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User information for JoeNapalm

Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 750 (Graduate)
User ID 54497
 
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News Comments > BFG Leaves Graphics Card Business
1. Re: BFG Leaves Graphics Card Business May 20, 2010, 22:02 JoeNapalm
 

Same here, Blue - really good experiences with my last three BFG cards.

Sad news.

-Jn-
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News Comments > Morning Consolidation
1. Re: Morning Consolidation May 20, 2010, 10:44 JoeNapalm
 
So, from what I can tell, Patcher does the exact same thing as what we all do here on Blue's...

...but he's getting paid.

There is no Edgar.

-Jn-
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News Comments > Avatar Game Sells Well
16. Re: Avatar Game Sells Well May 20, 2010, 08:53 JoeNapalm
 
BobBob wrote on May 20, 2010, 01:45:
The blue people were American Indians. *yawn*

Really? Wow. It's all so clear now.

I can't believe how cleverly they concealed that with all the feathers and bows and horses and stuff...

...can't fool you, though.

-Jn-
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News Comments > Ubisoft Considering EA-Style DLC Scheme
6. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 11:01 JoeNapalm
 
eRe4s3r wrote on May 19, 2010, 10:47:
You can hate Ubisoft, but they are the only ones with a diverse game lineup and *usually* games that don't suck...

You're half right. *Grin*

"Only"? Seriously?

I've got a backlog of games to last me to the Apocalypse, and I think think the last Ubisoft game I bought was the first Assassin's Creed.

Yup, just took the time to go through their PC and PS3 release for the last few years on their website...Color me underwhelmed.

-Jn-
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News Comments > Ubisoft Considering EA-Style DLC Scheme
1. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 10:42 JoeNapalm
 

I'm torn between jaded cynicism and scorn for Ubi in what appears to be another attempt to squeeze blood from a turnip...and the urge to applaud them for at least CONSIDERING something other than draconian DRM.

Then again, they've utterly destroyed both the Rainbow Six and Silent Hunter franchises, so...really...screw you, Yves.

-Jn-
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News Comments > Lead and Gold: Gangs of the Wild West Patched
2. Re: Lead and Gold: Gangs of the Wild West Patched May 19, 2010, 10:00 JoeNapalm
 

I found Fist Full of Frags to be more satisfying...though this does have better gfx.

I actually folded and got RDD for PS3 (which I own simply because I could get a BluRay player, or a BluRay player that played games, for about the same amount of money) - if they do a decent port to the PC (ie, not @#$% it all up like they did GTAIV) it would be nice.

Great game, but I hate console controls for 1st/3rd person shooters, and snap-to cover systems are simply annoying.

But, hey, closest thing to Outlaws since LucasArts stopped making good games.

-Jn-
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News Comments > Only ⅔ of Players Pay to Game
21. Re: Only &#8532; of Players Pay to Game May 18, 2010, 13:59 JoeNapalm
 

Totally off topic - Dmitri, I applaud the use of a JA2 avatar!

Bravo!

-Jn-
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News Comments > Humble Indie Bundle Stats
6. Re: Humble Indie Bundle Stats May 18, 2010, 13:26 JoeNapalm
 

How many of those games did you ever try, BobBob?

If the answer isn't "ALL" then it seems unreasonable to trash the project simply because you don't THINK you'd like them. You set the price you feel they are worth, after all.

Lugaru alone would make the whole bundle worth it - perhaps not to your liking, but I bought it again just to have it on my PC (already owned on the Mac).

Not a AAA title, but nobody claimed it was. Great fighting game - very innovative in how it allows you to use movement and the environment.

-Jn-
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News Comments > Op Ed
10. Re: Op Ed May 18, 2010, 12:05 JoeNapalm
 

Losing for real? Take a look at Blood Bowl.

Nothing like spending a dozen games grooming a star player, only to have them killed outright by a bad roll.

Does tend to make you rethink your strategy to mitigate risk! You can win the game, but lose your characters...

Makes for some great (and very stressful) multiplayer.

-Jn-
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News Comments > Only ⅔ of Players Pay to Game
13. Re: Only &#8532; of Players Pay to Game May 18, 2010, 11:41 JoeNapalm
 

Shocking. People who wouldn't pay to play a game will sometimes play a free game if it is available...

...I wonder how much they spent to figure that out.

Probably brought to you by the same twits who think that there's a 1-to-1 ratio between pirated content and lost sales.

In unrelated news, a study conducted by me indicates that PEOPLE LIKE FREE !@#$. Marketing people know this...why the @#$% do you think CC companies hand out free frisbies and other crap at college campuses?

Maybe I can get funding for that study? How many people pay for bloody frisbies...

-Jn-
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News Comments > DCS: Black Shark Patch
4. Re: DCS: Black Shark Patch May 17, 2010, 09:11 JoeNapalm
 

Is this ever going to make it to Steam?

I ask only because they said it would be on Steam approximately forever ago...

-Jn-
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News Comments > PC Gamer Top 100
2. Re: PC Gamer Top 100 May 14, 2010, 10:46 JoeNapalm
 

A great example of why I haven't read PC Gamer in years.

-Jn-
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News Comments > New Star Trek Online Mission
10. Re: New Star Trek Online Mission May 13, 2010, 16:23 JoeNapalm
 

Well it IS a Task Force so it's not just a 10 min mish, it's more or less a 5 man raid.

This is a problem I have with most MMOs, and this one most of all. I like STO because I can log in for an hour (or less) and run through a mission or three. There are some Fleet Actions scattered around that I run through when I have more time...

...but the Raiding stuff in end-game, while fun, is a total 180 from the rest of the game, that can be played in an almost casual fashion. There really is nearly zero content for end game other than Raids and PvP.

I realize this is the norm for MMOs...it's just annoying to me, because it means (based on my limited time (and limited interest in running 1-to-2 hour raids)) I can either roll another Alt or play a different game.

Cryptic is trying, but they do need to expand ALL content, not just feed tiny bits of end-game into the vacuum.

-Jn-
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News Comments > Guild Wars 2 Dynamic Content Interview
8. Re: Guild Wars 2 Dynamic Content Interview May 13, 2010, 16:06 JoeNapalm
 
This actually sounds a bit like it was like to play Planetside back in the day...except the dynamic environment was all player characters.

I am curious to see how they work this out - and curious to see how they intend to deal with the fact that any guild of significant size will figure out ways to really monkey up the gears, if it works the way it sounds.

-Jn-
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News Comments > Play BC2 to Unlock Medal of Honor M24
4. Re: Play BC2 to Unlock Medal of Honor M24 Apr 28, 2010, 15:07 JoeNapalm
 
Morgan19 wrote on Apr 28, 2010, 12:27:
Not very exciting, if it's anything like the Battlefield Veterans program where the website never works.

It does work, now. I use the M-1 on my Engineer fairly often on maps with longer range engagements, where an SMG is a liability.

-Jn-
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News Comments > Game Reviews
8. Re: Game Reviews Apr 27, 2010, 14:18 JoeNapalm
 
gilly775 wrote on Apr 27, 2010, 13:44:
ut, I got a free game out of buying Silent Hunter 5 and having connection issues initially, so that was a nice touch!

You...you bought SHV?

You wanna buy a house? Or maybe a bridge? Oceanfront property?

Have I got some deals for you!

-Jn-
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News Comments > Op Ed
5. Re: Op Ed Apr 27, 2010, 14:14 JoeNapalm
 
Yeah, the first thought that ran through my head was "Assassin's Creed was a stealth game?"

I think Arkham Asylum was at least a bit more of a stealth game, as there were sections where detection at least made the game HARDER. While I enjoyed the first AC (apparently not enough to rush out and get the 2nd one, though) I mostly was sneaky because it entertained me...getting noticed just meant a LOT of killin'...

...not really a problem, since you could kill basically any number of bad guys without breaking a sweat, once you figured out blocking.

-Jn-
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News Comments > XCOM First-Person Shooter Announced
80. Re: XCOM First-Person Shooter Announced Apr 15, 2010, 13:23 JoeNapalm
 
Blackhawk wrote on Apr 14, 2010, 17:40:
You can't criticize my logic until you improve your reading comprehension. I didn't say that an XCom FPS was a good idea. I could bring up X-Com Enforcer or C&C Renegade to counter that. What I said is that a spin off into a different genre isn't automatically a bad idea. Whether this is a good idea or not will have to wait until the reviews are out.

Oh, actually I can. What you SAID was that nobody stated SWAT 4 was horrible, and SWAT 4 was a cross-genre spin-off of Police Quest.

If that is meant to demonstrate anything about X-COM, then your logic is off the mark.

Let's break it down:

1. SWAT 4 is a good cross-genre sequel to Police Academy
2. X-COM is a cross-genre sequel
3. Therefore, X-COM (as a cross-genre sequel) isn't a bad idea/will be a good sequel/whatever result you want to stick here.

This is affirming the consequent:

1. If A, then B.
2. B.
3. Therefore A.

This is bad logic. Commonly used logic, these days, but still wrong.

-Jn-
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News Comments > Starbreeze Syndicate Plans Confirmed
18. Re: Starbreeze Syndicate Plans Confirmed Apr 14, 2010, 15:32 JoeNapalm
 
Beamer wrote on Apr 14, 2010, 14:19:
Kidding aside, the Syndicate universe strikes me as more suited to a FPS than the X-Com universe for reasons I can't really explain. Well, I could, but I'm too tired to go into detail.

Agreed.
X-COMs was mostly generic. Outlined but not fleshed out. And generic.

But it could still kick some serious ass.

I think, Beamer, this is why we disagree in the other thread on X-Com, but agree here.

X-COM is basically Aliens - making it an FPS makes it into sort of an AVP wannabe.

A Syndicate FPS with Co-Op multiplayer, however...that I could definitely get my hopes up over.

-Jn-
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News Comments > XCOM First-Person Shooter Announced
60. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 15:21 JoeNapalm
 
Blackhawk wrote on Apr 14, 2010, 14:49:

Funny that someone mentioned SWAT 4, which itself is a part of a series whose earlier incarnations included both an isometric strategy game (Police Quest: SWAT 2) and an interactive FMV game (Police Quest: SWAT) which were, in turn, spun off of an adventure series (Police Quest.)

I don't recall anybody mentioning that SWAT 4 was a horrible game because it wasn't a 2d adventure.



SWAT 4 was a horrible game.

Happy now?

Though SWAT 4 was horrible because the LA SWAT lethal force policy (as represented by the game) is idiotic...I don't think that was derived from Police Quest.

Seriously, though - the premise of "SWAT 4 was derived from Police Quest, so therefore an X-COM FPS is a good idea" is quite a stretch...and about four different kinds of faulty logic.

A equals B, therefore C must equal D!

By your logic, Shadowrun must have been one of the most awesome games ever, since it was based on such a great pen-and-paper RPG and SWAT 4 was derived from Police Quest.

Now, I can see how those of us who have an emotional investment in X-COM (from playing the game over and over for years and years) would be annoyed by this announcement - what I can't figure out is why those who claim we're simply naysayers have an emotional investment in a game that was just announced.

I mean, seriously - you people are fighting tooth an nail (verbally) to convince those of us who don't like this trend that it's the best thing ever - based on a premise. Is this just backlash from the brouhaha over the whole Fallout 3 thing?

To summarize - yes, this might be a good game, but most X-COM fans would rather see a new X-COM, rather than a spin-off that (if done right) would basically be a sequel to Deus Ex (also a great game...just not an X-COM game).

-Jn-
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750 Comments. 38 pages. Viewing page 28.
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