Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for JoeNapalm

Real Name JoeNapalm   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 1, 2008, 01:23
Total Comments 735 (Apprentice)
User ID 54497
 
User comment history
< Newer [ 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ] Older >


News Comments > etc.
11. Re: RE: Why you don't have freedome of speech in WoW Dec 17, 2009, 13:02 JoeNapalm
 
If you go into someone's place of business and start spouting racial slurs or insults at people there, the owner is either gonna call the police or have someone large throw you out on your ass.

Well said. People want to use the 1st Amendment to say that people can't tell them to shut up and stop being a tool...which isn't what the 1st Amendment means at all.

The 1st Amendment says that the Goverment can't tell you to shut up and stop being a tool in a public area. If you are on private property (and yes, Azeroth is private property - they built it, they own the servers, they own all content therein, including your precious gnome Warlock or whatever) the owner of that property has every right to tell you too stop being a tool, and boot your ass to the curb should you persist.

If Nazis (going straight to Godwin's Law) want to come and hold a rally on the courthouse steps, their right to do so is protected. If Nazis want to hold a rally on your lawn or in your place of business, your right to tell them to shut up or get out is protected.

You can't use the Constitution to curb the rights of everyone else just because it would mean you have to shut up.

-Jn-
Ifriti Sophist

This comment was edited on Dec 17, 2009, 13:03.
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > On Microtransactions
1. Re: On Microtransactions Dec 4, 2009, 10:10 JoeNapalm
 
Well, since you asked...

Greedy @#$%ers figured out people are stupid enough to pay for stuff that used to be free.

Not sure who I'm more ticked off at - the greedy @#$%ers, the people who buy horse armor...or myself, for paying for DA DLC in spite of myself.

*shakes fist at the uncaring skies*

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Mass Effect 2: The Shooter
2. Re: Mass Effect 2: The Shooter Dec 3, 2009, 16:56 JoeNapalm
 

I'm with you, nin...

(Unfortunately, that little voice in the back of my head is screaming "It's a TRAP!")

((It could be talking about something else, entirely, though...hard to say, with all the gibbering.))

-Jn-
City of Brass Expatriate
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
2. Re: Op Ed Dec 3, 2009, 16:54 JoeNapalm
 

What the author is saying is that those games fit your definition of linear - they just conceal it by offering a wide-angle view of things.

In GTAIV, for example, the core missions will always be the same, no matter how many times you play. In a truly "open" environment, such as the Terminator game he references, the game actually has no fixed, linear set of objectives that must be accomplished in a set order.

Neither agreeing or disagreeing with the article, merely clarifying.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Free WAR Transfers
3. Re: Free WAR Transfers Dec 3, 2009, 14:49 JoeNapalm
 
I understand the desire to swing for the fences, here, but with such a great IP, why oh WHY would you go up against WoW? Blizzard has consistently ripped off Warhammer and made a freakin' mint...but they didn't build it out of nothing. They did it by taking a great IP and making great games, time and again.

With what they did with WAR, they could have spent less money and made a single-player or limited multiplayer that would have rivaled Dragon Age...instead they got greedy, then dropped the ball.

What a waste.

-Jn-
Skaven Enthusiast
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > WAR Novel Released
3. Re: WAR Novel Released Dec 3, 2009, 14:38 JoeNapalm
 

Uhm. Okay...

There's dozens of Warhammer books already out there...What's the difference between a Warhammer book and a Warhammer:Online book?

-Jn-
City of Brass Expatriate
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > On PC AvP
14. Re: On PC AvP Dec 3, 2009, 14:27 JoeNapalm
 
The Aliens in AVP2 would be pretty much impossible to control via a gamepad. Too fast, and way too much precision required.

Multiplayer in that game was largely about skill - which sounds obvious, until you start to really analyze most "mainstream" AAA titles. Things like "cone of fire" and aim-assist (or in this case, "jump assist") and all that other crap are implemented to level the playing field, to introduce enough random noise into the system so even a really hopeless player can get lucky often enough to keep pushing the buttons and getting his little reward pellets.

I never played the first one, but in AVP2 you had to know your strengths and weaknesses, and finesse really paid dividends.

A game of AVP2 with my friends invariably went like this:
"Dude, the Predator is like cheating. Why? You're freakin' INVISIBLE, that's why. Stop being a sissy and killing me with the Predator, be a man and play something hard, like the Alien. WTF? Oh God...oh GOD! I can hear you, but...where...that's impossible! That's inside the room! Oh GOD GET IT OFF! GET IT OOOOOFF!! AAAAAAUUUUGH!!! *whimper* Dude! Uncool. Seriously. Stop. Never again. Stop playing the Alien! Either turn the lights on and sit still so I can cook you with a flamethrower, or just stop being the Alien! You said you don't like being the Marine, so you have to play the Marine. No. I'm not playing if you don't play the Marine. Okay? Okay. Fine. Good. WTF happened? Why am I dead. Wha - but I was...hey! Wait! No! Hey! I thought you said you didn't LIKE the Marine? WTF do you mean 'because it's too easy'? Dude. Seriously. If you don't play the Predator, I'm quitting. Just...just be the Predator, okay?"

Ah, good times.

-Jn-
Ifriti Sophist

This comment was edited on Dec 3, 2009, 14:58.
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Mass Effect 2 Specs & DRM Details
16. Re: Mass Effect 2 Specs & DRM Details Nov 25, 2009, 13:45 JoeNapalm
 

I'm waiting for code wheels to come back in vogue.

And, yeah, ME2 has my interest. The first one had some obvious warts due to its console heritage (for instance, the tremendously repetitive side quests) but - all in all - great fun.

-Jn-
City of Brass Expatriate
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > More WAR Servers Closing
4. Re: More WAR Servers Closing Nov 25, 2009, 13:28 JoeNapalm
 
On one hand, this makes me sad. Warhammer & WH40K deserve some recognition, and it's depressing to see Blizzard rolling in filthy filthy lucre when they basically flat-out ripped off Warcraft and Starcraft from the WH and 40K universe.

Also, in a land of WoW-clones, WAR actually has some really innovative features as far as open-world group quests and such. Interesting to see the incestious clone of the WH rippoff actually coming up with some really good ideas.

On the other hand, whoever decided that WAR needed a metric $#%@-ton of new servers right after launch? That person/committee/mouthbreather is a bloody idiot. I mean, that's really sugar-coating it - that was incredibly stupid, and is probably one of the leading causes of their inevitable demise.

Ah well.

I'll refrain from the rant about how they're further defiling the spirit of WFRP by putting out a totally unnecessary 3rd Edition. The 1st Edition was nearly perfect, and an inspiration for much of the improvements made in 3e D&D - the 2nd Edition of WFRP was just polishing the diamond from the rough...after something like 15 years...and now they're puking out a 3rd Edition to try to milk it.

I guess I didn't refrain very well.

There is no Edgar.

-Jn-
Ifriti Sophist

This comment was edited on Nov 25, 2009, 13:29.
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > New Dragon Age: Origins DLC Plans
45. Re: New Dragon Age: Origins DLC Plans Nov 20, 2009, 09:55 JoeNapalm
 

Yeah, the Warrior abilities are meh. I almost took them, anyway (two mediocre abilities are better than none) - but they're obviously Blood Magic, which...correct me if I'm wrong...is bad. *Grin*

The one makes blood actually spray out of you like some sort of demented lawn sprinkler, slowly bleeding you out but increasing your speed and damage. The other causes you to sort of erupt into a blood nova, knocking back wimpy foes.

I figured that the other Templars wouldn't let me play their Templar games if I were leaking demonic blood magic from my pores. (And yeah, I know that Grey Wardens are technically using Blood Magic simply by being Grey Wardens, but whatever.)

My next playthrough is going to be a City Elf who's pissed off and not gonna take it anymore - he'll be using all the Blood Magic he can find.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Champions Online Event and Free Weekend Plans
8. Re: Champions Online Event and Free Weekend Plans Nov 19, 2009, 15:30 JoeNapalm
 
crappy MMO


tldr



-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > New Dragon Age: Origins DLC Plans
17. Re: New Dragon Age: Origins DLC Plans Nov 19, 2009, 15:11 JoeNapalm
 

Still, Warden's Keep is worth it for the abilities alone.

Would you believe I actually passed on the abilities? I'm trying to make my first playthrough as a "good guy" and the Warrior abilities seemed...well, lets face it, your Templar probably shouldn't be spewing demon blood out of all his orifices. It upsets the other Templars.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > New Dragon Age: Origins DLC Plans
11. Re: New Dragon Age: Origins DLC Plans Nov 19, 2009, 14:40 JoeNapalm
 
the freedom in this game is a weak illusion, you're on rails

It's a pretty good illusion, so far. I'm doing the quests/areas/dungeons in the order I want. Sure, the areas have restricted movement, to a point, but that's a matter of scope - the DA world simply isn't as large as, say, Morrowind.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 2 Trailer [Updated]
16. Re: The Witcher 2 Trailer Nov 18, 2009, 16:32 JoeNapalm
 
I was like you guys. I started playing it and stopped after 1-2 hours, TWICE, before the third time (when the enhanced version came out) finally hooked me. You really have to get a few hours into the game before everything starts to flow.

Thanks, Unknown Soldier - I'll give it another try, based on that.

After DA and Torchlight.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Direct2Drive Top 10
16. Re: Direct2Drive Top 10 Nov 18, 2009, 16:03 JoeNapalm
 

That's the most sane and in all ways best "Top 10" I've seen in a long time...especially the top 5.

Dragon Age is challenging, but hasn't frustrated me. Once I learned to start micromanaging my Mage (using Wynne, Alistair, and the Bard chick with my S&B warrior) things got significantly more survivable.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Modern Warfare 2 Sales
30. Re: Modern Warfare 2 Sales Nov 18, 2009, 14:13 JoeNapalm
 
It's an excellent game from what I've seen, the pc specific features missing doesn't mean they screwed u guys. If they'd gimped the MP side of the game by only giving unlocks to console players or something like that that would be different but you have the same product everyone else has...no?

No. The previous PC iterations all included those features. It does gimp the MP side of the game on the PC to axe dedicated servers.

And, while removing a laundry list of previously included (and currently standard in most PC games) features, they jacked up the price to the console level of $60.

They cut the features and upped the price, by their own admission, because they knew a lot of people would buy it anyway.

Much more money for many fewer features, and we're supposed to lap it up and beg for more? @#$% that.

I'm sure it's a great game on the PS3 or 360 - but don't expect people to be happy with what they did with the PC version, because it's simple greed at the consumer's expense.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 2 Trailer [Updated]
4. Re: The Witcher 2 Trailer Nov 18, 2009, 14:03 JoeNapalm
 

I think I may be the only person who couldn't get into The Witcher.

Not that I didn't like it - it just didn't hold my attention. I uninstalled when I caught myself thinking "well, it's supposed to be great...I guess I should play it."

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Modern Warfare 2 Sales
21. Re: Modern Warfare 2 Sales Nov 18, 2009, 13:06 JoeNapalm
 

...Just waiting for the press release stating that the low percentage of PC sales justifies the missing features.

Oh, and too all of the idiots who are complaining about PC gamers complaining: Just because your platform of choice doesn't support features that we have come to take for granted, doesn't mean that those features shouldn't be supported. If they took features out of the game that you could have used, you'd be shouting the loudest.

I mean, seriously, it's 2009. Move beyond the "my platform can beat up your platform" bullshit and accept that some people just don't like consoles. It's a different environment - we've all tried it, some of us still prefer actual computers for our computer games. Currently, the industry hates that, because it impacts their ability to capitalize on their product. They make more money on consoles, it's easier to write for consoles, they control the hardware for consoles, they SELL the consoles...the list goes on.

But when a developer publishes a game for the PC and removes features that have been standard for PC games for ages? Yeah, PC gamers are going to be angry - and rightfully so. Borderlands, MW2, this is obviously the trend to just shaft the port and count the money.

If you're a console gamer and don't want to hear about it - well, too @#$%ing bad. It's a free country, and we're mad. When you were red ringing left and right, did PC gamers shout "STFU and buy a PC"? Doesn't even make sense.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Borderlands Patch
28. Re: Borderlands Patch Nov 18, 2009, 10:11 JoeNapalm
 
Fair enough. Allow me to rephrase.

It wouldn't take them much effort to fix the !@#$ing interface to give PC users a reasonable amount of control over all of those things.

None of the tweaks are "critical" - but none of them would take them any significant amount of time to implement, and are things those with PCs should have.

I played through the entire game with the console FOV. It's uncomfortable, and wouldn't take very much to let the user tweak it. I don't have any tweaks in place for crouch or zoom - the way they work is fine for me...but there's no real reason NOT to let the player select that. Unskippable intro movies? On a PC? Seriously?

The bottom line is that Borderlands is a great game, but the console UI is insufficient for the PC. It's sheer laziness that they didn't ship it with a decent UI with a lot more flexibility, because the fixes are so insignificant to put in. (I know, because I've done it!)

-Jn-
City of Brass Expatriate

This comment was edited on Nov 18, 2009, 10:12.
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Dragon Age: Origins Patch
28. Re: Dragon Age: Origins Patch Nov 18, 2009, 09:47 JoeNapalm
 

I did Redcliffe without Wynne and without a dedicated healer...knowing what I know now, I wouldn't have even tried it, but it's not impossible.

Complete all the quests to get the town watch the best gear, the most fighters, and highest morale possible. There's only two main breaches in the barricades (there's a huge gap on the hill side, but the undead generally aren't smart enough to go around). Plug those holes with your most armored dudes, and then prioritize on keeping EVERYONE alive (including the watch). If you have enough bodies in the fight and concentrate your attacks, you can mow through the early waves - the enemies start coming in a little more sporadically later on.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
735 Comments. 37 pages. Viewing page 34.
< Newer [ 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ] Older >


footer

.. .. ..

Blue's News logo