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User information for JoeNapalm

Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 748 (Apprentice)
User ID 54497
 
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News Comments > Valve's Mac Plans Announced
18. Re: Valve's Mac Plans Announced Mar 8, 2010, 15:25 JoeNapalm
 

Mac users always want to say "Fuck MS" when they fail to realize that MS has pushed computing and gaming forward farther than anything Mac's have done. The only thing Apple did was ignite the fire with the wonderful Apple IIe series of systems. After that they have utterly failed miserably.

I generally try to rise above the pointless banality of OS Wars...but Apple has failed to do anything for computers and gaming?

Yeah, cause GUIs and the mouse haven't done a THING for PC gaming.

*rolls eyes*

Who cares if you like OS X or not? If you don't like it, don't use it. Doesn't hurt you if other people do, and it doesn't slow down Halflife 3 in any way shape or form...or do you seriously think that the team that pushes code for Steam are the same guys writing Valve's games?

-Jn-
Ifriti Sophist
 
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News Comments > Ubisoft's DRM Failure
19. Re: Ubisoft's DRM Failure Mar 8, 2010, 11:25 JoeNapalm
 
People bought SHV?

If figured anyone who was a sub sim fan would have bought SHIV...and learned a valuable lesson. (If not for the DRM, I might have purchased SHV...in like two years, after/if they fixed the bugs.)

I've despised Ubisoft ever since they ruined the Rainbow Six franchise...but I thought, at least, they'd learned a thing or two about draconian DRM when they dropped Starforce.

-Jn-
City of Brass Expatriate
 
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News Comments > DICE on PC Bad Company 2
42. Re: DICE on PC Bad Company 2 Mar 8, 2010, 11:15 JoeNapalm
 

No sorry Joe, Batman already touched on it but I'll back him up on the pistols being totally fucking OP. I can zip around with a pistol primary and even SNIPE with one. The damage to distance dropoff is almost negible and they have almost zero bullet drop to boot. If the pistols were decent at close range only then it would be a different story. The 1911 does something obscene like 40 damage per hit and does it out to something like 30-40 yards before damage finally starts dropping off.

I didn't know about the lack of drop - but then I tend not to take long-range shots with a sidearm. The 1911 should be a solid damage dealer out to about 50 yards...but I understand these maps are kinda cramped (by BF2 standards) so maybe bring that in a bit.

The 1911 should do a hefty amount per hit - it's a .45...and in terms of balance, you only get seven rounds.

If people are using it instead of an AR, because it's better, that's a problem...but you should be able to drop a dude with a pistol, especially a 1911 - it's a serious piece of hardware, and there's a reason that it's still in use a hundred years later.

I just don't want to see it be like BF2, where (unless you could pull off several headshots) you might as well be using harsh language.

-Jn-
Ifriti Sophist

[EDIT - I don't, however, wanna see pistols be like the original R6, where I'd transition from some ARs to the H&K .45 because it had laser-like pinpoint accuracy to infinite range, with negligable recoil.]
 
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News Comments > MS Demos Cross-Platform Gaming
5. Re: MS Demos Cross-Platform Gaming Mar 8, 2010, 10:43 JoeNapalm
 

Heh. Consoles have already impacted PC gaming with simplified controls, limited maps and textures, etc...now they're gonna make it so you can play from a phone.

On one hand, I weep for the potential harm this will do to some games that could have been something...on the other hand, an evil little part of my brain is filled with glee just imagining the first time I hear a console fan complain about how their favorite sequel was ruined by being dumbed down.

And before the flames start, I own a console, I think they have their place...I just think that cross-platform is a heinously bad idea for anything but the most casual of games.

-Jn-
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News Comments > DICE on PC Bad Company 2
32. Re: DICE on PC Bad Company 2 Mar 8, 2010, 09:12 JoeNapalm
 
Anyways yeah, Dice please get to nerfing on the M60 and pistols.

Dear lord, stop! No nerfs!

I haven't tried the M60, but the pistols actually feel pretty decent, for once!

I hate that, in most multiplayer FPS, you have to put 50 rounds into someone to slow them down.

If the M60 is OP, then fine...but the .45 feels great - I don't think they should mess with it at all. Yeah, it hits like a brick, but it's a .45, and it's only got seven rounds.

Anyway, good job DICE.

(Except for one glaring niggle...WTF with the lack of prone, people?!)

-Jn-
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News Comments > Portal 2 Announced
34. Re: Portal 2 Announced Mar 6, 2010, 15:21 JoeNapalm
 
Liked Portal, until every other post on the Internet became "the cake is a lie" and everybody started masturbating over that cute, but ultimately forgettable, song at the end of the game.

Translation:

"I liked Portal until everyone else liked it, too. At that point I had no choice but to denounce it as totally passť, in order to maintain my hardcore street cred."


-Jn-
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News Comments > Game Reviews
14. Re: Game Reviews Mar 6, 2010, 11:48 JoeNapalm
 
Dammit.

I do NOT need another game, right now.

I don't. I don't. I don't. I don't.

...

Dammit!

-Jn-
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News Comments > Gold - Metro 2033
10. Re: Gold - Metro 2033 Mar 5, 2010, 15:57 JoeNapalm
 
eRe4s3r wrote on Mar 5, 2010, 15:04:
So we play the Murlocks.. now that would be imbalanced gameplay. although... it might make an interesting rpg....

I think you meant "Morlocks" not "Murlocks"?

-Jn-
Ifriti Sophist

PS - WRrrrLLLuraaarrrrghh!
 
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News Comments > Star Trek Online Brouhaha
14. Re: Star Trek Online Brouhaha Mar 5, 2010, 09:44 JoeNapalm
 
That's hardly a defense. If a company is going to bother making an MMO now of all times they'd better bring some new material to the table. The MMO market is already supersaturated with enough "OK" games to last a lifetime.

This does do a lot of new things. Half the people complaining about it (and any other MMO that does things a little differently) are mad because it's "not WoW!!"

Narf's sentiment are correct, and not based on "more of the same" but rather the actual limits of making an MMO. You're simply not going to get the depth of a single player game in a system designed for thousands of people to be played over a span of game months.

People seem to think STO should offer just that. I'd love to see it, but it's just not realistic. A really really long single player game like Morrowind or Baldur's Gate is what? 250 hours? That's ten days and some change...

Now go do a /played on your favorite MMO.

I'm not saying that STO has a the depth/timesinkability of WoW - or even that they tapped the potential of the IP - but a ton of people expected a freakin' Holodeck, and that's just not rational. This company doesn't have the funding or depth of bullpen to pull that off.

As for the sale bruhaha - well - I think the consumers are being whiners, and the company is handling it like a bunch of idiots. It's a SALE - if you have a problem with it, demand to be included or take your business elsewhere. If you bought the lifetime subscription and thought that it was the best deal for the money that would ever come down the line...well, you're King Idiot, and should proudly claim your throne.

-Jn-
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News Comments > Game Reviews
1. Re: Game Reviews Mar 4, 2010, 15:41 JoeNapalm
 

All of the AvP reviews I read come across like a used car salesman trying to sell a clunker that even they can't quite bring themselves to really endorse.

They're a long list of shortcomings followed with something along the lines of "...but hey, if you're looking for a game with all of those shortcomings, you're gonna love this!"

-Jn-
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News Comments > Infinity Ward Heads Axed?
37. Re: Infinity Ward Heads Axed? Mar 2, 2010, 14:54 JoeNapalm
 
That Guy wrote on Mar 2, 2010, 14:36:
No strong feelings here one way or the other. I continue to enjoy MW2 on the 360. Both sides of the ded server issue have merit. No easy answers there. If you look at the prevailing market for games, developing for the console market is simply a no-brainer.

If greed is the only driving motive, then yeah.

I realize game makers/publishers are in business to make money, but there was a time when love of the game also played a factor. Blizzard built an empire on it (and, of course, now are owned by Activition...*sigh*).

-Jn-
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News Comments > Game Reviews
1. Re: Game Reviews Mar 2, 2010, 14:17 JoeNapalm
 

ActionTrip's STO review is a bit more balanced than most others I've read. Doesn't paint it all roses, but I'd say it's fair...and that they obviously played the game for more than a couple of hours (a big improvement over the aforementioned other reviews).

I'm torn about his last sentence - stupid character/ship names in STO annoy me to no end...I mean, come on the game will make up a decent name for you - if I see another "Locutus", "USS Serenity", or "Luke Skywalker" I may actually hurl...but USS Pork Chop Express plays the Big Trouble in Little China card, so I may have to give him a pass.

You know...from the hurling.

-Jn-
City of Brass Expatriate
 
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News Comments > Out of the Blue
10. Re: 14 Stars 'shockingly' never won Oscars Mar 2, 2010, 13:38 JoeNapalm
 
PHJF wrote on Mar 2, 2010, 11:55:
Benny, Bring me everyone.

EVERRRRRYYYYOOOOOONNNNEEEEE


"I haven't got time for this Mickey Mouse bull@#$%!"

-Jn-
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News Comments > Battlefield: Bad Company 2 Ships, Day One Patch Released
2. Re: Battlefield: Bad Company 2 Ships, Day One Patch Released Mar 2, 2010, 12:29 JoeNapalm
 

The problem/brilliance of Steam is...by the time I get to about the third sentence of that (fairly frequent) exchange, it's already bought and downloading.

*shakes fist at the uncaring skies*

-Jn-
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News Comments > Star Wars: The Old Republic Updates
2. Re: Star Wars: The Old Republic Updates Feb 26, 2010, 14:32 JoeNapalm
 
I would have expected nothing less - they have one of the most richly detailed IPs ever created at their disposal.

I'm trying not to get my hopes up, though - the chances of this being a basically re-skinned WoW clone are astronomically high.

Even the direction they're taking the art seems to be designed to sooth the average WoW player into an incrementally different environment.

Hope I'm wrong - this has so much potential - but, let's face it, Star Wars has a long history of buckling under to the marketing goons (Prequels, I'm looking at you).

-Jn-
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News Comments > Op Ed
7. Re: Op Ed Feb 26, 2010, 14:24 JoeNapalm
 

Beamer - yeah, I know that. Not what I said.

Verno - You got what I said, but apparently I'm still wrong. *Grin* I stand corrected.

And I agree that it's no huge conspiracy vs gamers. MS could give a crap about any of their consumers - they just want total market dominance across the board (at the consumer's expense, if that's what works).

-Jn-
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News Comments > Game Reviews
2. Re: Game Reviews Feb 26, 2010, 12:59 JoeNapalm
 

Sounds a lot like AvP has realized my fears.

Particularly with the consolification of the damage model. Why is it that one-shot kills have become taboo? They worked just fine in
AvP2 - any of the three races could kill any of the other three in an instant, if they presented the opportunity.

It made the game exciting - and yes, sometimes a bit frustrating (if you happened to suck, or just be totally outclassed).

The long-term trend of making everything take 50 rounds to drop someone, insta-heal, etc, just serve to level the playing field, and make it so that if you suck or are skilled, it really just doesn't matter as much.

I guess I get it - the broadest demographic rakes in the most money - but it ends up really just draining the life out of everything.

I guess I'll keep supporting the Knights Errant of the bygone golden age of gaming, the Indy developers who still care about the game more than the bloody marketing.

-Jn-
City of Brass Expatriate
 
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News Comments > Op Ed
2. Re: Op Ed Feb 26, 2010, 12:48 JoeNapalm
 
Silicon Avatar wrote on Feb 26, 2010, 11:14:
Not every Windows user is a gamer, but EVERY Xbox user is a gamer.

Digital Trends makes a lousy editorial there.

Maybe not, but at the time MS decided to come out with the Xbox, there were a heck of a lot of people who only owned a PC for gaming...and almost all of those PC were running Windows.

MS did kinda shoot themselves in the foot - but they did it for the same reason that MS does a lot of things that appear (on the surface) to not make sense...to control the market.

When IBM created the PC, they didn't control the platform. MS wanted to control both the software and the hardware for basically all gaming, and Xbox was their attempt. Now almost all AAA titles have to pay MS for development on their proprietary system architecture, whereas before any yahoo could code a PC game and MS never got a cut.

-Jn-
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News Comments > On Sale
4. Re: On Sale Feb 26, 2010, 09:34 JoeNapalm
 

Arkham Asylum and DiRT2 are both great games. I picked them up on Steam when they were on sale.

If you don't have Mount & Blade, 85% off is steal. It's another one of the niche games that I appear to be on a crusade for, lately, but I got it awhile back (you could actually pay for it during beta for cheap to help support the tiny production team) and it's some of the best gaming money I've spent in ages, hour for dollar.

(Try the demo, though, cause not everyone's into the medieval hack-n-slash simulator thing.)

-Jn-
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News Comments > Borderlands Patch
6. Re: Borderlands Patch Feb 26, 2010, 09:07 JoeNapalm
 

This game should be taught in schools as an example of how hard some people will work to really @#$% up a good thing.

-Jn-
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748 Comments. 38 pages. Viewing page 31.
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