User comment history
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| News Comments > XCOM: Enemy Unknown Trailer |
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Re: XCOM: Enemy Unknown Trailer |
Jun 5, 2012, 07:00 |
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Trailers will be trailers. Then again, you'd be surprised how many shots in there are directly from gameplay.
Don't know if you've seen it, but here's some gameplay footage. Following the game closely, I'm pretty much convinced this is XCOM without the sucky 90's bits.
This comment was edited on Jun 5, 2012, 07:07. |
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| News Comments > Guild Wars 2 Stress Test |
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| 27. |
Re: Guild Wars 2 Stress Test |
May 11, 2012, 15:13 |
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HorrorScope wrote on May 11, 2012, 14:57: Many reported stupid crazy low percentage of use on GPU's and several had low CPU usage as well. Low CPU usage if you look at the total CPU. If you got 4 (or 6) cores and one thread is maxing out one core and limiting the rest of the threads, you'll only see 25% (or 16%) plus a bit CPU usage. You can't split one thread over multiple cores. That's why certain lower end CPU's with good per core performance could run this better than high end AMD 6 core systems, where the per core performance is worse.
Concurrency is the bane of modern computing, ever since 'Moore's Law' could only be kept intact by putting more cores on a processor. Tim Sweeney held a great talk about innovating computer languages for game development years ago. Most processing languages nowadays favor the Object Orientation paradigm, where mutable state is all over the place, which makes locking issues hard to prevent. Too bad nothing much has changed.
This comment was edited on May 11, 2012, 15:30. |
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| News Comments > Guild Wars 2 Stress Test |
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| 25. |
Re: Guild Wars 2 Stress Test |
May 11, 2012, 13:46 |
Titus |
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InBlack wrote on May 11, 2012, 03:10: As for Guild Wars 2, I think it would be a better strategy to let 'everyone' in for a stress test. Its a great way to demo your game and its a great way to spread some goodwill around. It's an even better idea when you have limited servers (like beta) to reserve the available space for people that can generate the most interest for your game with others; i.e. the people that have enough faith in, and understanding of, your design decisions to already buy the game before it's released.
HorrorScope wrote on May 11, 2012, 12:51: Amazing how this game does not take advantage of GPU's at this time. Not sure what the strategy here is. Not taking advantage of GPU's is a bit of a misnomer, of course the GPU is being used. The current build seems to be CPU bound, meaning the CPU is maxed out sooner than the video card is. This is due to it being beta code, and is probably their top priority. Most affected PC's seem those with good video cards but CPU's with low per core performance.
It can be a pretty simple problem though, like Skyrim's first exe not being compiled with the right flags, resulting in a 40% performance increase with the 1.4 patch. Or like Mass Effect 2 loading taking ages unless you fiddled with the processor affinity.
I forgot which game it was, but one had huge CPU usage and subpar performance due to streaming resources from packed files slowing down all other threads. It was caused by the compression being done differently than the ingame decompress expected. The solution ? Repacking the games huge resource files. Also later officially patched (by redownloading all completely repacked data).
All these happened with released AAA games, which were often patched later. All of them had one very simple error that once found, was easily fixable. Although it could be something more nebulous as well, like complex locking problems, I'm sure it will be fixed by release. The original Guild Wars was very well optimized and had stellar performance on modest systems.
I'm sure the age-old retort "When have you ever seen an MMO that performed better at release than in beta ?" will follow soon. However, people will have to understand the meaning of the word beta. This game doesn't even have a set release date. This beta is done for REAL testing purposes, it's not one of those marketing betas most MMO's go through two weeks prior to release to drum up publicity.
This comment was edited on May 11, 2012, 14:51. |
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| News Comments > On Guild Wars 2 Worlds |
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| 40. |
Re: On Guild Wars 2 Worlds |
Apr 25, 2012, 18:04 |
Titus |
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Alamar wrote on Apr 25, 2012, 17:51: But the counter that, is that there is stuff that requires level, like the 'hard mode' dungeons... Correction: Hard mode dungeons are unlocked directly after doing the story version. So while you only have access to ALL hardmode dungeons at max level, you'll be able to do the first one in your teens. |
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| News Comments > On Guild Wars 2 Worlds |
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| 39. |
Re: On Guild Wars 2 Worlds |
Apr 25, 2012, 18:01 |
Titus |
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deqer wrote on Apr 25, 2012, 16:48: You think you can make us grind shit again?
I suggest reading up a bit on this game, might surprise you. Or check out this youtube channel, they explain pretty much all mechanics of the game.
Long story short: Since this game is subscription free, it's in their best interest to make the game fun so you'll buy the expansions. |
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| News Comments > On Guild Wars 2 Worlds |
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| 6. |
Re: On Guild Wars 2 Worlds |
Apr 25, 2012, 10:48 |
Titus |
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Verno wrote on Apr 25, 2012, 10:29: Sounds like most other MMO transfer systems with a few adjustments to keep WvW balance in check. Nope, it's even better. You can dynamically jump servers for free to play with friends on other servers, with WvW restrictions. When you decide to move servers permanently, you can do so for a small fee, but can participate in all activities on that server.
Of course there need to be limits (provided by timeout and gems), since WvW is pitching server vs. server. I think one week is pretty lenient, I'd rather have the move delayed till after the current round of WvW.
Restricted temporary free server moves, and complete server moves from day one is pretty impressive. I know a few SWTOR servers that are still waiting (if people haven't quit yet) |
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| News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
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| 74. |
Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
Apr 11, 2012, 11:31 |
Titus |
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Verno wrote on Apr 11, 2012, 09:04:
xXBatmanXx wrote on Apr 10, 2012, 23:48: Go look again. It is 1x with a limit. It isn't forever. The banker is for 5 hours. Yeah none of them seem unreasonable. I don't know why people continue to think this will be pay to win In this case it's not about the implications of the cash shop, but if the Digital Deluxe Edition is good value. I agree that 20€ for one elite (summon pet) skill, a non-combat pet, and 3 one time use items is a bit steep.
Then again, there's people plonking down 25€ for a My Little Pony mount in other games, and there's the standard Digital Edition for people with more sense than money. |
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| News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
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| 8. |
Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
Apr 10, 2012, 10:52 |
Titus |
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NKD wrote on Apr 10, 2012, 10:29: I don't really like level and class-based systems anymore. It's too restricting, and I don't like having alts. I like the idea that I can eventually learn all the skills Fair enough. Haven't seen a system like that pulled off successfully yet. Even when it's theoretically possible, like Eve, you'd need ages of training, and will be gimped against more specialized characters of the same 'age'. One can always hope it'll be done though, however I doubt Funcom will be able to pull it off.
I'm not much into alts myself, but found out it's the repetition of content I hate about it. I hope different class mechanics, personal storylines, dynamic zones and switching between PvP and PvE for levelling will alleviate that problem. |
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| News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
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| 6. |
Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
Apr 10, 2012, 10:18 |
Titus |
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NKD wrote on Apr 10, 2012, 10:08: I wanted a more detailed and freeform character advancement system with more choice I wonder what you either expected or wanted then. You're not locked into one of the 'holy trinity' roles, there's tons of weapon / skill choices that can be switched in / out of combat, and there's customisation to your playstyle in the form of talents and traits.
I haven't seen it's equal in either MMO or SP RPG's.
This comment was edited on Apr 10, 2012, 10:28. |
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| News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
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| 4. |
Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
Apr 10, 2012, 10:07 |
Titus |
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nin wrote on Apr 10, 2012, 10:05: Do you need your anet account info (login) to purchase? You need your original anet account to link your GW1 account to this one. However, this can be done separately after buying during the registration phase. |
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| News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
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Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access |
Apr 10, 2012, 10:03 |
Titus |
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It's rumored the next beta will be the weekend of the 20th. Got my account this morning as well.
I've been playing a few decent filler MMO's (Rift & SWToR) while waiting for GW2. Now is the time for the game that will finally demolish genre conventions for the first time since EQ launched in 1999.
This comment was edited on Apr 10, 2012, 10:23. |
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| News Comments > More on Guild Wars 2 Microtransactions |
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| 40. |
Re: More on Guild Wars 2 Microtransactions |
Mar 23, 2012, 16:16 |
Titus |
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I think this is the video he is referring to, it's the only video atm with an explorable dungeon run.
The only rezzes that can be seen there are fight to survive, player rezzes, and after death respawns at respawn points in the dungeon
In the video it's clearly pointed out that if you die inside an explorable dungeon, you can (almost instantly) respawn in the dungeon itself, at the last unlocked waypoint, and run back into a fight. They also state that encounters inside the dungeons are explicitly designed around this.
However, you do get damage to your items, and if all your items are damaged, you need to repair in town.
After seeing this, I wonder what use a resurrection orb is at all, perhaps other than to prevent one of your items being damaged. From what I've seen, it will only save you a max 30s run.
While I would allow myself to buy €15 of gems a month, I still haven't seen anything other than extra character slots that I would spend my money on. Seeing how huge this game is going to be, why would I want to skip content ?
This comment was edited on Mar 23, 2012, 16:30. |
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| News Comments > On Guild Wars 2 Microtransactions |
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| 16. |
Re: On Guild Wars 2 Microtransactions |
Mar 21, 2012, 12:12 |
Titus |
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wusel wrote on Mar 21, 2012, 10:22: To generate a demand for "time-saving convenience"-items, Anet must have left inconvenient game mechanics in the game ..so much for the promise of "no grind, just fun". Yup. I'm sure ArenaNet is responsible for things like work, family, a social life and all these other nasty 'behind the game' mechanics they built into Guild Wars 2. |
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| News Comments > On Guild Wars 2 Microtransactions |
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| 11. |
Re: On Guild Wars 2 Microtransactions |
Mar 21, 2012, 11:09 |
Titus |
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wusel wrote on Mar 21, 2012, 10:22: In World vs. World you can buy siege weapons and other bonuses for gold -> pay2win.. Untrue. Siege weapons need chump change for blueprints, but also supplies, that need to be gathered by players in WvW. Supplies are the real bottleneck, and also a good reason to venture out into open zones in small groups.
Again, one of the mechanics to prevent guilds from getting an unfair advantage from buying gold from gold sellers. This comment was edited on Mar 21, 2012, 11:49. |
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| News Comments > On Guild Wars 2 Microtransactions |
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| 10. |
Re: On Guild Wars 2 Microtransactions |
Mar 21, 2012, 11:06 |
Titus |
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It's basically the same system as EVE Online's Plex. People can buy gems that can be used to buy account services (think character slots, name / race / appearance changes , character transfers), vanity items and time-saving items (XP boosts).
These gems can be traded for gold on the GW2 version of the AH. AH items can be bought for gold (only). This way, players that earn more gold than they use can buy these gems for gold, creating a dynamic exchange rate.
Since GW2 playtime is essentially free, there's no big incentive to buy these gems compared to EVE's ISK, which can be used to buy playtime as well. Demand for buying gems with gold will be limited by that.
Next to these currencies that are one-way interchangeable, there is the non-tradeable Karma, Fame and Glory from events, instances and PVP, that can be used to buy the best ingame items.
So basically, all this boils down to is that there will be a way to balance supply and demand between people willing to spend money to save time and/or use services, and people that like to spend more time on play and don't want to pay for services with cash.
Effectively, this is already happening through gold sellers, but now both ArenaNet and players that don't want to use cash for services profit from it. All current GW2 mechanics are implemented to prevent giving people an unfair advantage even if they use external gold sellers. Linear level progression, up/down scaling of levels and powers, gear stat plateaus, even the way guild level powers affect the world are carefully crafted to prevent these outside influences.
The only people that are going to feel hurt are those that see the time spent in a game, not what you did and how, as some sort of level of personal achievement. Those probably stem from years of indoctrination of MMO's that valued grind over enjoying playing a game, and e-peens over skill.
Just the thing ArenaNet is trying to prove don't have to belong in MMO's. I say mission accomplished.
This comment was edited on Mar 21, 2012, 12:04. |
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| News Comments > CD Projekt RED on Their New Engine |
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Re: CD Projekt RED on Their New Engine |
Feb 18, 2012, 12:43 |
Titus |
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| One thing they can (hopefully) be sure of is Sony not taking any chances on crazy ass exotic hardware that only just performs as well as a stripped down PC like the Xbox. Not with the losses they had on their last gamble. |
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| News Comments > Kingdoms of Amalur: Reckoning Specs |
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Re: Kingdoms of Amalur: Reckoning Specs |
Jan 10, 2012, 07:32 |
Titus |
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Console UI ? I was glad to see this game at least has a hotbar. At the moment, hotbars and weapon sets are more PC features than Skyrim, the current champion of PC gaming, has.
Currently Skyrim is on hold until either modders or Bethesda come up with a workable combat system. Here it at least looks like multi-style combat is fluent, compared to the fumbling for powers in Skyrim. |
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| News Comments > Skyrim Ships 7M |
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| 33. |
Re: Skyrim Ships 7M |
Nov 17, 2011, 03:47 |
Titus |
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Creston wrote on Nov 17, 2011, 01:00: Same for the whole "the snow map is dynamic." Yeah, if by dynamic you mean "dynamically placed by the mappers," sure. I know you can melt away the snow with a Flame spell, didn't have the patience to see if it snows back up again though..
jimnms wrote on Nov 17, 2011, 03:02: My only dialog option was something about overhearing an argument and asking what was going on, which led to him giving me a quest to find something. I had never seen this guy before or overheard an argument. Some monologs / dialogs the NPC's have trigger quests or extra dialog options, which will stay triggered. You might have overheard something the last time you were in town but weren't wearing your headphones, was afk a minute without pausing, etc.
All the times I've seen a message popup top left corner (Map location added / Quest added etc) I heard some NPC talking about it, some times more audible than others. I actually love the little 'mental notes' you make like that for overhearing / noticing something like that.
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74 Comments. 4 pages. Viewing page 2.
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