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User information for Slash

Real Name Slash   
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Nickname Slashman
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1193 (Pro)
User ID 52205
 
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News Comments > Jade Empire Sequel Possible
29. Re: Jade Empire Sequel Possible Sep 26, 2011, 09:16 Slashman
 
Jerykk wrote on Sep 26, 2011, 05:13:
I never really understood how people could love ME1 but hate ME2. Remember, ME1 wasn't exactly a hardcore RPG to begin with. It had more stats than ME2, sure, but 99% of the gameplay consisted of shooting dudes in the face. It was always more of a shooter than an RPG. ME2 stripped away some of the stats but it was still a shooter first and foremost, just like the original.

That was my take on ME2 as well. I got the feeling that people who say they hated it were more pissed that it didn't follow right into the final battle with the Reapers, and instead, was more of a side-quest before the final showdown in ME3. I still enjoyed the ride...not sure what they are complaining about.

The game felt better as a shooter in 2. The first game had some clunkiness to it that felt awkward in places. They fixed that...but went a bit too far in removing customization options. They supposedly put weapon customization back into ME3.
 
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News Comments > Jade Empire Sequel Possible
22. Re: Jade Empire Sequel Possible Sep 25, 2011, 22:57 Slashman
 
entr0py wrote on Sep 25, 2011, 22:34:
If they could fix the combat, I'd love to see another Jade Empire. Fortunately there have been a large number of games since then that have nailed 3rd person brawling. The sub-par gameplay was what kept the first game from becoming a classic. But it was great as far as characters, writing, artwork, player choices and setting.

Actually, 'brawling' was what killed the game for me in the first place.

This is a game about martial arts. Why am I not doing martial art moves like counters, combos, blocks etc? All the game was, was a button mash fest. That's the last thing I want from a game that reminds me of old school kung fu movies.
 
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News Comments > Sunday Previews
6. Re: Sunday Previews Sep 25, 2011, 22:11 Slashman
 
Tehol wrote on Sep 25, 2011, 18:56:
doesn't say anything about drinking potion during combat.
i found that annoying that you can't do that when you are fighting.


Why, exactly, should you be able to do that? You're in the middle of a mob of people/monsters/undead trying to kill you. But you have time to uncork and imbibe a potion that will also give you a brief side effect of convulsions/cold sweats before it grants you the intended beneficial effect.

The whole idea is to plan ahead and prep for combat. The only reason drinking potions in combat was allowed in the first game, IMO, was the limits of the Aurora engine which prevented them from making combat more like how it was in TW2.
 
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News Comments > Op Ed
5. Re: Op Ed Sep 25, 2011, 18:52 Slashman
 
El Pit wrote on Sep 25, 2011, 16:35:
The future is that not only you still won't be able to pause the cinematic interludes, but you also won't be able to pause the game itself (Diablo III).

Drummer
 
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News Comments > Sunday Previews
4. Re: Sunday Previews Sep 25, 2011, 18:21 Slashman
 
I dunno...I would have thought that running everywhere would be lame.

I walked everywhere in The Withcer 2...let me enjoy the world a whole lot more. Only ran in combat and a few other places.

Actually running in the TW2 can get you killed. Traps are a very real danger...especially in the first act...and so is running into monster ambushes that you're not ready for.
 
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News Comments > Jade Empire Sequel Possible
16. Re: Jade Empire Sequel Possible Sep 25, 2011, 17:47 Slashman
 
ShakaUVM wrote on Sep 25, 2011, 16:59:
Acleacius wrote on Sep 25, 2011, 14:53:
Amazing story, setting and characters but the console designed gameplay, level design and inventory was crap. Thankfully there are some mods that help remove some of the painful console designs.
There was so much crap in Jade Empire, I couldn't finish it.

It's really not a very good game.

That was my reaction. It could have used a combat system more like Witcher 2. That button mash stuff was horrible. But probably just what the doctor ordered for a hit on consoles...

The setting I did like and the story...but after I realized that your martial arts abilities weren't even very impressive, I quit. Transforming into creatures as advanced techniques didn't make me jump for joy.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Sep 25, 2011, 17:42 Slashman
 
Jerykk wrote on Sep 25, 2011, 15:49:
Interesting to see Dead Islands is #1. It is a hell of a lot of fun now that it isn't absolutely broken. I still haven't gotten past act 2 because of the difficulty. Though I hear it isn't quite so crazy after Act 2.

I'm liking the difficulty of Act 2. It seems much more befitting a zombie survival horror game. The first act was a bit too leisurely for my tastes.

You know Jerykk,

Not every game has to make you sweat and grit your teeth.

Based on feedback and suggestions on The Witcher 2, for instance, I modded it with the equipment overhaul and combat overhaul. Then I ran on hard for my first playthrough. It was freaking hard! A bit too much so. I finished it like that...but I can't say I had that much fun with the enemies being harder AND my equipment and skills being gimped.

Going back and playing on normal, I can actually feel combat flowing better. I think some games don't necessarily have to tax you all the way to be fun...but that may just be me. Some enemies are meant to be whimps in the face of your power.
 
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News Comments > Diablo III DRM Problems
103. Re: Diablo III DRM Problems Sep 24, 2011, 10:02 Slashman
 
What's funny is that I've been on scene release sights when Ubi first did this with AssCreed 2. Contrary to what the devs and publishers were telling themselves...people simply waited for a decent emulator and crack. Some of them bitched and some of them whined. Others simply checked in over and over again...but there didn't seem to be any mass rush to purchase the game.

Oddly enough, Blizzard doesn't even need to worry about the piracy. People buy their games blindly, without even worrying past the point of if it is a Blizzard game.

Still...it's yet another Blizzard game that I will gladly skip. Nothing I've seen of it has yet to show me something significantly better than Titan Quest(and in fact it is more shallow). And for a game in development for so long...that's the real sad part.
 
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News Comments > Hard Reset Patched
2. Re: Hard Reset Patched Sep 23, 2011, 11:23 Slashman
 
And yet again, small developers keep showing up the big dogs by responding properly to requests and criticism.

Also looking forward to the Witcher 2 update on the 29th.
 
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News Comments > Diablo III DRM Problems
91. Re: Diablo III DRM Problems Sep 23, 2011, 11:12 Slashman
 
Dev wrote on Sep 23, 2011, 10:14:
Not going to happen. All the changes in starcraft 2 didn't stop it from being a huge success. This is blizzard, people go nuts over their games regardless of what they are. D3 is going to be a massive hit, even if a few percent of people refuse to buy it. I don't like this stuff (I played d1 and d2 almost entirely for single player, I don't care much about multiplayer), but I can be realistic about the sales potential of blizzard games.

I don't think anyone here will argue this point. However, that's exactly what makes stuff like this a sad case and not something to be celebrated.

I haven't bought a Blizzard game since Warcraft 3. I'm a minority in the gaming world, but I don't feel the need to blindly close my eyes and sell out because my secret identity is 'Easily Distracted Man'.

No one should promote these types of practices. Whether it be by Ubisoft, Blizzard, Bioware or any other developer.

If Blizzard comes out and says that this game is multiplayer-only, then I don't suppose anyone will have any grounds to argue. However, they have never said that. No one thought that they would be buying a multiplayer-only game, even if some people were planning to only play online.

But hey...I'm going to go out and buy the game anyway right? Except, you know, I won't...
 
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News Comments > The Witcher 2 2.0 Next Week
4. Re: The Witcher 2 2.0 Next Week Sep 22, 2011, 21:58 Slashman
 
I love these guys!!!

No homo...
 
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News Comments > Syndicate-Inspired Cartel Revealed
11. Re: Syndicate-Inspired Cartel Revealed Sep 21, 2011, 16:25 Slashman
 
Prez wrote on Sep 21, 2011, 16:02:
I'll laugh my ass off if this game manages to outsell the new "Syndicate".

I may just buy it for that purpose alone.
 
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News Comments > Syndicate-Inspired Cartel Revealed
5. Re: Syndicate-Inspired Cartel Revealed Sep 21, 2011, 14:12 Slashman
 
Lobster wrote on Sep 21, 2011, 13:53:
Hey, I have an idea. Maybe EA can make an FPS called "Cartel," and Paradox can make a squad-based RTS called "Syndicate." That work for everyone?

You'd think...
 
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News Comments > Op Ed
26. Re: Op Ed Sep 19, 2011, 23:43 Slashman
 
Dev wrote on Sep 19, 2011, 04:13:
Slashman wrote on Sep 19, 2011, 01:52:
I could envision an X-Com where you flew the intercept craft and shot down the alien ships yourself
They (published by microprose) did that, and it sucked even as a space shooter. Its called X-com interceptor
http://en.wikipedia.org/wiki/X-COM:_Interceptor

If you get the complete classic x-com pack on steam when its on sale for under $5 you can try it out along with the other original x-com games if you haven't tried them yet, there were like 5 x-coms by microprose.

I own X-Com: Interceptor and that's not what I mean. In X-Com: Interceptor, the space combat was all there was to fighting...and that sucked. I think mostly because they couldn't find a convincing way to gradually make you seem better against the aliens while maintaining the research angle as a major part of the game. Laziness or whatever it was...the research was the best part of Interceptor.

What I meant was that its possible to keep the feel and general thrust of the original game without making it be a turn-based, isometric game(not that I minded that...since I loved the original). It would simply take some decent effort and imagination.
 
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News Comments > DC Universe Online Goes Free Next Month
4. Re: DC Universe Online Goes Free Next Month Sep 19, 2011, 12:33 Slashman
 
Illumin wrote on Sep 19, 2011, 12:17:
Im waiting for them to pay me to play it then i might try it out.

I've never really heard people say it was a bad game. Only that it wasn't worth a monthly subscription fee. You can't really get much more risk-free than free to play.
 
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News Comments > Op Ed
13. Re: Op Ed Sep 19, 2011, 01:52 Slashman
 
I think it's pretty obvious that these guys didn't want to do X-Com, nor did Starbreeze truly want to do Syndicate. They wanted to make FPS games.

The thing is that I'm almost sure that it's possible to do an adequate X-Com and Syndicate with FPS elements(hell it could be 3rd person even and I wouldn't mind). The problem is, of course, that this isn't what these studios are making. They just want to make a shooter and dump the name on top for some recognition. They will maybe throw in something that references the original IP...but that will be as far as things go.

I could envision an X-Com where you flew the intercept craft and shot down the alien ships yourself and then took your squad into battle to mop up. I can see a ton of great ideas for a modern X-Com game. None of them begin in the 40s and center on some FBI agent.

I could also think of some interesting stuff to do with a FPS Syndicate...but I doubt any of that stuff will see the light of day when 'Generic Corridor Shooter 238572016' is the order of the day.
 
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News Comments > Op Ed
24. Re: Op Ed Sep 18, 2011, 10:01 Slashman
 
eRe4s3r wrote on Sep 18, 2011, 09:16:
I think you will find the pro-augmentation group to be the majority, as i agree with him. Human biology is incredible inferior to even most basic technology we have developed. If technology could actually extend human senses, as in, give us entirely *new* senses or the ability to visualize heat, EM radiation, Pheromones, Smells, Gravity, Mass, Inertia of objects, center of mass of an object etc. Then that would allow for extremely advanced, and much more fun, entertainment.

So now you speak only for yourself, and he spoke for 2 ;p

I'd make that 3 because what we can do IRL, we can't in games with regard to senses. In some games that makes no difference.

In other games it makes a huge difference. Radar with enemy markers aside, stuff like hit direction indicators may seem 'overpowered', but in a game where you are in surroundings that obscure vision and make it difficult to make out an enemy, I don't think it's overpowered for your character to be able to indicate to you that the shot he just took in his arm came from the left. If you were there in person, you'd definitely know which side you got hit on and turn in that direction.

Other HUD elements may or may not be suitable based on the particular game. So while I might agree that a really simple game doesn't need every HUD element under the sun, a lot of those elements have places in the right games. It's not a universal thing.
 
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News Comments > Quoteworthy - Carmack on Framerates
11. Re: Quoteworthy - Carmack on Framerates Sep 15, 2011, 16:35 Slashman
 
Alamar wrote on Sep 15, 2011, 11:45:
I can't stand when my games run below 10 fps... 15 is fine, but 10 is just too low...

-Alamar

How's that Pong coming along?
 
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News Comments > CD Projekt RED Hiring for The Witcher 3?
16. Re: CD Projekt RED Hiring for The Witcher 3? Sep 13, 2011, 11:23 Slashman
 
eRe4s3r wrote on Sep 13, 2011, 05:15:
In one of the early previews they explicitly mentioned that we can always remain Neutral though

As for offended, not at all, i enjoyed W2, i just think Story wise it was fairly.. well, lackluster. It seems to me they wanted to make it more open and catered to that more than to the basic story framework itself

I tend to think that neutrality is where you find it, though.

SPOILERS AHEAD

Even though you work with Henselt, you're still just doing it to further your own agenda. And even though you help him lift the curse from himself(which is witchers' work), you can still walk away and allow Roche to kill him in the end. Its the same with choosing to side track and help Iorveth when he's cornered in the mansion, even though you're working with Roche. Or you could NOT help Iorveth, leave Henselt to get butchered and then abandon Roche in Loc Muinne in favor of saving Triss.

SPOILERS END

I think that Geralt himself tends to be presented with options to not get involved as the story progresses. So you still can create a path that didn't lean heavily toward supporting any one party. It may not have been what you wanted(three distinct paths) with clear choices pointing toward each path...but I don't think they did anywhere near as heavy handed a job as Bioware did with the Mass Effect series.

Also...the developers are moving forward with a story they want to tell and its not done yet.
 
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1193 Comments. 60 pages. Viewing page 30.
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