User comment history
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| News Comments > Gone Gold - Mass Effect 3 |
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| 52. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 18:52 |
briktal |
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Jago wrote on Feb 13, 2012, 17:45:
Shineyguy wrote on Feb 13, 2012, 17:35: ... a way to remove games from your list easily... Really? How is this possible? I don't know but at the very least Steam tends to automatically remove old demos/betas if you get the full game later. |
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| News Comments > Gone Gold - Mass Effect 3 |
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| 45. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 16:40 |
briktal |
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Pineapple Ferguson wrote on Feb 13, 2012, 16:22:
The pickle wrote on Feb 13, 2012, 16:00: People who say they don't want or use origins crack me up. It's the same thing as steam.
The concept may be similar, but there is a huge gap in functionality between the two. And even if Origin was as good or even better than Steam, I would still be reluctant (to put it mildly) to install it. Face it, EA has not done much to care for or support the PC gaming community, and many of their games and decisions seem greedy and short-sighted.
Steam may be DRM, but it's functional, it's always being improved, has a great selection of games, great sales, a proven track record of reliability, and let's face it, most peoples' games are already on Steam. So why, when Steam already has everything I want, would I install Origins? So I can play such gems as Dragon Age 2, Mass Effect 3, or the Battlefield games? Sorry, none of those games have enough appeal for me to bother.
So you can stop saying that Origins = Steam because your ignorance has been and will continue to be exposed when you do. Greedy is about all Valve has done in the last few years. I think I'll stick with the professionals, not the in over their head proto-Notches at Valve. |
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| News Comments > Gone Gold - Mass Effect 3 |
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| 23. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 11:26 |
briktal |
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nin wrote on Feb 13, 2012, 11:21:
and it's kinda hard to have more games in a dead galaxy Mass Effect 4 will feature time travel. And half height walls in the past.
You heard it here first.
When you change a future area, it will open an alternate past area where the half height walls are in different spots. |
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| News Comments > Gone Gold - Mass Effect 3 |
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| 12. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 10:41 |
briktal |
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nin wrote on Feb 13, 2012, 10:22: You too can make your own Mass Effect commercial at home! Follow these easy steps:
1. Display M rating and get everyones hopes up for tons of boobs. 2. Display 3 millionth Bioware/EA logo. 3. Explosion, with optional spaceship. 4. Show some hot chick saying "blah blah blah shepherd". 5. More explosions! 6. Show some old fucker saying "blah blah blah shepherd". 7. Yet more explosions! With special guest, Half Height Wall! 8. Show some weird looking alien saying "blah blah blah shepherd". 9. More explosions! Boom! Pow! Kif! 10. Show Mass Effect logo, fade to black.
Sick burn on every trailer ever. |
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| News Comments > Op Ed |
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| 23. |
Re: Op Ed |
Feb 3, 2012, 13:35 |
briktal |
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| The key to get people to accept some system like this is to really make it feel like a bonus for buying new, rather than a penalty for buying used. I don't think you can do that if the code is used for multiplayer, because that's too standard of a feature these days. |
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| News Comments > Battle.net World Championship Announced, No BlizzCon 2012 |
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| 14. |
Re: Battle.net World Championship Announced, No BlizzCon 2012 |
Jan 25, 2012, 15:16 |
briktal |
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Satoru wrote on Jan 25, 2012, 13:00:
Mashiki Amiketo wrote on Jan 25, 2012, 11:10: Sounds like they're planning to have hots and d3 released this year, and have titan as the big thing for next year. That seems entirely counter productive. If you're going to release 3 MAJOR titles in a year even at the end, surely Blizzcon would be the avenue to do it. E3 would already be over.
Even a 10 minute panel that was essentially just a teaser trailer for Titan and the panelists walking out would be worth it just for the PR.
Still its a bit disconcerting to see it cancelled. It does definitely raise the spectre of whether any of the games are even close to being ready for 2012. Why would you release 3 major titles a) at the same time b) on a weekend c) while thousands of your most hardcore fans are away from home?
A 10 minute teaser for Titan could be neat, but what about the other 12 hours 50 minutes (I don't remember how long Blizzcon is)? Are they gonna have hour long discussions of the slight number tweaks they might make for WoW Patch 5.1? What exclusive demos are they going to offer if all the games are out?
There have been 6 Blizzcons (they skipped 2006). Four of those have included the announcement of a new WoW expansion (2005/7/9/11). The other two coasted by on some SC2/D3 news and some more stuff about WoW expansions, which were a month or two away.
If anything, it probably makes it seem more likely that most/all of those will hit in 2012. If they were going to be delayed to 2013, they'd be able to fill Blizzcon with talk of them and updated demos. |
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| News Comments > The Old Republic Cancellation Issues; Trailer |
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| 74. |
Re: The Old Republic Cancellation Issues; Trailer |
Jan 19, 2012, 18:57 |
briktal |
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Creston wrote on Jan 19, 2012, 18:41: You want to cancel? But... but...
Well, we can at least make it difficult for you, and force you to sit on hold for 45 minutes, so you can try to explain to Peggy what it is you're wanting to do.
Did anyone expect anything less from EA? Give it another week and the stories of double and tripple billing will start showing up.
Creston It seemed like a website bug. The page that should've had the cancel button didn't have your subscription info. There was no cancel button because the page said you had no active sub. |
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| News Comments > The Old Republic Patch Live and Causing PvP Problems |
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| 23. |
Re: The Old Republic Patch Live and Causing PvP Problems |
Jan 19, 2012, 09:24 |
briktal |
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RollinThundr wrote on Jan 19, 2012, 09:06:
Flatline wrote on Jan 19, 2012, 04:13:
Wallshadows wrote on Jan 18, 2012, 20:52: Yeah, what a huge over sight the change to Ilum was and really no excuse that the glaringly obvious outcome was not caught prior to the release. Ilum is a mess and they're paying for it with massive backlash from the community and it's justifiable in this case.
The issue ultimately stems from the imbalance in the factions which, from what I hear, heavily favors Imperial over Republic in most cases. It basically boiled down to the video below:
http://www.youtube.com/watch?v=TL0kDP_Cexo
That reminds me of the situation I was in the first time I decided to quit WoW after being talked by my friends into a pvp server. Wow that does look bad. What does this bug entail? Groups of a faction accessing areas they shouldn't? Or is it just due to most people prefering to play Sith? If it's the latter I don't really see how they can address people wanting to play that particular faction over playing as the rebel scum that the Rebellion is.
Whatever methods they had for keeping people out of the other faction's base failed. With a new game and a new patch giving people a good reason to go to the planet, the larger side could and did spawncamp the smaller faction on many/most servers. |
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| News Comments > CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt |
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| 21. |
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt |
Jan 12, 2012, 17:01 |
briktal |
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Krovven wrote on Jan 12, 2012, 12:21: Kinda shocked at some peoples attitude. They didn't use DRM that effects legit customers. They go after individuals in a way that doesn't effect legit users and people still complain. Do they not have a right to defend their software and business at all without catching shit from the masses? They need to be very thorough when making their accusations, but the masses should bud the fuck out when it comes to CD Projekt defending their property* that doesn't effect legit customers.
Edit: * spelling Assuming you bought the digital version from them and not the retail version or something. Then you did have DRM that was eventually removed because of outcry over the performance issues it caused. |
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Jan 12, 2012, 13:52 |
briktal |
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| That's a weird article. It talks about some important things to X-Com, but then it uses some examples that barely if at all involve those things. |
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| News Comments > Diablo III in February? |
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| 102. |
Re: Diablo III in February? |
Jan 9, 2012, 11:33 |
briktal |
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Verno wrote on Jan 9, 2012, 08:29:
briktal wrote on Jan 9, 2012, 08:02: When Guild Wars was new, were people upset it required you to be online? I don't really see how they are directly comparable. In fact I've asked in several different topics and never heard a single answer other than DRM as to why the online requirement is there for campaign play. Let's be honest, we all know there is no design reasoning behind it, it's a blatant attempt at control and anti-piracy. Even Starcraft 2 did not require a persistent connection.
I don't even see many people "whining" here, just voicing valid concerns and many of us were in beta so we know what to expect. Discussing things != being a hater. Well I was counting "not buying the game specifically because of this requirement" as "being upset".
Why does Guild Wars require you to be online for campaign play? They could've made the whole game for a single player + henchmen, with optional online multiplayer. Is it only a blatant attempt at control and anti-piracy when it's a sequel to a game that didn't have it? It is bad DRM if it is added to a sequel but not an issue if it is a new IP? |
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| News Comments > Diablo III in February? |
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| 88. |
Re: Diablo III in February? |
Jan 9, 2012, 08:02 |
briktal |
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Ventura wrote on Jan 9, 2012, 05:44:
How is it at all different than you playing any games on Steam? You're joking, right? Take your computer offline and see how many of your Steam games you can play while it's in offline mode. I just fired up Torchlight, MW3 and Dungeon Defenders with my network cable pulled from the back.
As he said, Diablo 3 is an MMO wannabe. It won't let you play at all, period. When Guild Wars was new, were people upset it required you to be online? |
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| News Comments > SWTOR Beta Patch, More on Ability Delay Patching |
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| 7. |
Re: SWTOR Beta Patch, More on Ability Delay Patching |
Jan 7, 2012, 19:04 |
briktal |
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| The main problem is that unlike most MMOs, ability usage depends on the animations. If you swing your sword at someone, they don't take damage until the sword hits them, if you shoot at someone, they don't take damage until you set your gun, fire and have the blaster bolt hit them. It is more of an issue in PvP. I have a couple channeled abilities, and my character doesn't even start shooting until a second into them. That's extra time for the enemy to move away or get a heal or interrupt you before you get your shot in. |
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| News Comments > Team 6 versus Eurogamer |
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| 11. |
Re: Team 6 versus Eurogamer |
Jan 6, 2012, 12:12 |
briktal |
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Prez wrote on Jan 6, 2012, 12:04: Like another person said, it seems pithy to give a game that actually runs a '1'. That seems more like the reviewer has a particular axe to grind. This, as I've said before, is one of the factors I think is partially to blame for review score inflation. |
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| News Comments > Syndicate Co-op Trailer |
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| 14. |
Re: Syndicate Co-op Trailer |
Jan 4, 2012, 10:09 |
briktal |
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ibm wrote on Jan 4, 2012, 08:57: Another fps which pretends to have strategy elements. 10 a penny these days, next. Well it's the FPS version of an old 2D action game which pretends to have strategy elements, so it seems like it on the right track. |
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| News Comments > Star Wars: The Old Republic Bans Follow-up |
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| 69. |
Re: Star Wars: The Old Republic Bans Follow-up |
Jan 4, 2012, 09:02 |
briktal |
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RollinThundr wrote on Jan 3, 2012, 17:18: I think something alot of people who either didn't spend time on the old Bioboards or BW social site fail to realize is Bioware has been moving in this direction long before the EA buy out.
It's easy to blame EA as the big bad evil huge publisher but really it's been obvious to me for about the past 5 years or so that BW hasn't wanted to make RPG's for a long time now. They want to make the same cinematic story with minor setting changes (ME, DA, Kotor/Tor) with illusion of player choice (some titles more obvious than others at the lack of said player choice, DA2 comes instantly to mind) blow a wad on marketing and hype and expect to sell 5 million copies every game.
I mean does anyone really wonder why some of their oldest employee's have been jumping ship over the last few years, while the ones who remain, The Gaiders or Priestlys just become more and more snarky towards their very own fanbase? Seriously?
Kinda related to that, the last two games they released before EA (three if you also count Mass Effect since I think that sort of decision would've been made before EA bought them) were released on console first, with Jade Empire not getting a PC version for a couple years.
Also I guess most of the discussion of these bans/the announcement of them (though the previous article mentions it) hasn't been very clear that apparently the reason for the bans is that players, either through alts, friends, or agreements with players on the other faction, were constantly flipping a world pvp zone, which causes the chests to respawn. |
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| News Comments > Star Wars: The Old Republic Bans Follow-up |
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| 28. |
Re: Star Wars: The Old Republic Bans Follow-up |
Jan 3, 2012, 13:47 |
briktal |
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Matshock wrote on Jan 3, 2012, 13:29: Add this to my list of reasons not to get into MMOs.
The gold farming bans I understand, but "sneaking" into a "high-level" area to loot items put in place by the devs? That's a decades-old RPG mechanic. I did that in Phasntasy Star I.
Thankfully PSI didn't have power-stupid online mods.
What I was wondering with that is how is it any different having a low level character sneak in and do it compared to just having an appropriately leveled character looting the same chests. Also, I don't like things that are balanced only around the thought that nobody is crazy/bored/etc enough to do certain things a lot. Especially an MMO. |
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| News Comments > Op Ed |
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| 23. |
Re: Op Ed |
Dec 28, 2011, 08:51 |
briktal |
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Jerykk wrote on Dec 28, 2011, 08:20:
Overall, the "originality" meme that keeps popping up in game journalism is a bit of a red herring. There will never be another 100% original game made, just as there will never be a completely original song written. It's not that originality is dead; it's just that the limitaions of the art form and the human senses prevent further innovation, unless someone discovers another note in the octave or a 6th sense that everyone has access to. Someone looking for originality needs to look closer at the minutia and details. I agree that people need to pay attention to the details when deciding whether or not a game is original. That said, some games are so blatantly unoriginal that it can be difficult to read between the lines. The Call of Duty games, for example. Or military shooters in general. When it comes to gameplay, there are definitely differences between Call of Duty and Battlefield, for example. However, it doesn't change the fact that the games have similar (or in many cases, exactly the same) weapons, enemies, settings, storylines, factions, themes, vehicles, etc. Part of the issue is that these games are inspired by reality and as such, draw from the same pool of reference. The other issue is that military shooters (CoD in particular) sell so well that most of them just stick to the same exact formula. There's a lot of unique gameplay that can be done in the military shooter genre, whether it be the open-world, simulation-based gameplay of the ArmA series or the potentially interesting moral choices of the upcoming SpecOps game. However, most publishers will just continue to copy CoD because it's a proven seller.
The market is dominated by first-person shooters and the first-person shooter market is dominated by CoD-alikes. If I see another completely linear, completely scripted, pseudo-realistic military shooter with regenerating health and completely linear and scripted sniping, rail and stealth segments, it'll be too soon. Unfortunately, we're guaranteed to see at least one more in 2012 and most likely again each year after that. Many games are only "unique" because they are too expensive/complicated to make or too niche to sell well enough to make money for a AAA studio. I mean, you can say now "I wish someone would make a space sim" but after 5 years of yearly big publisher releases, they'd get reactions like modern war games do. |
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| News Comments > The Old Republic Stats |
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| 26. |
Re: The Old Republic Stats |
Dec 27, 2011, 15:24 |
briktal |
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Wallshadows wrote on Dec 27, 2011, 13:27: ToR is very much like a lot of MMOs in their infancy. The grinding content is there but there is a little left to be desired when it comes to end game. Even WoW was in a state such as this when it released; in fact, it didn't even have battlegrounds for nearly six months after release and look how far that has come over time. A lot of WoW's success was from being a more casual, friendlier MMO compared to something like Everquest. The problem with post-WoW MMOs is that WoW has continued to become more casual/friendlier (in general) as time goes on. What ends up happening is that the next "WoW-killer" ends up launching without features WoW players have been used to for months or more. |
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| News Comments > The Old Republic Stats |
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| 7. |
Re: The Old Republic Stats |
Dec 27, 2011, 13:20 |
briktal |
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wtf_man wrote on Dec 27, 2011, 13:06:
JohnBirshire wrote on Dec 27, 2011, 12:58: This info is completely irrelevant. Yup.
They obviously don't want to post sales numbers... and they can't really post subscription numbers until the included 30 days is up. And unless the subscription numbers are really huge (and growing per month like WoW did), they probably won't post those either. They did their "over 1 million players!" release last week. |
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447 Comments. 23 pages. Viewing page 8.
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