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User information for JoeNapalm

Real Name JoeNapalm   
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Signed On Nov 1, 2008, 01:23
Total Comments 748 (Apprentice)
User ID 54497
 
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News Comments > Mount & Blade: With Fire and Sword and Demo Released
7. Re: Mount & Blade: With Fire and Sword and Demo Released May 4, 2011, 12:33 JoeNapalm
 

All of that aside, it appears there's some serious blowback from TaleWorlds fans over features that have been removed from F&S that were in Warband.

Wasn't aware of that - if so, will be very disappointed.

And confused.


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News Comments > Evening Previews
2. Re: Evening Previews May 4, 2011, 10:42 JoeNapalm
 
Wait...what...wait! Turn-based isometric tactical zombie WHAT?!

JA-Z?!?!

How?! WHEN?!

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News Comments > Mount & Blade: With Fire and Sword and Demo Released
6. Re: Mount & Blade: With Fire and Sword and Demo Released May 4, 2011, 09:44 JoeNapalm
 
eRe4s3r wrote on May 4, 2011, 05:02:
The original game, as in singular, was worthy of support. Warband for the MP, thats it.

But lets get one thing straight (Flame protections shields up)

The mess that is the campaign and quest system hasn't be fundamentally changed since the first native release of MB, its still the same god awful map system, god awful travel system, god awful food supply system. Now you might say i am just grumpy or bashing it baseless, but heres why i think that

1) Travel has no Fast-Forward function and quests LOVE to send you over the whole length of the map, not fun.
2) Because Quest Enemies (And friends ~.~) move, you can actually entirely miss them even with a military style grid-search, not fun.
3) Buying food is good, heck food quality that affects moral is awesome, but buying 20 different foods (which all drain at the same time) is not. (And fire and sword added illness to that, as if it was not difficult enough to have a large (200+) troop)
4) The pathfinding on the map still majorly sucks, and sometimes is completely bugged (notice they removed mountains... LOL)
5) Rivers and Bridges still look like they stole the models from a free-model site, and many rivers have UV and texture errors (and flickering edges) in fact the overview map is not getting prettier imo, to native MB it actually got uglier again (or maybe i was spoiled by the tons of mods)
6) Going slower at night and in forests is awesome.... at normal game speed... not

And addendum
7) Combat pathfinding sucks as well, enemies still get hung up on trees, fences, 2inch high stones, and other horses (urgh).
8) Sieges still have no dynamic events



Not gonna flame - as indy games, the M&B series falls solidly in the category of "your mileage may vary". I like them, but I'm always surprised by how many OTHER people also enjoy them.

That said:

1. Like was said, Ctrl-Space. Also, increase your Pathfinding skill and more horses and your army will move very very quickly.
2. Increase your scout skills, thereby improving your spot distace.
3. Increase your inventory management, and just buy stuff that doesn't spoil. (Haven't encountered illness yet, though)
4. Meh, never had too many problems with it - even with mountains. As for mountains being removed, look at a map of near Kiev and find me some mountains.
5. Subjective - to each their own. I kind of like the new map texture.
6. Go ride a horse through the woods at night without slowing down. Oh, and can I have your watch when you are dead?
7. Meh, never noticed anything too outrageous.
8. True, but deformable terrain is kind of a big deal for such a small team for something that doesn't really add all that much.


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News Comments > APB-Reloaded Open Beta This Month
10. Re: APB-Reloaded Open Beta This Month May 4, 2011, 09:25 JoeNapalm
 

Sounds like a laundry list of the stuff they were gonna fix.

That's a shame, really, if they haven't.


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News Comments > DiRT 3 Superteams Pack Trailer
2. Re: DiRT 3 Superteams Pack Trailer May 4, 2011, 09:03 JoeNapalm
 
I don't even LIKE racing games, and I loved DiRT2.

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News Comments > Game Reviews
9. Re: Game Reviews May 3, 2011, 16:26 JoeNapalm
 

Ars should have had Heroin write that review.

*Grin*

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News Comments > Three Fallout: New Vegas DLC Packs Detailed
25. Re: Three Fallout: New Vegas DLC Packs Detailed May 3, 2011, 16:22 JoeNapalm
 

Well, the Legion was kind of a different story.

The annoyed me what with the whole "putting people up on poles to die" thing, and I'm afraid I kind of stuffed a 'nade down that warband leader's pie-hole.

They didn't like me very much, after that.

*Grin*

Damn it! You're going to make me reinstall.


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News Comments > Three Fallout: New Vegas DLC Packs Detailed
21. Re: Three Fallout: New Vegas DLC Packs Detailed May 3, 2011, 15:25 JoeNapalm
 

I think my problem with FO:NV was that they did too good a job with the moral ambiguity. I honestly didn't give a crap about ANY of the factions - as far as I was concerned, they were all assholes.

I guess I could have just gone into business for myself - kudos for having that be an option - but I sort of lost interest because I didn't really CARE about anything in the game.

(That, and I stumbled onto one helluva weapons cache fairly early on, and from that point forward was a one man army. Didn't really feel like post-apocalyptic survival when I was the biggest badass on the planet.)


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News Comments > Duke Nukem Forever Specs
7. Re: Duke Nukem Forever Specs May 3, 2011, 15:21 JoeNapalm
 

"I know! Lets release some minimum specs! *chortle chortle chortle!* We can say they need rainbows and unicorns to play!"

"Nah, keep them low - maybe someone out there still thinks we've actually been working on a game this whole time!"

"You think?! No way!"


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News Comments > APB-Reloaded Open Beta This Month
3. Re: APB-Reloaded Open Beta This Month May 3, 2011, 14:53 JoeNapalm
 
DangerDog wrote on May 3, 2011, 14:43:
Never played it but the garbage truck griefing video on youtube is rather funny, of course for those being griefed I imagine they're not laughing.

http://ve3d.ign.com/articles/news/59871/Heres-How-People-Grief-In-APB


I'm not going to say I never witnessed idiots in big trucks trying to be a pain in the ass...but when I did see it, generally it came down to one of a few scenarios:

- The trucks are big and slow, and the griefers couldn't drive well enough to be a real problem, or,

- Changing instances was pretty quick and easy (sadly, you had to be willing to do so at the drop of a hat because of clans of known hax0rs, anyway).


The video makes it seem like it would be hard to avoid, but those are cuts of when they've had a long straight run to get up to speed and manage to hit square on vs someone who's already engaged in a firefight or otherwise damaged and/or distracted. In most of these scenarios, you'd be past the dork in the truck so fast they'd still be trying to turn around when you were completing the NEXT mission.

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News Comments > Mount & Blade: With Fire and Sword and Demo Released
1. Re: Mount & Blade: With Fire and Sword and Demo Released May 3, 2011, 14:44 JoeNapalm
 

I almost never, ever, pre-order.

This game is the "almost"...

(Now, I just need to find time to play!)


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News Comments > Game Reviews
7. Re: Game Reviews May 3, 2011, 14:16 JoeNapalm
 

I think maybe the author of the article is missing the mark in that - much like Wheatley experiencing diminishing returns - Portal 2 simply couldn't be as original a gaming experience as the original.

It's a good game, and I think they did it pretty well. I guess I'd agree that maybe the first one was better, but then again maybe it is simple nostalgia?

I do think that the author is trying to pin his less-than-expected enjoyment on the game, rather than the fact that it is a sequel, a bit too hard. For instance, he described the white goo as "game breaking" because, once you got it somewhere, you could get it anywhere - but the act of getting it where you needed it was part of the puzzle, in my opinion.

Was it the event that the first one was? Probably not - but f all sequels were as good as Portal 2, I could certainly live with it.


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News Comments > Game Reviews
2. Re: Game Reviews May 3, 2011, 11:39 JoeNapalm
 

While I'm not necessarily disagreeing with the Ars guy, he lost all credibility when he admitted that he couldn't play the original P0rtal at night.

I'd be lying if I said I'd never played a game that scared me - but P0rtal?

Seriously?


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News Comments > Station.com Intrusion
33. Re: Station.com Intrusion May 2, 2011, 16:08 JoeNapalm
 
killer_roach wrote on May 2, 2011, 15:12:
Verno wrote on May 2, 2011, 15:05:
killer_roach wrote on May 2, 2011, 14:55:
I'm more frightened by the people who think this sort of hacker action is justified. Remind me never to work with any of you.

I think you're confusing the word justified with expected. This is a common occurrence in the corporate world, there is a reason there are two entire industries built around it.

I wasn't referring to you specifically, just pointing out the number of people saying that they were "glad" the intrusion happened and saying that it's "what Sony gets for messing with hackers"... that's insidious thinking. I realize the people saying that don't have a stake in the game more than likely, but it's still a noxious idea to perpetrate, and yes, I do believe the people saying such things are considering the intrusion "justified". After all, if this happened in response to supposed slights to the hacker community, does that not make these black hats, in both word and deed, tantamount to terrorists? "Mess with us and we'll cripple your infrastructure and hopefully bring you down"... I'm not one for hyperbole, but there are parallels to be drawn here.


There's a big difference between saying "If you don't seek shelter during a thunderstorm, you could be struck by lightening" and saying "You DESERVED to get struck by lightening!"

As someone who has to deal with this crap, I'm just calling it how I see it. Sony kicked the hornet's nest. Whether or not the hornet's nest was asking for it is open for debate.

Obviously, committing a felony because you're angry Sony sued a dude is stupid and unjustified - if you're that angry, start a grass-roots movement or something, don't nuke the entire PSN.

Hell, I'm one of the people who gets called in to clean this kind of crap up, so I definitely don't condone the action - but it WAS a predictable result of the actions that Sony took.

Valve or MS would have given Geohot a T-shirt, or maybe hired him. Sony sued him for $50M. The difference? Sony saw only an individual, not a community.


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News Comments > Station.com Intrusion
14. Re: Station.com Intrusion May 2, 2011, 13:57 JoeNapalm
 

I don't think Geohot is behind it in any way, just people who are angry about how he was treated - but I also don't think this is script kiddies or even ID thieves.

Script kiddies wouldn't have the chops to do this kind of outtage - DDOS, yeah, hammer a major corporation for this kind of loss of face and revenue? No.

ID Thieves good enough to pull this off would be smart enough to do it quietly. A smash-and-grab doesn't work so well with credit card numbers - too easy to just call and get it canceled.

I don't condone what they've done - I just think Sony handled it badly, and now someone's sending them a message.


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News Comments > Station.com Intrusion
12. Re: Station.com Intrusion May 2, 2011, 13:40 JoeNapalm
 
winnetou wrote on May 2, 2011, 12:25:
Cutter wrote on May 2, 2011, 12:14:
You'd think that after one attack they'd automatically start looking at their other networks and infrastructure, bringing in any and all outside help needed to ensure they're secure.
And that's exactly what this is. PSN is still in maintenance mode, and this is a service that was previously left up. Those extra checks seemed to have turned up some additional work to be done, which resulted in its temp shutdown and overhaul.


Maintenance mode.

That's like saying the USS Arizona is "undergoing renovation."


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News Comments > Station.com Intrusion
9. Re: Station.com Intrusion May 2, 2011, 13:36 JoeNapalm
 
Here's the thing - Sony has obviously pissed off some people with way more skill than Anonymous.

That being the case, there's pretty much nothing they can do about it. In the computer security arms race, offense owns the day.

People in glass houses shouldn't anger people with orbital weapon platforms.

If I were Sony, I'd be trying awfully hard to make nice with Geohot - their best option, at this point, is hoping he can call off the dogs.


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News Comments > Free Dungeon Siege III Online Comic
1. Re: Free Dungeon Siege III Online Comic Apr 28, 2011, 11:09 JoeNapalm
 

Oooh! A free ad that collects registration info! I'm SO excited.

Blank


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News Comments > Mass Effect Interview
4. Re: Mass Effect Interview Apr 27, 2011, 14:37 JoeNapalm
 

Yeah, this seems like a bit of patting themselves on the back.

I mean, c'mon, it's not like it's Fallout or something, where your choices really have any impact. Nobody seriously believes, after DA2, that their ME2 choices are going to carry over in any significant fashion, do they?

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News Comments > Morning Consolidation
37. Re: Morning Consolidation Apr 27, 2011, 14:32 JoeNapalm
 
vacs wrote on Apr 27, 2011, 11:40:
Cutter wrote on Apr 27, 2011, 11:33:
Yeah, but it's been a great week for the rest of laughing our asses off at the Sony fanboys!

Yes, the week almost couldn't have been any better. Wait, no, it could have been better. Apple could also have been hacked like this. That would be great fun look at all this crapplefans


Idiocy followed by more idiocy.

This doesn't demonstrate that the 360 or Live are in any way superior - just that Sony sucks as dealing with their customers.

If MS had gone after someone for cracking the 360 the way Sony did, the end result would likely be the same - you motivate the wrong people with the right skillset, this is what happens.

As for the Apple comment - well, OS X is still pretty damn secure, so I'm not sure where you're going with that. I mean, love it or hate it, Apple's track record with security is about as good as it gets in the tech world. Enjoy your pipe dreams.


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748 Comments. 38 pages. Viewing page 9.
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