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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 472 (Amateur)
User ID 54674
User comment history
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News Comments > World of Warcraft: Cataclysm Launch Plans
13. Re: World of Warcraft: Cataclysm Launch Plans Nov 23, 2010, 07:44 briktal
Verno wrote on Nov 23, 2010, 07:19:

Oh shut up. You're all going to pick this up and play it at some point and you know it.

Nope and I don't know why this is even assumed. There are a ton of awesome games out right now. Even in my group of friends I'm one of the few who is even remotely interested in this, the casuals are all talking about silly crap like Kinect or playing bizarro mobile games. Face it, most of the casuals wanted to kill Arthas and to them that's the end of the game, there was so much lore focus on him in Warcraft 3 and that's all they remember. The time where WoW was a must play/must buy thing has long since passed.

I don't think most of the casuals even know there is a Warcraft 3.
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News Comments > Deus Ex: Human Revolution Trailer
4. Re: Deus Ex: Human Revolution Trailer Nov 18, 2010, 14:08 briktal
It looks like the trailer video is running at 2x speed or something with normal speed audio. Isn't it supposed to be about 2 minutes long, not 52 seconds?  
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News Comments > DRM-Free Witcher 2 on
8. Re: DRM-Free Witcher 2 on Nov 18, 2010, 12:55 briktal
Here is the page with the details they just announced.  
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News Comments > Mass Effect Online?
8. Re: Mass Effect Online? Nov 18, 2010, 12:20 briktal
I thought the talk was that this would be more a typical modern shooter, 4-10 hour SP campaign and online MP with levels and unlocks and stuff, not an MMO.  
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News Comments > Mass Effect 3 Tease?
29. Re: Mass Effect 3 Tease? Nov 17, 2010, 16:28 briktal
Verno wrote on Nov 17, 2010, 16:16:
I don't know why everyone complains about losing ME1's inventory

There's a middle ground between cumbersome inventory with lots of nonsensical items and no inventory at all, that's what most peoples gripe was.

Some games use item management as a tension factor and no I don't mean mucking around with the interface, I mean making actual decisions that have an impact on the gameplay. Do I carry this weapon which is more situational or drop it to carry extra ammo/medigels/whatever? RPGs have usually done as well to some extent, you typically don't just have a bottomless bag that will carry everything in the universe. In ME and DA:O they ruined it by making the inventory too big and overloading the games with too many filler items that didn't really assist gameplay mechanics.

Inventories are only cumbersome and ineffective if design fails in that regard. I don't begrudge Bioware for trying something different there but that combined with the other streamlining really takes a lot of the depth out of the game. When stripped down, you have an awkward shooter of sorts along with a lot of (admittedly high quality) dialogue. Sometimes the quality of the filler makes the game in the same way that the journey can be more fulfilling than the destination.

It's not that ME2 wasn't a good game, it's that they went from one extreme to the other between titles instead of trying to find a happy medium. Empty, barren planets with endless terrain or tight corridors that play out more like traditional videogame levels instead of planets in a universe is another example of that same back and forth.

But in ME1, once you went inside a building or mine on the minor planets, or even just to a storyline planet, it turned into tight corridors. The only thing ME2 really lacked there were the storyline planet vehicle sections.
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News Comments > Ships Ahoy - Call of Duty: Black Ops
15. Re: Ships Ahoy - Call of Duty: Black Ops Nov 9, 2010, 11:17 briktal
Eldaron Imotholin wrote on Nov 9, 2010, 10:51:
You know... I actually agree with you. There have been moments in the CoD games I enjoyed. Modern Warfare 2 even had an ending I thought was rather awesome.

Still, to me.. it's one of the least satisfying SP games I've played. It truly doesn't feel like an FPS should, and the hordes of scripted events, invisible walls and liniair gamestyle really suck. You're basically just playing a House Of The Dead sort of game. The only difference is that you have control on whether you move forward or stand still...

The problem is, the alternative doesn't make as much sense in these games. I mean, if you look at a game like Half-Life, if your goal is to get from A to C, you go down a linear path to B, some obstacle, then have to go down a linear path to B' to get around the obstacle, then continue on down a linear path to C. In a Call of Duty game you just blow up the obstacle at B.
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News Comments > Activision Profits
5. Re: Activision Profits Nov 5, 2010, 10:36 briktal
Cutter wrote on Nov 5, 2010, 00:45:
Now imagine if they didn't have their stinkin claws in Blizzard. Those numbers would be a lot less. And Kodick has what to do with them?

Well it's broken down on their report. For the 3 months ending September 30, 2010, income from Activision was -$43 million and income from Blizzard was $246 million. For 9 months it was Activision: -$88, Blizzard: $559
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News Comments > EA Financials
16. Re: EA Financials Nov 3, 2010, 09:08 briktal
Beamer wrote on Nov 3, 2010, 06:52:
If it's like some past quarterly reports where the PC was the top platform, a common thing in EA... I expect least its numbers not be too far off from console numbers as individual platforms.

Platform Net Revenue

Xbox 360
171 348 276 262 172 1%
142 236 272 209 152 7%
142 196 71 40 25 (82%)
PlayStation 2
40 44 22 11 29 (28%)

Total Consoles
495 824 641 522 378 (24%)
51 56 55 52 49 (4%)
20 30 37 19 17 (15%)
Nintendo DS
22 63 22 11 8 (64%)

Total Wireless
93 149 114 82 74 (20%)
173 212 178 186 157 (9%)
27 58 46 25 22 (19%)

Total GAAP Net Revenue
788 1,243 979 815 631 (20%)

Meaning that, for the past 4 quarters, PC is pretty much getting smoked by the 360 and meaning that, under GAAP, PC is down 9% while both "hardcore" consoles are up.

It's interesting how close it is to PS3 considering how many EA games that are on 360/PS3 don't get PC releases (FIFA is the only sports game that does).
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News Comments > On PC Battlefield 3
44. Re: On PC Battlefield 3 Oct 21, 2010, 15:12 briktal
Jerykk wrote on Oct 21, 2010, 15:02:
Considering close to 62% of PCs on the Steam Hardware Survey are running DX10 or DX11 I can see why they think its OK to stop supporting DX9.

It's a pretty dumb move. 100% of PC's support DX9 and since BF3 will be a console port, there's no reason why it needs to be DX10/11 exclusive.

Though 5.13% have a DX8 or below GPU and another 4.34% only have DX9 SM2 and not DX9 SM2.0b/3 support.
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News Comments > Upcoming WoW Item Removals
2. Re: Upcoming WoW Item Removals Oct 18, 2010, 10:52 briktal
Half those will still be obtainable, the last two in particular being changed from automatic to a very low drop chance.  
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News Comments > Grotesque Tactics Evil Heroes and Demo Released
4. Re: Grotesque Tactics Evil Heroes and Demo Released Oct 16, 2010, 20:44 briktal
All I've heard about this game is people saying "I heard it was a really bad game."  
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News Comments > Out of the Blue
3. Re: Out of the Blue Oct 14, 2010, 11:09 briktal
After all that I realized they were less than 2 weeks away from being down there longer than APB was live.  
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News Comments > EVE Online: Commissioned Officer Edition Announced
4. Re: EVE Online: Commissioned Officer Edition Announced Oct 12, 2010, 13:10 briktal
Zyrxil wrote on Oct 12, 2010, 12:56:
Have you played EVE? There are no classes or anything, so there's really no rerolling.

Especially since they standardized character stats so that you couldn't give your character terrible stats that slowed down most skill training.

One thing I think they could've done to help new characters out in EVE is, over time (every 6/8/12/whatever months), give all characters another level of the learning skills. That is, at time X, all existing and new characters will automatically know basic learning 1. Then, after a year, they can bump that up and all characters know basic learning 2. Existing characters should still want to take the time to train them on their own, but new characters won't start as far behind.
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News Comments > Codies on F1 2010 AI
12. Re: Codies on F1 2010 AI Oct 2, 2010, 11:54 briktal
pagb wrote on Oct 2, 2010, 04:50:
What a bunch of BS. I was behind an AI car at the finishing line at top speed, not close enough for drafting, but not much more distant... When we crossed the line, the AI car was supposedly 3seg ahead of... 3 Seconds my ***! He was 1 second away at most.

They go on to say in that post that the gaps your engineer tells you are bugged and wrong.
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News Comments > Game Reviews
2. Re: Game Reviews Sep 30, 2010, 11:18 briktal
ASeven wrote on Sep 30, 2010, 11:14:
Yahtzee reviewing Amnesia is a stroke of genius. Must-see review and one of his best in a long time.

I knew I forgot to do something yesterday...
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News Comments > TopWare Says Two Worlds II is Complete
2. Re: TopWare Says Two Worlds II is Complete Sep 29, 2010, 16:06 briktal
Creston wrote on Sep 29, 2010, 15:57:
So, no QA then? Solid.


I think they are gonna go with the classic "release in Germany, use that as QA, release in the rest of the world" plan.
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News Comments > On F1 2010 AI
9. Re: On F1 2010 AI Sep 28, 2010, 16:15 briktal
Aero wrote on Sep 28, 2010, 15:02:
I don't buy that there is anything too fake going on in the actual race (though they do warp back to the track after spinning out into a sand trap and do some goofy things--things that are largely acceptable for them to do, but they should never do them while in the player's field of view). The AI isn't great, of course, but I can't think of any racing sim (or semi-sim) that has great AI. Virtual Grand Prix 3's AI is probably the best, but even they are a little robotic sometimes.

One minor addition: that warping back to the track thing is also an option for a player too.
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News Comments > On F1 2010 AI
5. Re: On F1 2010 AI Sep 28, 2010, 14:33 briktal
The practice/qualifying stuff isn't really a big issue, though not ideal. However, I don't think anything like that is happening in races because a) they haven't said it b) lots of people would notice that even though they crossed the line in X they finished in Y because of the times.

The driving seems good to me. It's not arcadey, but there's a lot of stuff that's simplified.

However, the pit bugs are really annoying. Your crew is overly caution releasing you, resulting in possibly letting everyone else by, and I had a situation where I followed my teammate in really close and we ended up getting stuck for the rest of the race.
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News Comments > Civilization V Patched
24. Re: Civilization V Patch Sep 28, 2010, 09:45 briktal
gray wrote on Sep 28, 2010, 08:57:
Firstly loved previous Civs and spent alot of time on them. But this just seems like Civ-lite.

The combat system for instance is just broken, Archers are ranged units but Tanks aren't? Which has the larger engagement range would you say .

Why add ranged units but still have melee combat at all after say 1800.

I also found the gunpowder transition to be really weird, which is when archers get phased out. However, once you get past that it doesn't feel so weird that tanks and infantry don't have a ranged attack.

City-States start off being really expensive. However, Patronage really helps, allowing you to decrease the rate you lose influence, increase how much influence you get for x amount of gold, and adding the 20 influence minimum. Overall the cultural ones are the least useful, but the food bonus from maritime city-states is really strong. Military city-states, later in the game at least, are cheaper/faster ways to get units with Patronage and/or being Greece, though you might not get what you want and I don't think you'll ever get naval or air units. They can also be a useful ally in a war if they are near the enemy, though at the moment the AI is kinda bad at fighting (not doing a good job of protecting ranged units, not managing wounded units well, maybe some bad priorities in targets).

One unit per tile works well, but it can be a pain for non-combat units. It also makes multi-turn moves annoying as a unit will cancel their movement (though you'll get alerted so no movement points are lost) if a unit ends their turn in a tile that will block the path, even if it's several turns down the line.
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News Comments > Civilization V and Demo Released
42. Re: Civilization V and Demo Released Sep 21, 2010, 21:43 briktal
So far I've been enjoying this. I really like most of the changes. One unit per tile will still take me some time to get used to. Interestingly enough, the main annoyance it has caused me so far has been with automated workers and a Great Engineer. I wanted to move the unit into a city to hurry a wonder, but (as it was my capital and the center of my empire) automated workers kept ending up in the city. I guess if I would've paid attention and manually moved them out at the start of the turn (all your automated movement happens when you hit end turn) I could've moved him in.

One other problem is that there are some things that don't have very good explanations. Diplomacy, as mentioned before, doesn't tell you much about your relationship, and it's not very clear how far you can move a unit along roads, as far as I can tell. And it's weird, because things like happiness tell you all the pluses and minuses you are getting.
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472 Comments. 24 pages. Viewing page 17.
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