Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for JoeNapalm

Real Name JoeNapalm   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 1, 2008, 01:23
Total Comments 740 (Apprentice)
User ID 54497
 
User comment history
< Newer [ 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ] Older >


News Comments > Sheen Winning TMs
21. Re: Sheen Winning TMs Apr 6, 2011, 16:59 JoeNapalm
 
RollinThundr wrote on Apr 6, 2011, 16:21:

Except those teachers would most likely be liberals who continue to indoctrinate students into being entitlement whore socialists.



Yeah, we don't cotton much to book learnin' and other such high falutin' idears in these parts.

Best just stick to book burnin' just like Ben Franklin and Thomas Jefferson did!

Drool

Back on topic - we need to just ignore Sheen and he'll go away. (Yes, I see the irony in this statement hot on the heels of feeding a troll...but I sort of thrive on irony.)


-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Minecraft Grosses ~$33M
14. Re: Minecraft Grosses ~$33M Apr 6, 2011, 16:15 JoeNapalm
 
Icewind wrote on Apr 6, 2011, 15:42:
I guess charging people to be your beta testers works out.

It only proves that there are a lot of gullible aspies in the world.


There's a big difference between charging for a beta (which is what basically every MMO does) and selling a game at a discount during beta when you're a ONE MAN DEV TEAM and no marketing budget.

As a former code rat, I can say that one dude trying to beta his own game, especially a game that generates huge random environments and encourages players to try creative and unexpected things, would be an exercise in futility.

The most common bash I see on Notch and Minecraft is that you have to pay for the full Survival mode and it's only in Beta - but what other choice did he have? It was a smart solution, and...guess what...you don't HAVE to pay for it. Either play in Creative mode only (which is free) or don't flippin' play if you don't want to pay.

I've only bought two games in Beta state - M&B and Minecraft. Both were one (1) man dev teams, both were games with incredible potential, both were under $20, and both have given me more hours of enjoyment that most AAA titles (which often are released in a beta state) ever will.

Minecraft may not be to your liking - that's fine - but it's stupid to bash Notch for being smart, or to bash PC gamers who enjoy his game for supporting him. I'd rather support him than EA or Ubi, any day.


-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > PlanetSide Next Plans
2. Re: PlanetSide Next Plans Apr 4, 2011, 14:20 JoeNapalm
 
Xirix wrote on Apr 4, 2011, 12:28:
I hope this will be awesome. I always loved the old PlanetSide.

Seconded.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
13. Re: Op Ed Mar 30, 2011, 17:31 JoeNapalm
 
PropheT wrote on Mar 30, 2011, 17:06:
Creston wrote on Mar 30, 2011, 13:13:
A PERSON can easily want innovation, and most likely does. "People" don't want innovation. The mob will gladly buy yet another Call of Duty this November.

As opposed to what other innovative FPS game that they could be buying instead? Every single one of them is just a new twist or variation on an existing and recognizable formula, which is exactly what he was talking about in the article. Just because you like Crysis and someone else likes Modern Warfare doesn't somehow mean you like innovation and they don't.

There's a reason why sequels are as popular as they are in gaming, and it's not because we all want something really new and different. We just want better versions of ideas that came before, and are happy with innovation almost exclusively meaning that technological advances make new variations on the old themes possible.


You are making the same erroneous leap of logic that the author of the article is - the mistaken assumption that AAA companies like EA and Ubi have execs sitting around asking "What do Gamers really WANT?"

No. Just...no.

What they have are a bunch of suits who look at big charts and ask "What's selling a metric @#$% ton, right now?" and then they make a whole metric @#$% ton of games identical to that, and pour all of their marketing money into those games.

The result? No innovation.

The proof that gamers DO want innovation is that these games are rarely runaway hits. Yeah, CoD sells huge, record breaking numbers...but it, as a brand, has a huge, record breaking marketing engine behind it.

The something like Minecraft comes along and makes MILLIONS without marketing. Did CoD make more money? Sure it did...a lot more. But in terms of money in vs money out? Minecraft CRUSHED CoD.

Gamers LOVE innovation. But innovation is tricky - it's an art, not a science. A lot of innovative games fail. It's RISKY! The corporate bean counters HATE risk...and corporate bean counters are who decides which games get the green light.

So they flood the market with homogenized crap, and since that's what's available to buy, that's what sells. Particularly on the consoles, where people have been trained to buy the next installment on a short turn around (Madden 2011, anyone?).

Here's the logic of this article, spelled out: You can have any FPS you want, as long as it's CoD clone. People still buy FPS, therefore...people hate innovation!

The Sims has probably sold more copies than just about any game ever, over time. It was incredibly innovative. Aaand now they crank out the same spam year after year and tell us that gamers hate innovation.

Do they still teach logic and/or deductive reasoning in school?

-Jn-
Ifriti Sophist

 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > The Man Who "Killed" Starsiege Tribes
31. Re: The Man Who Mar 30, 2011, 17:06 JoeNapalm
 
Verno wrote on Mar 30, 2011, 08:43:
Yeah exactly. No one wants to pilot a transport with no firing capabilities. They want to hide in cover and shoot dudes with sniper rifles to unlock perks and generally treadmill like rats in a maze. No, I'm not bitter about the state of modern FPS.

And, if memory serves, the Wildcat and Shrike weren't exactly stable platforms to pilot. If you tried "A for Awesome" and lacked a bit of skill, you were gonna die.

I should have realized Planetside was the harbinger of doom...our clan pilots regularly overcame 12-to-1 odds in the sky - that sort of imbalance couldn't last.

You see it time and time again in contemporary games - you want to keep as many people happy as possible? Nerf skill.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Mass Effect 2 Arrival Arrives
10. Re: Mass Effect 2 Arrival Arrives Mar 30, 2011, 16:55 JoeNapalm
 
Luther wrote on Mar 30, 2011, 15:05:
No where near worth 7$. 3$ is more like it.

So... months of hard work by 50 or so people isn't worth the price of a couple of beers? People have some f**ked up ideas of 'worth'.


I'm pretty sure, when they set the price, they expected to sell more than one copy.


-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Ultima IV Remake Speculation
24. Re: Ultima IV Remake Speculation Mar 30, 2011, 12:46 JoeNapalm
 
I played the Hell out of the original Wizardry and Ultima III.

No, I am not tearing up.

Lemme alone!

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Battlefield 3 Trailer
8. Re: Battlefield 3 Trailer Mar 30, 2011, 12:40 JoeNapalm
 
Wait...

....Battlefield has single-player? Army


-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > PC Virtua Tennis 4 This Summer
1. Re: PC Virtua Tennis 4 This Summer Mar 30, 2011, 12:33 JoeNapalm
 
I played a fair bit of Virtua Fighter in college (yes, on the big arcade cabinet in the student union...yes, I'm old) and every time I see anything on Virtua Tennis I can't help picturing Shun Di, the Drunken Master, stumbling around a tennis court, a racket hanging from one hand.

This amuses me greatly.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
4. Re: Out of the Blue Mar 30, 2011, 12:16 JoeNapalm
 
InBlack wrote on Mar 30, 2011, 10:28:
So about that genius kid, at the end the article stated that he was debunking the big bang theory???

Ahem....April fools fake 2 days early???


DailyMail is a tabloid. I would take it with a sizable grain of salt. Not exactly a reputable science journal.

Most likely one of their editors just saw A Beautiful Mind.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
1. Re: Game Reviews Mar 30, 2011, 10:38 JoeNapalm
 
This is where Dragon Age II goes off the rails and plummets into mediocrity.


I have nothing to add.


-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
3. Re: Op Ed Mar 30, 2011, 10:29 JoeNapalm
 

Wait...because Joseph Campbell was right, we don't want game innovation?

It's no stunning revelation that most people seek comfort in the familiar...but that doesn't mean that we ALL get off the plane in a foreign country and head for the nearest McDonald's.

Games like Black Ops selling well has nothing at all to do with The Hero with a Thousand Faces and everything to do with marketing and brand recognition.

There are plenty of examples of innovative games/bands/movies/whatever hitting it big - just because what is familiar, mainstream, and hyped to the gills sells well doesn't mean that "People don't WANT innovation!"

It means that bean counters abhor risk.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
5. Re: Game Reviews Mar 30, 2011, 09:55 JoeNapalm
 
Sepharo wrote on Mar 29, 2011, 19:58:
That guy is that guy by the way

Ah. Well, everyone's entitled to their opinion...even game reviewers. *Grin*

He should be happy - I may not agree with him on this one, but I obviously read his reviews.

-Jn-
Ifriti Sophist


PS - When I say "L2P", I mean it in the nicest possible way.
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
3. Re: Game Reviews Mar 29, 2011, 16:59 JoeNapalm
 
JaguarUSF wrote on Mar 29, 2011, 12:37:
JoeNapalm wrote on Mar 29, 2011, 12:06:
Out of Eight gives Atom Zombie Smasher a 5 out of 8 because he sucks at it?

Plus lacking online multiplayer and the randomized units and the small unit upgrades, but basically, yes.

I didn't realize that the multiplayer isn't online - I had seen an "INVITE" button and thought it was Steamworks, but admittedly have not yet tested multiplayer at all.

The randomization of units and the unit upgrades are a symptom of this guy not being any good at the game, however.

Each month you're given a set of units to work with, based on what units are not already deployed or on R&R. It's the zombie apocalypse, you need to work with what you have. It's part of the challenge. If they let me select what units I could use each month, I'd always choose a combo that was Hell on wheels - but you don't get that. You get a sniper team, some land mines, a paperclip, and half a stick of bubble gum. Everyone else is deployed elsewhere. Deal with it.

Unit upgrades are fine. Again, I think this guy just doesn't get it. Yes, the upgrades aren't uberpowerful - but they are incremental and definitely add up. If your Helo can load people just a tiny bit faster, but they're evacuating 200 people, that tiny improvement adds up. If your artillery reloads a bit faster, the shot-to-shot improvement is minor, but over the course of a battle is very, very significant.

I don't want to climb up on a high horse, here - everyone has different tastes, and this game is an odd mix of casual-yet-difficult. It just pains me to see, in this day of "Nightmare is the New Normal difficulty" to see this guy hammer a game because he keeps losing.

They don't call it an "apocalypse" because it's a walk in the park, tough guy!

(That, and this game puts a plethora of tweaks and adjustments at your fingertips to adjust the difficulty of the game - if it's too hard for him to enjoy, he needs to suck it up and reduce the difficulty, rather than panning the game because he can't win.)

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
1. Re: Game Reviews Mar 29, 2011, 12:06 JoeNapalm
 
Out of Eight gives Atom Zombie Smasher a 5 out of 8 because he sucks at it?

That's sort of uncalled for. I hate to say it, but L2P, dude.

I picked it up on sale, after playing the demo, for some mindless fun, and finally got around to playing it over the weekend. Cranked through three full games in short order.

Game 1 - default settings, lost to the zombies.

Game 2 - default settings, knew what I was doing, eeked out a win.

Game 3 - Long November (20,000 points to win), set to all units available from the start (this goes for both sides, so you're fighting the big 'uns right out the gate on larger infestations) and a couple of other settings tweaked (to reflect that I was no longer a newbie, not to make it easier). Crushed Zed so bad there were entire months where I couldn't find any zombies to fight...

I'm not saying the game is easy - it's challenging, and you need to understand that zombies do not ask, or give, quarter.

It's a fun game - not immensely deep, but it's not that kind of game, and is priced accordingly. I'm looking forward to playing it multiplayer, if I can get the chance.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Molyneux Wants a Say in Syndicate Remake
14. Re: Molyneux Wants a Say in Syndicate Remake Mar 29, 2011, 08:34 JoeNapalm
 
Cutter wrote on Mar 29, 2011, 00:43:
However, they should get someone like Bill Gibson or Neil Stephanson to do the narrative for the game.


That...would be awesome.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
6. Re: Op Ed Mar 27, 2011, 16:10 JoeNapalm
 
Domgrief wrote on Mar 27, 2011, 12:07:
We've hopefully reached the peak of utterly derivative garbage, and seem to be entering the phase where, in a knee-jerk reaction, "indie games" (read: arthouse cinema) is heaped with praise, a lot of it unwarranted.


Indies getting "unwarranted" praise? Well, they're getting praise from the end user...whereas the mainstream schlock is getting praise from people who benefit...nay, rely on...giving praise.


Which is less warranted?

Most of the criticism of indy games comes from people who demand AAA graphics and production. Most of the praise comes from people who remember the golden age of gaming when the driving force behind the industry was love of games, rather than mass-market appeal. Indy games return to those days where games sometimes overreached their potential, rather than selling it short.

Are indies perfect? Of course not...but they are soon to be the last true bastion of PC gaming (at least until the jackass marketing wonks realize they're leaving a lot of money on the table by neglecting the world's most powerful and prevalent platform).

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Deus Ex: Human Revolution Trailer
12. Re: Deus Ex: Human Revolution Trailer Mar 25, 2011, 16:27 JoeNapalm
 

I want to know what will happen when I press "A".

Will something awesome happen?

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Call of Duty Black Ops First Strike Released; Double XP Weekend
2. Re: Call of Duty Black Ops First Strike Released; Double XP Weekend Mar 25, 2011, 16:26 JoeNapalm
 
DangerDog wrote on Mar 25, 2011, 15:02:
Yeah, so how are those MOD TOOLS that Treyarch promised would come after release?


But...DangerDog...Double XP weekend! You can pwn nubs twice a hard, d3wd!

[Guh...I feel dirty even from mocking this game.]

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
News Comments > Crysis 2 Tweak Tool
8. Re: Crysis 2 Tweak Tool Mar 25, 2011, 16:23 JoeNapalm
 

Darks, he was being sarcastic. Dozey

And when you purchase consolified games on the PC, you're doing the OPPOSITE of supporting PC games.

The only way to encourage devs to go back to true PC support is to NOT BUY games that lack true PC support.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
Reply Quote Edit Delete Report
 
740 Comments. 37 pages. Viewing page 10.
< Newer [ 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ] Older >


footer

Blue's News logo