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User information for JoeNapalm

Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 747 (Apprentice)
User ID 54497
 
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News Comments > Modern Warfare 2 Sales Top $1 Billion
8. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 10:29 JoeNapalm
 
No, if you charged $60.00 a ticket every movie's box office gross would be practically $0.00.

Yeah, but you know what I mean, Blue. They're comparing apples and oranges.

A lot more people have seen Avatar than bought Modern Warfare 2.

According to the National Association of Theater Owners (NATO...I always thought they were more of a military outfit?) the average price of a movie ticket (in 2008, best I could find) was $7.18.

That means Avatar, a billion dollar box office take (even taking into account an increase in ticket prices for 2009), moved more than EIGHT TIMES as many sales as Modern Warfare 2, yet Bobby Kotick is drawing a comparison as if they are equal.

Just to put it in perspective, using the 2008 number, Modern Warfare 2 would have sold around 16.6M units, whereas Avatar sold around 140 million tickets...and Kotick is implying they're the same.

So, yeah, I call bullcrap.


-Jn-
City of Brass Expatriate

[Edit to cite sources & fix typos]

This comment was edited on Jan 13, 2010, 10:41.
 
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News Comments > EA CEO on the Hot Seat?
1. Re: EA CEO on the Hot Seat? Jan 13, 2010, 10:16 JoeNapalm
 

Oh noes! Is having a Draconian policy of making money at the expense of the product and the customer, along with one of the most heinous PR and customer support reputations in the industry, finally catching up with EA?

Say it ain't so!

-Jn-
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News Comments > Modern Warfare 2 Sales Top $1 Billion
2. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 10:09 JoeNapalm
 

I guess 16 million people CAN be wrong.

No surprise there, really.

I love how they try to compare to a box office blockbuster - yeah, if you charged $60 a ticket, movies would hit that mark more often.

-Jn-
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News Comments > Hello Kitty Online Trailer
3. Re: Hello Kitty Online Trailer Jan 11, 2010, 16:44 JoeNapalm
 

Hello Kitty has no mouth...and yet must scream.

-Jn-
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News Comments > On Mass Effect 2 DLC and Mass Effect 3
11. Re: On Mass Effect 2 DLC and Mass Effect 3 Jan 11, 2010, 13:22 JoeNapalm
 

I think most end-users agree with this sentiment...

...but they'd rather charge you $10 a pop for an hour here and there than $20 or $30 for 20 hours.

The DLC thing is definitely getting annoying.

-Jn-
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News Comments > AvP Demo Planned
23. Re: AvP Demo Planned Jan 11, 2010, 10:26 JoeNapalm
 
I will put forth the caveat that I did not play the original...however, AVP2 was one of my favorite games.

Single player was good - and appropriately scary in places. Definitely had the sound and feel of being a space marine on a bad day.

Multiplayer on the LAN was incredible. Some of the best I've experienced in terms of raw fun-factor. Internet MP was a mess...

This could go either way. A demo is much appreciated. If a PC demo, I take it as a glimmer of hope...nobody demos awful games, these days. Well, almost no one...

-Jn-
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News Comments > Blomkamp on District 9 Video Game Prospects
6. Re: Blomkamp on District 9 Video Game Prospects Jan 7, 2010, 16:08 JoeNapalm
 
Uwe Boll could learn a lot from Neil Blomkamp.

No, I really don't think he could.

Not that I doubt the massive divergence in talent between the two...I am just highly skeptical of Boll's ability to make the same observation.

-Jn-
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News Comments > On Mass Effect 2 Enemy Defenses
4. Re: On Mass Effect 2 Enemy Defenses Jan 7, 2010, 14:24 JoeNapalm
 
Complexity for complexity's sake isn't necessarily a good thing, either.

I mean, remember Sir Tech? They had some great games, but often they were a little detail heavy (the Star Trail games had you replacing your party member's boots when they wore out, and catching colds...whoo, high adventure!).

A good game should have enough depth to keep from getting boring, but not be so byzantine as to be frustrating - where the real problem comes in, obviously, is the target demographic gets pretty wide on these AAA titles - so you get DA where some people complain it's too hard while others scoff at its simplicity.

Which, honestly, most Devs would probably interpret as having struck the right balance.

-Jn-
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News Comments > Boxed Blood Bowl in NA Next Month
1. Re: Boxed Blood Bowl in NA Next Month Dec 29, 2009, 11:07 JoeNapalm
 

I picked this up on Steam, and may need an intervention.

If you're the type of person who likes to roll the ivories, I recommend giving this a look.

I'm currently running four or five single-player teams, and playing an equal number of teams online with my friends at every opportunity. (I do wish they made it possible to have two players with multiple teams in private leagues, but that's a minor complaint.)

[FULL DISCLOSURE: I have only tried the turn-based mode of the game. I have absolutely zero interest in even looking at the real-time mode. If your attention span precludes turn-based game play, you're probably not the target demographic. If you think that the singular of "dice" is "dice" and that 2D6 only makes sense in hex, this is not your game.]

-Jn-
Ifriti Sophist

 
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News Comments > Drakensang: The River of Time German Demo
9. Re: Drakensang: The River of Time German Demo Dec 22, 2009, 10:09 JoeNapalm
 
Shame that people gave up before the end of the first 5 hours when the game finally broke open and became fun.

You mean it's a shame it takes five hours for the game to get fun?

I game this game a fair shake, but I'm guessing I didn't get to when it "finally became fun." I doubt I'll be going back, anytime soon...

Note to game designers - if you only have enough fun for part of the game, make it the FIRST part.

-Jn-
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News Comments > Jagged Alliance 3 Cancelled?
32. Re: JA3 Cancelled? Dec 22, 2009, 09:33 JoeNapalm
 
Wait. Mods that remove the stupid railguns from the non-SciFi mode of JA2?

Why haven't I been told about this before? Why?!

(Good lord...still playing DA, Blood Bowl, just got Torchlight for $10...like six other games in the queue that I got on ridiculous Steam sales...and now I have to go play JA2 again. That's it. I'm canceling Xmas.)

-Jn-
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News Comments > Infinity Ward on MW2 Fixes
26. Re: Infinity Ward on MW2 Fixes Dec 18, 2009, 13:51 JoeNapalm
 
As games get more and more complex in code terms, the likliehood of bugs increases exponentially. Have you ever debugged code on multi-million line pieces of software? I doubt it.


Well, not to jump in here, but actually, yeah...I have. On a much smaller team than these guys have, I'm sure. Try it with just a handful of people when your clients will die in a fiery ball of death if you dropped the ball in testing, sometime.


Complexity always leads to bugs. If NASA have problems with space shuttle exploding after using a tried and tested design that they spent billions on, I think its laughable to assume that a PC or console game is going to ship with absolutely zero issues. Especially on PCs where every single shipped piece of hardware is subtely different.
But I'm sure that just arrogance, and you can do a MUCH better job with your ninja game development skills no?

I respect you and your work, cliffski - but what smacks of arrogance is the assumption that nobody who plays these games understands how to write code, or the complex issues involved. The level of disdain for the customer in this industry (PC gaming in particular) has reached a very sad high water mark.

Comparing a game to safety critical systems is silly. You know damn well companies ship games with known bugs - try that with avionics and see what happens.

It's true that you cannot possibly fully test any reasonably complex body of code. But to ship a product fully aware that there will be critical issues and just walk away - that's poor customer support.

Yeah, game developers work hard, and I won't argue that these guys didn't feel like they deserved a break - but there's a software lifecycle that includes supporting a product after launch, and this ain't it.

Anybody who argues that IW didn't just cash in on PC users who were foolish enough to buy this crap because of the title - with absolutely NO intentions of providing anything other than a half-assed port - while at the same time jacking up the price tag, simply because they knew they could...well, if anyone still believes that, they've not been paying attention.

Glad I read the writing on the wall, and dodged this one. Will be a cold day when I buy anything else these guys put out, either.

-Jn-
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News Comments > etc.
11. Re: RE: Why you don't have freedome of speech in WoW Dec 17, 2009, 13:02 JoeNapalm
 
If you go into someone's place of business and start spouting racial slurs or insults at people there, the owner is either gonna call the police or have someone large throw you out on your ass.

Well said. People want to use the 1st Amendment to say that people can't tell them to shut up and stop being a tool...which isn't what the 1st Amendment means at all.

The 1st Amendment says that the Goverment can't tell you to shut up and stop being a tool in a public area. If you are on private property (and yes, Azeroth is private property - they built it, they own the servers, they own all content therein, including your precious gnome Warlock or whatever) the owner of that property has every right to tell you too stop being a tool, and boot your ass to the curb should you persist.

If Nazis (going straight to Godwin's Law) want to come and hold a rally on the courthouse steps, their right to do so is protected. If Nazis want to hold a rally on your lawn or in your place of business, your right to tell them to shut up or get out is protected.

You can't use the Constitution to curb the rights of everyone else just because it would mean you have to shut up.

-Jn-
Ifriti Sophist

This comment was edited on Dec 17, 2009, 13:03.
 
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News Comments > On Microtransactions
1. Re: On Microtransactions Dec 4, 2009, 10:10 JoeNapalm
 
Well, since you asked...

Greedy @#$%ers figured out people are stupid enough to pay for stuff that used to be free.

Not sure who I'm more ticked off at - the greedy @#$%ers, the people who buy horse armor...or myself, for paying for DA DLC in spite of myself.

*shakes fist at the uncaring skies*

-Jn-
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News Comments > Mass Effect 2: The Shooter
2. Re: Mass Effect 2: The Shooter Dec 3, 2009, 16:56 JoeNapalm
 

I'm with you, nin...

(Unfortunately, that little voice in the back of my head is screaming "It's a TRAP!")

((It could be talking about something else, entirely, though...hard to say, with all the gibbering.))

-Jn-
City of Brass Expatriate
 
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News Comments > Op Ed
2. Re: Op Ed Dec 3, 2009, 16:54 JoeNapalm
 

What the author is saying is that those games fit your definition of linear - they just conceal it by offering a wide-angle view of things.

In GTAIV, for example, the core missions will always be the same, no matter how many times you play. In a truly "open" environment, such as the Terminator game he references, the game actually has no fixed, linear set of objectives that must be accomplished in a set order.

Neither agreeing or disagreeing with the article, merely clarifying.

-Jn-
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News Comments > Free WAR Transfers
3. Re: Free WAR Transfers Dec 3, 2009, 14:49 JoeNapalm
 
I understand the desire to swing for the fences, here, but with such a great IP, why oh WHY would you go up against WoW? Blizzard has consistently ripped off Warhammer and made a freakin' mint...but they didn't build it out of nothing. They did it by taking a great IP and making great games, time and again.

With what they did with WAR, they could have spent less money and made a single-player or limited multiplayer that would have rivaled Dragon Age...instead they got greedy, then dropped the ball.

What a waste.

-Jn-
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News Comments > WAR Novel Released
3. Re: WAR Novel Released Dec 3, 2009, 14:38 JoeNapalm
 

Uhm. Okay...

There's dozens of Warhammer books already out there...What's the difference between a Warhammer book and a Warhammer:Online book?

-Jn-
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News Comments > On PC AvP
14. Re: On PC AvP Dec 3, 2009, 14:27 JoeNapalm
 
The Aliens in AVP2 would be pretty much impossible to control via a gamepad. Too fast, and way too much precision required.

Multiplayer in that game was largely about skill - which sounds obvious, until you start to really analyze most "mainstream" AAA titles. Things like "cone of fire" and aim-assist (or in this case, "jump assist") and all that other crap are implemented to level the playing field, to introduce enough random noise into the system so even a really hopeless player can get lucky often enough to keep pushing the buttons and getting his little reward pellets.

I never played the first one, but in AVP2 you had to know your strengths and weaknesses, and finesse really paid dividends.

A game of AVP2 with my friends invariably went like this:
"Dude, the Predator is like cheating. Why? You're freakin' INVISIBLE, that's why. Stop being a sissy and killing me with the Predator, be a man and play something hard, like the Alien. WTF? Oh God...oh GOD! I can hear you, but...where...that's impossible! That's inside the room! Oh GOD GET IT OFF! GET IT OOOOOFF!! AAAAAAUUUUGH!!! *whimper* Dude! Uncool. Seriously. Stop. Never again. Stop playing the Alien! Either turn the lights on and sit still so I can cook you with a flamethrower, or just stop being the Alien! You said you don't like being the Marine, so you have to play the Marine. No. I'm not playing if you don't play the Marine. Okay? Okay. Fine. Good. WTF happened? Why am I dead. Wha - but I was...hey! Wait! No! Hey! I thought you said you didn't LIKE the Marine? WTF do you mean 'because it's too easy'? Dude. Seriously. If you don't play the Predator, I'm quitting. Just...just be the Predator, okay?"

Ah, good times.

-Jn-
Ifriti Sophist

This comment was edited on Dec 3, 2009, 14:58.
 
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News Comments > Mass Effect 2 Specs & DRM Details
16. Re: Mass Effect 2 Specs & DRM Details Nov 25, 2009, 13:45 JoeNapalm
 

I'm waiting for code wheels to come back in vogue.

And, yeah, ME2 has my interest. The first one had some obvious warts due to its console heritage (for instance, the tremendously repetitive side quests) but - all in all - great fun.

-Jn-
City of Brass Expatriate
 
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747 Comments. 38 pages. Viewing page 34.
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