User information for Kyle Smith

Real Name
Kyle Smith
Nickname
briktal
Email
Concealed by request
Description
Homepage
None given.

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Signed On
January 6, 2009
Total Posts
499 (Amateur)
User ID
54674
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499 Comments. 25 pages. Viewing page 1.
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16.
 
Re: WoW Bans
Mar 10, 2017, 10:10
16.
Re: WoW Bans Mar 10, 2017, 10:10
Mar 10, 2017, 10:10
 
Kxmode wrote on Mar 9, 2017, 17:36:
Offering a raid run for pay isn't fair play just like selling level boosts isn't fair play. The only difference is Blizzard makes money for one and not the other. Hypocritical nonsense.

A large part of it probably has to do with Blizzard's ability to deal with scammers. If you pay someone a bunch of gold for a carry through a raid and they turn around and say "lol no, sucker" Blizzard can fairly easily take action against the scammer and return your money. But if you sent the scammer some money on paypal, Blizzard a) can't just give you your money back and b) has less ability to confirm the transaction ever took place.
14.
 
Re: EU Probing Steam and Others for Region Blocking Games
Feb 2, 2017, 15:37
14.
Re: EU Probing Steam and Others for Region Blocking Games Feb 2, 2017, 15:37
Feb 2, 2017, 15:37
 
HoSpanky wrote on Feb 2, 2017, 10:42:
If there are countries where your software has to be sold for VERY cheap, or it won't sell at all, then you sell it cheap there and reap only goodwill, no profit. But if that country's residents decide to turn it into a business, selling those game keys to people in countries where they CAN afford the normal price, then it makes the game worth so little that the game publisher would have been better off not making the game.

Well, if you're talking about digital games, there's probably almost no cost in selling someone a copy, so they aren't selling games in those countries for "only goodwill, no profit." Looking at it from a harsher angle, why do those people who can't afford the games need to be able to purchase them?
32.
 
Re: Torment Stretch Goal Changes
Jan 30, 2017, 08:03
32.
Re: Torment Stretch Goal Changes Jan 30, 2017, 08:03
Jan 30, 2017, 08:03
 
Jerykk wrote on Jan 29, 2017, 15:56:
People really need to learn what Kickstarter is. When you back a Kickstarter, you shouldn't treat it like pre-ordering a product or making an investment. Instead, you are essentially donating money to an idea. That's it. It's better to think of it like Patreon. If the idea comes to fruition, that's great but there are no guarantees. If you back a Kickstarter and expect that the release date and stretch goals are part of an ironclad contract, you've already missed the point.

Honestly, I think that's backwards. Most people Kickstarting a game are basically just preordering a game (sometimes a CE version), but often VERY far out from the release. It's a bit like preordering the game after the first trailer is released when there's almost no information about what is actually going to be in the game and what is just hype and there's no solid release date.

Also, because of the realities of development, I think a lot of stretch goals end up just being bad ideas that delay a game and/or could make it worse and devs should often take the "extra" money as profit and/or apply it to an expansion or future game. The times I feel stretch goals make the most sense is when they involve getting artists for more/improved art/sound/etc or turning project members from part time to full time.
13.
 
Re: Sunday Mobilization
Oct 31, 2016, 07:36
13.
Re: Sunday Mobilization Oct 31, 2016, 07:36
Oct 31, 2016, 07:36
 
jdreyer wrote on Oct 31, 2016, 00:55:
Burrito of Peace wrote on Oct 30, 2016, 21:29:
That's horseshit. There's plenty of people who "play with the bigger kids" while using more than 16GB on a mobile platform. You can get a Dell Precision laptop with a Xeon and 32GB of ECC memory, you can get an HP ZBook with a Xeon and 32GB (CTO), you can get a Sager with similar specs, or a System76 (where you can get 64GB in a laptop)...and the list goes on.

I love my workstation but there are often times when I'm not at it and still need real power. There are a lot of people like me as I frequently see laptops with Xeons and more than 16GB in them. Hell, two weeks ago I was at a conference where I was in a room nearly full of them as we were all simulating OpenStack clusters.

Make no mistake, there is a large market outside of the Mom 'n Pop Walmart desktop demographic. In fact, most companies make the bulk of their profits of the enterprise market and not the home market. Or do you think Dell bought EMC because they expect Grandma to bake her cookies on top of her SAN cluster?

You keep saying "plenty of people" and "a large market" but if that's the case why is Apple making this choice to lose all of these sales?

I think a lot of people are wondering that because it doesn't seem to make a lot of sense.
46.
 
Re: SAG-AFTRA Picketing EA Today
Oct 25, 2016, 07:36
46.
Re: SAG-AFTRA Picketing EA Today Oct 25, 2016, 07:36
Oct 25, 2016, 07:36
 
Steazy wrote on Oct 24, 2016, 21:11:
But seriously, everyone I've ever worked with would kill for 4 day work week, and royalties? Holy fucking shit they'd all be retired making indie games for Steam That would be awesome.

Don't forget, the royalties they are asking for aren't some flat percentage of the profit. They're asking for an extra paycheck when the game hits certain sales milestones. I doubt many people are gonna retire off of a few extra paychecks per year.
31.
 
Re: SAG-AFTRA Picketing EA Today
Oct 24, 2016, 17:06
31.
Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 17:06
Oct 24, 2016, 17:06
 
Steazy wrote on Oct 24, 2016, 16:27:
B) These voice actors are working on contract right? If they feel that they need "hazard pay" they should negotiate that into the contract like any other contractor in the world.

Isn't that exactly what they are doing?
16.
 
Re: SAG-AFTRA Picketing EA Today
Oct 24, 2016, 15:17
16.
Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 15:17
Oct 24, 2016, 15:17
 
eRe4s3r wrote on Oct 24, 2016, 11:31:
This may be the first time in my life where I would agree with the naysayers that say that certain type of unions are damaging to the economy.

Can you imagine if you are indy, and you are facing 10 VA's who all want royalties? I'd tell them to fuck off and employ people from the street for a decent wage. But royalties for voice work? Royalties for producing a wav file? WTF? What kind of medication do you need to even think this is a valid thing to ask from a union who's "laborers" contribute maybe 6% (at most) to a game (RPG's more, simulations a lot less) ?

Granted most indies don't get to 2m sales ;P

If your indie game is selling 2 million copies, you could probably afford the royalties with no problem. Don't forget, the alternative to royalties is paying them more up front. I'd imagine far more indies would be concerned about always having to pay another 10% for voice acting than having to pay out more if they have a huge hit.
8.
 
Re: Out of the Blue
Aug 9, 2016, 16:45
8.
Re: Out of the Blue Aug 9, 2016, 16:45
Aug 9, 2016, 16:45
 
bigspender wrote on Aug 9, 2016, 16:27:
What would have happened if this was a kid with a western background? The public would just have called him an idiot for bringing something that looks exactly like a suitcase explosive to school. End of story.

Would this reaction come after he got arrested for it? Isn't the whole point that a white kid wouldn't have been arrested for this at all?
45.
 
Re: Op Ed
Jul 11, 2016, 07:53
45.
Re: Op Ed Jul 11, 2016, 07:53
Jul 11, 2016, 07:53
 
jdreyer wrote on Jul 11, 2016, 06:14:
Didn't there used to be a section called "Curators say" or something? I feel like this was a Steam "paid for" review. I can't find it now though. It may have been removed when they did the reviews update a month back.

Curators aren't Valve employees. They are normal Steam groups that are recommending games.
20.
 
Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy
Apr 5, 2016, 12:23
20.
Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy Apr 5, 2016, 12:23
Apr 5, 2016, 12:23
 
nin wrote on Apr 5, 2016, 10:38:
I can kinda see both sides. I mean, the forgotten realms is a big place, right? All sorts of folks. But I also agree with a comment I read elsewhere, which said they'd just like to play their fantasy game without 2016 issues mixed in.

From what little I've read it sounds shoehorned it, because the writer thought it was a great idea. And just shoehorning it in to make a statement seems like a weak way to do it.



It sounds like the game needs some trigger warnings.
4.
 
Re: Blade & Soul Launches
Jan 19, 2016, 10:10
4.
Re: Blade & Soul Launches Jan 19, 2016, 10:10
Jan 19, 2016, 10:10
 
SunnyD wrote on Jan 19, 2016, 09:50:
Burrito of Peace wrote on Jan 19, 2016, 09:44:
That only took nine years of development.

Is 'this' what NCSoft was developing when they bought and killed off City of Heroes/Villains to make way for some arpg they were making?



~Finis~

To be fair, it did come out 4 years ago in Korea.
22.
 
Re: Steam Top 10
Jan 18, 2016, 21:58
22.
Re: Steam Top 10 Jan 18, 2016, 21:58
Jan 18, 2016, 21:58
 
Yifes wrote on Jan 18, 2016, 12:11:
eRe4s3r wrote on Jan 18, 2016, 11:58:
The filthy casuals are playing Dragons Dogma on HARD and loving it Xcom 2 is just.. another XCOM

Where as DG has no equal on PC. It's a gem that nobody who likes dark souls or dragon age should miss.

Haha I do love Dark Souls so I'll probably end up checking this out. Although after watching that youtube review posted earlier, I'm not sure where the Dark Souls comparison comes from as the combat doesn't seem anything similar.

A lot of that probably came from it coming out ~6 months after Dark Souls 1, also being a Japanese game, and from far away kinda looking similar.
11.
 
Re: Paragon is a MOBA
Dec 6, 2015, 19:21
11.
Re: Paragon is a MOBA Dec 6, 2015, 19:21
Dec 6, 2015, 19:21
 
NKD wrote on Dec 6, 2015, 17:19:
Agent.X7 wrote on Dec 6, 2015, 16:33:
Remember when WoW took off and then everyone and their brother wanted to make an MMO game and pretty soon the market was so flooded that they could barely make a profit?

I predict the same market saturation here.

We can already see it first hand. League of Lesbians has all the players. Even its closest competitor Dota 2 has a tiny fraction of the player base.

The problem with making a MOBA, or an MMO, is people only want to play the game that everyone else is already playing.

Not just that. People tend to stick to one of those games, instead of moving to a new one every 6-12 months and an older MMO/moba tends to have more content, better balance, and more polish than a new game.
6.
 
Re: FINAL FANTASY XIV OS X Pulled, Refunds Offered
Jul 5, 2015, 16:15
6.
Re: FINAL FANTASY XIV OS X Pulled, Refunds Offered Jul 5, 2015, 16:15
Jul 5, 2015, 16:15
 
descender wrote on Jul 5, 2015, 14:36:
I question if they would have even pulled this had Batman not just been such a disaster.

Considering this is the game that was shut down and remade because it sucked, probably.
4.
 
Re: Guild Wars 2: Heart of Thorns Pricing Adjusted
Jun 23, 2015, 12:55
4.
Re: Guild Wars 2: Heart of Thorns Pricing Adjusted Jun 23, 2015, 12:55
Jun 23, 2015, 12:55
 
We wanted you to know that access to much of the content in Guild Wars 2: Heart of Thorns requires access to Guild Wars 2.

Why does anyone need to know that information if there's no way to buy Heart of Thorns without also buying the base game?
61.
 
Re: Tale of Tales Closing
Jun 22, 2015, 10:07
61.
Re: Tale of Tales Closing Jun 22, 2015, 10:07
Jun 22, 2015, 10:07
 
Slick wrote on Jun 22, 2015, 05:25:
saluk wrote on Jun 22, 2015, 02:51:
Slick wrote on Jun 22, 2015, 02:25:
Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.

P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.

alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.

if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.

remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL

You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.

I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.

wait, what's this? a reasoned and well thought out reply?!

WHAT IS HAPPENING.

and yes, it absolutely takes people taking chances to push things forward, and everyone benefits. The best ideas always sound a bit daft the first time someone utters them. That's why this stuff should be encouraged, and not spat upon.

It seems like a total flip-flop from the usual, i gotta say, this thread has been very confusing at times. how often do we hear "they failed cause they didn't do what every other game does enough, gamers want more of stuff they're already familiar with" on this board?

I totally feel the warm fuzzies of "hey cool, something new, something I haven't seen before" when I read about games like this. not necessarily a game i'll play, but in my heart of hearts I support it. Gaming is such a young medium, we need to let it breathe.

in another thread some idiot was flipping out about how everything in the 90's was superior. it was because it was new. it was stuff we've never seen before. there was no 20 years of past titles to draw upon, it was fresh off the tree.

Games like sunset renew that "newness" to me, it sounds genuinely like something I 've never played before. I don't often get totally new experiences in gaming, and i'm not a jaded old husk that i will turn away the fuzzy "new" feeling that i adored in the 90's just because it's in 2015.


The thing is, a game can push the envelope, explore new concepts, and all that cool artsy stuff but it can still suck or fail at its goals. Art style/quality, voice and other sound, controls, UI, performance and other production value/polish elements can really help a game like this succeed.
4.
 
Re: Dota 2 Reborn Beta
Jun 13, 2015, 21:41
4.
Re: Dota 2 Reborn Beta Jun 13, 2015, 21:41
Jun 13, 2015, 21:41
 
eRe4s3r wrote on Jun 13, 2015, 20:36:
Maintaing the lanes is not even important anymore, as even a team pushed back to the citadel can turn an ENTIRE GAME AROUND by overwhelming an enemy that overextends their push.

That kind of comeback can happen in Dota. Not in every game, of course, but it's not an unrealistic scenario. The hardest part is probably winning that first fight.

it is the kind of MOBA where you have fun tons of unique characters from Bliz Franchises and where elite pro games can still be elite, but not necessarily always end up winning a game.

If you squint, Dota 2 is that game too.
16.
 
Re: NVIDIA Drivers for The Witcher 3
May 18, 2015, 13:21
16.
Re: NVIDIA Drivers for The Witcher 3 May 18, 2015, 13:21
May 18, 2015, 13:21
 
Bradley wrote on May 18, 2015, 10:50:
nin wrote on May 18, 2015, 08:52:
Anyhow, I fail to understand how new set of drivers could have anything to do with "marketing", please enlighten me.

Presumably they could be releasing a new driver that is unchanged from the previous driver to make it look like they are responsive to new games and are actively working on providing great support. The placebo effect and relative difficulty in actually quantifying graphical improvements will make people think that Nvidia is "The Bomb" or whatever you young people are saying these days.

I think most performance increases from drivers like this are "worst case scenario" improvements. I remember reading an article about these drivers where a lot of the changes are driver level hacks for specific games because the developers are doing something incorrectly.
13.
 
Re: Game Awards 2014 Winners
Dec 6, 2014, 18:33
13.
Re: Game Awards 2014 Winners Dec 6, 2014, 18:33
Dec 6, 2014, 18:33
 
PHJF wrote on Dec 6, 2014, 10:45:
"Best Remaster"

Saddest award ever.


...


"Trending Gamer: TotalBiscuit"

I stand corrected!

Apparently, when they were doing the nominations at least, the category was called Youtube Personality instead of Trending Gamer.
3.
 
Re: The Crew Reviews Delay
Nov 25, 2014, 10:12
3.
Re: The Crew Reviews Delay Nov 25, 2014, 10:12
Nov 25, 2014, 10:12
 
HorrorScope wrote on Nov 25, 2014, 10:04:
" There will be absolutely no embargo on any type of coverage once the game is available for sale." - Is that even a possibility? Have an embargo after a release.

Yes. The whole reason this is a story is because Ubisoft did that for AC:Unity. The embargo is tied to an early copy of the game. If you don't accept that copy, then you could buy the game when it becomes available and potentially release a review before the embargo date with no issues, aside from having very little time to play the game and write the review before that date.
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