Kxmode wrote on Mar 9, 2017, 17:36:
Offering a raid run for pay isn't fair play just like selling level boosts isn't fair play. The only difference is Blizzard makes money for one and not the other. Hypocritical nonsense.
HoSpanky wrote on Feb 2, 2017, 10:42:
If there are countries where your software has to be sold for VERY cheap, or it won't sell at all, then you sell it cheap there and reap only goodwill, no profit. But if that country's residents decide to turn it into a business, selling those game keys to people in countries where they CAN afford the normal price, then it makes the game worth so little that the game publisher would have been better off not making the game.
Jerykk wrote on Jan 29, 2017, 15:56:
People really need to learn what Kickstarter is. When you back a Kickstarter, you shouldn't treat it like pre-ordering a product or making an investment. Instead, you are essentially donating money to an idea. That's it. It's better to think of it like Patreon. If the idea comes to fruition, that's great but there are no guarantees. If you back a Kickstarter and expect that the release date and stretch goals are part of an ironclad contract, you've already missed the point.
jdreyer wrote on Oct 31, 2016, 00:55:Burrito of Peace wrote on Oct 30, 2016, 21:29:
That's horseshit. There's plenty of people who "play with the bigger kids" while using more than 16GB on a mobile platform. You can get a Dell Precision laptop with a Xeon and 32GB of ECC memory, you can get an HP ZBook with a Xeon and 32GB (CTO), you can get a Sager with similar specs, or a System76 (where you can get 64GB in a laptop)...and the list goes on.
I love my workstation but there are often times when I'm not at it and still need real power. There are a lot of people like me as I frequently see laptops with Xeons and more than 16GB in them. Hell, two weeks ago I was at a conference where I was in a room nearly full of them as we were all simulating OpenStack clusters.
Make no mistake, there is a large market outside of the Mom 'n Pop Walmart desktop demographic. In fact, most companies make the bulk of their profits of the enterprise market and not the home market. Or do you think Dell bought EMC because they expect Grandma to bake her cookies on top of her SAN cluster?
You keep saying "plenty of people" and "a large market" but if that's the case why is Apple making this choice to lose all of these sales?
Steazy wrote on Oct 24, 2016, 21:11:
But seriously, everyone I've ever worked with would kill for 4 day work week, and royalties? Holy fucking shit they'd all be retired making indie games for Steam That would be awesome.
Steazy wrote on Oct 24, 2016, 16:27:
B) These voice actors are working on contract right? If they feel that they need "hazard pay" they should negotiate that into the contract like any other contractor in the world.
eRe4s3r wrote on Oct 24, 2016, 11:31:
This may be the first time in my life where I would agree with the naysayers that say that certain type of unions are damaging to the economy.
Can you imagine if you are indy, and you are facing 10 VA's who all want royalties? I'd tell them to fuck off and employ people from the street for a decent wage. But royalties for voice work? Royalties for producing a wav file? WTF? What kind of medication do you need to even think this is a valid thing to ask from a union who's "laborers" contribute maybe 6% (at most) to a game (RPG's more, simulations a lot less) ?
Granted most indies don't get to 2m sales ;P
bigspender wrote on Aug 9, 2016, 16:27:
What would have happened if this was a kid with a western background? The public would just have called him an idiot for bringing something that looks exactly like a suitcase explosive to school. End of story.
jdreyer wrote on Jul 11, 2016, 06:14:
Didn't there used to be a section called "Curators say" or something? I feel like this was a Steam "paid for" review. I can't find it now though. It may have been removed when they did the reviews update a month back.
nin wrote on Apr 5, 2016, 10:38:
I can kinda see both sides. I mean, the forgotten realms is a big place, right? All sorts of folks. But I also agree with a comment I read elsewhere, which said they'd just like to play their fantasy game without 2016 issues mixed in.
From what little I've read it sounds shoehorned it, because the writer thought it was a great idea. And just shoehorning it in to make a statement seems like a weak way to do it.
SunnyD wrote on Jan 19, 2016, 09:50:Burrito of Peace wrote on Jan 19, 2016, 09:44:
That only took nine years of development.
Is 'this' what NCSoft was developing when they bought and killed off City of Heroes/Villains to make way for some arpg they were making?
~Finis~
Yifes wrote on Jan 18, 2016, 12:11:eRe4s3r wrote on Jan 18, 2016, 11:58:
The filthy casuals are playing Dragons Dogma on HARD and loving it Xcom 2 is just.. another XCOM
Where as DG has no equal on PC. It's a gem that nobody who likes dark souls or dragon age should miss.
Haha I do love Dark Souls so I'll probably end up checking this out. Although after watching that youtube review posted earlier, I'm not sure where the Dark Souls comparison comes from as the combat doesn't seem anything similar.
NKD wrote on Dec 6, 2015, 17:19:Agent.X7 wrote on Dec 6, 2015, 16:33:
Remember when WoW took off and then everyone and their brother wanted to make an MMO game and pretty soon the market was so flooded that they could barely make a profit?
I predict the same market saturation here.
We can already see it first hand. League of Lesbians has all the players. Even its closest competitor Dota 2 has a tiny fraction of the player base.
The problem with making a MOBA, or an MMO, is people only want to play the game that everyone else is already playing.
descender wrote on Jul 5, 2015, 14:36:
I question if they would have even pulled this had Batman not just been such a disaster.
We wanted you to know that access to much of the content in Guild Wars 2: Heart of Thorns requires access to Guild Wars 2.
Slick wrote on Jun 22, 2015, 05:25:saluk wrote on Jun 22, 2015, 02:51:Slick wrote on Jun 22, 2015, 02:25:Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.
if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.
remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.
I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.
wait, what's this? a reasoned and well thought out reply?!
WHAT IS HAPPENING.
and yes, it absolutely takes people taking chances to push things forward, and everyone benefits. The best ideas always sound a bit daft the first time someone utters them. That's why this stuff should be encouraged, and not spat upon.
It seems like a total flip-flop from the usual, i gotta say, this thread has been very confusing at times. how often do we hear "they failed cause they didn't do what every other game does enough, gamers want more of stuff they're already familiar with" on this board?
I totally feel the warm fuzzies of "hey cool, something new, something I haven't seen before" when I read about games like this. not necessarily a game i'll play, but in my heart of hearts I support it. Gaming is such a young medium, we need to let it breathe.
in another thread some idiot was flipping out about how everything in the 90's was superior. it was because it was new. it was stuff we've never seen before. there was no 20 years of past titles to draw upon, it was fresh off the tree.
Games like sunset renew that "newness" to me, it sounds genuinely like something I 've never played before. I don't often get totally new experiences in gaming, and i'm not a jaded old husk that i will turn away the fuzzy "new" feeling that i adored in the 90's just because it's in 2015.
eRe4s3r wrote on Jun 13, 2015, 20:36:
Maintaing the lanes is not even important anymore, as even a team pushed back to the citadel can turn an ENTIRE GAME AROUND by overwhelming an enemy that overextends their push.
it is the kind of MOBA where you have fun tons of unique characters from Bliz Franchises and where elite pro games can still be elite, but not necessarily always end up winning a game.
Bradley wrote on May 18, 2015, 10:50:nin wrote on May 18, 2015, 08:52:
Anyhow, I fail to understand how new set of drivers could have anything to do with "marketing", please enlighten me.
Presumably they could be releasing a new driver that is unchanged from the previous driver to make it look like they are responsive to new games and are actively working on providing great support. The placebo effect and relative difficulty in actually quantifying graphical improvements will make people think that Nvidia is "The Bomb" or whatever you young people are saying these days.
PHJF wrote on Dec 6, 2014, 10:45:
"Best Remaster"
Saddest award ever.
...
"Trending Gamer: TotalBiscuit"
I stand corrected!
HorrorScope wrote on Nov 25, 2014, 10:04:
" There will be absolutely no embargo on any type of coverage once the game is available for sale." - Is that even a possibility? Have an embargo after a release.