User information for Bluesfanboi

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Bluesfanboi
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Description
Ask me, I know the answer.
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Signed On
August 5, 2008
Total Posts
305 (Amateur)
User ID
52329
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305 Comments. 16 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  ] Older
4.
 
Re: On Gold Farming
Mar 6, 2009, 17:45
4.
Re: On Gold Farming Mar 6, 2009, 17:45
Mar 6, 2009, 17:45
 
"We are allowing people to buy what they want, and we care about that." - Eva Yuan, 26, Gold Farmer Account Executive.

With that attitude I think Eva has what it takes to be successful in any business.
6.
 
Re: Op Ed
Mar 6, 2009, 16:35
6.
Re: Op Ed Mar 6, 2009, 16:35
Mar 6, 2009, 16:35
 
Poland's focus on technology education is paying off. CD-Projekt has delivered a combo breaker of not just The Witcher, but The Witcher Extended Edition which was the Mother-of-all-Patches.

Then they come out of digital left field and whip up GoG.com which is the Mother-of-all-Toy-Chests. An ever growing library, affordable games that have been magically made to work perfectly on XP..even if they were old cranky DOS or Win32 games...with no stinking DRM...burn the magic-xp file to a cd and put it in your old game box and your game library stays up to date. Well done Poland!
8.
 
Re: Activision & LucasArts Re-up
Mar 6, 2009, 16:22
8.
Re: Activision & LucasArts Re-up Mar 6, 2009, 16:22
Mar 6, 2009, 16:22
 
A pure fps light saber combat game developed on something a wee bit more vivid than the ochre but durable Quake III engine would be a cash cow.

Teh [sic] Force Unleashed was an embarrassment all around, including the money it made. Take that filthy lucre and make something nice...havoc actors with skeleton points and physx on the clothing, deep sky boxes with Realâ„¢ Weather, deformable terrains and architecthure with speed-tree on distant horizons and seamless interior transitions. Motion capture techniques and don't forget to add infinite chaining combos for skillful play action..and get Mr. Smarty-Bot Man of UT fame to do the AI and do the AI right. No more bots getting stuck under lifts, EVER, kk?

Add a little love, a little sex and a memorable sound track and you will have created a masterpiece that everyone will talk about plus millions in the bank for all the hookers and blow you can devour.

Activision and Lucas Arts are the only people who could actually get that done, as they have already.

61.
 
Re: Stormrise DX10 Only
Mar 4, 2009, 17:57
61.
Re: Stormrise DX10 Only Mar 4, 2009, 17:57
Mar 4, 2009, 17:57
 
"Yeah, whenever someone brings up the Vista DRM myths I am reminded of how Windows XP "was going to erase all your MP3s". I get pretty fired up over this Vista stuff sometimes because I _hate hate hate_ to see people lying and misleading others on the Internet by parroting bullshit they heard."

Wow, don't ever look in a mirror NKD or your cognitive dissonance might dissolve your reflection.

The lies in this forum are as subtle as a coalpile in a ballroom. But nowhere near as offensive as the willful ignorance.
7.
 
Re: THQ Layoffs
Mar 4, 2009, 13:31
7.
Re: THQ Layoffs Mar 4, 2009, 13:31
Mar 4, 2009, 13:31
 
Company of Heroes was an out of the park homerun for THQ, Supcom was so-so, Warhammer 40K was well received....but the rest of THQ'sline up is mostly TV and Movie ports and adaptations....yuck.

Bratz, THQ is responsible for that mess.
36.
 
Re: Stormrise Vista/DirectX 10 Only
Mar 4, 2009, 13:25
36.
Re: Stormrise Vista/DirectX 10 Only Mar 4, 2009, 13:25
Mar 4, 2009, 13:25
 
When do we find out how much the developers were paid to develop a DX10 exclusive? Unless you think they thought this brainstorm up themselves?

Skipped Vista, skipping 7! Great way to lose a decade of advancement Microsoft, you did the world good.
16.
 
Re: Empire: Total War MP Beta Plans
Mar 2, 2009, 22:02
16.
Re: Empire: Total War MP Beta Plans Mar 2, 2009, 22:02
Mar 2, 2009, 22:02
 
"Nobody cares."

Of course they do, otherwise they wouldn't be pushing it [Steam] so hard and you wouldn't be replying.

The real question is why are all you twattwaddlers so cozy with Steam? Is this the choice of a new generation? Abject capitulance? Enjoy your rentals.

This comment was edited on Mar 2, 2009, 22:04.
11.
 
Re: Empire: Total War MP Beta Plans
Mar 2, 2009, 16:27
11.
Re: Empire: Total War MP Beta Plans Mar 2, 2009, 16:27
Mar 2, 2009, 16:27
 
edit: and you can screw your $70 elite units. I'd rather play Rome again.
10.
 
Re: Empire: Total War MP Beta Plans
Mar 2, 2009, 16:24
10.
Re: Empire: Total War MP Beta Plans Mar 2, 2009, 16:24
Mar 2, 2009, 16:24
 
No, you didn't ignore my post...you replied to it. Purposely ignoring my point. Therefore, I know I successfully made it.

Empire Total War + Steam = No sale.
4.
 
Re: Game Reviews
Mar 2, 2009, 11:34
4.
Re: Game Reviews Mar 2, 2009, 11:34
Mar 2, 2009, 11:34
 
Worthless uninformative review. Plus, no mention of Steam. Fail.

The bit-tech review actually does mention Steam...briefly..."oh, Steam is built right in already, so that's super as you get to use Avatars"...wheee!

Here's something I didn't know, pay $20 more and you get "elite units"...how about that.

What a way to ruin a franchise....unforced errors.

This comment was edited on Mar 2, 2009, 11:38.
7.
 
Re: Game Warning Study
Mar 2, 2009, 11:32
7.
Re: Game Warning Study Mar 2, 2009, 11:32
Mar 2, 2009, 11:32
 
"What are the parents to do, it's not like they can say "no" to a child."

An interesting point is that in modern Dutch culture, saying NO to their child is practically forbidden...the children practically rule the family based on their desires, benign or not.

Tolerance and all that.
4.
 
Re: Empire: Total War MP Beta Plans
Mar 2, 2009, 11:30
4.
Re: Empire: Total War MP Beta Plans Mar 2, 2009, 11:30
Mar 2, 2009, 11:30
 
"Isn't it being released on the 4th, not the 3rd? And if it is going to stores on the 3rd, how will users activate the game since it has to be done via steam and steam isn't releasing it until the 4th? I'm confused."

DRM is for you, eager consumer. Your confusion is just a value added feature designed to entice you.

Just think, once you jump through all of our manufactured hoops to play our simple game, how much more accomplished you will feel, how much more a part of the game you will be.

Steam and Total War, a necessary and critical match-up, all of the 7 or 8 boxed retail Total War games before...none of them had the thrill of launching Steam, the anticipation of waiting for updating to finish and the satisfaction of navigating around another middleman, whose sole function is to take money from you!

The very essence of fun! And you are confused? You don't know what fun is obviously. If you did you would pony up the extra $20 for the better units too...but no...you don't want to pay $70 for a Steam game....some gamer you are.

This comment was edited on Mar 2, 2009, 11:41.
5.
 
Re: New BF2 SP Project Reality
Mar 1, 2009, 15:32
5.
Re: New BF2 SP Project Reality Mar 1, 2009, 15:32
Mar 1, 2009, 15:32
 
Can I fly panes on big maps against bots yet? There is only one 16x16 map with aircraft and it's so small I don't have any paint left on my wingtips from turning all the time.
6.
 
Re: BioWare Q&A
Feb 28, 2009, 18:05
6.
Re: BioWare Q&A Feb 28, 2009, 18:05
Feb 28, 2009, 18:05
 
How's that strategic partnership with EA playing out for you Ray?

Everything you hoped it would be and more?

Great way to ruin a sterling reputation, methinks. Or is there any EA product you wish to hang your hat on?
11.
 
Re: Steve Polge Interview
Feb 27, 2009, 15:27
11.
Re: Steve Polge Interview Feb 27, 2009, 15:27
Feb 27, 2009, 15:27
 
"You can't have fast movement with regenerating health because it becomes extremely easy to run away and regenerate health."

Did you even read what I wrote? I said that their complaints are a non issue and gave numerous examples why speed matters.

Who cares if someone is running away to regenerate health.
3.
 
Re: Steve Polge Interview
Feb 27, 2009, 10:32
3.
Re: Steve Polge Interview Feb 27, 2009, 10:32
Feb 27, 2009, 10:32
 
"You can't have fast movement anymore, because then people can just run away and recharge their health when they want."

What a misguided statement from one who should know better. The 2nd part of the statement doesn't follow the first, nor are the ideas actually meritorious on their face.

Firstly, to directly compare UT3 to UT2004, regards player speed: The reason UT2004 is overwhelmingly preferred to UT3 today and yesterday, is the sense of player speed. Either on foot on in a vehicle.

It's absurd to attempt to diminish the impact of perceived motion with a tactic that has nothing to do with speed, such as camping on health (!?). There are legitimate gripes against speed, none of which rise to game-stopper status IMNHO...bunny hopping, high ping and high speed makes for warping, high speed alienates noobs...etc.

UT2004 is one of the few FPS games that can accommodate high sustained player speeds, high sustained FPS, many units, actors, vehicles and model on the screen at once and maintain accurate game states over a large WAN with many participants.

Speed and relative speed adds to the experience by giving another degree of performance to the speedy player, faster aim, faster travel, faster reactions. Speed also increases 'fun density', you do more in less time.

Another great game used speed to its advantage by accident, Battlezone was reported by Ken Miller, physics programmer for Pandemic.. as discovering the debug tank velocity as necessary for the game to take on its distinct feel. This turbo speed, which was much higher than the in-game tank velocity, helped the developers cross the very large maps more quickly, but also made the game physics come alive and made battles more of a mano-a-mano battle instead of slugging artillery or naval craft.

You can't have fast movement anymore? Is that a decree? Is that a threat? Why on Earth would he even make such a strange announcement?

Serious Sam, another best of the best, had Serious Speed..those winged Chucks that sped you around so fast you had all you could do to try and find all the powerups you could and as many monsters you should shoot-n-scoot before they ran out.

Quake thrives on speed, Star Wars games have force speed, BF2 has a variety of disproportionate speeds, racing games, flight sims...I have no idea why this guy is dissing motion or advocating restricting player movement, in any fashion.

2.
 
Re: etc.
Feb 27, 2009, 09:41
2.
Re: etc. Feb 27, 2009, 09:41
Feb 27, 2009, 09:41
 
"EA does not plan to cut back on its marketing efforts."

Of course not, turds don't polish themselves.
59.
 
Re: Creative Assembly on Piracy
Feb 27, 2009, 02:28
59.
Re: Creative Assembly on Piracy Feb 27, 2009, 02:28
Feb 27, 2009, 02:28
 
" Do you count casual games from Popcap et al?"

You better, Peggle and Peggle Nights crossed the 'hardcore'/'casual false-divide and made buckets of money doing it.

You can spend as much quality (non-grind) leisure time on a 'casual' game as you can on a AAA PC game with a manual you should read for at least a semester to play correctly.

If you said "a not-quite-pinball" game was going to make millions and millions of easy profit, I'd have pointed to the numbers of past, and otherwise great pinball games and said "You better get perky but tasteful boobs on the cover or a NASCAR endorsement or that just won't sell at Wal-Mart."

Unicorn farts and Tripping Owls and Cheesy Fireworks a plus a few million bucks later...look who made a fortune!

This comment was edited on Feb 27, 2009, 02:31.
45.
 
Re: DN3D a Good Old Game
Feb 27, 2009, 02:21
45.
Re: DN3D a Good Old Game Feb 27, 2009, 02:21
Feb 27, 2009, 02:21
 
Then why, pray, is the PS:T IP not available for short money if it is so unvalued? It would be the biggest seller on GOG or elsewhere for that matter by popular vote, and that would only increase as the word got out of its renewed availability. Though it has been available freely for some time but it's still a bit nerdy to get running perfectly.

No, I'm going to stand my ground and assert the PS:T value is higher than you think it is and that 'they' (Acti/Vivendi? Black Obsidian Isle?) are holding out for more rather than less...why else is it not available...principle?! I haven't seen principles in gaming since Ultima IV.
43.
 
Re: DN3D a Good Old Game
Feb 27, 2009, 00:34
43.
Re: DN3D a Good Old Game Feb 27, 2009, 00:34
Feb 27, 2009, 00:34
 
I'm going to have to disagree with your points that are not just repeating my prior post with a different wording.

PS:T's cachet has only increased with time and the Planescape Milieu is a self-contained, well fleshed out multiverse with nearly infinite possibilities for story-telling.

Another well-done Planescape would surpass Oblivion in sales and acclaim.

This comment was edited on Feb 27, 2009, 00:35.
305 Comments. 16 pages. Viewing page 1.
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