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Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 735 (Apprentice)
User ID 54497
 
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News Comments > Mass Effect 2 DLC Details
14. Re: Mass Effect 2 DLC Details Jan 19, 2010, 15:23 JoeNapalm
 
soooo - work hard for a long time to earn a reward, or just pay some cash to have it now??

would you like fries with that? how about a sunday?


This may sound like crazy talk, to some (and I'm not sure where you're going with the fries thing), but I'd rather earn it. It's hardly work - I'm playing a game. If it feels like work, it's going to get nuked off my HD in short order.

The enjoyment I get from games is generally from accomplishing tasks via luck, wit, or skill. Triggers the good old Reward Centers in the brain. It's why I (and, I would imagine, most people) play video games.

Punching in my credit card number generally doesn't have the same effect. (Pesky Y chromosome, again, I guess.)

Then again, I can't grok people who buy gold or levels in MMOGs. Paying someone to play the game...the game that you paid money to play? WTF? If it's not fun to play...don't!

-Jn-
City of Brass Expatraite
 
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News Comments > Mass Effect 2 DLC Details
3. Re: Mass Effect 2 DLC Details Jan 19, 2010, 13:35 JoeNapalm
 

I have generally avoided DLC, because I think it's bad for games. Especially this new trend of 0-day DLC where they carve a chunk out of the game and designate it as "Premium" - I just bought the damn game, @#$%er...give me my content.

With that in mind, I caved on DA and got the DLC. I find that I have another problem with the entire concept. In CRPGs, traditionally, part of the fun is trying to get the best gear for your party. DLC content, in order to sell more copies, tends to now include uber gear.

Herein lies the problem - I've run through DA a couple of times, and find myself using JUST the uber gear, primarily. There's a few items that are better, here and there, but both my characters ended up with the same stuff. Maybe DA is a bad example, because the loot isn't really very random - not the good stuff, anyway...but still, I feel as if I'm just buying the best gear, without earning it.

It sort of detracts from the enjoyment of the game.

"Dude, I got this badass suit of armor in DA!"

"Cool, where'd you get that?"

"I paid $7 of real money for it!"

"..."

-Jn-
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News Comments > AI War Patch and Expansion Released
3. Re: AI War Patch and Expansion Released Jan 14, 2010, 15:20 JoeNapalm
 

You must not be playing the right Indy games.

Armadillo Run, Mount & Blade, Defcon, The Ship...some of my favorite games have been Indy games.

-Jn-
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News Comments > Modern Warfare 2 Patched
6. Re: Modern Warfare 2 Patched Jan 14, 2010, 14:04 JoeNapalm
 
I really don't get why people even use hacks.

I mean, it's basically a total capitulation to the concept that you suck SO BAD that you have to have a computer play the game for you. Not only that, but that you somehow live vicariously through some kind of lameass God Mode.

Just...whoa.

Seriously, if you suck so hopelessly that the only way you can come up with to bolster your sense of self-worth is to run an aimbot...you need to re-evaluate the situation. Perhaps as you cry yourself to sleep at night.

Really. WTF is wrong with people?

-Jn-
Ifriti Sophist

This comment was edited on Jan 14, 2010, 14:05.
 
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News Comments > Modern Warfare 2 Sales Top $1 Billion
50. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 17:16 JoeNapalm
 

Sorry, Tumbler, I shouldn't have gone straight for EpIII.

It was uncalled for. *Grin*

I'm sure ModWar2 is fun - I am, however, very annoyed. Modern Warfare was a great game, and to have them axe so much support for the PC and then charge $10 more, openly stating that it was because they are greedy...it's more than I'm willing to put up with.

Obviously it paid off for them, this time - but I wonder if it will bite them in the ass down the road.

-Jn-
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News Comments > On AvP Sequels and DLC
7. Re: On AvP Sequels and DLC Jan 13, 2010, 16:44 JoeNapalm
 

Somebody wake up Hicks.

-Jn-
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News Comments > Modern Warfare 2 Sales Top $1 Billion
47. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 16:28 JoeNapalm
 
Shitty products don't sell.


I have four words for you.

"As Seen on TV."

Tons of crappy products make tons of money. Pet Rocks. Windows. Episode III. Taco Bell. Video Professor. Televangelists. The list goes on.

Hell, Miss Cleo made TWICE as much money as Modern Warfare 2 - I guess you believe she really COULD see the future?

If your only scale of the value of the products whether or not it makes money, then sure...it's a great game - for the people who sell it. The value to the customer is not guaranteed by the number of people who buy it.

-Jn-
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News Comments > Modern Warfare 2 Sales Top $1 Billion
15. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 11:33 JoeNapalm
 

What a bunch of whiny bitches. The game is fun. Get over it.


Oh hey, look - it's the lowest common denominator!

Congratulations, you paid more for less, and you are happy about it.



-Jn-
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News Comments > Modern Warfare 2 Sales Top $1 Billion
8. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 10:29 JoeNapalm
 
No, if you charged $60.00 a ticket every movie's box office gross would be practically $0.00.

Yeah, but you know what I mean, Blue. They're comparing apples and oranges.

A lot more people have seen Avatar than bought Modern Warfare 2.

According to the National Association of Theater Owners (NATO...I always thought they were more of a military outfit?) the average price of a movie ticket (in 2008, best I could find) was $7.18.

That means Avatar, a billion dollar box office take (even taking into account an increase in ticket prices for 2009), moved more than EIGHT TIMES as many sales as Modern Warfare 2, yet Bobby Kotick is drawing a comparison as if they are equal.

Just to put it in perspective, using the 2008 number, Modern Warfare 2 would have sold around 16.6M units, whereas Avatar sold around 140 million tickets...and Kotick is implying they're the same.

So, yeah, I call bullcrap.


-Jn-
City of Brass Expatriate

[Edit to cite sources & fix typos]

This comment was edited on Jan 13, 2010, 10:41.
 
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News Comments > EA CEO on the Hot Seat?
1. Re: EA CEO on the Hot Seat? Jan 13, 2010, 10:16 JoeNapalm
 

Oh noes! Is having a Draconian policy of making money at the expense of the product and the customer, along with one of the most heinous PR and customer support reputations in the industry, finally catching up with EA?

Say it ain't so!

-Jn-
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News Comments > Modern Warfare 2 Sales Top $1 Billion
2. Re: Modern Warfare 2 Sales Top $1 Billion Jan 13, 2010, 10:09 JoeNapalm
 

I guess 16 million people CAN be wrong.

No surprise there, really.

I love how they try to compare to a box office blockbuster - yeah, if you charged $60 a ticket, movies would hit that mark more often.

-Jn-
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News Comments > Hello Kitty Online Trailer
3. Re: Hello Kitty Online Trailer Jan 11, 2010, 16:44 JoeNapalm
 

Hello Kitty has no mouth...and yet must scream.

-Jn-
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News Comments > On Mass Effect 2 DLC and Mass Effect 3
11. Re: On Mass Effect 2 DLC and Mass Effect 3 Jan 11, 2010, 13:22 JoeNapalm
 

I think most end-users agree with this sentiment...

...but they'd rather charge you $10 a pop for an hour here and there than $20 or $30 for 20 hours.

The DLC thing is definitely getting annoying.

-Jn-
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News Comments > AvP Demo Planned
23. Re: AvP Demo Planned Jan 11, 2010, 10:26 JoeNapalm
 
I will put forth the caveat that I did not play the original...however, AVP2 was one of my favorite games.

Single player was good - and appropriately scary in places. Definitely had the sound and feel of being a space marine on a bad day.

Multiplayer on the LAN was incredible. Some of the best I've experienced in terms of raw fun-factor. Internet MP was a mess...

This could go either way. A demo is much appreciated. If a PC demo, I take it as a glimmer of hope...nobody demos awful games, these days. Well, almost no one...

-Jn-
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News Comments > Blomkamp on District 9 Video Game Prospects
6. Re: Blomkamp on District 9 Video Game Prospects Jan 7, 2010, 16:08 JoeNapalm
 
Uwe Boll could learn a lot from Neil Blomkamp.

No, I really don't think he could.

Not that I doubt the massive divergence in talent between the two...I am just highly skeptical of Boll's ability to make the same observation.

-Jn-
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News Comments > On Mass Effect 2 Enemy Defenses
4. Re: On Mass Effect 2 Enemy Defenses Jan 7, 2010, 14:24 JoeNapalm
 
Complexity for complexity's sake isn't necessarily a good thing, either.

I mean, remember Sir Tech? They had some great games, but often they were a little detail heavy (the Star Trail games had you replacing your party member's boots when they wore out, and catching colds...whoo, high adventure!).

A good game should have enough depth to keep from getting boring, but not be so byzantine as to be frustrating - where the real problem comes in, obviously, is the target demographic gets pretty wide on these AAA titles - so you get DA where some people complain it's too hard while others scoff at its simplicity.

Which, honestly, most Devs would probably interpret as having struck the right balance.

-Jn-
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News Comments > Boxed Blood Bowl in NA Next Month
1. Re: Boxed Blood Bowl in NA Next Month Dec 29, 2009, 11:07 JoeNapalm
 

I picked this up on Steam, and may need an intervention.

If you're the type of person who likes to roll the ivories, I recommend giving this a look.

I'm currently running four or five single-player teams, and playing an equal number of teams online with my friends at every opportunity. (I do wish they made it possible to have two players with multiple teams in private leagues, but that's a minor complaint.)

[FULL DISCLOSURE: I have only tried the turn-based mode of the game. I have absolutely zero interest in even looking at the real-time mode. If your attention span precludes turn-based game play, you're probably not the target demographic. If you think that the singular of "dice" is "dice" and that 2D6 only makes sense in hex, this is not your game.]

-Jn-
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News Comments > Drakensang: The River of Time German Demo
9. Re: Drakensang: The River of Time German Demo Dec 22, 2009, 10:09 JoeNapalm
 
Shame that people gave up before the end of the first 5 hours when the game finally broke open and became fun.

You mean it's a shame it takes five hours for the game to get fun?

I game this game a fair shake, but I'm guessing I didn't get to when it "finally became fun." I doubt I'll be going back, anytime soon...

Note to game designers - if you only have enough fun for part of the game, make it the FIRST part.

-Jn-
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News Comments > Jagged Alliance 3 Cancelled?
32. Re: JA3 Cancelled? Dec 22, 2009, 09:33 JoeNapalm
 
Wait. Mods that remove the stupid railguns from the non-SciFi mode of JA2?

Why haven't I been told about this before? Why?!

(Good lord...still playing DA, Blood Bowl, just got Torchlight for $10...like six other games in the queue that I got on ridiculous Steam sales...and now I have to go play JA2 again. That's it. I'm canceling Xmas.)

-Jn-
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News Comments > Infinity Ward on MW2 Fixes
26. Re: Infinity Ward on MW2 Fixes Dec 18, 2009, 13:51 JoeNapalm
 
As games get more and more complex in code terms, the likliehood of bugs increases exponentially. Have you ever debugged code on multi-million line pieces of software? I doubt it.


Well, not to jump in here, but actually, yeah...I have. On a much smaller team than these guys have, I'm sure. Try it with just a handful of people when your clients will die in a fiery ball of death if you dropped the ball in testing, sometime.


Complexity always leads to bugs. If NASA have problems with space shuttle exploding after using a tried and tested design that they spent billions on, I think its laughable to assume that a PC or console game is going to ship with absolutely zero issues. Especially on PCs where every single shipped piece of hardware is subtely different.
But I'm sure that just arrogance, and you can do a MUCH better job with your ninja game development skills no?

I respect you and your work, cliffski - but what smacks of arrogance is the assumption that nobody who plays these games understands how to write code, or the complex issues involved. The level of disdain for the customer in this industry (PC gaming in particular) has reached a very sad high water mark.

Comparing a game to safety critical systems is silly. You know damn well companies ship games with known bugs - try that with avionics and see what happens.

It's true that you cannot possibly fully test any reasonably complex body of code. But to ship a product fully aware that there will be critical issues and just walk away - that's poor customer support.

Yeah, game developers work hard, and I won't argue that these guys didn't feel like they deserved a break - but there's a software lifecycle that includes supporting a product after launch, and this ain't it.

Anybody who argues that IW didn't just cash in on PC users who were foolish enough to buy this crap because of the title - with absolutely NO intentions of providing anything other than a half-assed port - while at the same time jacking up the price tag, simply because they knew they could...well, if anyone still believes that, they've not been paying attention.

Glad I read the writing on the wall, and dodged this one. Will be a cold day when I buy anything else these guys put out, either.

-Jn-
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735 Comments. 37 pages. Viewing page 33.
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