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User information for Slash

Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1519 (Pro)
User ID 52205
 
User comment history
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News Comments > Chris Roberts' Star Citizen Announced
68. Re: More Big Picture Details Oct 10, 2012, 21:24 Slashman
 
I'm really intrigued. But I just don't know if he can possibly deliver on what he's promising. Not without some of those features being seriously compromised. I just can't see it happening all in one go.

In all honesty, I'm more interested in a decent, single-player space flight sim(preferably Privateer style).

Having a completely separate and fulfilling single player, offline experience plus the persistent online universe is a bit much for me to believe.
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
115. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 15:26 Slashman
 
Prez wrote on Oct 10, 2012, 14:40:
IMO they need to dial down Classic just a bit, because as it is now calling it 'classic' is retarded. The old game wasn't near that hard.

Basically yeah. In truth your soldiers dropped like flies in the original too; the difference being you could field a squad of 14 so the mission wasn't FUBAR if 4 squaddies eat a plasma bolt. In XCOM, it's a fail. On Classic mode I finished several missions with only one remaining soldier, having lost 3 highly trained soldiers in the process. 2 or 3 missions like that will easily put you into a death spiral as enemies get tougher and your fielding nothing but rookies. I lost my first 3 classic difficulty games like that - no fun. It feels as though there ought to be a difficulty level in between Normal and Classic.

People are scaring me into playing normal around here...

I really need tomorrow to get here already!!! Wreck
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
99. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 10:39 Slashman
 
OK...now I'm thinking I'm going to go normal/Ironman.

One...more...stinking...day...
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
55. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:50 Slashman
 
Prez wrote on Oct 9, 2012, 17:43:
Well I've been playing the hell out of it and it really is well done. I am doing my best to beat down that voice that pipes up every so often to remind me how different this is than the original and having marginal success. I definitely love the challenge - I have been wiped out on several missions now, and (like the original) it is really hard to recover from a disastrous mission in which you lose all of your best soldiers and your global approval rating bottoms out.

What the game does, it does extremely well. But I have complaints (surprise surprise). I am not so enamored with the fact that there are no base defense missions. Those consistently were some of the most intense, nerve-wracking missions in the first game (and it was also neat to run around inside something you built yourself) and it is a crime that this feature didn't make it in. Also, I remember fondly attacking alien bases as they started popping up all over the world - those were awesomely difficult and terrifying, but their not here either. My biggest concern, the lack of action point movement, is not as jarring a change as I expected and in fact it works really well. I lamented he lack of randomized maps, and I still do; this is mitigated somewhat by a large variety and randomness of starting points, but I still wish they were in here. Squad size, another huge concern of mine, is still a sticking point with me but it is not a deal-breaker. I would have liked to see squad size upped to 6 at the start and expandable to 8 though. Despite these gripes, the game is extremely fun, challenging, and addicting - three critical trademarks of the X-COM brand so that is a relief.

I hope the game sells well enough to warrant a sequel with those crucial features added back in. Firaxis may be on the verge of doing what began to seem impossible - pleasing hardcore X-COM fans with a modern re-imagining.

Wow Prez, if I hadn't already preordered it you would have sold me.

As it stands...I have to wait 2 days to find out how good it is!!! Furious
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
50. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 16:42 Slashman
 
Beamer wrote on Oct 9, 2012, 15:05:
Slashman wrote on Oct 9, 2012, 14:54:
Beamer wrote on Oct 9, 2012, 14:34:
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.

That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.

Do movies/games typically come out on Thursdays for you?

I agree it's silly, but given that it's about a billions degrees below zero in the US I consider it a worthy tradeoff for the awesome weather you're likely having. No matter what unfair advantage we're getting, it's a tradeoff for crappy weather!

So I have to get penalized for having decent weather now? Pout
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
41. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:54 Slashman
 
Beamer wrote on Oct 9, 2012, 14:34:
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.

That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.
 
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
35. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 13:49 Slashman
 
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???  
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News Comments > XCOM: Enemy Unknown Reviews
13. Re: XCOM: Enemy Unknown Reviews Oct 8, 2012, 12:13 Slashman
 
Well I did get a copy of Civ 5 with my preorder. Now I'm addicted to Civ 5 as well!!!

I hate you Firaxis!!!!!! Where the hell am I going to find the time for all this, including my second playthrough of Torchlight 2 with the Outlander?
 
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News Comments > Steam Top 10
49. Re: Steam Top 10 Oct 7, 2012, 23:13 Slashman
 
Classic Ironman is where I'll be headed as well. It's been too long since there were good games that made you stare defeat in the face with no chance of a do-over.  
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News Comments > Steam Top 10
43. Re: Steam Top 10 Oct 7, 2012, 20:48 Slashman
 
Cutter wrote on Oct 7, 2012, 20:37:
Will you jerks shut up?! I'm trying not to cave on pre-ordering this and you're making it almost impossible!

MUAHAHAHAHA!!!! You know you want to...give in to the dark side!!
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Oct 7, 2012, 15:58 Slashman
 
Turglar wrote on Oct 7, 2012, 15:51:
XCOM looks decent, but firaxis isn't getting any more of my money until they add pitboss to civ 5 like they promised some 2 years ago.

OK...wtf is Pitboss?? I'm a Civ newbie. Only started playing Civ 5 a week or so ago.
 
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News Comments > Legends of Pegasus Developer Bankrupt
25. Re: Legends of Pegasus Developer Bankrupt Oct 6, 2012, 22:58 Slashman
 
Thankfully I did not.

But I am sad that another promising space 4x game went down the toilet.
 
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News Comments > Legends of Pegasus Developer Bankrupt
19. Re: Legends of Pegasus Developer Bankrupt Oct 6, 2012, 20:03 Slashman
 
The writing was kind of on the wall though. I was following this game on the Kalypso forums and there was never any word on there from any of the actual dev team...just from Kalypso mods.

They never released any gameplay vids or gave any hands-on previews. People had been asking them to provide beta access for preorders. There was never anything.

The only thing they ever released was some kind of online magazine type thing with all this positive spin and then the game went live and the crap hit the fan. Hard.

The German players got it first and flooded the forums with all the bugs they were finding...and there were heaps and heaps. From there, everyone knew what was going on... basically another SotS 2, except this time from an unknown developer with no history of sticking to their game for the long haul like Kerberos.

All Kalypso did was give out free game codes for Dungeons and Patrician 4. And then they stopped even that. There was never a refund offer like Kerberos did with SotS 2. Steam actually relented and gave refunds to some people when they protested hard enough and others waited to see if they could fix the game. Guess that will never happen.
 
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News Comments > Morning Previews
15. Re: Morning Previews Oct 6, 2012, 00:28 Slashman
 
Honestly, I can't see any reason not to be excited about this game.

After reading everything that went into its development, and seeing the preview feedback, I can't think that it won't be a great game.

I played and loved the first two X-Coms, but I wasn't necessarily looking forward to a perfect duplication with updated graphics. I think this will work out just fine.
 
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News Comments > Carrier Command: Gaea Mission Demo
12. Re: Carrier Command: Gaea Mission Demo Oct 5, 2012, 09:13 Slashman
 
The weird thing is that its not a very difficult concept for a game. It's not like they were attempting something that's never been done before.

Why is it so hard to make workable pathfinding? Further...how could they not be aware that it was so horrible and release the game like that in the first place?
 
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News Comments > Serious Sam 3: Jewel of the Nile Next Week
7. Re: Serious Sam 3: Jewel of the Nile Next Week Oct 5, 2012, 09:10 Slashman
 
SS3 was better than SS2 for sure. I still really like Second Encounter but I don't have many complaints with SS3.

Not sure about picking up this DLC though. Too many games. TL2, Civ5, Endless Space with the new add-on and soon XCom as well.

I need some kind of time manipulation device... Thinking

This comment was edited on Oct 5, 2012, 09:17.
 
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News Comments > WoW Passes 10M Subscribers Again
50. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 18:09 Slashman
 
nin wrote on Oct 4, 2012, 16:46:
Creston wrote on Oct 4, 2012, 16:13:
deqer wrote on Oct 4, 2012, 13:14:
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.

Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.

Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...

Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.

Normal people do not spend their life inside a video game, inside their moms place.

Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.

Creston


He seems awful fixated on his mother...


Oedipal complex I suspect...
 
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News Comments > Star Wars: The Old Republic Lead Leaves BioWare
24. Re: Star Wars: The Old Republic Lead Leaves BioWare Oct 4, 2012, 15:37 Slashman
 
Beelzebud wrote on Oct 4, 2012, 14:45:
Bioware is really nothing more than a logo for EA to slap on game boxes at this point. We all knew this is how it would end, when Bioware sold out to them.

Yep...I think some people are still in denial. I was hoping they'd go back to being the old Bioware again...but they pretty much cannot do that at this point.
 
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News Comments > XCOM: Enemy Unknown Launch Trailer
19. Re: XCOM: Enemy Unknown Launch Trailer Oct 4, 2012, 15:13 Slashman
 
Anxiously awaiting this as well. The crazy thing is that I'm enjoying the hell out of TL2 and now I have Civ5 which is proving to be very addictive.

So the question remains: Will I even be ready to play XCom when it launches in a week? And if so...where will I find time to eat and sleep?

This comment was edited on Oct 4, 2012, 17:43.
 
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News Comments > Blizzard's Pardo: Single-Player Games an "Endangered Species"
7. Re: Blizzard's Pardo: Single-Player Games an Oct 3, 2012, 20:39 Slashman
 
Yeah I mean look how crappy the sales for Torchlight 2 were. And Skyrim totally cratered in the sales department too. Everyone just pirated that one or rented it...

The Witcher 2 was a flop. The Batman: Arkham games tanked hard. Xcom: Enemy Unknown will probably be a failure. Dues Ex:HR, The Fallout series, Bastion, Dragon Age: Origins. So much single player fail. How does the industry stand it?
 
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1519 Comments. 76 pages. Viewing page 23.
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