Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Kyle Smith

Real Name Kyle Smith   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname briktal
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 475 (Amateur)
User ID 54674
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ] Older >


News Comments > Diablo III 72 Hour Restrictions to Change
22. Re: Diablo III 72 Hour Restrictions to Change Jun 22, 2012, 16:48 briktal
 
jacobvandy wrote on Jun 22, 2012, 15:34:
MacLeod wrote on Jun 22, 2012, 15:03:
jacobvandy wrote on Jun 22, 2012, 14:34:
And conveniently, the forum topic from yesterday where they announced this has been deleted, so you can't read where they plainly stated these "unintended consequences" were a part of the deal.

Google Cache is your friend.


Oh I know it's still out there, all the news places quoted it and whatnot, but deleting it (and burying hundreds of angry posts, I'm sure) is a desperate PR damage control move that only incriminates them further.

It was a locked, stickied one post announcement/information thread from a support guy. It was replaced by a similar thread from a CM. They have three options: edit the original post, add another post in the thread, or create a new thread. The first and third choices are basically the same (the original wording is gone) and the second is confusing. This part of it isn't anything to get worked up about.
 
Reply Quote Edit Delete Report
 
News Comments > Curt Schilling on 38 Studios' Demise
13. Re: Curt Schilling on 38 Studios' Demise Jun 22, 2012, 13:50 briktal
 
NKD wrote on Jun 22, 2012, 13:45:
LgFriess wrote on Jun 22, 2012, 13:41:
Note to self... never trust a former professional athlete to run a multi-million dollar company. There may be just a SMALL chance he won't know what he's doing and the company will struggle.

They should have started small, made the mistakes they were bound to make, learned from them, and grew.

It's a fairly common mistake when someone comes from a lot of success in one field and tries another. They feel like they should be able to compete in the big leagues. Actors who try to sing. Singers who try to act. Basketball legends who try to play baseball. Baseball players who try to manage a company.

They definitely made a mistake by putting so much on the line and going so big so early. With the amount of money they had, they could have gotten their company and name established with far less risk before trying big expensive projects.


It's not just that they feel like they should be able to compete, it's also that they are given the opportunity.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III 72 Hour Restrictions to Change
5. Re: Diablo III 72 Hour Restrictions to Change Jun 22, 2012, 12:53 briktal
 
theyarecomingforyou wrote on Jun 22, 2012, 12:41:
All they needed to do was restrict use of the auction house and prevent weapons from being traded / exchanged (i.e. stop the player from picking up dropped weapons). There was no need to stop players from matchmaking, levelling up or progressing in the game.

I'm glad that Blizzard is making changes but how the hell did they think such a change was going to be received? They come across as a bunch of headless chickens. As I've said before, Blizzard's security precautions are woefully lacking and nonsense like this doesn't make them look any more credible.

Well the chat restricts are for gold spam. But yeah, it really shouldn't have the level/progression cap. WoW basically does the same thing, without the level cap.
 
Reply Quote Edit Delete Report
 
News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
94. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 11:24 briktal
 
Verno wrote on Jun 22, 2012, 11:11:
Yeah I feel like the whole fraud defense isn't really much of one. Steam, Origin and other services have to deal with this sort of criminal activity on a daily basis. Blizzard themselves had to deal with it in WoW pretty much from the start.

They deal with it in WoW by doing the exact same thing, except it removes the level restriction. Other services can get away with it more because those issues aren't as common or as big of a deal. There's no flood of fraudulent HL2 or ME3 purchases from botters who will use the account for a day or two then make another. Maybe you'd get some people doing that to hack in an online FPS/RTS or something. But even then, that's just one game that gets a little hurt, but everything else is fine. For Blizzard, Diablo 3 is one of their three current games.
 
Reply Quote Edit Delete Report
 
News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
81. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 10:52 briktal
 
Asmodai wrote on Jun 22, 2012, 09:55:
briktal wrote on Jun 22, 2012, 09:23:
Though actually they have said here that the level 13/skeleton king restrictions on "unintended" and they hope to remove them later. Which I'm assuming to mean they wanted to push out the other restrictions but didn't have enough time to implement just the set of restrictions they want so they went with the Starter Edition.

Bullshit. There was no way this patch could land with that restriction included and no one notice. Unintended my ass, it was perfectly intended as a stop gap because they can't figure out why their perfect online solution was fucked, and now the backlash is so bad they are crapping themselves and will say anything to try and get out of accepting blame.

"Unintended" in that they don't want that restriction in place long-term, but they knew it would be out there now.

The WoW trial->full upgrade also takes up to 72 hours to remove all the restrictions, though the level cap is raised immediately. However, it doesn't have a RMAH so nobody cares.
 
Reply Quote Edit Delete Report
 
News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
65. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 09:23 briktal
 
Parallax Abstraction wrote on Jun 22, 2012, 09:02:
This will be the last Blizzard product I ever buy unless they completely change the way they're approaching this stuff in the future. If the only way to protect your RMAH is to restrict paying customers to demo mode for 3 days, then you failed at properly designing and securing your RMAH and that's what should be taken away until it can be fixed.

They should put in some restrictions that prevent all these spam/bot accounts paid for with bad/stolen credit cards from spamming or affecting the economy.

Though actually they have said here that the level 13/skeleton king restrictions on "unintended" and they hope to remove them later. Which I'm assuming to mean they wanted to push out the other restrictions but didn't have enough time to implement just the set of restrictions they want so they went with the Starter Edition.

It was almost certainly, in that scenario, a bad idea to put it out there with the level/progression restriction. People might understand if it takes a day or two to get access to chat and the AH on a new purchase, but not restricting it to the Skeleton King. I mean, realistically, you'll hit that wall pretty quick. You can go without chat forever and the AH for a while without missing much.
 
Reply Quote Edit Delete Report
 
News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
52. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 08:40 briktal
 
Undocumented Alien wrote on Jun 22, 2012, 08:36:
DiaRMAHblo 3. Everything for the RMAH... Blizzard is dead.

Yeah this is a real nightmare they got going on and it's the fastest selling pc game ever.

Only because the brand name "Diablo" is on the box. Otherwise, because of the always on requirement, this game would have been DOA.

What are all these things designed just to push the RMAH people keep talking about?
 
Reply Quote Edit Delete Report
 
News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
50. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 08:35 briktal
 
Would this look better or worse if you couldn't play at all until the payments cleared, instead of getting the trial version until then?  
Reply Quote Edit Delete Report
 
News Comments > Legend of Grimrock Editor and Follow-up Plans
21. Re: Legend of Grimrock Editor and Follow-up Plans Jun 21, 2012, 08:41 briktal
 
Beamer wrote on Jun 20, 2012, 15:05:
briktal wrote on Jun 20, 2012, 14:55:
Beamer wrote on Jun 20, 2012, 10:53:
Dades wrote on Jun 20, 2012, 10:44:
Never had a chance to play this, what was the general consensus around here?

General consensus around here is overwhelmingly positive. One of those rare games almost everyone here loves.

I did not love it. I found it an awful combination of FPS and old school dungeon crawler, like taking the worst parts of Zork, Nethack and Doom and throwing them into a pot. Every wall looks the same, you can only move in cardinal directions (it's tile based), combat is real time but turn based, and you find some things by mouse looking. I found combat annoying, I found the dungeons dull, and I really hated that I was in first person but had to move a tile at a time.

I'd prefer playing Zork, Nethack or Doom.

There is a set of "old school dungeon crawlers" more or less exactly like it already, so they didn't really create a genre by mashing up some old games. And I think that was one of the keys to the success/positive reaction to the game. It was a very simple, focused indie made modern version of an existing, well-defined genre. About as close as the "Game X with better graphics" many fans of classics wish for. A lot of people went into it knowing exactly what to expect, and it delivered that. Grimrock also avoided the biggest problem these kinds of genre remakes have because it is such a simple game. That prevents almost all of the "well it didn't have x..." or "back in the day y worked like this..." complaints as well. Picking a genre that has been dead for 20 years didn't hurt either.

Oh, I agree, though none of the dungeon crawlers I played were quite like this (it moved closer to FPS, while still limiting you.)

And I didn't like it. I'm all for reviving old genres, but dislike doing so without getting rid of the old warts. Sticking me on a tile, and keeping me with kind of turn based kind of real time combat just isn't fun to me. It was that way due to technical limitations back then. Now that we're no longer limited I'd prefer more freedom of movement and freedom of combat. It feels, to me, like remaking X-COM and still making you do base defenses where only 3 of your guys have clips because everyone else is holding an empty heavy plasma.

I'd say that for these games, going from tile movement to free movement would be more like remaking X-COM and instead of using TUs, using a move and shoot system.
 
Reply Quote Edit Delete Report
 
News Comments > Legend of Grimrock Editor and Follow-up Plans
11. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 14:55 briktal
 
Beamer wrote on Jun 20, 2012, 10:53:
Dades wrote on Jun 20, 2012, 10:44:
Never had a chance to play this, what was the general consensus around here?

General consensus around here is overwhelmingly positive. One of those rare games almost everyone here loves.

I did not love it. I found it an awful combination of FPS and old school dungeon crawler, like taking the worst parts of Zork, Nethack and Doom and throwing them into a pot. Every wall looks the same, you can only move in cardinal directions (it's tile based), combat is real time but turn based, and you find some things by mouse looking. I found combat annoying, I found the dungeons dull, and I really hated that I was in first person but had to move a tile at a time.

I'd prefer playing Zork, Nethack or Doom.

There is a set of "old school dungeon crawlers" more or less exactly like it already, so they didn't really create a genre by mashing up some old games. And I think that was one of the keys to the success/positive reaction to the game. It was a very simple, focused indie made modern version of an existing, well-defined genre. About as close as the "Game X with better graphics" many fans of classics wish for. A lot of people went into it knowing exactly what to expect, and it delivered that. Grimrock also avoided the biggest problem these kinds of genre remakes have because it is such a simple game. That prevents almost all of the "well it didn't have x..." or "back in the day y worked like this..." complaints as well. Picking a genre that has been dead for 20 years didn't hurt either.
 
Reply Quote Edit Delete Report
 
News Comments > The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
47. Re: The Old Republic Lead Designer: Jun 15, 2012, 09:15 briktal
 
Viper114 wrote on Jun 14, 2012, 21:47:
Yeah, I figured this would happen. Frankly, it seems the only MMO that can last with a subscription model is WoW, and no other MMO really has the ability to copy that no matter how hard they try.

Now if only they could realize this with the Warhammer MMO and just make it completely free to play...

Here's the issue: a lot of people have played or continue to play WoW. If they no longer play, then a competing MMO will need to address the problems that made them quit WoW, which few do. If they currently play WoW, the competing MMO will have to offer enough incentives so that the person will give up all they have done in WoW (progress, accomplishments, friends, etc) to play the new game. Making a WoW clone is generally a bad way to go about doing this.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Patched & Next Patch Notes
16. Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 09:49 briktal
 
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.

From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
11. Re: Op Ed Jun 6, 2012, 13:00 briktal
 
Tumbler wrote on Jun 6, 2012, 12:38:
Anyone else feel like "Gaming" has crossed a line into stupidity with this E3? (I don't mean Kinect/Motion/Wii U) I was still into a lot of what I saw last year but since then the road has seemed pretty rough (3DS, Vita, DRM escalating, DLC crap) and after watching bits and pieces of the MS and EA press conferences I just read highlights of Ubi's and didn't even both with Nintendo's. At this point is feels like the industry (AAA gaming industry and uses EA to present big titles) is turning into a used car salesman. All these games seem all too familiar. It's like no one thinks they have to try anything new and we'll just line up to buy copies of older games with a new coat of polish.

Thank God for Kickstarter and Indies. I'm far more satisfied with spending money in that area than I am with AAA gaming currently.

I think some of that is the nature of console lifecycles.
 
Reply Quote Edit Delete Report
 
News Comments > Star Wars 1313 Details
25. Re: Star Wars 1313 Details Jun 1, 2012, 14:54 briktal
 
Darks wrote on Jun 1, 2012, 11:20:
Tumbler wrote on Jun 1, 2012, 10:19:
Maybe this will surprise us like prey 2 did...hahah haahhaha...ah no.

Yea and look where Prey 2 is at now. Not finished and its status unknown.

The problem with this game is that itís going to be on the Xbox, so it will be pg13. They wonít be allowed to make it as dark as we would like for it to be. So it will ultimately end up being an epic fail.

Most big "action" AAA games are M rated, unlike movies which aim for PG-13.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Patch
113. Re: Diablo III Patch May 30, 2012, 08:35 briktal
 
Quinn wrote on May 30, 2012, 01:39:
My friend's Launcher decided the game was up to date. His game didn't. He couldn't play. Minutes later, his launcher decided to completely reinstall/download Diablo 3 on another partition. After that, his game decided that his Hardcore character was DEAD!!!

I logged out together with him, in town. Trust me when I say his char shouldn't be dead. We both posted a ticket. Pray for us that we won't get a patronizing and apathetic "you've been warned before you started Hardcore mode" reply from Blizzard. He's the victim here. We both are since we only play together.

Fuck.

Are you sure he was logged into the correct region? I think there was an issue if you had the EU launcher but played on the US region the launcher wouldn't patch the game but without the patch you couldn't play in the US region. Regardless, that setting should be more visible.
 
Reply Quote Edit Delete Report
 
News Comments > Crysis 2 Steam Crisis Ends
4. Re: Crysis 2 Steam Crisis Ends May 29, 2012, 22:33 briktal
 
Pineapple Ferguson wrote on May 29, 2012, 22:30:
So what was changed to make it compliant?

It looks like it includes all the DLC.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
22. Re: Op Ed May 28, 2012, 20:24 briktal
 
Alamar wrote on May 28, 2012, 14:15:
If only it were the first game, or even action RPG that did this...

Was there this kind of uproar for GW when it came out? Or were people really fooled into thinking it was a massive?

jdreyer wrote on May 28, 2012, 14:14:
I couldn't agree more with this sentiment. I was playing D2 earlier this year. I just got out my disk and installed. Will Blizzard still be around in 12 years for me to play D3 if I buy it today?

So while the answer doesn't invalidate your point, yes, yes it will : )

-Alamar

I actually looked up the release day thread on here about it and there was a lot of debate over if it was an MMO/what it meant to be an MMO. And someone flipping out over someone else using "instance"/"instanced" because at that point WoW was the only MMO using that exact term or something.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Patch Next Week; Real Money Auctions Postponed Again
41. Re: Diablo III Patch Next Week; Real Money Auctions Postponed Again May 25, 2012, 09:26 briktal
 
Wallshadows wrote on May 25, 2012, 00:02:
Cutter wrote on May 24, 2012, 23:33:
And to think how much nonsense could be avoided if they had kept the SP portion of the game offline, or at least had an offline mode that wasn't tied to the AH.

The problem with that is once you hit Inferno, you rely on the AH in order to get higher tier items to make the grind beyond Act 1 much less painful. Without this option, you're pretty much at the mercy of the game given certain mob combinations which are sometimes tied in to quests and need to be killed in order to progress. Is this difficulty a flaw with the game? I don't think so, Blizzard pretty much came out and said you'll die a lot in Inferno but it would do them good to work on some scaling issues for certain classes.

The gear tier system, on the other hand, was known quite some time before the release of the game along with progressively difficult content from one act to the other. Harder mobs, better gear so it shouldn't shock anyone to put two and two together and that Act 4 gear would trump all gear before it.

It just so happens that those who have made it to Act 4 sell their finds for obscene prices but if people are willing to pay for it then I guess the system works.

Well if you played the offline singleplayer you'd never get to Inferno anyway so it wouldn't matter.
 
Reply Quote Edit Delete Report
 
News Comments > Red Orchestra 2 GoTY Brings Free Content & Free Weekend
5. Re: Red Orchestra 2 GoTY Brings Free Content & Free Weekend May 23, 2012, 12:48 briktal
 
Teddy wrote on May 23, 2012, 12:26:
Not that the game was bad or anything, but... shouldn't you have to actually win a 'game of the year' award somewhere to release a "game of the year" edition?

Apparently it was PC Gamer's "Multiplayer FPS of the Year"
 
Reply Quote Edit Delete Report
 
News Comments > Blizzard on Diablo III Security
13. Re: Blizzard on Diablo III Security May 22, 2012, 23:06 briktal
 
Creston wrote on May 22, 2012, 22:40:
Yeah, hackers have just managed to brute force thousands of people's of passwords all in one week. There's nothing else going on, just pure sheer luck.

According to the blizzard fanboys, these people all have keyloggers on their system, and every one of them with an authenticator is lying.

That forum seriously makes Bioware's forum look reserved and sensible.

Creston

They were probably hacked weeks/months ago during beta, but had nothing to steal until D3 came out.

Many people who say they were hacked with authenticators were said to be lying by Blizzard.
 
Reply Quote Edit Delete Report
 
475 Comments. 24 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ] Older >


footer

.. .. ..

Blue's News logo