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Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1555 (Pro)
User ID 52205
 
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News Comments > EYE Divine Cybermancy Patched
32. Re: EYE Divine Cybermancy Patched May 27, 2012, 23:47 Slashman
 
reisub wrote on May 27, 2012, 13:48:
Slashman wrote on May 26, 2012, 22:15:
...the problem is that these guys are French...
Harsh.

Dude...I totally see what you did there!

eRe4s3r wrote on May 27, 2012, 21:19:
Failing as in "broken ass game with flawed gameplay concepts" so ..sure.. SOTS2 didn't fail financially either, it's still a fail though. Actually.. you do know that nowadays a FAIL is not remotely related to financial success right?

Like you not getting my repeated hints that I am joking (at least related to Language issues), that's epic fail. How many more smiles does it take to make that more apparent?

It is, no matter whether you think I am trolling, a bad game. It is insane, but it is not good or memorable. It also most gibberish. ^^

I think we get that you don't like it, but not everyone hated it. And it seems to have sold reasonably well. The fact that it's not some super-marketed 'AAA' title would seem to suggest that some folks found the game enjoyable.

I'm curious to see if they do something better with their next game.

 
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News Comments > EYE Divine Cybermancy Patched
27. Re: EYE Divine Cybermancy Patched May 27, 2012, 13:10 Slashman
 
eRe4s3r wrote on May 27, 2012, 12:24:
obviously indeed

All this talk about a failed cyberpunk game makes me want to replay Deus EX HR.. so let me get to that instead ;p At least that is not incoherent gibberish ^^

Did it actually fail? I never heard them say that they didn't recoup development costs or make any money off it. And they are still patching it so...

Its got more recommends than Tropico on Steam so I dunno. It may just appeal to a niche audience.
 
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News Comments > EYE Divine Cybermancy Patched
21. Re: EYE Divine Cybermancy Patched May 27, 2012, 11:16 Slashman
 
eRe4s3r wrote on May 27, 2012, 10:14:
Well Day-Z is a mod so I don't really care, but EYE is sold as a game and to me a game has to be fun and If they sell it in English, it better be proper English. ^^

Even their "press releases" has broken English.. what the heck

Yeah...its true that they suffer from a lack of decent English language people on their team. Still, the game has over 4000 recommends on Steam, so at least some folks are finding some entertainment value from it.

I personally found it entertaining enough that I didn't feel like I wasted the $10 I spent on it when I picked it up on sale.
 
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News Comments > EYE Divine Cybermancy Patched
19. Re: EYE Divine Cybermancy Patched May 27, 2012, 09:32 Slashman
 
Burrito of Peace wrote on May 27, 2012, 07:34:
If that much time has to be spent trying to tell people how to play the game and not why they should play the game, your design has failed miserably.

One person enjoying the idiosyncratic esoterica of a game while many more finding it obtuse at best (from what I have read here and elsewhere) doesn't make it subtle or clever.

Actually, the problem is more that they didn't tell people how to play the game. I figure you'd play the game because you like shooters that aren't just the usual military fare.

I'm not defending it exactly, I just don't think its quite so bad once you get used to it. Maybe with a decent English translation and a larger team, they might make a better sequel. Anyway, its cheap and indie, so anyone can pick it up on sale and judge for themselves.
 
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News Comments > EYE Divine Cybermancy Patched
14. Re: EYE Divine Cybermancy Patched May 26, 2012, 22:15 Slashman
 
PHJF wrote on May 26, 2012, 22:00:
The maps and missions are rather simple, but the RPG elements and skills are fairly vast convoluted and complex inscrutable.


I wouldn't say they are inscrutable. I actually did figure out how things work. It takes a bit of time...but then if I didn't have time I probably would have a different hobby.

I like the hacking aspects and also the psi powers can be interesting in combat. The fact that you, yourself, can be hacked (and then need to hack yourself to regain control) if you mess up a hack attempt is rather novel.

As I said earlier, the problem is that these guys are French and also using the board game A.V.A to base their game world on, which most of their audience is probably unfamiliar with.
 
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News Comments > EYE Divine Cybermancy Patched
8. Re: EYE Divine Cybermancy Patched May 26, 2012, 19:45 Slashman
 
I think the problem is that its based on a table-top RPG that no one really knows about and has a bunch of things setup that build on that premise. The player has a hard time understanding what the heck is going on or relating to it.

I don't know if I'd say it was awful, but it does try to do too much without appropriately setting up story, context and introducing gameplay features.

It also doesn't help that it's not done by folks whose first language is English. Although I guess you could also say that's no excuse when you look at CD Projekt.
 
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News Comments > Skyrim to Add Mounted Combat
8. Re: Skyrim to Add Mounted Combat May 26, 2012, 00:50 Slashman
 
I rather prefer 3rd person so this is a welcome addition.  
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News Comments > Star Wars: The Old Republic Cuts
61. Re: Star Wars: The Old Republic Cuts May 22, 2012, 21:44 Slashman
 
Beelzebud wrote on May 22, 2012, 21:34:
I really had high hopes for this game. Bioware's MMO and Star Wars seemed like a no-brainer.

And right there is the problem. It had no brain behind it at all. Bioware seriously thought that taking the piss-poor and hideously boring, standard skill click MMO combat, wrapping it in the Star Wars IP and adding the Bioware RPG story-telling would be a huge winner.

No doubt its the same stupidity that the Elder Scrolls MMO will attempt. Its the same lukewarm gameplay that WoW did and no, I never thought WoW was in the least bit impressive even in its prime(but it had Blizzard behind it so it had to do well).

Only a complete moron would still think that you could challenge and/or surpass WoW's success by copying it. Even adding a single player story into the game wouldn't change what it is...standard fare MMO grind-fluff.
 
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News Comments > XCOM: Enemy Unknown in October
14. Re: XCOM: Enemy Unknown in October May 22, 2012, 16:30 Slashman
 
Apparently if it doesn't have time units, its a consolized, dumbed-down experience.

The thing is that none of what they have shown of the game in terms of mechanics would be considered dumbed down if it was in another game, but if its X-Com, you're not having fun if it isn't exactly like the original.

Someone in their forums even wanted them to not update the look of the Muton because the original 'unitard' look was authentic and scary.
 
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News Comments > XCOM: Enemy Unknown in October
7. Re: XCOM: Enemy Unknown in October May 22, 2012, 15:40 Slashman
 
Elim wrote on May 22, 2012, 15:22:
Dude, not even a discussion. Xenonauts.

Shiny graphics and dumbed down mechanics for consoles casual gamers vs a good indie XCOM clone, where you can actually fuck up and lose.


I didn't get the impression that you couldn't lose in this game. It seems like you lose guys in the tutorial missions even.

Also, unless they are flat out lying, the developers are saying that you can fail at the overall game.

In any event, just like the original, you can save and reload...so I'd say that its almost a moot point. In one of the interviews, a developers says that you were a 'real man' if you let your guys die in the original X-Com and carried on. But there wasn't a mandatory hardcore mode where you couldn't reload a save. It was all up to you.
 
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News Comments > Diablo III Hacking?
227. Re: Diablo III Hacking? May 22, 2012, 12:45 Slashman
 
Orogogus wrote on May 22, 2012, 11:47:
Prez wrote on May 22, 2012, 10:57:
Up to this year D2 was still the go-to ARPG.

Got to disagree with you there. D2 is absolutely murder on the eyes with today's big screens - I'll take Titan Quest any day.

Well, I agree with you personally, but for whatever reason on other forums I would see people organize for D2 and not Titan's Quest, which is regularly like $5 on Steam. And I guess people get used to terrible resolutions somehow and play the Infinity Engine games. But yeah, when I look at it all I see are giant pixels everywhere.

At least one person was bitching heavily about rubberbanding in TQ, whatever that is. So maybe it's flat out unplayable for some people? If TQ is unplayable, I can't think of another significant ARPG that supports co-op. Dungeon Siege? Nox?

Rubberbanding issue aside, Titan Quest(plus Immortal Throne expansion) is currently my absolute favourite clicky ARPG. The dual class options lend a huge amount of depth and replayability, and the game looks decent even by today's standards of graphics.

There is a fan-made community patch which solves a whole host of issues and it installs seamlessly with the Steam version as well. The acts are huge and the story and setting are decent. I haven't really seen anything in D3 reviews or previews which makes me think it is significantly better than TQ. Which is what is so maddening about D3. It doesn't add anything!!! It actually takes stuff away and pretends that less is more.
 
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News Comments > Diablo III Hacking?
206. Re: Diablo III Hacking? May 22, 2012, 10:37 Slashman
 
Actually, since they have removed stats and skill choices from the leveling process, couldn't they just start your character out at the appropriate level when you choose a higher difficulty mode?

It seems to me that this would be a much better option now that leveling is completely automated.
 
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News Comments > The Elder Scrolls Online Interview
11. Re: The Elder Scrolls Online Interview May 22, 2012, 08:27 Slashman
 
Did you guys know that the mod community is actually working on multiplayer Skyrim? Check out Skyrim Nexus. I forgot the name of the mod.  
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News Comments > The Elder Scrolls Online Interview
3. Re: The Elder Scrolls Online Interview May 21, 2012, 22:39 Slashman
 
They'll try to ride the Skyrim name for all its worth...and then crater.

That's my prediction anyway.

"Oh wow!! This is an MMO based on the same world as Skyrim!!! It'll be like playing Skyrim, only multiplayer!!!" Smitten

No...no it won't! Nono
 
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News Comments > Diablo III Hacking?
141. Re: General complaints, longish May 21, 2012, 19:44 Slashman
 
RollinThundr wrote on May 21, 2012, 18:59:
I really don't understand how Blizzard has survived as long as they have on really good cinematics and hype. SC2 is the same thing, a 10 year old game with a somewhat shinier coat of paint that still manages to look like it should have shipped in 06.

Even with the success of WoW all WoW is really is a carebear EQ in a warcraft skin, yet people flock to it due to a developer name on the box. I just can't understand how Blizzard has legions of fanboys when in reality all of their titles are really pretty mediocre.

Its a mystery, wrapped in a smokescreen, soaked in obfuscation.

I don't get it, but I'm sure someone will tell me I'm crazy if I say it. Starcraft was a good game in its time and so was D1 and D2. But they weren't 'earth-shattering, world-creating' good. World of Warcraft is the most bewildering success story I have ever seen and I have no real explanation for it.

All that said, I don't doubt that D3 is an OK game. I just don't get all the reviews saying its a 9/10 or 8/10. It's a generic ARPG that adds nothing, innovates nothing and has the usual Blizzard polish. How in the hell does something like that take 12+ years to make while the Witcher 2 took 4 years? How is clicking on stuff in D3 so much more satisfying than clicking on stuff in TL or Titan Quest?

Even the reviews that sing its praises say the story is crap and the narrative is laughable. But that stuff gets a hearty ignore, along with the always online requirements, and the rest of the game gets a huge thumbs up. So the generic, loot-chasing gameplay earns the game a 9, but it doesn't really do much that hasn't been done before(except take away attribute points and skill choices).
 
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News Comments > Op Ed
72. Re: Op Ed May 20, 2012, 23:59 Slashman
 
xXBatmanXx wrote on May 20, 2012, 23:22:
avianflu wrote on May 20, 2012, 21:09:
I am kinda surprised so many long-timers here at Blues bought D3 at launch. If there was ever a game to wait on for a few months, this might have been the game?

To me, that is like waiting to see how many Wonka bar winners there are and THEN buying a chocolate bar......no thanks...I want a chance at the golden ticket right away....

What the hell does that mean? What, exactly, would you lose if you waited to get a game? Is it going to spoil? Are stocks going to run out? What frigging golden ticket are you talking about???
 
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News Comments > Op Ed
70. Re: Op Ed May 20, 2012, 22:10 Slashman
 
avianflu wrote on May 20, 2012, 21:09:
I am kinda surprised so many long-timers here at Blues bought D3 at launch. If there was ever a game to wait on for a few months, this might have been the game?

I didn't buy it!

In fact I pre-ordered TL2 yesterday.
 
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News Comments > Op Ed
42. Re: Op Ed May 20, 2012, 00:12 Slashman
 
The problem, of course, comes when the gaming journalist stops being a mouthpiece and tries to do good journalism.

At that point, they stop getting exclusive interviews and hands-on. They stop getting juicy advertising deals from the big publishers and are basically relegated to being in the same knowledge pool as us, the ignorant gamer.

We, in turn, then stop reading their magazines and going to their websites because they have nothing there that we didn't know about already. So we end up going to the people who do have some exclusive info...the sell-out gaming journalists.

Even the sites that we tend to look to for the real scoop often pull their punches and stop short of telling us what they really want to say about a game sometimes because they can't afford to completely alienate the guys with the big pockets.

Its a sad state of affairs and I have no idea how to fix it.
 
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News Comments > Op Ed
35. Re: Op Ed May 19, 2012, 21:50 Slashman
 
I actually pre-ordered Torchlight 2 today.

I'm playing Torchlight 1 now and its not too bad. I do like to support indie companies who deliver polished products and I like ARPGs. Kind of a win-win for me.

D3 is yet another Blizzard game that I'll be skipping...and I honestly am not missing it or Starcraft 2 a whole lot.

My buddy got the starter key from a friend of his who preordered the game and even though he was downloading it and getting ready to play it, he was shocked that it was online only when I told him.

Some people don't stay informed about this stuff. I wonder how many people really didn't realize it was online only when they bought the game.
 
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News Comments > Origin Woos Crowd-Funded Games
30. Re: Origin Woos Crowd-Funded Games May 19, 2012, 09:50 Slashman
 
I don't like Origin mostly for the fact that somehow I'm never included in any of their sales because apparently I'm in the 'UK' or some shit like that. Whereas when Steam has a sale its a sale across the board, not based on territory. I don't live in the Us or Canada and that shouldn't be a factor in if I get a good deal from your service or not.

Origin is still light-years away from Steam and I don't see it changing anytime soon. I have no interest in becoming a customer of theirs at this time.
 
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1555 Comments. 78 pages. Viewing page 33.
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