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User information for Frode

Real Name Frode   
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Nickname None given.
Email Concealed by request - Send Mail
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Homepage http://
Signed On Oct 26, 2008, 11:54
Total Comments 39 (Suspect)
User ID 54478
 
User comment history
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News Comments > Elite: Dangerous Patch
11. Re: Elite: Dangerous Patch Feb 11, 2015, 06:04 Frode
 
Mashiki Amiketo wrote on Feb 11, 2015, 04:11:
So the real question is, is the game any fun?
That depends on you. This is the sort of game that can be great if you enjoy role playing and setting your own goals. Otherwise, I'd wait and see if they add more content and mechanics before considering it. I see it as more of a core idea at the moment than a finished product (I've played intermittently since beta).
 
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News Comments > Universal Combat CE Free on Steam
3. Re: Universal Combat CE Free on Steam Feb 9, 2015, 09:42 Frode
 
I actually bought one of his games a good number of years back. Such was my experience that I wouldn't install anything else of his even if paid to do it.

Having said that, he obviously enjoys making them, and enough people enjoy playing them to keep buying. So it's all good.
 
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News Comments > The Sims 4 Free for 48 Hours on Origin
7. Re: The Sims 4 Free for 48 Hours on Origin Jan 23, 2015, 15:03 Frode
 
What they mean to say is "48 hours of The Sims 4 for free."  
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News Comments > Elite: Dangerous Server Issues Follow-up
18. Re: Elite: Dangerous Server Issues Follow-up Jan 5, 2015, 15:37 Frode
 
Overon wrote on Jan 5, 2015, 14:46:
I have seen multiple videos of this game and it looks like it's boring. It seems to have the classic open world problem: it's a mile wide but puddle deep. Who cares if there are as many stars in the galaxy as in our actual galaxy when there is so few things you can do when you get there.

You know, I would tend to agree. But as opposed to in say, EVE Online, I rather enjoy "just being" in Elite. I haven't gotten to play as much as I would've liked to, but some of the best moments for me have been something as boring as spinning slowly next to a station as the local star clears the nearby planet.

I would never try to sell Elite as "you _have_ to play this". It's definitely not for everyone. But for a fair number of people, it really is quite excellent. One man's drug, another man's yawn, I suppose.
 
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News Comments > Elite: Dangerous Goes "Gamma"
52. Re: Elite: Dangerous Goes Nov 24, 2014, 06:45 Frode
 
Lorcin wrote on Nov 24, 2014, 06:07:
You may be right - I'm in no way a programmer but surely they would need a database with records of every station and ship around 400 billion stars. Oh and every commodity on every station.

They actually addressed this at one point. Their statement was that the vast majority of content is procedurally generated, thus the client-side and server-side would generate identical systems given the same seed (the exception being systems where artists had manually tweaked things). In other words, there should be no need for vast amounts of storage. All you'd need to store would be any changeable variables for systems you have visited.

I haven't been able to find a reasonable explanation as to what has changed to necessitate this huge database they've mentioned as one of the reasons for removing the fully offline mode.
 
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News Comments > New NVIDIA Drivers
3. Re: New NVIDIA Drivers Nov 4, 2014, 09:50 Frode
 
I'm waiting for a confirmation of Alien Isolation having been fixed before I dare upgrade. I rolled back last time, so this time I'm going with a "if it ain't broke, don't try to fix it". I have no pressing need for a driver update, so I can wait.

Also, I checked the website and the most recent driver it offers me is .48. I can find no mention of .60 anywhere.da

Edit: .60 is available on nvidia.com, but not yet on geforce.com. Apparently there tends to be a delay between the two sites. Also, I found this on a fixed issues list over on a different website, so there is hope:

"344.48: Alien: Isolation hangs when loading a level. Did not occur on 344.11. [1569738]"

This comment was edited on Nov 4, 2014, 10:07.
 
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News Comments > Elite: Dangerous Beta 2 This Month
36. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 18:21 Frode
 
Cutter wrote on Sep 19, 2014, 17:52:
I'm talking about actual real gameplay included. Not just a sandbox

You seem to be confusing "gameplay" and "linear story". I'm not saying it's wrong to want a linear story to follow in a game, it's a matter of preference, but that's not in any way a requirement for having "real gameplay". ED has plenty of gameplay already, with more to come. The story is up to the player, however.
 
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News Comments > Watch Dogs in Q2
9. Uh? Feb 10, 2014, 15:54 Frode
 
Get ready to.... watch dogs? Does someone already own a trademark for Watchdogs, or did Ubisoft as a whole fail English 101? (Or is it really about dogs?)

This comment was edited on Feb 10, 2014, 16:00.
 
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News Comments > From Dust DRM to Change
30. Re: From Dust DRM to Change Aug 23, 2011, 04:40 Frode
 
Rockn-Roll wrote on Aug 23, 2011, 01:13:
You do realize that because of the pirates and cheaters honest gamers will no longer be able to save their games online. If they travel while playing or their computer crashes during a game then they will lose all their progress.
The developer could just as well have given the _option_ between a cloud save and local save. In fact, offering cloud save in exchange for verifying you have a legitimately bought copy would have been a sales incentive. Also, you can easily use Dropbox or something similar for online saving if really desperate (which is what I do for all games where I want the saves synced between computers).

Being able to play a single player game 100% offline is the most natural thing in the world. I'll never knowingly buy a single player game that requires me to go online every time I start it, or to stay online constantly while playing it.
 
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News Comments > The Witcher 2 Workarounds
15. Re: The Witcher 2 Workarounds May 21, 2011, 06:21 Frode
 
I can't even create an account to register. That is, I did get the account created, but it won't accept my login and hasn't since launch day.

Since I bought the game on GOG, I need to register to get DLC and patches. Support haven't answered my email, and the "recover password" link does nothing apart from telling me it has sent me an email it really hasn't.

No biggie as long as they fix it at the same time as they release the patch, since I'm waiting for that before starting to play anyways. But still, a rather botched release.
 
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News Comments > Dragon Age DRM Servers Down
37. Re: Dragon Age DRM Servers Down Apr 13, 2011, 02:43 Frode
 
StingingVelvet wrote on Apr 13, 2011, 02:29:
God knows why they still require activation this long after release in the first place.
From what I can tell, this is actually DRM on the DLC, not the original game. Steam makes no mention of DA:O having any particular third party DRM, and the game starts just fine for me (I haven't even gotten around to playing it yet, so naturally haven't bought any DLC).

No idea how old the DLC is though. But, yeah, it should've been patched out a few weeks after release at most.
 
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News Comments > Steam Guard Leaves Beta
13. Re: Steam Guard Leaves Beta Mar 18, 2011, 16:32 Frode
 
MoreLuckThanSkill wrote on Mar 17, 2011, 16:50:
I hope it works out for the best, I just feel like Valve marketing it to 3rd party companies is destined for consumer pain. :(
Such is the nature of things. But since publishers already add in third party DRM that accomplishes hardware lock-in, it's the same pain but without really annoying rootkit type stuff tagging along with the games, at least.

I wish everybody voted with their wallets and didn't buy a single game with any such system. There seems to be no limit to what people are willing to accept (Ubisoft, I'm looking at you).
 
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News Comments > Steam Guard Leaves Beta
11. Re: Steam Guard Leaves Beta Mar 17, 2011, 12:27 Frode
 
MoreLuckThanSkill wrote on Mar 17, 2011, 12:20:
Locking some game to a certain hardware config is a lot different than a disc check(Safedisc).
Sorry, I meant SecuROM (and similar online activation based schemes).

There, no more room for misunderstandings.
 
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News Comments > Steam Guard Leaves Beta
9. Re: Steam Guard Leaves Beta Mar 17, 2011, 07:19 Frode
 
MoreLuckThanSkill wrote on Mar 17, 2011, 06:33:
Now the only question is which publisher will use this 'feature' first?
I don't see how this is any different from publishers adding Safedisc etc. to accomplish the same.

As is the case with third party DRM, I'm sure any activation limits will be noted on the game's store page so we can all avoid buying it. If you're buying games with that kind of DRM, you are part of the problem.
 
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News Comments > Steam Guard Leaves Beta
5. Re: Steam Guard Leaves Beta Mar 17, 2011, 04:35 Frode
 
Grokk wrote on Mar 17, 2011, 01:33:
Assuming that the 'other party' has acquired your details through a key logger, there's a great chance they already have access to your email.
Which you can (to some extent) safeguard against by using Gmail and its two factor authentication.

Even without that though, it certainly is an extra layer with no real downside. I don't see any reason not to use it.
 
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News Comments > Steam Guard Leaves Beta
4. Re: Steam Guard Leaves Beta Mar 17, 2011, 04:30 Frode
 
Dev wrote on Mar 17, 2011, 03:51:
But still! Let there be an option to turn off if I enter a code from email.
Have you even bothered looking at Steam's settings? There's an entire freakin button - the first one on the first screen - dedicated to managing Steam Guard settings. Sheesh. Talk about crying wolf with your head in the... sand.

Edit: I suppose I should point out, just to avoid the most inane responses, that one of the options is indeed "disable".
 
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News Comments > Mafia II Deluxe Edition, Preorder Bonus, and Steamworks Support
9. Re: Mafia II Deluxe Edition, Preorder Bonus, and Steamworks Support Jul 21, 2010, 13:44 Frode
 
I so wish they'd do something about digital download pricing already. 50 for a single player game, almost regardless of how good it might be, is just too rich for me. Especially when it'll almost certainly be available in stores at 35 at the same time.

So, physical product, transport, shelf space, 2-3 extra links in the distribution chain that wants their cut... And it's 30% cheaper than the downloaded version? Something's wrong with this picture.
 
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News Comments > More World of Goo Sales Stats
7. Re: More World of Goo Sales Stats Oct 28, 2009, 16:45 Frode
 
A bug hampering certain aspect ratios from working correctly was fixed within weeks of the game's release.
The last I read (months after release), was that it still required mucking about in config files, and parts of the game was still off-screen. They tweaked it a bit so you could actually progress between levels, but that was it.

If they haven't done anything about it since then, it's status quo.
 
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News Comments > More World of Goo Sales Stats
5. Re: More World of Goo Sales Stats Oct 28, 2009, 16:22 Frode
 
Did they ever get around to adding proper support for various resolutions? That's why I never bought it, not the price.  
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News Comments > Pick Your Own World of Goo Price
1. Re: Pick Your Own World of Goo Price Oct 13, 2009, 12:49 Frode
 
Until they add proper support for common screen resolutions, they can give it away for free without me caring. No game is worth the hassle of rearranging icons and widgets after every time I play it.  
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39 Comments. 2 pages. Viewing page 1.
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