Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Niels

Real Name Niels   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Titus
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 17, 2008, 14:19
Total Comments 75 (Suspect)
User ID 54639
 
User comment history
< Newer [ 1 2 3 4 ] Older >


News Comments > WatchDogs Announced
36. Open World Multiplayer ? Jun 5, 2012, 14:41 Titus
 
In the full Ubisoft presentation at E3, just after the hit, the camera zoomed out to one of multiple players in the same game world, observing the protagonist from a roof. It was also suggested that person had a whole different agenda to him.

I think I was most surprised by that. Open world objective based multiplayer with interaction beyond team based gameplay or coop, but based on personal (conflicting ?) objectives ? Color me interested.. Also wondering how the matchmaking will work. Friends only game, MMO, forced multiplay ?

Very weird that didn't make it into this trailer, it gave a whole new dimension to an otherwise standard looking game.

This comment was edited on Jun 5, 2012, 15:06.
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Trailer
4. Re: XCOM: Enemy Unknown Trailer Jun 5, 2012, 07:00 Titus
 
Trailers will be trailers. Then again, you'd be surprised how many shots in there are directly from gameplay.

Don't know if you've seen it, but here's some gameplay footage. Following the game closely, I'm pretty much convinced this is XCOM without the sucky 90's bits.

This comment was edited on Jun 5, 2012, 07:07.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Stress Test
27. Re: Guild Wars 2 Stress Test May 11, 2012, 15:13 Titus
 
HorrorScope wrote on May 11, 2012, 14:57:
Many reported stupid crazy low percentage of use on GPU's and several had low CPU usage as well.

Low CPU usage if you look at the total CPU. If you got 4 (or 6) cores and one thread is maxing out one core and limiting the rest of the threads, you'll only see 25% (or 16%) plus a bit CPU usage. You can't split one thread over multiple cores. That's why certain lower end CPU's with good per core performance could run this better than high end AMD 6 core systems, where the per core performance is worse.

Concurrency is the bane of modern computing, ever since 'Moore's Law' could only be kept intact by putting more cores on a processor. Tim Sweeney held a great talk about innovating computer languages for game development years ago. Most processing languages nowadays favor the Object Orientation paradigm, where mutable state is all over the place, which makes locking issues hard to prevent. Too bad nothing much has changed.

This comment was edited on May 11, 2012, 15:30.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Stress Test
25. Re: Guild Wars 2 Stress Test May 11, 2012, 13:46 Titus
 
InBlack wrote on May 11, 2012, 03:10:
As for Guild Wars 2, I think it would be a better strategy to let 'everyone' in for a stress test. Its a great way to demo your game and its a great way to spread some goodwill around.

It's an even better idea when you have limited servers (like beta) to reserve the available space for people that can generate the most interest for your game with others; i.e. the people that have enough faith in, and understanding of, your design decisions to already buy the game before it's released.

HorrorScope wrote on May 11, 2012, 12:51:
Amazing how this game does not take advantage of GPU's at this time. Not sure what the strategy here is.

Not taking advantage of GPU's is a bit of a misnomer, of course the GPU is being used. The current build seems to be CPU bound, meaning the CPU is maxed out sooner than the video card is. This is due to it being beta code, and is probably their top priority. Most affected PC's seem those with good video cards but CPU's with low per core performance.

It can be a pretty simple problem though, like Skyrim's first exe not being compiled with the right flags, resulting in a 40% performance increase with the 1.4 patch. Or like Mass Effect 2 loading taking ages unless you fiddled with the processor affinity.

I forgot which game it was, but one had huge CPU usage and subpar performance due to streaming resources from packed files slowing down all other threads. It was caused by the compression being done differently than the ingame decompress expected. The solution ? Repacking the games huge resource files. Also later officially patched (by redownloading all completely repacked data).

All these happened with released AAA games, which were often patched later. All of them had one very simple error that once found, was easily fixable. Although it could be something more nebulous as well, like complex locking problems, I'm sure it will be fixed by release. The original Guild Wars was very well optimized and had stellar performance on modest systems.

I'm sure the age-old retort "When have you ever seen an MMO that performed better at release than in beta ?" will follow soon. However, people will have to understand the meaning of the word beta. This game doesn't even have a set release date. This beta is done for REAL testing purposes, it's not one of those marketing betas most MMO's go through two weeks prior to release to drum up publicity.

This comment was edited on May 11, 2012, 14:51.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Worlds
40. Re: On Guild Wars 2 Worlds Apr 25, 2012, 18:04 Titus
 
Alamar wrote on Apr 25, 2012, 17:51:
But the counter that, is that there is stuff that requires level, like the 'hard mode' dungeons...

Correction: Hard mode dungeons are unlocked directly after doing the story version. So while you only have access to ALL hardmode dungeons at max level, you'll be able to do the first one in your teens.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Worlds
39. Re: On Guild Wars 2 Worlds Apr 25, 2012, 18:01 Titus
 
deqer wrote on Apr 25, 2012, 16:48:
You think you can make us grind shit again?

I suggest reading up a bit on this game, might surprise you. Or check out this youtube channel, they explain pretty much all mechanics of the game.

Long story short: Since this game is subscription free, it's in their best interest to make the game fun so you'll buy the expansions.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Worlds
6. Re: On Guild Wars 2 Worlds Apr 25, 2012, 10:48 Titus
 
Verno wrote on Apr 25, 2012, 10:29:
Sounds like most other MMO transfer systems with a few adjustments to keep WvW balance in check.

Nope, it's even better. You can dynamically jump servers for free to play with friends on other servers, with WvW restrictions. When you decide to move servers permanently, you can do so for a small fee, but can participate in all activities on that server.

Of course there need to be limits (provided by timeout and gems), since WvW is pitching server vs. server. I think one week is pretty lenient, I'd rather have the move delayed till after the current round of WvW.

Restricted temporary free server moves, and complete server moves from day one is pretty impressive. I know a few SWTOR servers that are still waiting (if people haven't quit yet)
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Worlds
4. Re: On Guild Wars 2 Worlds Apr 25, 2012, 10:35 Titus
 
Hudson wrote on Apr 25, 2012, 10:18:
This game My comments gets dumber every day

Fixed.

This comment was edited on Apr 25, 2012, 10:53.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
74. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 11, 2012, 11:31 Titus
 
Verno wrote on Apr 11, 2012, 09:04:
xXBatmanXx wrote on Apr 10, 2012, 23:48:
Go look again. It is 1x with a limit. It isn't forever. The banker is for 5 hours.

Yeah none of them seem unreasonable. I don't know why people continue to think this will be pay to win

In this case it's not about the implications of the cash shop, but if the Digital Deluxe Edition is good value. I agree that 20 for one elite (summon pet) skill, a non-combat pet, and 3 one time use items is a bit steep.

Then again, there's people plonking down 25 for a My Little Pony mount in other games, and there's the standard Digital Edition for people with more sense than money.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
8. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 10:52 Titus
 
NKD wrote on Apr 10, 2012, 10:29:
I don't really like level and class-based systems anymore. It's too restricting, and I don't like having alts. I like the idea that I can eventually learn all the skills

Fair enough. Haven't seen a system like that pulled off successfully yet. Even when it's theoretically possible, like Eve, you'd need ages of training, and will be gimped against more specialized characters of the same 'age'. One can always hope it'll be done though, however I doubt Funcom will be able to pull it off.

I'm not much into alts myself, but found out it's the repetition of content I hate about it. I hope different class mechanics, personal storylines, dynamic zones and switching between PvP and PvE for levelling will alleviate that problem.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
6. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 10:18 Titus
 
NKD wrote on Apr 10, 2012, 10:08:
I wanted a more detailed and freeform character advancement system with more choice

I wonder what you either expected or wanted then. You're not locked into one of the 'holy trinity' roles, there's tons of weapon / skill choices that can be switched in / out of combat, and there's customisation to your playstyle in the form of talents and traits.

I haven't seen it's equal in either MMO or SP RPG's.

This comment was edited on Apr 10, 2012, 10:28.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
4. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 10:07 Titus
 
nin wrote on Apr 10, 2012, 10:05:
Do you need your anet account info (login) to purchase?

You need your original anet account to link your GW1 account to this one. However, this can be done separately after buying during the registration phase.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
2. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 10:03 Titus
 
It's rumored the next beta will be the weekend of the 20th. Got my account this morning as well.

I've been playing a few decent filler MMO's (Rift & SWToR) while waiting for GW2. Now is the time for the game that will finally demolish genre conventions for the first time since EQ launched in 1999.

This comment was edited on Apr 10, 2012, 10:23.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
40. Re: More on Guild Wars 2 Microtransactions Mar 23, 2012, 16:16 Titus
 
I think this is the video he is referring to, it's the only video atm with an explorable dungeon run.

The only rezzes that can be seen there are fight to survive, player rezzes, and after death respawns at respawn points in the dungeon

In the video it's clearly pointed out that if you die inside an explorable dungeon, you can (almost instantly) respawn in the dungeon itself, at the last unlocked waypoint, and run back into a fight. They also state that encounters inside the dungeons are explicitly designed around this.

However, you do get damage to your items, and if all your items are damaged, you need to repair in town.

After seeing this, I wonder what use a resurrection orb is at all, perhaps other than to prevent one of your items being damaged. From what I've seen, it will only save you a max 30s run.

While I would allow myself to buy 15 of gems a month, I still haven't seen anything other than extra character slots that I would spend my money on. Seeing how huge this game is going to be, why would I want to skip content ?

This comment was edited on Mar 23, 2012, 16:30.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
17. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 12:28 Titus
 
WarpCrow wrote on Mar 21, 2012, 12:11:
ANYTHING can be had with RMT?

Please read again. It's clear you CAN'T have everything with RMT.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
16. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 12:12 Titus
 
wusel wrote on Mar 21, 2012, 10:22:
To generate a demand for "time-saving convenience"-items, Anet must have left inconvenient game mechanics in the game ..so much for the promise of "no grind, just fun".

Yup. I'm sure ArenaNet is responsible for things like work, family, a social life and all these other nasty 'behind the game' mechanics they built into Guild Wars 2.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
11. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 11:09 Titus
 
wusel wrote on Mar 21, 2012, 10:22:
In World vs. World you can buy siege weapons and other bonuses for gold -> pay2win..

Untrue. Siege weapons need chump change for blueprints, but also supplies, that need to be gathered by players in WvW. Supplies are the real bottleneck, and also a good reason to venture out into open zones in small groups.

Again, one of the mechanics to prevent guilds from getting an unfair advantage from buying gold from gold sellers.
This comment was edited on Mar 21, 2012, 11:49.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
10. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 11:06 Titus
 
It's basically the same system as EVE Online's Plex. People can buy gems that can be used to buy account services (think character slots, name / race / appearance changes , character transfers), vanity items and time-saving items (XP boosts).

These gems can be traded for gold on the GW2 version of the AH. AH items can be bought for gold (only). This way, players that earn more gold than they use can buy these gems for gold, creating a dynamic exchange rate.

Since GW2 playtime is essentially free, there's no big incentive to buy these gems compared to EVE's ISK, which can be used to buy playtime as well. Demand for buying gems with gold will be limited by that.

Next to these currencies that are one-way interchangeable, there is the non-tradeable Karma, Fame and Glory from events, instances and PVP, that can be used to buy the best ingame items.

So basically, all this boils down to is that there will be a way to balance supply and demand between people willing to spend money to save time and/or use services, and people that like to spend more time on play and don't want to pay for services with cash.

Effectively, this is already happening through gold sellers, but now both ArenaNet and players that don't want to use cash for services profit from it. All current GW2 mechanics are implemented to prevent giving people an unfair advantage even if they use external gold sellers. Linear level progression, up/down scaling of levels and powers, gear stat plateaus, even the way guild level powers affect the world are carefully crafted to prevent these outside influences.

The only people that are going to feel hurt are those that see the time spent in a game, not what you did and how, as some sort of level of personal achievement. Those probably stem from years of indoctrination of MMO's that valued grind over enjoying playing a game, and e-peens over skill.

Just the thing ArenaNet is trying to prove don't have to belong in MMO's. I say mission accomplished.

This comment was edited on Mar 21, 2012, 12:04.
 
Reply Quote Edit Delete Report
 
News Comments > CD Projekt RED on Their New Engine
8. Re: CD Projekt RED on Their New Engine Feb 18, 2012, 12:43 Titus
 
One thing they can (hopefully) be sure of is Sony not taking any chances on crazy ass exotic hardware that only just performs as well as a stripped down PC like the Xbox. Not with the losses they had on their last gamble.  
Reply Quote Edit Delete Report
 
News Comments > Kingdoms of Amalur: Reckoning Specs
13. Re: Kingdoms of Amalur: Reckoning Specs Jan 10, 2012, 07:32 Titus
 
Console UI ? I was glad to see this game at least has a hotbar. At the moment, hotbars and weapon sets are more PC features than Skyrim, the current champion of PC gaming, has.

Currently Skyrim is on hold until either modders or Bethesda come up with a workable combat system. Here it at least looks like multi-style combat is fluent, compared to the fumbling for powers in Skyrim.
 
Reply Quote Edit Delete Report
 
75 Comments. 4 pages. Viewing page 2.
< Newer [ 1 2 3 4 ] Older >


footer

.. .. ..

Blue's News logo