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Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1994 (Pro)
User ID 52205
 
User comment history
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News Comments > Hatred Earns Steam Greenlight
44. Re: Hatred Earns Steam Greenlight Dec 30, 2014, 15:08 Slashman
 
Ozmodan wrote on Dec 30, 2014, 14:59:
Stupid game by a dumber company. Just going to make the games are bad groups more vocal.

I am all for freedom in game design, but there are limits which should not be crossed. This game pushes those limits.

Just don't see how anyone can say anything good about this game.

If the game actually has good gameplay then one could probably say that once they played it.

The game may have horrific content, but that doesn't make the core mechanics or gameplay bad by default. And no, I don't know what it plays like so I'm not going to preemptively call it completely bad.
 
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News Comments > New Steam Concurrent User Record
11. Re: New Steam Concurrent User Record Dec 29, 2014, 20:47 Slashman
 
Trashy wrote on Dec 29, 2014, 18:58:
20 million, 100 million.. 11 years of having a steam account I guarantee at least several million can get off my lawn.

Danged whipper-snappers!!!
 
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News Comments > Talos Principle Punishes Pirates
25. Re: Talos Principle Punishes Pirates Dec 29, 2014, 18:48 Slashman
 
Cutter wrote on Dec 29, 2014, 15:25:
Aww, I was hoping it was some sort of dominatrix punishment. Oh yeah, getting their little asses spanked would be so hot!

Oh wait, I hope I didn't just think that out loud right now.

Of course not. No one noticed anything strange... Shifty
 
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News Comments > Etherium Gameplay Video
4. Re: Etherium Gameplay Video Dec 27, 2014, 00:04 Slashman
 
Jonjonz wrote on Dec 24, 2014, 08:07:
Looks like a mix of Homeworld and Supreme Commander, I don't see anything new or improved here.

Ever notice when they want to sell RTS games the videos show battles, lots and lots of battles. What they never show you is how 99% of these games are all about resource gathering, and build trees, as in how fast can you get your economy up and running and go on the offensive. That is neither fun or attractive to me.

I won't touch another RTS until they swap the balance to (90% action, 10% resource gathering/base building).

In fact I promise to buy at retail the first RTS to come out that does away with resource gathering and base building entirely, and plays more like a giant toy chest. You simply pick and choose what units you want, the battle location, and get to lay out your and the enemy units however you see fit. A battle sand box. Now someone go and make a fortune off that.

So apparently you want Dawn of War 2 which sucked ass.
 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
24. Re: CONSORTIUM: The Tower Prophecy Announced Dec 26, 2014, 20:29 Slashman
 
eRe4s3r wrote on Dec 25, 2014, 22:14:
And yeah it imo needs repeating but the devs at Egosoft literally cannibalized x3 content from the mod community and sold that as "expansions". The actual behind the scenes engine improvements you can count with your fingers on one hand. Rebirth is just what happens when they have nothing to cannibalize from. Same for X3, by the way.

Yeah. All the bonus pack content and trading scripts etc that the community made really makes X3 what it is.

But.. well yeah. We got Rebirth. It is imo the end of egosoft. They will pander this game until it's dead because they don't want to innovate anymore. And Rebirth made them rich. That's the real sad part about the entire thing...

I have to hand it to them for that marketing campaign. I really do. All those preview videos with all those promises. "GTA in space!"

I had my finger on the pre-order button like the rest of the hypnotized masses but something made me hold off.

So many problems that the old games had not rectified and so many new problems that obviously no one thought of. On top of that the new DLC is nothing but a new zone and some new ships.

I guess we now know what they are capable of. Making impressive space visuals.

Even their official behind the scenes threads talk about nothing apart from the graphics side of the game. No discussion on any other aspects, including fleet commands.
 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
22. Re: CONSORTIUM: The Tower Prophecy Announced Dec 25, 2014, 09:21 Slashman
 
eRe4s3r wrote on Dec 25, 2014, 03:28:
Well.. you know how people are But as there is no sign of Egosoft seeing the error of their ways I doubt it even becomes relevant. If they don't even HINT at developing X4 you know they really gave up. They have no clue what made x3 good. (Which really, was a game that was easily moddable and thus had way more life than it deserved by itself) Take the community mods (Which means X3 AP and X3 TC) out and you are left with a barren carcass of a game even after years of patching.

I think at some point Egosoft turned from a sandbox developer to a dev that thought they had what it takes to make a real game.

I just don't get what they were thinking or how they even perceive their games.

I've seen statements from Bernd that they didn't expect people to play their games as long as they did. That people playing X-BTF after the plot was over for so many hours was shocking. But then they make no actual endgame content in any of their successive titles. Including XR.

The community takes time to mod in piloting other ships which they then include in all their games right up to Albion Prelude. And then they somehow have this brainfart that releasing a game with a single (exceedingly uninteresting and ugly) ship is the way to go.

They claim they built the new engine to solve their past AI and pathing issues but actual collision damage is turned off and ships still get stuck in things and enter loops.

I really want to see what their next game announcement will be like. Out of morbid curiosity.
 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
20. Re: CONSORTIUM: The Tower Prophecy Announced Dec 24, 2014, 20:52 Slashman
 
eRe4s3r wrote on Dec 24, 2014, 17:36:
Can you blame Paradox for a dev coding an engine that can't handle the game they are making?

If they don't give the developer adequate time to finish the game and they keep interfering in the dev process, yes I can.

And a dev that implements ideas that literally nobody wants in an turn based 4x (turns taking in excess of 5 minutes)?

You actually think that long turn times was somehow an idea by a developer? Or anyone? What are you smoking?

I mean I get your point, but Paradox was the gatekeeper that failed, while Kerberos was the dev that failed.

I look at the history of the developer and see that this is their ONLY game that came out like that. These are the guys who made Homeworld Cataclysm and Homeworld 2. They don't have a history of releasing games in that state.

What decent publisher stops a developer from patching a game at no cost to itself? Paradox says one thing and then does something else entirely. A lot of smaller publishers operate just as bad or worse than the Evil Overlords (EA, Activision) that we all love to hate.

Now take a look at Egosoft's history.

And yeah.. the problem is Egosoft made a shit-ton of money from Rebirth from all the fans that (stupidly) bought into it. From what I hear it was enough to keep Egosoft afloat for 10+ years. And that a studio slacks off and basically just recycles in such state is sadly reality ;(

I keep hoping that people stop rewarding that kind of behaviour when it repeats itself so often, but I have my doubts.
 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
18. Re: CONSORTIUM: The Tower Prophecy Announced Dec 24, 2014, 08:55 Slashman
 
SOTS2 was a screw-up mostly attributable to Paradox. That became apparent the more I learned about the whole thing.

X Rebirth was a screw-up totally attributable to Egosoft.

The history of the developers alone will tell you that if nothing else.

Egosoft needs to learn it can't keep doing the same crap over and over. How many more failed launches will it take for them to get it?

 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
3. Re: CONSORTIUM: The Tower Prophecy Announced Dec 23, 2014, 10:58 Slashman
 
NamecaF wrote on Dec 23, 2014, 10:15:
nin wrote on Dec 23, 2014, 09:47:
They had a rough launch, so I'm glad they're giving it another shot. I'll prob back them again.

Did you ever play the first one nin? Is it any good/worth grabbing?

I'd say yes, but I'm not that far into the first one. Got distracted by a bunch of other things. Very detailed game world and lots of choices, even in just the early tutorial part of the game.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
35. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 07:35 Slashman
 
InBlack wrote on Dec 22, 2014, 07:04:
They can stick their first ten missions of the 'episodic' Squadron42 where the Sun dont fucking shine. The last time I fell for that bullshit I still thought Halflife 3 was just around the corner. Fuck that. Im with MoreLuckThanSkill here. If and when he releases the FULL single player game (which is basically what everyone wanted before the MMO fanbois became the dominant voice in the Starcitizen kickstarer) I might jump on board. Call me a hater if you like. I do hate dishonest bastards, although I usually reserve that feeling for people I actually know in real life. In this case Im more annoyed with the army of fanbois who believe they are dictating the development of a game, and paying for the privilege of doing so.

So hold on. Squadron 42 is now episodic?? I thought it was a full campaign on release. Yeah...this keeps getting better.

It's like no one can just make the game they promised. X Rebirth a total FUBAR on launch that still hasn't recovered. ED cancels the offline mode. Now SC and all its 70 million promises that keep changing.

Someone needs to donate a couple million to the guy that makes Evochron and have him make a decent space sim for current gen PC systems. I at least trust him to deliver what he said.
 
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Dec 20, 2014, 08:33 Slashman
 
vacs wrote on Dec 20, 2014, 04:28:
Like most tools like this one, they actually do more harm than help. I personally avoid this programs, especially the registry cleaner part...

And once again, ignorance speaks loudest. Will it ever be muzzled?
 
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News Comments > Steam Holiday Sale Begins
31. Re: Steam Holiday Sale Begins Dec 18, 2014, 17:34 Slashman
 
Pr()ZaC wrote on Dec 18, 2014, 17:18:
Endless Legend is also on sale... Cheesy

Keep twisting that knife in 'em. Who needs a life outside their PC anyway?
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Dec 15, 2014, 08:17 Slashman
 
Quinn wrote on Dec 15, 2014, 08:08:
It's pretty easy to ignore games you don't care about [on Steam].

For gamers like me, it's honestly not that easy anymore.

I sincerely hope the number of 'gamers like you' is decreasing then. We need less people who can't properly navigate a simple application like Steam in the world of gaming.
 
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News Comments > Limit Theory Video
16. Re: Limit Theory Video Dec 15, 2014, 07:24 Slashman
 
Well the tricky thing about content in a fully procedurally generated universe is that it doesn't really come from a guy simply adding missions etc.

In LT's case, the game world is supposed to generate everything. In that sense, all Josh is supposed to add is the parameters for content generation.

Currently the AI can mine, trade, buy equipment, hire other NPCs, declare war all on its own. If I'm not mistaken, it can also offer the player missions. It's more competent than Rebirth's AI even now because it consists of distinct higher and lower level entities.

What Josh now needs to add is actually polish in the form of the object generators(ships, stations etc.). And he also needs to properly flesh out the item and research system in the game.

This was never going to be a story-driven game in the first place so I have no idea what type of content people were expecting. It's a game about getting rich and building a space empire in any manner you choose. That's where the content lies. If he promised something more, I missed it, and I've been following this pretty closely.
 
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News Comments > Limit Theory Video
2. Re: Limit Theory Video Dec 14, 2014, 13:40 Slashman
 
I dunno. X Rebirth had a team of 25 or so plus 7 years of work and look what they delivered.  
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News Comments > X Rebirth Patch & Free DLC Released
13. Re: X Rebirth Patch & Free DLC Released Dec 12, 2014, 08:22 Slashman
 
Still constrained by the lack of more than one ship to fly. And further constrained by the limited upgrades available to the Skunk(really hate that ship name).

No options for cosmetic changes to it either so you're stuck with the awful asymmetrical design they chose even though they had a much cooler design on the books before. Rolleyes
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Dec 7, 2014, 18:48 Slashman
 
Rossini wrote on Dec 7, 2014, 18:30:
Genesys wrote on Dec 7, 2014, 12:36:
Welcome back, Skyrim!
3+ years after it's release. My question is, who are all these people who haven't bought it until now?

No idea. Can't think of anyone I know who doesn't own it that plays PC games.
 
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News Comments > Space Hulk Ascension: Imperial Fists Expansion This Month
10. Re: Space Hulk Ascension: Imperial Fists Expansion This Month Dec 4, 2014, 15:26 Slashman
 
verybad1 wrote on Dec 4, 2014, 13:11:
Sounds like one of those games that's directly transferred form the board game to the computer and doesn't take either of those platforms strengths and weaknesses into account.

Board games are fun because they're truly social (as in you have several people in the same room so dice roll based success/failure can be fun and even amusing. Computer games have the ability to take a lot more into account without slowing down the process, so can be more realistic.

Direct transfers never seem to work well IMO.

You are talking about the FIRST game. Ascension is the second game and exists to correct the problems caused by its predecessor. That's why it came out so relatively quickly after the first game. The first game is there for the direct boardgame translation and the second game is much more akin to an XCOM kind of experience (albeit with space marines and terrible monsters instead).

I can tell you that they play very differently. I had very little enthusiasm for the first game, but I definitely like and appreciate Ascension.
 
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News Comments > Space Hulk Ascension: Imperial Fists Expansion This Month
2. Re: Space Hulk Ascension: Imperial Fists Expansion This Month Dec 4, 2014, 11:59 Slashman
 
Ascension is Space hulk done right for PC.

By far better than the first one and worth the money. 3 campaigns to choose from and proper RPG upgrade mechanics for the terminators.
 
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News Comments > Op Ed
11. Re: Op Ed Dec 2, 2014, 12:38 Slashman
 
jdreyer wrote on Dec 2, 2014, 12:17:
Verno wrote on Dec 2, 2014, 11:22:
I don't understand why people keep throwing money at this game and I suspect they don't know the reason either.

Because, SPACE.


You mean like the one between their ears?
 
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1994 Comments. 100 pages. Viewing page 20.
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