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User information for Slash

Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1603 (Pro)
User ID 52205
 
User comment history
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News Comments > Elite: Dangerous Trailer
18. Re: Elite: Dangerous Trailer Sep 15, 2013, 23:27 Slashman
 
Optional Nickname! wrote on Sep 15, 2013, 21:32:
The original Elite was never 'about' graphics other than dots and lines.

This visual extravaganza masquerading as Elite seems to intrude into Star Citizen space, where it cannot hope to compete.

I hope the gameplay is classic Elite or call it something, anything else.


So you want them to make a 3d wireframe graphics game so you can reminisce about the good old C64 days?

Why would they not make the game look good? Space sims are some of the easiest games to make great graphics for. It's mostly empty space to render.

I'm looking forward to what they show about gameplay too but wireframe graphics never really entered my mind.
 
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News Comments > Derek Paxton Overseeing All Stardock Development
9. Re: Derek Paxton Overseeing All Stardock Development Sep 10, 2013, 10:33 Slashman
 
Yakubs wrote on Sep 10, 2013, 08:44:
Zetler wrote on Sep 10, 2013, 00:12:
I have to give them credit when credit is due. Its extremely rare in the gaming industry, but they rescued Elemental Enchantress out of the gutter and turned into one of the best fantasy RPG, and to give it away for free to the owners of the original is totally class act.

Keep up the good work.

Best fantasy RPG? So many things wrong in just a three-word phrase, it's kind of mind-boggling. Only the word "fantasy" applies to what they've done with Elemental. It's not "best" of anything and it's not an RPG.

Yeah, I was under the impression that it was a fantasy 4x game. RPG elements maybe...but that's about it.
 
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News Comments > HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't
66. Re: HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't Sep 9, 2013, 20:22 Slashman
 
What is it with the double helping of Shadow Warrior coupons from Steam?  
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News Comments > BattleForge Closing After Next Month
18. Re: BattleForge Closing After Next Month Sep 8, 2013, 23:00 Slashman
 
MattyC wrote on Sep 8, 2013, 03:21:
Slashman wrote on Sep 7, 2013, 18:59:
The real culprits now are Blizzard and EA.

The people who still keep servers going for titles they released in the mid 90s? Really?

The people who require always online for single player games.

Diablo 2 is fully playable offline. Kill your net connection and try firing up D3 or the new Sim City.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Sep 8, 2013, 11:07 Slashman
 
Dev wrote on Sep 8, 2013, 10:54:
MoreLuckThanSkill wrote on Sep 8, 2013, 10:30:
xXBatmanXx wrote on Sep 8, 2013, 09:49:
Week 3 no Skyrim. The world is a darker place....

Well, I am fairly sure every human being on earth has a copy of Skyrim at this point.
I finally broke down and got it I think at $15 or $20. Then I had to wait for the DLC to go on sale. No idea why they didn't make more DLC for it, its like printing gold I bet.

Not sure they could do anything else that mods haven't covered. Plus there is the fact that PS3 apparently can't handle the game well so making DLC for it(which I think they HAVE to do if they make it for everyone else) would likely not be pleasant or easy.
 
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News Comments > BattleForge Closing After Next Month
8. Re: BattleForge Closing After Next Month Sep 7, 2013, 18:59 Slashman
 
PropheT wrote on Sep 7, 2013, 13:00:
NKD wrote on Sep 7, 2013, 11:55:
How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...

City of Heroes.

I'm having trouble thinking of another one, though I expect Warhammer Online is on the chopping block before too long here (and I don't know how many people would agree with me that it was great).

Yeah but that was an MMO. There is no way that an MMO will go on forever. Although in the case of City of Heroes, that shutdown was just plain old stupidity and greed at work.

Its when single player games start becoming unplayable without an online server that I'm going to be truly worried. And even Ubisoft have stepped back from that. The real culprits now are Blizzard and EA.
 
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News Comments > Wangtastic Shadow Warrior Trailer
5. Re: Wangtastic Shadow Warrior Trailer Sep 7, 2013, 14:17 Slashman
 
I preordered. Something I rarely ever do but...

I got a 10% off coupon in my Steam inventory for some reason. Plus the game had a small preorder discount. then I had some spare cash in my Steam wallet from the crazy people who actually collect Steam trading cards.

Ended up paying under $26. That's not a bad pre-order price. Flying Wild Hog are pretty trustworthy devs.
 
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News Comments > Starpoint Gemini 2 Early Access
6. Re: Starpoint Gemini 2 Early Access Sep 7, 2013, 09:17 Slashman
 
Darks wrote on Sep 7, 2013, 01:34:
Tired of games like this that come out and offer no Coop. Wasted opportunity!!

I'm tired of the shallow mindset that multiplayer is the only thing that makes a game worthwhile.

I'm always happy when a developer has enough self-control not to put themselves in over their heads. Trying to add a component that doesn't mesh well with their games just so they can tick a co-op or multiplayer checkbox, is stupid.
 
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News Comments > HARDWARE: Shipbreakers Becomes Homeworld: Shipbreakers
30. Re: HARDWARE: Shipbreakers Becomes Homeworld: Shipbreakers Sep 3, 2013, 10:30 Slashman
 
In general, when someone walks into a dev studio's office with a wheelbarrow full of cash, that dev studio is going to do what that person wants.  
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News Comments > Gatherings & Competitions
6. Re: Gatherings & Competitions Aug 28, 2013, 14:39 Slashman
 
Brings a whole new meaning to 'game balance'.  
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News Comments > Quoteworthy: Activision on Annual Calls of Duty
2. Re: Quoteworthy: Activision on Annual Calls of Duty Aug 28, 2013, 08:46 Slashman
 
nin wrote on Aug 28, 2013, 08:42:
"The cadence of the releases seems to have found a nice equilibrium with people's appetite,"

IE "people keep buying this shit, so it keeps coming out." Kinda hard to argue with that...


It is indeed. Yay for shallow entertainment for the unwashed masses!!
 
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News Comments > Blizzard on WoW F2P Prospects
11. Re: Blizzard on WoW F2P Prospects Aug 24, 2013, 10:07 Slashman
 
WoW was always an empty, cookie-cutter MMO. But when Blizzard waves its arms and chants Alakazam, everyone starts seeing the illusion of the best MMO ever.

I don't blame them one bit for riding the sub cash cow as hard and as long as they can. If I had that many drooling zombies willing to pay me every month for the exact same MMO everyone else was doing, except it has the name Warcraft attached to it, I'd milk it for all it was worth.

Do they even need Titan at this point?
 
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News Comments > Dragon Age: Inquisition Trailer
4. Re: Dragon Age: Inquisition Trailer Aug 20, 2013, 21:41 Slashman
 
No way am I getting my hopes up for this. After DA2, I think Bioware needs to crawl off into a corner, quietly lay down, and give up the ghost.

I am almost 100% sure they are going to do a Mass Effect style dialogue wheel thing again with Paragon and Renegade choices. And I doubt combat is going to be going back to its Origins roots.
 
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News Comments > X Rebirth Preorders
48. Re: X Rebirth Preorders Aug 19, 2013, 20:39 Slashman
 
dj LiTh wrote on Aug 19, 2013, 20:22:
Hmmm ok so after reading a bit about it (i pretty much knew nothing except for a few vids i watched), i'm worried now....

Only 1 ship, you cant change ships....at all.... WTF?

More emphasis on drones, mining drones, combat drones....um this doesnt sound good either. If i want to pilot a fast fighter then thats what i want to do...

Space highways, is replacing SETA which i'm ok with, but have questions about hauling stuff, but since i guess you prolly wont be doing that yourself anymore?? its ok?

Hmmm...kind of depressed about the 1 ship thing tbh..

I'm not thrilled about the one ship idea myself. While it may have been too much to be able to fly every single ship in the game, I don't know why they didn't at least have a few different choices for the player ship.
 
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News Comments > X Rebirth Preorders
43. Re: X Rebirth Preorders Aug 19, 2013, 19:32 Slashman
 
PunkiBastardo wrote on Aug 19, 2013, 18:48:
Really waiting for this, though I won't buy it at launch because of the price and my huge steam backlog, will probably wait for a sale and also get the bonus of skipping all the launch bugs.

I also read the developers completely got rid of time compression this time around.

Yep! SETA is gone for good! Everything is in real time now.
 
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News Comments > X Rebirth Preorders
17. Re: X Rebirth Preorders Aug 19, 2013, 11:09 Slashman
 
ItBurn wrote on Aug 19, 2013, 10:51:
The X games are in no way mainstream... I'm not saying they're not profitable, but they're made for a small section of the hardcore gamer population... Sure, lots of people like them... All I said is that a lot of other sandbox games have that "spark" that X lacks, for me. If you don't like X, it doesn't mean you don't like sandbox games.

X3 has it's share of problems, but most of them are a result of engine limitations. There were simply things that the AI could not do that the player could and the fact the games were using the same engine since X-BTF really began to hinder them once Terran Conflict came out.

I just don't agree that the key to a great sandbox experience is hand-holding. Yes, the tutorial sucked. I freely admit it. And yes, some mechanics were downright odd. Still, the game had more options and ways to make it in the universe than any other game of it's type out there.

For a sandbox game to be good, doesn't mean you have to have a forced plot and unlocks tied exclusively to that plot. Which is what they are doing in Rebirth. It will still likely be a great game, but I'm not happy with a single ship that you can never change in appearance and a linear plot with a linear upgrade path for said ship.
 
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News Comments > X Rebirth Preorders
5. Re: X Rebirth Preorders Aug 19, 2013, 09:30 Slashman
 
nin wrote on Aug 19, 2013, 09:23:
Techie714 wrote on Aug 19, 2013, 09:18:
I always wanted to get into the X games but every time I booted up I was like "Ok what the hell do I do now?"

Exactly.


I always thought that the point of sandbox games was that you do whatever the hell you felt like doing. There is no 'right way' to start. Why does that scare people? You're supposed to discover stuff.
 
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News Comments > Sword of the Stars: Ground Pounders Announced
12. Re: Out of the Blue Aug 14, 2013, 21:35 Slashman
 
Armengar wrote on Aug 14, 2013, 10:10:
I gave up on sots 2 long ago. My beloved hivers were hamstrung completely. Want to put a gate up in an unknown system? Then why cant I send a fleet from the other side of the universe to a point, then survey, then deploy, they colonize? I could with sots1 (survey excepted of course).

But noooooo. And god help the places you have gates in at the end of each turn....

So you want to survey, gate and colonize with the same fleet?

You can survey and gate with the same fleet if you have enough endurance...not sure you can also colonize with it.

You can chain missions now. Have been able to for a while. You just have to have the necessary supplies/endurance to do it. Along with the correct fleet composition.
 
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News Comments > Sword of the Stars: Ground Pounders Announced
10. Re: Out of the Blue Aug 14, 2013, 09:30 Slashman
 
jacobvandy wrote on Aug 14, 2013, 06:16:
Choobeastia wrote on Aug 14, 2013, 00:01:
Oh, I think the Pit is a deviation as well. They made something fun, but it just wasn't what I (and I know a few others) hoped for. Basically, I would like them to either make SotS II amazing somehow, or make a new one that is.

Effectively, I'm looking for a space-based multiplayer 4x game that's fantastic and stable. This new game might be tons of fun, but it's just not what I hoped I see from them next.

Surely you understand, that they're broke? These little off-shoots are not the result of some new creative direction to go low-budget-indie... They have no choice. It's either this, or go bankrupt trying to do nothing but polish up SOTS 2 and/or make SOTS 3. If you want more 4X out of them, you should be supporting their smaller releases.

That was my point.
 
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News Comments > Sword of the Stars: Ground Pounders Announced
4. Re: Out of the Blue Aug 13, 2013, 23:07 Slashman
 
Choobeastia wrote on Aug 13, 2013, 22:59:
I'm made really sad by what this company has been producing. I loved Sword of the Stars, and I enjoyed The Pit for what it was. Sword of the Stars 2 never managed to be properly functional for TONS of people, and this doesn't look to be anything that I'm interested in. Basically, I would like for them to continue making classic Sword of the Stars things, but I just don't love the angle that they're taking with their new products.

I just hope things turn around.

SoTS 2 is functional. Pretty much everything works. The AI has even gotten somewhat decent. Exceptions being Zuul and Loa.

They have never stopped working on SoTS 2. However, they cannot produce new expansions or add-ons for it themselves. That is up to the publisher.

Most of the new games they are making are actually to help fund continued development of SoTS2. It takes people and resources to keep updating the game. And if they want to be able to do bigger updates, they need to have other revenue sources.

There is a new patch that is currently in beta right now actually.
 
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1603 Comments. 81 pages. Viewing page 17.
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