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User information for Slash

Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1500 (Pro)
User ID 52205
 
User comment history
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News Comments > Aliens Colonial Marines Lawsuit
19. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 10:15 Slashman
 
SpectralMeat wrote on May 1, 2013, 10:07:
eRe4s3r wrote on May 1, 2013, 10:05:
Here is a way to fix this: You wanna release a game on Steam or in any other store, unrestricted reviews have to be allowed -1- week before release. Problem solved.
How about stop preordering games? Problem solved?
What's the point of preordering anyways? Are the digital copies going to run out or something?
Unless you are absolutely certain the game will be amazing and you won't have regrets after buying it, do not preorder games

There is some wisdom here. You have to be really sure about a game before you throw money into a pre-order. There are only a few games that I've ever pre-ordered. They were either from devs that I trust implicitly or so cheap as to not leave me bitter if they turned out to be less than stellar.

These days, waiting is actually a boon. Even if the game is great, patches a week or two after release generally make them even better. If you can wait a month or so, then better still.
 
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News Comments > Defense Grid 2 Announced
7. Re: Defense Grid 2 Announced Apr 25, 2013, 23:42 Slashman
 
Where the hell is my DG nemesis? Crestoooooooon!!!!  
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News Comments > Batman: Arkham Origins Multiplayer?
5. Re: Batman: Arkham Origins Multiplayer? Apr 24, 2013, 13:43 Slashman
 
And so it begins: The decline of a great series.  
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News Comments > Anno Online Closed Beta
5. Re: Anno Online Closed Beta Apr 24, 2013, 08:59 Slashman
 
I'm going to pick up 2070 next time its on sale for cheap on Steam.

Browser based games can go die in a dark corner.
 
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News Comments > Shadowrun Returns DRM Clarified
8. Re: Out of the Blue Apr 13, 2013, 14:41 Slashman
 
Rigs wrote on Apr 13, 2013, 14:34:
Stupidity apparently knows no bounds. I had to read that news blurb three frakin' times before I completely understood the situation. This isn't even good enough to be half-assed backwards! It's more like inter-dimension, mirrored inside out - assed upside down! Having DRM for DRM's sake? Can't it just frakin' DIE already?! Obviously no one likes DRM, nor does it actually accomplish the very reason it's implemented! Geezus...


=-Rigs-=

You're asking for logic and reason from corporate suits... Mad
 
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News Comments > Torment Kickstarter Concludes
40. Re: Torment Kickstarter Concludes Apr 7, 2013, 20:03 Slashman
 
Dev wrote on Apr 7, 2013, 02:51:
Slashman wrote on Apr 6, 2013, 19:15:
I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design.
Are you CERTAIN that bastian wasn't a $1 mil game? It wouldn't surprise me if it was about that much, remember it was published by WB. If you had said that it wasn't a $10 mil or $100 mil game, I would have agreed with you, and I agree with your other points.

Bastion was made by seven people total. I remember them saying that it exceeded their expectations on sales by a good bit. I think it was around 600K copies at the time. It cost 14.99 at release but I know there were a lot of sales on Steam for it too.
 
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News Comments > Torment Kickstarter Concludes
32. Re: Torment Kickstarter Concludes Apr 6, 2013, 19:15 Slashman
 
I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design.

I'm not talking about making a Mass Effect-like experience either. That was more into the territory of an interactive movie.

I don't mind a lot of text to convey character depth in terms of feelings, thoughts and moral dilemmas. But I don't want that to be used to convey moments where the action of a character would be better shown via animation.
 
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News Comments > Torment Kickstarter Concludes
26. Re: Torment Kickstarter Concludes Apr 6, 2013, 08:36 Slashman
 
Yifes wrote on Apr 6, 2013, 08:20:
El Pit wrote on Apr 6, 2013, 07:26:
storytelling IN WORDS instead of letting the player experience it. Sometimes it felt like reading a book instead of playing a game.

You can express more with words than you can with just animation and dialogue. The depth of storytelling that I experienced in PS:T surpassed any other game that I've played. Reading is a part of the gameplay experience, and that's not a bad thing.

Funny thing, Chris Avellone agrees with you and thinks that it's one of the weaknesses of the game. Personally though, I think it's one of the best aspects of the game, and put it on a level above his later works like KOTOR2 and NWN2

Playing a game should be a different experience than reading a book. The problem is that most developers cannot properly marry the two types of story telling and pick one over the other instead of achieving a decent synergy of both.

There are situations and events in a game that may be better related through actions and animation than through reading words on a page. The opposite is also true. Much of the time, developers make the wrong choice regarding which is which. But doing it all one way (and neglecting other avenues) doesn't always equate to a better game.

I don't want to play a game that feels like a choose-your-own path novel. I want it to be a game. I want it to use the capabilities of my computer to let me feel like I'm living it while remaining a deep experience.
 
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News Comments > Rhode Island Alleges 38 Studios Deception
20. Re: Rhode Island Alleges 38 Studios Deception Apr 5, 2013, 18:54 Slashman
 
Hump wrote on Apr 5, 2013, 17:35:
From statements by him and his wife, they appear to have basically lost pretty much their entire fortune on this deal. While he's still making a nice salary by being on Baseball Tonight for ESPN, and there's no need to feel sorry for him, I do find the idea that they're now trying to pin criminal actions on him to be fucking disgusting.

The stories of his financial losses have been called into question. Im sure he got hit hard but depending on which story you read its all pretty vague.

What IS know about Schilling thats been backed by individuals who have done projects with him (sports memorabilia dealers, etc) he is described as a difficult person to work with (another quote "a real prick"). Not sure if that played into this but Im sure it didnt help

Unless he as making design decisions, I can't see how that matters. He fronted cash. He wasn't a designer or programmer.

If they had just done the RPG and moved from there, they might have had a chance. But this MMO-rush mentality killed everything.
 
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News Comments > Crytek Plans Darksiders Bid
15. Re: Crytek Plans Darksiders Bid Mar 29, 2013, 19:54 Slashman
 
ItBurn wrote on Mar 29, 2013, 17:41:
Playing Darksiders 2 right now. About 20 hours in. I'm giving it a 76.8342%. It's fairly long, maybe too long. Everything is well made, it's not like there's too much filler, but I don't know, it's not quite engaging enough. I think that the second game is better than the first in every way. I like it, but I can't say I'm really wanting more...

The games work great with a mouse.

I think that covers my view pretty much. I think it may just be the story and setting that gave 2 the off feeling. I think more people would have liked it to focus more on earth during the time when it was literally going to hell and not so much after. And not a totally different world that no one cared about for so much of the game.

I do like the way Death fights though. And I played and finished both with a mouse and keyboard.
 
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News Comments > Sunday Mobilization
6. Re: Sunday Mobilization Mar 25, 2013, 08:05 Slashman
 
As an android user I think gaming on tablets is pointless.

My opinion would be the same were I an Apple user.

This is what PCs are for.
 
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News Comments > E.Y.E: Divine Cybermancy Free DLC Soon
6. Re: E.Y.E: Divine Cybermancy Free DLC Soon Mar 16, 2013, 23:08 Slashman
 
It's literally freaky...but it has a surprising amount of depth to it.

It really needed a better tutorial and probably some more linear missions to ease you into it before opening everything up.

I'm going to give it another try at some point...too much crap unplayed on my plate right now. *sigh*
 
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News Comments > Cyberpunk 2077 Multiplayer Confirmed
6. Re: Cyberpunk 2077 Multiplayer Confirmed Mar 13, 2013, 12:14 Slashman
 
Not sure I really want multiplayer in Cyberpunk 2077.

That was actually the last place I was thinking it would turn up.

I guess if it is just like a separate thing and not a co-op part of the game I don't really care.
 
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News Comments > Endless Space Free DLC
26. Re: Endless Space Free DLC Mar 12, 2013, 10:45 Slashman
 
Endless Space is decent enough for what it does. It doesn't break much new ground but when 4xs do try something different, they get complaints as well.

I find complaints about weapon variety to be amusing since the same people are holding up Gal Civ 2 as a stellar example of a 4x. Gal Civ has the most boring tech tree I've come across in ages. And the battles are a snoozefest bordering on dosing yourself with Valium.

I'm going to see what the announced expansion brings, because I still do find the game fun to play in short bursts.

On the other hand SotS2 has been getting better and better with each patch. It's finally at the point where the AI is actually a real challenge. The changes to the mission system work pretty well(you can now send fleets on additional missions after they have completed one provided they have the endurance). So the AI now chains multiple strike missions and launches multi-pronged attacks.
 
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News Comments > On Sale
17. Re: On Sale Mar 9, 2013, 20:23 Slashman
 
Silicon Avatar wrote on Mar 9, 2013, 13:13:
That was not the Sword of the Stars I was expecting when I clicked...


It's a roguelike they made. I picked it up from Gamersgate depite my not being a huge fan of roguelikes and it is pretty decent if you're into that sort of thing
 
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News Comments > On Sale
14. Re: On Sale Mar 9, 2013, 11:01 Slashman
 
Picked up Tropico 4 and Modern Times. The other DLC just seems like a bunch of junk.

Now I am forced to finish my playthrough of Tropico 3 which I had not been getting around to. Just so I can start 4 with a feeling of completion...or something.
 
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News Comments > StarDrive Pre-Purchases Get Beta Access
9. Re: StarDrive Pre-Purchases Get Beta Access Mar 9, 2013, 08:17 Slashman
 
Think I've been spoiled by SotS. I like my 4x games to be turn-based with combat in 3d realtime and highly detailed ships and weapons.  
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News Comments > SimCity Pares Down Features to Meet Demand
10. Re: SimCity Pares Down Features to Meet Demand Mar 7, 2013, 21:03 Slashman
 
Are they actually serious? Turning off stuff in a game that people paid for expecting to have that stuff available so some other folks can play too?

What exactly could make this any worse?

This goes way beyond retarded. Dunce
 
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News Comments > Soren Johnson at Stardock
18. Re: Soren Johnson at Stardock Mar 5, 2013, 11:25 Slashman
 
NewMaxx wrote on Mar 5, 2013, 09:18:
Now, back to gaming. GalCiv is overrated if you've heard it's the second coming of 4x in space. It's not overrate if you've heard it's the second coming of turn-based 4x in space. Only other realistic competitor, IMHO, is Civ 4's Beyond the Sword's Final Frontier. Soren worked on Civ IV so that might be a good sign, especially as he also worked on Spore (another space-faring title, technically). Also, Brad's not that bad. He's even worse! I kid.

Either way I still found it overrated. And just plain not that fun. Maybe it was the fact that so many people kept saying it was great and I went in expecting to be blown away but instead just felt meh for most of the time I was playing it.

Touting a great AI is fine but if the rest of the game feels just plain uninteresting, then I'm not going to be all that interested. I love the Civ series, Warlock Master of the Arcane, Endless Space, SotS and several others. Just got Armada 2526 and it looks promising.

GalCiv2 just feels plain old dull and boring.
 
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News Comments > Soren Johnson at Stardock
15. Re: Soren Johnson at Stardock Mar 5, 2013, 08:56 Slashman
 
Dmitri_M wrote on Mar 5, 2013, 08:18:
Galciv 2 was good and I hope they're working on a follow up.

GalCiv was boring as heck to me. I just don't get the way people view it as some kind of 4x second coming.

It had an entire ship design section with a gajillion components that did not matter. All that mattered was laser 1, laser 2, shield 1, shield 2.

The research tree was boring and about the only thing I can get from people about it was that the AI was impressive.
 
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1500 Comments. 75 pages. Viewing page 17.
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