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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 486 (Amateur)
User ID 54674
 
User comment history
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News Comments > Legend of Grimrock Editor and Follow-up Plans
11. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 14:55 briktal
 
Beamer wrote on Jun 20, 2012, 10:53:
Dades wrote on Jun 20, 2012, 10:44:
Never had a chance to play this, what was the general consensus around here?

General consensus around here is overwhelmingly positive. One of those rare games almost everyone here loves.

I did not love it. I found it an awful combination of FPS and old school dungeon crawler, like taking the worst parts of Zork, Nethack and Doom and throwing them into a pot. Every wall looks the same, you can only move in cardinal directions (it's tile based), combat is real time but turn based, and you find some things by mouse looking. I found combat annoying, I found the dungeons dull, and I really hated that I was in first person but had to move a tile at a time.

I'd prefer playing Zork, Nethack or Doom.

There is a set of "old school dungeon crawlers" more or less exactly like it already, so they didn't really create a genre by mashing up some old games. And I think that was one of the keys to the success/positive reaction to the game. It was a very simple, focused indie made modern version of an existing, well-defined genre. About as close as the "Game X with better graphics" many fans of classics wish for. A lot of people went into it knowing exactly what to expect, and it delivered that. Grimrock also avoided the biggest problem these kinds of genre remakes have because it is such a simple game. That prevents almost all of the "well it didn't have x..." or "back in the day y worked like this..." complaints as well. Picking a genre that has been dead for 20 years didn't hurt either.
 
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News Comments > The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
47. Re: The Old Republic Lead Designer: Jun 15, 2012, 09:15 briktal
 
Viper114 wrote on Jun 14, 2012, 21:47:
Yeah, I figured this would happen. Frankly, it seems the only MMO that can last with a subscription model is WoW, and no other MMO really has the ability to copy that no matter how hard they try.

Now if only they could realize this with the Warhammer MMO and just make it completely free to play...

Here's the issue: a lot of people have played or continue to play WoW. If they no longer play, then a competing MMO will need to address the problems that made them quit WoW, which few do. If they currently play WoW, the competing MMO will have to offer enough incentives so that the person will give up all they have done in WoW (progress, accomplishments, friends, etc) to play the new game. Making a WoW clone is generally a bad way to go about doing this.
 
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News Comments > Diablo III Patched & Next Patch Notes
16. Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 09:49 briktal
 
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.

From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.
 
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News Comments > Op Ed
11. Re: Op Ed Jun 6, 2012, 13:00 briktal
 
Tumbler wrote on Jun 6, 2012, 12:38:
Anyone else feel like "Gaming" has crossed a line into stupidity with this E3? (I don't mean Kinect/Motion/Wii U) I was still into a lot of what I saw last year but since then the road has seemed pretty rough (3DS, Vita, DRM escalating, DLC crap) and after watching bits and pieces of the MS and EA press conferences I just read highlights of Ubi's and didn't even both with Nintendo's. At this point is feels like the industry (AAA gaming industry and uses EA to present big titles) is turning into a used car salesman. All these games seem all too familiar. It's like no one thinks they have to try anything new and we'll just line up to buy copies of older games with a new coat of polish.

Thank God for Kickstarter and Indies. I'm far more satisfied with spending money in that area than I am with AAA gaming currently.

I think some of that is the nature of console lifecycles.
 
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News Comments > Star Wars 1313 Details
25. Re: Star Wars 1313 Details Jun 1, 2012, 14:54 briktal
 
Darks wrote on Jun 1, 2012, 11:20:
Tumbler wrote on Jun 1, 2012, 10:19:
Maybe this will surprise us like prey 2 did...hahah haahhaha...ah no.

Yea and look where Prey 2 is at now. Not finished and its status unknown.

The problem with this game is that it’s going to be on the Xbox, so it will be pg13. They won’t be allowed to make it as dark as we would like for it to be. So it will ultimately end up being an epic fail.

Most big "action" AAA games are M rated, unlike movies which aim for PG-13.
 
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News Comments > Diablo III Patch
113. Re: Diablo III Patch May 30, 2012, 08:35 briktal
 
Quinn wrote on May 30, 2012, 01:39:
My friend's Launcher decided the game was up to date. His game didn't. He couldn't play. Minutes later, his launcher decided to completely reinstall/download Diablo 3 on another partition. After that, his game decided that his Hardcore character was DEAD!!!

I logged out together with him, in town. Trust me when I say his char shouldn't be dead. We both posted a ticket. Pray for us that we won't get a patronizing and apathetic "you've been warned before you started Hardcore mode" reply from Blizzard. He's the victim here. We both are since we only play together.

Fuck.

Are you sure he was logged into the correct region? I think there was an issue if you had the EU launcher but played on the US region the launcher wouldn't patch the game but without the patch you couldn't play in the US region. Regardless, that setting should be more visible.
 
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News Comments > Crysis 2 Steam Crisis Ends
4. Re: Crysis 2 Steam Crisis Ends May 29, 2012, 22:33 briktal
 
Pineapple Ferguson wrote on May 29, 2012, 22:30:
So what was changed to make it compliant?

It looks like it includes all the DLC.
 
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News Comments > Op Ed
22. Re: Op Ed May 28, 2012, 20:24 briktal
 
Alamar wrote on May 28, 2012, 14:15:
If only it were the first game, or even action RPG that did this...

Was there this kind of uproar for GW when it came out? Or were people really fooled into thinking it was a massive?

jdreyer wrote on May 28, 2012, 14:14:
I couldn't agree more with this sentiment. I was playing D2 earlier this year. I just got out my disk and installed. Will Blizzard still be around in 12 years for me to play D3 if I buy it today?

So while the answer doesn't invalidate your point, yes, yes it will : )

-Alamar

I actually looked up the release day thread on here about it and there was a lot of debate over if it was an MMO/what it meant to be an MMO. And someone flipping out over someone else using "instance"/"instanced" because at that point WoW was the only MMO using that exact term or something.
 
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News Comments > Diablo III Patch Next Week; Real Money Auctions Postponed Again
41. Re: Diablo III Patch Next Week; Real Money Auctions Postponed Again May 25, 2012, 09:26 briktal
 
Wallshadows wrote on May 25, 2012, 00:02:
Cutter wrote on May 24, 2012, 23:33:
And to think how much nonsense could be avoided if they had kept the SP portion of the game offline, or at least had an offline mode that wasn't tied to the AH.

The problem with that is once you hit Inferno, you rely on the AH in order to get higher tier items to make the grind beyond Act 1 much less painful. Without this option, you're pretty much at the mercy of the game given certain mob combinations which are sometimes tied in to quests and need to be killed in order to progress. Is this difficulty a flaw with the game? I don't think so, Blizzard pretty much came out and said you'll die a lot in Inferno but it would do them good to work on some scaling issues for certain classes.

The gear tier system, on the other hand, was known quite some time before the release of the game along with progressively difficult content from one act to the other. Harder mobs, better gear so it shouldn't shock anyone to put two and two together and that Act 4 gear would trump all gear before it.

It just so happens that those who have made it to Act 4 sell their finds for obscene prices but if people are willing to pay for it then I guess the system works.

Well if you played the offline singleplayer you'd never get to Inferno anyway so it wouldn't matter.
 
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News Comments > Red Orchestra 2 GoTY Brings Free Content & Free Weekend
5. Re: Red Orchestra 2 GoTY Brings Free Content & Free Weekend May 23, 2012, 12:48 briktal
 
Teddy wrote on May 23, 2012, 12:26:
Not that the game was bad or anything, but... shouldn't you have to actually win a 'game of the year' award somewhere to release a "game of the year" edition?

Apparently it was PC Gamer's "Multiplayer FPS of the Year"
 
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News Comments > Blizzard on Diablo III Security
13. Re: Blizzard on Diablo III Security May 22, 2012, 23:06 briktal
 
Creston wrote on May 22, 2012, 22:40:
Yeah, hackers have just managed to brute force thousands of people's of passwords all in one week. There's nothing else going on, just pure sheer luck.

According to the blizzard fanboys, these people all have keyloggers on their system, and every one of them with an authenticator is lying.

That forum seriously makes Bioware's forum look reserved and sensible.

Creston

They were probably hacked weeks/months ago during beta, but had nothing to steal until D3 came out.

Many people who say they were hacked with authenticators were said to be lying by Blizzard.
 
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News Comments > Op Ed
32. Re: Op Ed May 19, 2012, 21:12 briktal
 
deqer wrote on May 19, 2012, 21:03:
Oh, and like that one guy said:
"This game is just running on reputation. Does not deserve the Diablo title."

Yup.

It's the only reason Blizzard could get away with something like this. Any other title they try this with, and people would be like "Nah."

But it's "Diablo 3", and Blizzard knew you'd all bite into it regardless of what Blizzard had in mind for you and the game.

It's sad that so many people bought into this; and it's more sad that they try to defend themselves about it--telling themselves "No! I'm not a fool! ... It's Diablo 3! It's awesome!!!"--and bitching at anyone who doesn't agree.

Welp, have fun leasing your Diablo 3. lulz.


No, if it wasn't Diablo 3, nobody would care that it requires you to be online. People are mad about it because the previous games in the series had an offline mode.
 
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News Comments > Op Ed
27. Re: Op Ed May 19, 2012, 19:36 briktal
 
Why didn't everyone flip out about Guild Wars not having offline single player? Aside from everyone being too busy arguing if it should be called an MMORPG or not. There's no real reason why GW couldn't have a separate offline mode, but it didn't and everyone was fine with that.  
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News Comments > Op Ed
17. Re: Op Ed May 18, 2012, 14:38 briktal
 
Creston wrote on May 18, 2012, 11:41:
briktal wrote on May 18, 2012, 11:37:
What really makes the always-online DRM debate with Diablo 3 difficult is that a significant portion of the playerbase considers Diablo 2/3 to be an online game.

Which is fine. I perfectly understand that a large number of the people who bought D3 never played D2 or 1 single player, and always grouped in it.

But there's still a difference between a game being multiplayer, and a game having to stream every single thing over your internet connection just for you to be able to play.

Creston

Sure, but instead of the debate being between Pro-Online people and Pro-Offline people, it's between the Pro-Online, Pro-Offline and The Game Was Already Online people.
 
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News Comments > Op Ed
5. Re: Op Ed May 18, 2012, 11:37 briktal
 
Creston wrote on May 18, 2012, 10:40:
Everyone is proving Blizzard right that they WILL put up with all kinds of horseshit.

"Yeah, online single-player is ridiculous, but... it's Diablo!"
"Man, their engine sucks, but... it's Diablo!"
"Always-on DRM is the scourge of gaming, and I'll never support a dev who does that! Oh, it's Diablo!"

When major devs start going this way, thank all of you who bought Diablo 3 for bending over and taking it up the ass from Blizzard, and paving the way for probably a majority of games in the future to be made in this (totally fucking worthless) way. Kudos!

And this is bullshit too :

Even so, in the long run, Diablo probably won’t be the big problem here. It’s the next wave of “always connected” games that we need to worry about – the one’s that attempt to follow its lead. So stay angry. Keep demanding an offline option, if nothing else.

Well, we accepted it for Diablo. But when the next game requires us to be always online, then we should get really angry, and tell them we won't accept it!

Unless it's something shiny we really want to play. Then it's okay.

Creston

What really makes the always-online DRM debate with Diablo 3 difficult is that a significant portion of the playerbase considers Diablo 2/3 to be an online game.
 
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News Comments > Carmageddon: Reincarnation Kickstarter
19. Re: Carmageddon: Reincarnation Kickstarter May 9, 2012, 09:31 briktal
 
Beamer wrote on May 9, 2012, 00:25:
I still say they're track record over the past decade is enough to make me no way in hell pay for this now, even if Carmageddon is one of my most beloved demos and, at the time of release, I made several friends annoyed by not shutting up about how this was one of my all time favorite games.

I think I have less faith in "aging" game developers making a new game than I do in aging bands releasing a new album.
 
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News Comments > Op Ed
50. Re: Op Ed May 8, 2012, 15:29 briktal
 
Prez wrote on May 8, 2012, 14:57:
Tumbler wrote on May 8, 2012, 14:47:
Here's the test for a bubble:
1) Are people spending lots of money?
2) Is the money being spent someone foolishly, without much due diligence or regard for how reasonable the promised returns are?
3) If the promises don't come true, will people become much stingier?

Again, two sides of the coin.

For Kickstarter stuff:
1) No.
2) No.
3) Maybe.

For AAA $60 stuff:
1) Yes.
2) Yes.
3) Yes.

I don't know how many kickstarter projects have fan boys but a lot of the companies that make AAA games do and I'm pretty sure those guys don't do a lot of due diligence before they run in screaming, "TAKE MY MONEY!"

Exactly. The vast majority of kickstarter backers are risking only a fraction of what they blew on Dragon Age 2 before finding out it was crap. Yet according to the kickstarter phenomenon naysayers, we're in for some terrible cataclysmic loss if a few ill-conceived projects fall on their face as if there's no risk in buying at retail. The sky isn't falling if you lose 15 or 20 bucks on a bad project or two any more than it is when you buy a $60 "AAA" game and finish it after 5 mediocre hours. A bit of perspective is in order.

I think the number of people paying into the higher tiers might drop off in the future of Kickstarter though.
 
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News Comments > Diablo III Interview
70. Re: Diablo III Interview May 7, 2012, 19:15 briktal
 
Undocumented Alien wrote on May 7, 2012, 16:35:
  • No more "mana" ball (in regards to a potion for it), now a kill "charge up" to fill... wtf?


  • Witch Doctors have traditional mana, high max mp/slow recharge. Barbarians and monks have a build up resource, wizards have a low max/fast recharge power and demon hunters have both a fast recharge and a slow recharge power with the fast one used for attacks and the slow one used for defense.

    I'm not concerned about the always online stuff because when I bought D2 I played it for an hour or two offline then looked at the online stuff and wondered why I'd ever want to play it offline.
     
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    News Comments > Official The Elder Scrolls Online Announcement
    35. Re: Official The Elder Scrolls Online Announcement May 4, 2012, 09:22 briktal
     
    Another GW2 clone?  
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    News Comments > The Elder Scrolls Online Next Year
    29. Re: The Elder Scrolls Online Next Year May 3, 2012, 14:10 briktal
     
    Quboid wrote on May 3, 2012, 12:39:
    I really hope this doesn't compromise their single player games.

    Well you saw what it did to Skyrim...
     
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    486 Comments. 25 pages. Viewing page 7.
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