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Real Name JB   
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Nickname sdgundamx
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Sep 27, 2008, 04:05
Total Comments 20 (Suspect)
User ID 54381
User comment history
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News Comments > Op Ed
43. Re: Op Ed Sep 9, 2014, 23:46 sdgundamx
That's a great comment and I totally agree this whole thing has taken on a life of its own and eclipsed gaming.

To be honest, I think this incident has made gamers look bad as a whole. The behavior of some gamers on both sides of the issue has been frankly pretty embarrassing to watch. These people might be a vocal minority, but they're the ones getting the attention from the non-gaming press and making us all look like douches, in my opinion.

So to echo your thoughts, yeah. Everyone needs to calm the f*** down and start talking to each other like rational human beings.

And there are certainly issues that need to be talked about: the representation of minorities (including women) in video games, journalists getting schwag from game companies hoping to get favorable reviews/previews, and so on.

I can tell you one thing though--labeling people with pejorative terms (i.e. "SJW"), refusing to read what an author or website has to say because you disagree with their stance on an issue, posting 15 minute YouTube rants that are heavy on personal attacks but light on anything remotely factual--these things are not going to help the gaming community deal with these issues.

MoreLuckThanSkill wrote on Sep 9, 2014, 23:19:
This whole thing is ridiculous. First off, random youtubers and anonymous or pseudonymed internet writers need to stop claiming they have any idea what "gamers" want. Secondly, corruption, in all walks of life, is hardly new. What a surprise that some game "journalists" or even developers may or may not have less than spotless practices. Thirdly, the sheer amount of money involved in video games means nothing will really threaten the industry in any significant way. Relax. Fourthly, guess what, opinions will differ. If somebody else sees sexism or racism in a video game or any work of art, you may calmly disagree. Different opinions will always exist. Relax.

I sure as shit do not see any billion dollar franchises, or even the new crop of Indie games, being suddenly destroyed or forced to redo entire games because of a few game critics. Gaming is not under attack, gaming is arguably one of the strongest industries period. Nuclear war wouldn't even slow it down at this point. If you are a illogically fearful white male, guess what, relax, there will always be games that feature white male leads, shooting brown people/aliens/nazis and rescuing scantily clad females. If you don't quite fit into the above category, relax, there are more games coming out than you or anyone else will even live to play, most likely. You will always be able to find your gaming niche.

Even if every single person involved in this supposed controversy went to fucking prison tomorrow, or conversely, every harassment and threat led to an arrest of some asshole, nothing would really happen to the game industry. It will steamroll on for a long, long time. Nothing will happen to your games. There is too much money involved. Relax. There is no need for you to threaten anyone, cause DoS attacks, or do anything else that is illegal and immoral. Have some self control. If somebody else is overreacting, then you overreacting in response is really not going to do anything positive. It just makes you look ridiculous. Two wrongs don't make a right, etc.


PS. The only reason I occasionally post in these threads is because this junk keeps clogging up my bluesnews.

*EDIT* Typo.
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News Comments > Op Ed
15. Re: Op Ed Aug 31, 2014, 20:57 sdgundamx
It's not a big problem for you I'm guessing because you're a male gamer.

I have a daughter who is getting into gaming and it is a huge problem for us when a great number of games refuse to let her be a female protagonist. For example, most Mario games where she really wants to play through the levels as the princess. But of course the princess is too busy being kidnapped, so....

No one is asking for censorship. No one is saying a particular genre or stereotypical characters can't exist. What people are saying is that there isn't currently enough diversity in games. Despite your claim that "non-misogynistic games are at an all-time high," games with racist/misogynistic/homophobic tropes still outnumber games the provide actual diversity. Talking about why that is still happening in the industry even though female and minority gamers are at all-time highs is a conversation definitely worth having. And attacking in the press the developers to get them to include more people on their team who don't hold sexist or other exclusionary views seems like one good way to go about it.

EDIT: Forgot to quote

Squirmer wrote on Aug 31, 2014, 19:21:
I get that you just want to talk about games, but unfortunately there are actual problems with game content and the games industry. If you don't want to hear about it, you should really be urging game companies to address those core problems, not asking everyone else to shut up about them.

That's assuming you agree that women treated as sex objects or passive targets of violence is a problem. If you don't agree that's a problem, then the problem is you.

I'm not really big on telling people what content they should or shouldn't create, myself. It would be nice if they'd avoid some of the more stereotypical misogynistic elements, but it's not really a big deal either way. I certainly wouldn't want to guilt someone into compromising their own idea of what their game should be, even if it personally offends me. In fact, it seems odd to me that the more games that come out that aren't ridden with those stereotypes, the more heated this supposed debate becomes.

Why is everyone so angry when the selection of non-misogynistic games is at an all-time high?

Because the gaming press is stirring everyone up because it's good for their business, and that's the problem. The press is poisoning the discussion by making the stakes seem so much higher than they actually are.

I've said this on this topic many times, that people attacking the content are wasting their breath. You can't attack content. People will cry censorship and you'll get nowhere, forever doomed to preach to the choir. See: Trying to get rid of rap music, or violent video games.

The fewer sexist developers you have in the gaming world, the fewer sexist games you'll see. The solution isn't to attack content or attack developers, it's to get women and men who do not hold those sexist views into the game development world.
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News Comments > Steam Top 10
30. Re: Steam Top 10 Dec 1, 2013, 22:28 sdgundamx
Absolutely agree with you about the exploration aspect. All the hours I've played and I still come across things that I never noticed before (hidden chests in dungeons or high up on wilderness mountains, side quests I never new were even there, etc.). I haven't picked up Dragonborn yet and I'm really looking forward to that feeling of not knowing what's around the next corner.

About Ancient's Ascent, it sounds like it was a bug. Before you do the main quest, there are either bandits or other mobs (Wisp Mother's, skeletons, etc.) guarding the word walls. I kind of understand why they limited the first dragon appearance to the main story line--they wanted to have NPCs on hand to explain about the dragon soul absorption and using shouts rather than just some tool-tip box telling you about it. Plus that first fight is pretty dramatic. A couple of Whiterun guards usually get eaten before the end of it and I always get a chuckle out of looting the dragon only to find Whiterun guard armor and shields in its belly. It's too bad that the dragon fights quickly become so boring. I have far more tense encounters with giants (who will one-hit kill you at lower levels) and bandit chiefs wielding two-handed weapons than when fighting dragons.

Krovven wrote on Dec 1, 2013, 21:18:
A friend of mine, is almost 1000 hours into Skyrim. Yes, you read that right, 1000 hours, 982 specifically. I'm sure he will hit the 1000 mark sometime this upcoming week.

I've been holding off on Skyrim for a long time. Batman bought it for me as I was still sitting on the fence about getting it. If it wasn't for mods, I'd probably find it unplayable. How some of these things were not done by Bethesda just astounds me. The biggest problem with Skyrim is that there are too many mods due to severe design deficiencies from Bethesda. So instead of mods focusing on adding excellent content, mod authors have had to spend a lot of time on trying to improve the gameplay and GUI.

I've got 31 mods installed right now and I'd have more if my computer could handle graphical mods. And if I ever finish 1 playthrough, I'm sure I'll add more mods to increase immersion. As it is, I've been adding a mod here and there as I play.

Horror, if you use SkyUI, skills and items you add to Favorites you can bind to the number keys for quick access and use. While it's not a power's close enough.

Edit: What I like most is the exploration. ie: last night I came across the Pinewatch house, found the hidden door and made my way through. Killing the bandits, stealing their loot, through the traps (that was a bit weak), and stole the treasure. Loved it. This is why I like games like this.

On the flipside. Prior to Pinewatch I had found Ancients Ascent and got the Dragon Word. Problem was, there was no dragon protecting it (yet I could hear him flapping his wings from down the mountain at the burnt out hovel). Talking to my friend, the dragon wasn't there because I hadn't progressed the main storyline yet by going to Whiterun, and the dragon will show up there once I do.

It's stuff like this that baffles me in a sandbox game. Why would you have a trigger to spawn the dragon after I met quest requirements, when I could easily find the place if I'm just exploring near the starting area?
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News Comments > Steam Top 10
29. Re: Steam Top 10 Dec 1, 2013, 22:17 sdgundamx
I'm about equal with you with number of hours played and still haven't finished the main story. I spend most of my time tinkering with different character builds. For example, how about an archer that only uses poisons and a bound bow? How about a wizard who only uses staves to cast? etc.

I'm surprised about your comments about smithing. Are you playing on Master or Legendary difficulty? Smithing is most certainly not wasted perks on those difficulty settings, as you'll need the increased firepower/protection pretty early on to survive if you're a melee-type character.

jimnms wrote on Dec 1, 2013, 19:08:
Dirwulf wrote on Dec 1, 2013, 15:44:
I wonder how many people actually finished the main story in Skyrim. I have 71 hours invested in that game, and I didn't even get close. Maybe 71 hours isn't that much. I just got bored with the game. It's the same shit over and over and over and over and over...

I can top that. I have 377 hours without finishing it. Not all of that is actual game play. A lot of that is testing mods screwing around....[snip]

[/snip]...Having realized I wasted skills in the smithing tree was the final straw. I quit out of frustration with the game. I've gone back to it a few times. I'll update my current mods, install some new ones, play around a little, but then never stick with it...

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News Comments > etc.
3. Re: etc. Nov 18, 2013, 20:31 sdgundamx
Ya, I've been using it already and I'm really impressed with it. Waaaaay better than the black-n-white x-ray style map they used to have.  
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News Comments > Assassin's Creed IV Black Flag Trailer
3. Re: Assassin's Creed IV Black Flag Trailer Jul 10, 2013, 21:18 sdgundamx
Ward wrote on Jul 10, 2013, 20:47:
I never got into AC at all. Got AC3 for free with my SSD's never even played it this AC4 Black Flag looks fantastic, i am more interested in the ship upgrades and just plunder and increase the crew

Never seen ship combat look so flippin' fun!

You know, I was the same. Didn't really interest me when it first came out. But then I picked up Assassin's Creed II during the winter Steam sale on recommendation from a friend. I just got around to starting to play it and I'm really enjoying it, to the point where I'll probably pick up III and IV eventually.
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News Comments > Op Ed
9. Re: Op Ed Jan 15, 2013, 02:26 sdgundamx
I think this quote from the article is just brilliant:

I don’t believe that game violence causes real world violence, but I do believe that it does little to prevent it (emphasis added). And games with meaningful (and potentially distasteful) choice just might do better because they stand a chance of making the player think about what they’re doing on screen.

I agree for the most part with him and I don't think there's any direct causal link between violence and video games (i.e. because someone played a game they then go out and decide to physically hurt someone).

However, I do think that games do reflect and sometimes reinforce our societal attitudes--one of those attitudes being that violence is an acceptable and even preferable method of solving problems in certain cases (for example, "self-defense" in all of its interpretations).

I would love to see games that get us to question these cultural values and providing more choice is one way to do that. Like he says in the article, you're still going to get people who kill in the game just for the humor's sake (because you can and because it doesn't have an RL consequences) but you might also get people thinking more about violence not just in games but in RL as well.

It would be cool if more games could be fun AND get people to think about real-world issues too. I never played Ultima 6, but I hear lots of older games talk with reverence about the impact that game had on them when they discovered (hidden text: spoiler alert) that the gargoyles they have been tasked with exterminating are in fact intelligent creatures merely trying to defend themselves from the human genocide being inflicted on them. This twist got gamers to think about how we "demonize" our enemies in order to rationalize the violence we inflict on them. More games like that would be awesome indeed.
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News Comments > Steam Big Picture Mode Launches
23. Re: Steam Big Picture Mode Launches Dec 4, 2012, 00:04 sdgundamx
LazyCat wrote on Dec 3, 2012, 23:06:
Bit buggy with multiple monitors.
Compatibility mode- changing resolutions and graphics modes etc.

Could not find my gamepad. (its not an xbox controller)

Seems these days only a few indie titles can find a non xbox controller, all the mainstream big company developers suck.

I've been using an Xbox controller emulator for my gamepads. There are lots out there... can't remember off the top of my head which emulator I went with (I set it up a while ago and never thought about it again). Maybe someone else here can point you to a link.
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News Comments > Steam Big Picture Mode Launches
7. Re: Steam Big Picture Mode Launches Dec 3, 2012, 20:55 sdgundamx
Okay, now I get it.

I never navigated Steam through the TV... just used my laptop to set everything up and then plugged in the HDMI. But yeah, if you'd rather do all that from the couch or you're hooking up to the TV with something other than a laptop which doesn't have an already attached monitor (as it shows in their promo) I can see why you'd want a smoother interface.

Thanks for explaining it.
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News Comments > Steam Big Picture Mode Launches
3. Re: Steam Big Picture Mode Launches Dec 3, 2012, 20:20 sdgundamx
Wait, I'm confused... Can someone explain this to me?

I was already hooking up my laptop to my HDTV with an HDMI cable and playing Steam games like Batman Arkham Asylum--with *gasp* a wireless controller. I'm not getting what the need for Big Picture is...
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News Comments > Digital Chocolate Layoffs? Hawkins Out As CEO
3. Re: Digital Chocolate Layoffs? Hawkins Out As CEO May 28, 2012, 21:23 sdgundamx
As a former employee of 3DO, my heart goes out to those who got laid off, but it's not surprising at all.

When 3DO was having problems, Trip Hawkins held a meeting for the staff. I personally asked him if we would be getting our final paychecks in the event the company declared bankruptcy (I'd been burned at a previous company) on time (payday was in 2 weeks) and he said unequivocally "yes."

3DO closed its doors permanently a week later, and guess what? No paychecks.

That was in 2003.

The bankruptcy courts finally approved the distribution of employee paychecks in 2010.

Trip Hawkins is an egotistical liar. I have no idea how he convinced investors to give him money to startup Digital Chocolate after he ran 3DO into the ground. But I guess they're learning the hard way now about who he really is.
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Nov 11, 2010, 02:13 sdgundamx
That "article" is actually a blog. Either way, it is terrible. I just posted a comment pointing out one of the many gross misstatements the author made. As an academic myself, I have to wonder how the woman got her PhD when she quite intentionally misrepresents the research to support her clearly biased opinion.  
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News Comments > IO Interactive Cuts
9. Re: IO Interactive Cuts Nov 1, 2010, 03:40 sdgundamx
LOL, I worked in both the movie industry and the game industry, so I hear you loud and clear.

That said, my actual job was a lot of fun. The un-fun stuff was dealing with idiotic higher-ups.
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News Comments > etc.
2. Re: Trip Hawkins Mar 29, 2010, 00:46 sdgundamx
I'll listen to what Trip Hawkins has to say when I see my last month's paycheck from 3DO. Seven years and still waiting... how he convinced investors to give him the capital to start Digital Chocolate after running 3DO straight into the ground is completely beyond me.  
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News Comments > Atari: Used Game Sales "Extremely Painful"
10. Re: Atari: Used Game Sales Dec 3, 2008, 17:43 sdgundamx
Agreed Techie - see, just look at the Garry's Mod article before this one.

It is supply and demand. Basic economics. I am not saying the perfect price point is $9.99 - but it sure as hell ain't $54.99!

Garry's mod has sold more than a lot of the "AAA" titles out there!

Just because you're not willing to pay $54.99 doesn't mean no one else will. Sales of game software are at record levels and actually expected to increase despite the tough economy. Cutting the price may garner them some more sales, but if that cuts into their profit margins then it would be suicidal. Supply and demand is working just fine with the current price levels.

The problem really is one of quality. There are many crap games out there that get massively hyped and make decent sales in the first week as people bandwagon into buying them. Then word gets around from the first adopters that the game sucks and sales take a nose-dive. But really, that's a problem for consumers, not for publishers. The fanboys will be in line from Day 1 to purchase the game regardless of if the stores charge 34.99 or 54.99. So why not charge the higher price?
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News Comments > Ships Ahoy - Grand Theft Auto IV
29. Re: Ships Ahoy - Grand Theft Auto IV Dec 2, 2008, 23:45 sdgundamx
I must be the only person on the planet that does not like gta. I even played the first grand theft auto the one where it was all birds eye view before it went hollywood. Every GTA I have tried I was frustrated with controls I could never do what I wanted to do using them.

Trust me, you are not alone. Although I'll be honest, while I hated the controls of Vice City, the retro 80s theme was so alluring that I played it almost to the end of the story.
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News Comments > Three Final Fantasy XI Expansions Planned
5. Re: Three Final Fantasy XI Expansions Planned Nov 23, 2008, 14:52 sdgundamx
I don't know what it is like now, but leveling was never really an issue when it first came out if you had a full group. The game basically forced you to utilize full groups in order to level at an acceptable pace. What cost a lot of time, though, was finding a group. There was all this elitism about the gear you had. Didn't have the best gear for your job/level? Then good luck getting a group.

The Catch-22 was of course that good gear cost gil. And the game was designed in such a way that you made almost zero money while grouped. In order to get gil you had to go solo farm for hours at a time. That's really what finally caused me to quit the game. I spent more time farming for gil to afford arrows for my ranger than actually grouped and leveling.

Still, I did have a lot of good times in this game. I played it far longer than I did WoW. FFXI was far more unforgiving, and I think that's what I liked about it. Dying hurt pretty bad and it was essential to work as a team when you were grouped. WoW always felt too easy to me, although granted I never did any of the high level raids. FFXI had plenty of flaws to be sure, but when you finally did find a good group it got really fun.
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News Comments > Dungeons & Dragons Online Updated
9. Re: Dungeons & Dragons Online Updated Nov 4, 2008, 17:14 sdgundamx
When they get to the update that adds the fun, I'll be all over this.  
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News Comments > Violent Games & Hostility
21. Re: Violent Games & Hostility Nov 3, 2008, 18:39 sdgundamx
After reading the article in Pediatrics, I have to say that the science looks pretty good. I'm not sure about the retrospective self-report measurements used in the Japanese samples, but I feel better about the measures used in the American sample. They all yielded similar results in the end, anyway.

Here's what I took away from this. The longitudinal path weights (betas) ranged from .075 to .158 across the different samples, which means that violent video game exposure accounts for from 7.5% to 15.8% of the variation in physical violence. In other words, a VAST majority of the variation in physical aggression are still unexplained.

Perhaps parental involvement or some other factor is a greater predictor, and therefore worthy of more "blame" than video games? At any rate, it's probably not a good idea to have your 7 to 12 year olds playing Manhunt.

Yeah, I agree. Isn't the mantra of all statistical analysis "correlation does not equal causation"? I still don't see how this study solves the chicken versus egg issue of whether games cause violent behavior or those with violent behavioral tendencies are drawn to games.
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News Comments > Out of the Blue
26. Vicodin Sep 27, 2008, 00:07 sdgundamx
Hey Blue, sorry to hear about the tooth. Be careful with that Vicodin. My friend's daughter just spent the night in the hospital after taking too high a dose (she just had knee surgery) and throwing up blood for two hours.

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