as we currently have no plans to develop for the PC. We could only focus our efforts extensively on so many consoles at once, and PC might not see the light of day.  
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News Comments > XCOM Trailer
8. Re: XCOM Trailer Jun 11, 2010, 13:07 briktal
 
Bumpy wrote on Jun 11, 2010, 12:47:
What the hell did I just watch? Certainly nothing to do with the Xcom I remember playing. Looked more like a World of Goo shooter than anything to do with Xcom.Talk about using and abusing a game franchise name just for $$$$$$.

I know, where were the hovercars, toxic darts and energy shields?
 
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News Comments > Guild Wars 2 Details
2. Re: Guild Wars 2 Details Jun 10, 2010, 08:54 briktal
 
Hopefully the ways you get them will be better than in LOTRO, where there were a lot of kill X Ys or use skill Z things.  
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News Comments > Bad Company 2 Uproar
5. Re: Bad Company 2 Uproar Jun 8, 2010, 21:49 briktal
 
So what, people are sperging out because they released a video that included something that wasn't in the game/planned to be released?  
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News Comments > Op Ed
5. Re: Gamasutra - Three Reasons Why We Buy Those Crazy Steam Bundles. Jun 8, 2010, 10:51 briktal
 
The point of the article is why do people feel so compelled to buy the bundles. I loved the "damn you, Steam" bit at the beginning. "Company of Heroes, Titan Quest, STALKER, DoW I and II, etc, all for $75? Damn you Steam for making me spend again!" That statement seems to imply that they'd like to own those games and don't currently have them. Apparently they didn't want them enough to pay regular price for them yet. So someone who might never have eventually spent even $50 on all those games combined feels pretty much unable to not spend $75 on them now? Why? That's what the article is about.  
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News Comments > Dragon Age Anime Movie Plans
8. Re: Dragon Age Anime Movie Plans Jun 7, 2010, 21:55 briktal
 
MoreLuckThanSkill wrote on Jun 7, 2010, 19:27:
Holy fucking shit. If there was any doubt remaining that Bioware has been completely consumed by EA, and utterly sold out, it should be gone now.

For those of you clamoring to say this should have no affect on their next game(s), that isn't really the point. It's the principle of the thing. A game studio, hopefully, is in the business of making great games, not whoring out whatever IP they have to earn every last dollar.

What a shame, Baldur's Gate 2 is easily my favorite game of all time.


It's the entire reason for creating an IP in the first place.
 
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News Comments > Gold - ARMA 2: Operation Arrowhead
15. Re: Gold - ARMA 2: Operation Arrowhead Jun 7, 2010, 13:48 briktal
 
Techie714 © wrote on Jun 7, 2010, 11:23:
briktal wrote on Jun 7, 2010, 11:14:
Maybe the Steam version of Arma2 will finally get an up to date autopatch.

Now that is one thing I can agree with, the Steam version of this game is not the best platform because of all the updates and MOD capabilities. I have heard it takes FOREVER for the Steam patches to come out.

It doesn't really take forever for the patches to come out, but there is something in the way that they make the patches for Arma and they way that Steam patches games that results in a ton of stuff being downloaded. Somewhat because of that, they decided not to bother putting the big patch released around Christmas on Steam. You can manually patch it, but it's the principle of the thing.
 
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447 Comments. 23 pages. Viewing page 17.
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