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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 489 (Amateur)
User ID 54674
 
User comment history
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News Comments > Why No Commander in Battlefield 3
31. Re: Why No Commander in Battlefield 3 Sep 23, 2011, 09:47 briktal
 
Teddy wrote on Sep 22, 2011, 20:55:
Sepharo wrote on Sep 22, 2011, 20:52:
I will be amazed if anyone is actually upset about this.

Leave the commandeering to Natural Selection.

I take it you haven't seen the EA Battlefield 3 forums. Apparently, if there's no commander mode or 6 man squads, it's not a "true" battlefield game. They ranted for quite a while when it was first announced that it wasn't in.

This is why is can be a little hard to take all of the anger at "<franchise> turned into FPS" stuff seriously.

The problem with the commander is that in order for it to be a fun, powerful role, it needs to be an important factor in the outcome of a round. But as it becomes more and more important it becomes easier for that one person to end up ruining the round for the other 20-30 people on the team.
 
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News Comments > Diablo III DRM Problems
52. Re: Diablo III DRM Problems Sep 22, 2011, 19:16 briktal
 
For DICE's sake, I hope Battlefield 4 (not 3) still has Rush maps.  
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News Comments > New XCOM "Adheres to the Tenets" of X-COM (By Changing Everything)
8. Re: New XCOM "Adheres to the Tenets" of X-COM (By Changing Everything) Sep 22, 2011, 14:22 briktal
 
We really wanted you to feel like what it was like to be one of the squadies in the original game

Cannon-fodder who is very likely to die opening the UFO door?
 
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News Comments > Op Ed
7. Re: Op Ed Sep 18, 2011, 16:53 briktal
 
I don't think X-Com has to stay turn-based, but it probably should've stuck with a modern/near-future, "normal" aliens setting.

X-Com, though, is one of those games that's really hard to make a good sequel for. So much of the game is tied up with the plot and setting that you either need to make up some reason why the next game "resets" things or you lose the feel. You start out with one base, a handful of random troops and some slightly ineffective modern weapons. Then as you fight the growing alien menace, you expand and start improving your arsenal with captured alien technology.
 
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News Comments > Why the Syndicate Remake is a First-Person Shooter
28. Re: Why the Syndicate Remake is a First-Person Shooter Sep 12, 2011, 23:04 briktal
 
Annex wrote on Sep 12, 2011, 22:47:
Beamer wrote on Sep 12, 2011, 22:02:
That would sell about 200k copies.

Let some indie do that. It doesn't need to be Syndicate - let them create a new world with new twists in plot, setting and gameplay.

Fine so why not call this FPS game something other than Syndicate and have them hire a studio that actually wants to make a true sequel?

Because they aren't jaded gamers wishing everything was like it was back when they were younger and gaming wasn't so mainstream. Maybe they, like lots of people probably have, thought "oh man wouldn't a Syndicate FPS be cool?"
 
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News Comments > Why the Syndicate Remake is a First-Person Shooter
25. Re: Why the Syndicate Remake is a First-Person Shooter Sep 12, 2011, 22:44 briktal
 
beigemore wrote on Sep 12, 2011, 22:31:
How is it that every developer that takes on an old IP is always a "big fan" of the original? I seriously doubt that. Otherwise they'd have issues with changing the genre, as well.

Have you seen the kinds of art and stories fans of other IPs create?
 
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News Comments > Why the Syndicate Remake is a First-Person Shooter
21. Re: Why the Syndicate Remake is a First-Person Shooter Sep 12, 2011, 22:16 briktal
 
Slashman wrote on Sep 12, 2011, 22:12:
Beamer wrote on Sep 12, 2011, 22:02:

That would sell about 200k copies.

That, right there, is about all you needed to say.

And that's the problem in a nutshell. If they remade the original with expanded missions, improved AI, more research options, multiple objective and multiple outcome scenarios, added more tactical options and a destructible environment...it would be a blast! For about 200k - 300k people including the ones who remember and love the original Syndicate(like me).

The extra brain required to play and master something like that would chase away your console audience in a flash. And lets face facts, the console is where most big budget games are aimed. Dumbing down for console is where publishers and developers believe the monetary sweet spot is. Do the math...

Dude! You're gettin' a Dell FPS!

I don't know, a bunch of those fans of the old game would be upset because the same strategies or weapons aren't as effective or because they changed the color of the UI or something.
 
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News Comments > Syndicate FPS Confirmed for Next year
35. Re: Syndicate FPS Confirmed for Next year Sep 12, 2011, 12:39 briktal
 
Why does a "classic" gaming IP have to be limited to only one genre? There are Star Wars space sims, shooters/action games, strategy games and even a racing game that isn't that bad. I haven't heard a ton of people crying out that WH40k Space Marine isn't a strategy game. These sorts of things can be fine if a) the game itself doesn't suck b) they stick with the setting and feel of the originals. Of course, there's no guarantee either of those things will happen.  
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News Comments > Syndicate FPS Confirmed for Next year
10. Re: Syndicate FPS Confirmed for Next year Sep 12, 2011, 10:27 briktal
 
InBlack wrote on Sep 12, 2011, 10:24:
Beamer wrote on Sep 12, 2011, 10:10:
InBlack wrote on Sep 12, 2011, 09:50:
Note the specific mention of the pivotal "American market". WTF? Some more irrational dumbing down for the Average Joe America?

Is this a serious post?
The game takes place in America.

I swear I do not understand half of what some people here get their underwear wadded up over. I think some of you are variations of SmarterChild designed specifically to make me nuts, or of late make Jerykk nuts.

Did you play the original game Beamer?

Or better yet, do you live in the real world?

If the answer is yes to either one of these questions you would get my point.

I have no idea what you are talking about.
 
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News Comments > Battlefield 3 Beta Has "Hundreds" of Changes from Alpha
17. Re: Battlefield 3 Beta Has Sep 6, 2011, 14:41 briktal
 
Respen wrote on Sep 6, 2011, 14:05:
Unless the changes involve an in game server browser instead of the god aweful web based one and preferably steam support I'm not interested. It's sad that bad decisions and politics have ruined this game for me, but they have.

I thought the web server browser was generally considered better than any in-game server browser DICE had ever made. I don't actually know because I only used the quick join button.
 
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News Comments > Call of Duty: Modern Warfare 3 Using Steamworks
2. Re: Call of Duty: Modern Warfare 3 Using Steamworks Aug 29, 2011, 15:10 briktal
 
Kitkoan wrote on Aug 29, 2011, 15:06:
This should be interesting. CoD using Steamworks, BF3 using Origin. Both are large names but...

...MW2 and Black Ops also used Steamworks? Some people seem to be treating this as a big new development, especially with Steam vs Origin but it's more of an expected confirmation than anything.
 
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News Comments > RIFT Six Month Anniversary Celebration Begins
5. Re: RIFT Six Month Anniversary Celebration Begins Aug 25, 2011, 15:33 briktal
 
zincthallinide wrote on Aug 25, 2011, 13:48:
It's $14.95/month for the monthly plan, the larger plans are slightly less but I don't think any are as low as $10..

At any rate, I find Rift fun in spurts which for a MMOG makes it unique for me.. I mostly enjoy it for the PvP, though.. Warriors are fun..

I keep canceling my subscription, then resubbing, then getting burnt out again, etc. It's just not quite worth it at $15 a month for me. At $10 a month it might be.. It's one of those games I want to play every couple of weeks or so

It is the best MMOG I've played overall thus far. WoW has more content but after playing Rift it just feels too easy

Checking the site it looks like they have a 12 month plan for $10/mo. I'm not sure if they always had this plan though, as people who bought the game on release could get a 3 or 6 month plan for the cost per month of the current 6/12 month plans.
 
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News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons
26. Re: Square Aug 25, 2011, 13:34 briktal
 
It sounds more to me like Square Enix is saying they screwed up.  
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News Comments > GameStop Stops Selling Physical Copies of Deus Ex: Human Revolution
25. Re: GameStop Stops Selling Physical Copies of Deus Ex: Human Revolution Aug 25, 2011, 06:56 briktal
 
jdreyer wrote on Aug 25, 2011, 04:56:
The last throes of Brick n Mortar. They are really shooting themselves in the foot with this reaction. Losing sales, and bad publicity.

Well they had three options: 1) Just sell the games as-is, letting Square Enix/OnLive walk all over them, possibly including breaking existing agreements 2) take the codes out and sell the games 3) return the copies with the codes and wait for SE to send them copies without the codes. From a business perspective, 1 is bad. They probably figured that taking the codes out would be the better option for both them and consumers, since it would be the fastest way for them to get the games without the codes. I guess they just underestimated how mad the internet would get that someone outside a factory might've touched the inside of the box of their Steamworks game.
 
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News Comments > GameStop Discarding Deus Ex: Human Revolution OnLive Coupons
10. Re: GameStop Discarding Deus Ex: Human Revolution OnLive Coupons Aug 24, 2011, 14:30 briktal
 
This whole story seems like it is missing something. The GameStop email only mentions regular edition copies. According to http://www.pcgamer.com/2011/08/24/get-onlive-with-deus-ex-human-revolution/ OnLive says only copies from GameStop will have the code. GameStop says the code was included without their knowledge.  
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News Comments > On Origin Data-Mining
42. Re: On Origin Data-Mining Aug 24, 2011, 09:31 briktal
 
Rattlehead wrote on Aug 23, 2011, 23:49:
I can't help but get this weird sensation this entire Origin/anti-steam/Battlefield 3 fiasco is just some giant social experiment on seeing how far you can go with alienating potential customers.

I was thinking more a social experiment on seeing how much hate they can generate by doing things Valve/Steam does.
 
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News Comments > Star Wars: The Old Republic Launch Sales Limited; Huttball Introduced
38. removed Aug 19, 2011, 16:58 briktal
 
* REMOVED *
This comment was deleted on Aug 19, 2011, 23:49.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
28. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 09:18 briktal
 
eRe4s3r wrote on Aug 19, 2011, 07:07:
It validates because it syncs the saves on exit and start - saves are saved online.... when you lose connections it tries to sync (on exit ) until it has connection or waits till you start again.

So i am wondering if people confuse the cloud sync function with drm

Does the game start if it is unable to sync the saves?
 
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News Comments > Driver: San Francisco DRM Relaxed
38. Re: Driver: San Francisco DRM Relaxed Aug 18, 2011, 16:10 briktal
 
Frijoles wrote on Aug 18, 2011, 15:51:
wtf_man wrote on Aug 18, 2011, 15:31:
Not quite.

Both From Dust and Driver: San Francisco require a internet connection EVERY time you launch the game. (So the DRM still sucks)... but if you lose your internet connection after you launched... you can still play (until you exit... then you need an internet connection again to launch again).

As posted up a few comments, this was changed in From Dust. It now requires an always-on connection. In fact, they're giving refunds last I saw.

No, originally they announced that From Dust would have a one time only online activation. In reality, an internet connection is required every time you start the game, and they have now changed the post on their forums to reflect this (after the game had been released).
 
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News Comments > Quoteworthy - id's Tim Willits on Always-on Gaming
102. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 15:36 briktal
 
Bhruic wrote on Aug 10, 2011, 13:45:
At the end of the day, people just want their crack:
[url=]http://bi.gazeta.pl/im/0/7251/z7251130X.jpg[/url]

Ah, yes, the old "19 people out of 833 didn't actually follow through on their boycott" pic.

Before there was the protest over CoD not having dedicated servers, did companies go out of their way to announce that they had them? Would "have dedicated servers" be used as a selling point for games if there wasn't an outcry? Just because it didn't change CoD (which was almost certainly feature-locked at that point) doesn't mean the protest had no impact, regardless of whether a few people caved and bought the game anyway.

The info about the lack of dedicated servers came out about 3 weeks before the game. If one site didn't ask about servers in an interview, who knows when they would've said something about it.

 
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489 Comments. 25 pages. Viewing page 13.
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