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User information for Slash

Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1500 (Pro)
User ID 52205
 
User comment history
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Nov 21, 2013, 17:01 Slashman
 
KS wrote on Nov 21, 2013, 15:51:
It was a cute and clever phrase; now it's ruined.

q'd

It's generally only a matter of time.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Nov 21, 2013, 13:37 Slashman
 
because stupidity!  
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News Comments > Shadowrun Returns Dragonfall (Berlin) in January
9. Re: Shadowrun Returns Dragonfall (Berlin) in January Nov 19, 2013, 14:09 Slashman
 
I'm planning to pick this up over the Steam Christmas sale.

I keep hearing good things. It's just the backlog. The evil Steam backlog!!!!
 
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News Comments > X Rebirth Apology & Patch Plans
55. Re: X Rebirth Apology & Patch Plans Nov 19, 2013, 08:58 Slashman
 
Quboid wrote on Nov 18, 2013, 20:11:
What's the latest X3, is it Albion Prelude? (Edit: seems AP is the newest but it needs TC; 20 for the pack - nope.) Is there an all-in-one mod for that which you guys recommend?

The mod list (thanks SpectralMeat, Taskeen) is interesting. It's encouraging that there's already these fixes, even if many of them should have been in the game from the start.

Get X3 Albion Prelude and install the XRM mod. I think it is the definitive X3 all in one mod. Makes a lot of sensible changes and adds some challenge where needed. Including some graphics tweaks and lots of new ships to play around with.
 
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News Comments > Steam Top 10
62. Re: Steam Top 10 Nov 18, 2013, 14:21 Slashman
 
SpectralMeat wrote on Nov 18, 2013, 14:03:
Creston wrote on Nov 18, 2013, 14:00:
I really wish they would have made a "reconquer nation" mission to free nations you'd lost.
Yeah that would be great.
I already lost China and looking at the amount of red in the list of Countries without satellites and I am way behind in making uplinks and building satellites I think I will loose a lot more.
Oh well, one more lesson for the next play through. I am enjoying the game a heck of a lot regardless.

It's awesome to get your butt kicked!!!
 
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News Comments > X Rebirth Apology & Patch Plans
15. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 12:23 Slashman
 
jdreyer wrote on Nov 18, 2013, 11:54:
* reads thread. goes back to playing Albion Prelude *

You are a smart person.
 
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News Comments > X Rebirth Apology & Patch Plans
8. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 10:59 Slashman
 
eRe4s3r wrote on Nov 18, 2013, 10:46:
I played now for 20 hours and the game is a joke. There is absolutely no motivation to build anything because it never integrates into a real AI economy. Everything is even more fake and smoke and mirrors than before.

The thing is that in X3, what was 'fake' were the origin of NPC ships. They didn't come from shipyards. Factories simply spawned freighters out of thin air, and military ships were the same. Everything else required resources to build so that the economy made sense. Even though sometimes that created some annoying shortages, you could take care of that by supplying the factories with what they needed. Sometimes competing freighters would beat you to it. It was still more real than Rebirth.
 
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News Comments > X Rebirth Apology & Patch Plans
5. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 10:45 Slashman
 
Bugs are really not the issue here.

There are fundamental game design issues. Ones which will require a lot of work to fix.

You're basking in your high sales now, but metacritic scores, the Steam forums and your own forums(full of your loyal fans) are not telling a happy tale.

Let's not even touch on the fact that the game apparently may have started as a console game.
 
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News Comments > Steam Top 10
45. Re: Steam Top 10 Nov 18, 2013, 10:01 Slashman
 
First time playing classic/ironman in EW and it is kicking my ass SO hard.

I don't think I'm gonna make it. But it is fun as hell!!!
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Nov 17, 2013, 20:47 Slashman
 
Creston wrote on Nov 17, 2013, 19:28:
I agree with every single one of these points. Hopefully Egosoft can fix most/all of these issues, but it's going to take awhile.

I think they just ran out of money and released it. Even some of the long time testers are saying it's in essence just a public Beta.

That's an optimistic view. Those fixes are probably close to a year's worth of work.

Well maybe they will use the modders' efforts to help. Still a long time before I buy.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Nov 17, 2013, 17:10 Slashman
 
In the first place, and IMO, the games didn't need to be more accessible. There is a limit to how simple you can make something which is inherently complex.

What was needed is a proper in-game tutorial, a decent encyclopedia and an automatic adviser type of help like the kind that Civ 5 has.

X games are not as complex as they seem at first, they just need explaining. It baffles my mind that Egosoft can't seem to document and explain their own games properly after all these years.

They also suck at story, plot and character way worse than Bethesda ever could. But they insisted on making it a focus of Rebirth. You can't do it Egososft, so it is insane to make the plot a mandatory part of gameplay and a requirement for upgrading your ship.

The game didn't need, and doesn't benefit from, walking around stations in first person mode. It would have been fine to just get out of your ship and into a general lobby area on the station where every thing and important NPC is accessible. NPCs look and act like zombies from a bad old horror movie.

The living universe and economy apparently is a lie. Most of the traffic is window dressing around stations and does not take part in the economy like they specifically said in the dev videos.

This is Egosoft's worse work yet. And it took them 7 years to do it.
 
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News Comments > Ships Ahoy - X Rebirth
107. Re: Ships Ahoy - X Rebirth Nov 16, 2013, 20:42 Slashman
 
Well a forum regular posted earlier that their touted economic model seems to be a fabrication somewhat.

They were all going on about how every ship you see contributes to the economy, but it seems that only large haulers really do anything. A lot of the station traffic and highway traffic is just fluff. Also, it seems like you can't easily follow a ship to its destination because of the travel system so you don't really know if it does what they say or if the whole economy is just a big illusion.

From the looks of things, it is no more complexly modeled than the X3 economy. Except it took 7 years to make...
 
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News Comments > Ships Ahoy - X Rebirth
88. Re: Ships Ahoy - X Rebirth Nov 16, 2013, 11:53 Slashman
 
InBlack wrote on Nov 16, 2013, 11:03:
Im so glad I never bought this....

It really makes me sad that I have to say that. I really liked X3 and would have liked to feel like I should have preordered.

Looks like I'll have to wait a year or two for it to turn into a workable game that I can enjoy.
 
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News Comments > Ships Ahoy - X Rebirth
83. Re: Ships Ahoy - X Rebirth Nov 16, 2013, 10:37 Slashman
 
InBlack wrote on Nov 16, 2013, 10:05:
No radar....Jesus that fucking sucks....

Yeah but at least the aesthetics of your cockpit look really cool now. Even better if you could actually look around the cockpit...
 
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News Comments > Ships Ahoy - X Rebirth
79. Re: Ships Ahoy - X Rebirth Nov 16, 2013, 09:27 Slashman
 
They originally weren't going to call this an X game and I strongly believe that they should have stuck with that plan.

I had doubts when I saw that they put in walking on stations. I have a feeling that it was not originally going to be included. It seems like a huge time waster. Egosoft are not FPS or RPG makers. They need to stick to the things they are good at.

They needed to correct the problems in X3. They claimed to have done that with the AI navigation and SETA removal.

They went on and on about accessibility, but the problem with the old games wasn't simply accessibility. It was the lack of proper in-game tutorials and information.The no-radar thing is mind-boggling. Why would you not have a radar?

X games to me have always represented the Elder Scrolls experience in space, but with even more freedom. I never thought that a linear/forced plot was what they were missing to make them great.

All that plus a single ship is not what I was hoping for in Rebirth.

I can't even get onto their forums right now.
 
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News Comments > Ships Ahoy - X Rebirth
51. Re: Ships Ahoy - X Rebirth Nov 15, 2013, 15:29 Slashman
 
Whoohoo!!! I didn't preorder!!!

Back to XCOM:EW to wait for the patches to roll in.

May actually give this a few months and wait til next year.
 
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News Comments > X Rebirth Launch Trailer
32. Re: Out of the Blue Nov 14, 2013, 19:23 Slashman
 
Creston wrote on Nov 14, 2013, 18:59:
Yosemite Sam wrote on Nov 14, 2013, 18:18:
I think most people flew many different classes of ships.

Polls on the Egosoft forums, which is really the only way to be able to tell anyways, showed that more than 50% of people would basically fly an M6 or that one M7 that could dock, all the time, and around 30% flew an M3. Very few bothered with capships other than for that few hours when you can finally afford one and you go wipe out a Xenon sector.

Most of the time people didn't fly an M6 or an M3 is when they needed a TS or TL for some particular mission.

If you can upgrade your one ship to the point where it's an effective crossbreed between an M6 and an M3, I think most people will be happy with it.

Anyway, like Rigs said, it'll be modded in in no time. There was a cockpit mod up and running within 2 weeks of X3 being released.

My problem with this line of thinking is that it made modding certain aspects of X3 pretty much impossible due to the devs hard coding things that they never 'thought anyone would want to change anyway'.

Many X3 mods cannot get past the barrier of: hard-coded faulty AI navigation, the weird way missiles work, the inability to make AI do anything complex etc.

I've seen many X3 mod authors discuss that kind of thing over and over. If Egosoft haven't made the engine actually capable of making the kinds of changes that people want to make, all the mods in world won't help very much.

Hard coding an NPC co-pilot is, IMO, just a bad idea which will cause issues down the road. So is making the Skunk so it doesn't have turrets.
 
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News Comments > X Rebirth & Baldur's Gate II: Enhanced Edition Preloads
16. Re: X Rebirth & Baldur's Gate II: Enhanced Edition Preloads Nov 13, 2013, 21:53 Slashman
 
Why would one not just get a flight stick anyway?

I mean I still use my MS Precision 2. It's more than a decade old and still going strong.
 
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News Comments > X Rebirth & Baldur's Gate II: Enhanced Edition Preloads
4. Re: X Rebirth & Baldur's Gate II: Enhanced Edition Preloads Nov 13, 2013, 19:31 Slashman
 
Quboid wrote on Nov 13, 2013, 19:28:
Note to self: don't preorder X Rebirth. Don't preorder X Rebirth. Preorders are never a good thing. Don't do it Quboid, you always regret preorders. It's an X game, it's going to be buggy. Just wait a few days for first impressions. Do not preorder.

...

I'm not gonna make it.

Sad...
 
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News Comments > Shadowrun Returns DRM Ending
29. Re: Shadowrun Returns DRM Ending Nov 13, 2013, 14:07 Slashman
 
Apparently I'm the only person on this board who doesn't speak German.

Sad
 
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1500 Comments. 75 pages. Viewing page 9.
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