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Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 755 (Graduate)
User ID 54497
 
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News Comments > BIS Arrests Follow-up
4. Re: BIS Arrests Follow-up Sep 12, 2012, 14:12 JoeNapalm
 
Wowbagger_TIP wrote on Sep 12, 2012, 11:54:
ASeven wrote on Sep 12, 2012, 11:40:
Fucking insane. Then again Turkey and Greece hate each other with a passion unseen in this world. They have been enemies since a long, long time ago and the terrible wound of the Armenian genocide Turkey perpetrated on the Balkans and on Greece will never heal by the looks of it.

Hence Greece is VERY serious about people snooping on their military. Still, this is insane.

Yeah, if it can be seen from outside of the grounds of the base, it ain't a secret. This kind of hypersensitivity is ridiculous, both there and here in the US as well.


You're being naive if you think that, going anywhere in the world, taking pictures of gov't/military installations isn't going to be met with SOME sort of negative reaction.

Doubly so if you believe that said reaction is entirely unwarranted.

These guys will be held while their story and backgrounds are checked out - then they will be held some more until some political poker chips are exchanged.

I generally am a believer in the axiom that it's easier to ask forgiveness than permission - but I tend to draw the line at things like military installations.

They should have asked for permission first. They probably didn't, because they figured they would be told "No". Now they are being told "No" in a more direct fashion.


-Jn-
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News Comments > G4 Makeover Coming?
6. Re: G4 Makeover Coming? Sep 7, 2012, 11:51 JoeNapalm
 
Parallax Abstraction wrote on Sep 7, 2012, 09:50:
Nuke the site from orbit, it's the only way to be sure.

"Fuckin' A!"

Ninja Warrior is the only thing worth saving...the rest of the network is an infuriating affectation, at best.

-Jn-
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News Comments > Borderlands 2 Season Pass
46. Re: Borderlands 2 Season Pass Aug 31, 2012, 15:28 JoeNapalm
 
DG wrote on Aug 31, 2012, 13:29:
CrimsonPaw wrote on Aug 30, 2012, 14:49:
Yeah .... I want to play this game but am willing to wait for the $7.50 GOTY version like I did with the first Borderlands.
I'd agree with you but I'm short on games I actually want to play.

Tons of unplayed games from Steam sales, but I just can't muster up enthusiasm for them. Just Cause 2, LA Noire, STALKER, Shogun 2, Legend of Grimrock, Super Meat Boy, to name but a few that have been spoken about positively on here.


And here I thought it was just me in that particular situation.

I have a huge backlog from various Steam sales, and yet all I want to do is buy Sleeping Dogs.

-Jn-
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News Comments > Out of the Blue
9. Re: Out of the Blue Aug 31, 2012, 15:12 JoeNapalm
 
A birthday bath? Oh noes!

Our Airedales always loved the water...but HATED baths.

(I think it's cause they liked to be as stinky as possible.)


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News Comments > Borderlands 2 Season Pass
1. Re: Borderlands 2 Season Pass Aug 30, 2012, 10:25 JoeNapalm
 

I will gladly pay you on Tuesday for a hamburger today.

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News Comments > Spec Ops: The Line MP Knocked By Dev
16. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 13:56 JoeNapalm
 
Beamer, you're demonstrating exactly what is wrong with "The Industry." I'm not saying you are wrong, just that the industry, itself, is limping along on a flawed model.

Games are art...I don't care what the Supreme Court or you or whoever has to say about it, they're art. And just like other forms of art in the entertainment industry, like books and movies, when it becomes an industry, things get all jacked up.

This is because Suits don't get art. They don't understand it, and they sure as fuck don't MAKE it. Suits only understand, only make, one thing - MONEY.

Which is why Beamer and I are talking about two entirely different things. See, I'm talking about making good games, and Suits don't give a rat's ass about that.

So when the Suits (for example) take over a previously beloved game company, they can't understand why they hit all the bullet points and buzz words and did their focus groups and spread sheets and their game is a massive flop. They had AAA graphics and sound. They had SP and MP. They threw in MMO and 3D late in development. They had vampires or ponies or whatever is "hot" this week. And they lose money.

Must be those damn pirates.

Yet games like Minecraft, Mount & Blade, Portal and DayZ and countless other "from nowhere" games are successful, despite very clearly NOT having all the bullet points and focus groups (you seriously think people KNOW what they want?). Games like Sleeping Dogs are popular and successful, yet lack multiplayer, but the Suits will only see "lost sales."

More damn pirates. Shoulda had always-online DRM. Shoulda made an MMO.

The Suits don't get that there's a difference between the gaming community and grandma buying something off the rack at S-Mart. They don't even begin to understand what makes some games legendary and others utterly tank. They'll tell you they do, but they don't. If they did, you wouldn't see so many AAA disasters.

The Suits refuse to acknowledge that there is anything more to the consumer than money (hence Beamer's comments that it doesn't matter if we are happy, just that we give them money) or that there's more to a game than a collection of features.

Because games are art. And it takes artists, not Suits, to make good art. Money is generally a different story, sadly.


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News Comments > Spec Ops: The Line MP Knocked By Dev
7. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 12:13 JoeNapalm
 

Seriously, the article and your post both show that the industry KNOWS it's pushing out crappy product, and you're STILL in here blaming the customers for not being happy? Top marks for audacity.

Can you imagine if any other industry tried that?

"Hey, we made a car that only gets 4 miles to the gallon, and people weren't happy, so we put a 100 gallon tank on it, and still they complain! Our customers are assholes! BUY OUR CARS!"

WTF?


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News Comments > Spec Ops: The Line MP Knocked By Dev
5. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 11:46 JoeNapalm
 
Beamer wrote on Aug 29, 2012, 11:11:
At the same time, plenty of people (even here) say "no multiplayer? I'm not paying $60 for a 12 hour single player game!"

So multiplayer gets tacked on, and it sucks, and no one is happy. Or, sometimes, an additional 4-6 hours is tacked on, and they suck and outstay their welcome, and no one is happy.


So, the takeaway is that the customer is wrong?

No. The industry has decided that everything has to come off the damn Lunch Specials menu. If your game can't stand on what it offers, make it BETTER. Don't tack on 50% content that is just filler, or MP components that suck or don't work at all, then blame the CONSUMER for not liking the taste of the crap you're shovelling.

There are too many successful indy projects out there for the "Oh, our customers are just whiners and will never be happy or supportive!" justification to carry water, anymore.

In summary, no, we don't want to pay $60 for a 12hr single player game...unless it's worth it...and we won't be happy to pay $60 bucks for the same game with +50% content and/or multiplayer, unless those are actually good. It's not rocket science.


-Jn-
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This comment was edited on Aug 29, 2012, 12:09.
 
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News Comments > Blizzard Promises Diablo III Players Death
32. Re: Blizzard Promises Diablo III Players Death Feb 10, 2012, 16:38 JoeNapalm
 

I was just inspired to do my homework on this DRM, and...

...the Blizzard of old is officially dead.

WTF is up with THIS anti-consumer UBI-esque crap? Blizz, why hath though forsaken us?

@#$%ing Activision.

I was looking forward to D3, but this "you'll fold because you NEED our game" bully bully crap is why I didn't play BF3...

Yes, Blizz, I just compared you to EA. Never thought the day would come.

"I know it was you, Fredo. You broke my heart. You broke my heart!"


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News Comments > Ships Ahoy - Jagged Alliance - Back in Action
34. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 13:58 JoeNapalm
 
Beamer wrote on Feb 10, 2012, 11:19:
eRe4s3r wrote on Feb 10, 2012, 11:16:
What else can i compare it to but the top reference.. true its a mod but it still enhances the core game this remake is supposed to be remaking.

Thats the first thing a remake should have taken inspiration from, no? Modders literally already made a JA2 remake, and thats JA2 1.13 - the standard reference for this genre with no equal.

What's amazing is that they're the fourth or fifth studio to do this.
Strategy First had a few start. None finished. A few games got released as non-JA games. And they sucked. Then the fan-made sequel came out, again not as a JA game, and it sucked.

It's like all those UFO games that are spiritual successors to X-COM. They've all been awful. It's part uncanny valley ("This gun doesn't fire exactly the same and therefore makes me queasy!") and partly just that the people making these games are talentless hacks with no clue what they're doing.


I've lost count of the number of times a great IP has been used this way...

I'll never understand the mentality of "Lets take something a ton of people love and then crap all over it!" as a sales mechanism.

I mourn SirTech. All of their games were huge pains in the butt on some level or another, but they had such depth and character.

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News Comments > Blizzard Promises Diablo III Players Death
21. Re: Blizzard Promises Diablo III Players Death Feb 10, 2012, 13:36 JoeNapalm
 
Aside from the fact that Diablo, in the past, has had a Hardcore mode...I never understand these folks who insist that games MUST include an "Iron Hand" mode where the character is nuked when you die.

EVERY game has this feature, even MMOs. It's called the @#$%ing DELETE button. If you wanna play that way, just delete your character when you die! Why do you need a special "mode"? Do you lack the resolve to eradicate your save game?

If I were still a programmer, I'd be unlikely to add a feature like that when the capability is already there for the 1% of players who want to do this.


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News Comments > Ships Ahoy - Jagged Alliance - Back in Action
26. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 10:13 JoeNapalm
 
Eh, I'm a huge JA fan...and amazingly, it's not the Real-Time-with-Pause thing that bothers me, so far (BE5, while tragically flawed, convinced me that RTWP can work).

What is keeping me from playing the game, right now, is that Back in Action, as a remake, has a whole laundry list of major features that they simply tore out.

1. No player-made characters. Totally unacceptable. On the official boards, the reason given was that they couldn't balance the game with vs a PC - a statement I have absolutely no sympathy for, as they didn't even include difficulty settings! Which leads to:

2. No @#$%ing settings. No SciFi mode, no difficulty, no mode or adjustments outside of when the pauses kick in.

3. The lack of destructable environments, a cover overlay, and any number of other features that JA2 had a decade ago.

Seriously, Devs, if you can't make a game that at least holds up to the most basic comparison to the features of a game from the '90s, go home.

Go big, or go home, mutha@#$%ers!

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News Comments > Op Ed
5. Re: Op Ed Nov 20, 2011, 09:59 JoeNapalm
 
Of course they don't have an opinion, you git!

They haven't played the game, yet!

That's why people read reviews!

I trust player reviews as much as "professional" ones (which is to say, not at all), but they can still be of use to get an idea about a game you know nothing about.

-Jn-
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News Comments > Shadowrun Online Unveiled
7. Re: Shadowrun Online Unveiled Oct 13, 2011, 12:49 JoeNapalm
 
I am skeptical, but this actually gives me some hope:

Quote from: primetide

We are not doing a full fledged client based MMO, I am afraid, as this would be beyond our meagre means and also almost all big client based futuristic RPGs have failed commercially, so it is a BIG risk. So it means our game will not be huge, shiny and it will not aim to build the 6th world brick by brick for you to experience. That being said, if anyone has 60 to 70 million dollars lying around unused looking for an investment opportunity, we are happy to reconsider.

Instead we intend to focus on the more tactical parts of the game and we will do a browser based game with small team gameplay (either alone or with others), more in the tradition of Baldur's Gate crossed with Jagged Alliance - with more firepower.

Not only referencing the Sixth World (implying they have at least SOME familiarity with the SR setting), but BG and JA? Might be a good sign...

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News Comments > Red Orchestra 2 - State of the Game; Stats Reset Plans
3. Re: Red Orchestra 2 - State of the Game; Stats Reset Plans Oct 7, 2011, 13:28 JoeNapalm
 

1. Release buggy, screwed up game
2. Devise punitive plan that scales proportionately to the amount of dedication each individual player has shown to playing the game, in the face of adversity
3. ????
4. PROFIT!

Knife


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News Comments > Rockstar on (Lack of) PC Red Dead Redemption
40. Re: Rockstar on (Lack of) PC Dead Red Redemption Oct 6, 2011, 09:55 JoeNapalm
 

I can only hope that this is some sort of "New Coke" marketing BS and they're really already working on it.

RDR is, hands down, the best game they've ever done. Hell, my WIFE would ask me "are you going to play more of that cowboy game?" because she enjoyed simply watching the storyline...this from someone who's gamer cred includes only TETRIS.

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News Comments > Op Ed
14. Re: Op Ed Oct 5, 2011, 14:53 JoeNapalm
 
Gee, some dude who has lost millions due to his gambling problem wants to tell us to stop playing games.




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News Comments > Ships Ahoy - Fallout New Vegas: Lonesome Road
7. Re: Ships Ahoy - Fallout New Vegas: Lonesome Road Sep 21, 2011, 11:28 JoeNapalm
 
I really got into Fallout NV, but got sidetracked waiting for one of the early big patches...to the point where I have since uninstalled and will have to come back later and start over.

Hopefully there will be a holiday sale where I can snatch up all the DLC for cheap.

Besides, these days it's almost as if you have to wait (and pay repeatedly) to play the game as intended...grumble grumble DLC grumble...

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News Comments > Vampire: the Masquerade MMOG Details
22. Re: Vampire: the Masquerade MMOG Details Sep 19, 2011, 15:01 JoeNapalm
 
Fion wrote on Sep 19, 2011, 11:54:
At the same time the fact that you can start and play the entire game as mortal is interesting because there was no 'basic mortals' game in the old world of darkness. The NWOD however the very first game you play as a mortal just like in the game. So I don't wonder the game is an amalgam of Vampire: the Masquerade meta-game and World of Darkness/Vampire: the Requiem mechanics.

It's an MMORPG.

Chances are that it will have WoW mechanics.

Step one for most MMOG adaptions of table-top games is...throw out the table-top game.

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News Comments > Orcs Must Die! Interactive Trailer
6. Re: Orcs Must Die! Interactive Trailer Sep 15, 2011, 17:00 JoeNapalm
 

Did...did I get conked on the head, or kidnapped and uploaded into an elaborate VR, or something?

DXHR didn't suck. Lucas Arts is talking about space sims. Like four or five other games are cooking that look like they might actually be really good...

I'm waiting for the other shoe to drop.

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755 Comments. 38 pages. Viewing page 5.
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