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Real Name Slash   
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Nickname Slashman
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1817 (Pro)
User ID 52205
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
49. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 19:36 Slashman
 
"Feels better with a gamepad" is just perception. Very few games, fighting or not, feel better with a gamepad to me on the PC. Other people may have different views on that.

Now if the game actually makes gameplay suffer for not using one controller over another, that is entirely different. That is something that needs addressing. TW2 did not do this. There is no combat scenario in the game(and I played it on hard from the start), that ever made me think it would be better with a gamepad. Most of that is just perception.

Unless they have gone backwards from TW2, then this guy is just stating an opinion. One that may be coloured by his console preferences.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
34. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 13:58 Slashman
 
If controls are done properly, then they are done properly.

I'm not one of the people who think the Arkham games are better with a controller. The fact that I have better combat scores than several of my friends who play on console in that game means that there is nothing wrong with the M/KB controls for Arkham. Being able to move the camera independently (and precisely) of my character is a huge plus from me in a 3rd person game because I can see more of the battlefield easily.

If the controls are at least comparable to the second Witcher game, then I'm not worried.
 
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News Comments > EVE: Valkyrie Trailer
13. Re: EVE: Valkyrie Trailer Mar 19, 2015, 21:08 Slashman
 
Multiplayer only though so meh...  
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News Comments > Descent: Underground Single-Player Details
13. Re: Descent: Underground Single-Player Details Mar 15, 2015, 19:27 Slashman
 
Most games have either SP or MP as the most played aspect. Rarely are they ever equal.

MP is great but has a ton of downsides. Is your net connection good? Are you good enough to play and not get thrashed all the time, thus making you not want to play anymore?

SP is all about being able to take your time and enjoy a game at your own leisure.

I have no idea how many people actually want to play a game like this in multiplayer. And it seems like the devs don't either. That's the key. More than likely, 6DOF shooters are not quite that popular (nostalgia aside).
 
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News Comments > Fighting Cities: Skylines Piracy with Customer Support
19. Re: Fighting Cities: Skylines Piracy with Customer Support Mar 15, 2015, 00:09 Slashman
 
jdreyer wrote on Mar 14, 2015, 23:00:
Warskull wrote on Mar 14, 2015, 21:29:
ASeven wrote on Mar 14, 2015, 15:12:
And this is how you fight piracy. No mandatory online shit, no DRM shit, just provide a great service and people will have incentive to buy it.

Not that EA or Ubisoft will ever understand this.

It is surprisingly effective too. Tell people you pirate The Witcher and they will call you a number of names. There is a social pressure to not pirate games from good companies.

I wonder if that's true outside of Europe/USA.

It isn't, and that is where the majority of piracy takes place.

There are economic factors as well as supply factors. Region blocking/locking also play a role.

Essentially, not pirating is much more attractive in the US than it is in the Czech Republic and Croatia. The choice between paying for entertainment or eating is not really weighted in favour of the gaming company.
 
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News Comments > Fighting Cities: Skylines Piracy with Customer Support
15. Re: Fighting Cities: Skylines Piracy with Customer Support Mar 14, 2015, 20:47 Slashman
 
A lot of that stuff listed against STeam isn't Steam's doing.

Region locks and region pricing are to do with local laws and publishers/developers setting prices for their games. It doesn't only happen on Steam. Origin does the same crap, if not worse.

The DRM aspect of Steam is entirely optional to a developer. Gratuitous Space Battles can run without the Steam client even if you buy it on Steam. Most games have the ability to do this. That is up to the developer.

The customer service I can agree with. That needs a lot of work.
 
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News Comments > X Rebirth Patch & Linux Alpha
10. Re: X Rebirth Patch & Linux Alpha Mar 13, 2015, 12:20 Slashman
 
The main problem is that the people who love the new style REALLY love it. And they see it as a big improvement over the past games.

If you are a strict empire builder type, it does have more to offer in terms of building stations and cap ships. It also emphasizes large-scale trade. So freighter-level ships for that or nothing. The downside is that the process is slow as hell.

If you're looking for combat gameplay, the AI is just as idiotic if not more so than X3. They just disabled collision damage so that the idiocy doesn't equal auto suicide now. The Skunk is the only combat ship you can fly and it is very limited compared to the more capable cap ships. The problem is, again, the AI is dumb so your long-range type cap ships won't stay at long range and shoot and your carrier type cap ships won't depend on their drones...they deploy the same number as other ships. Add to that that carriers can't actually carry fighters(though fighters are in the game). YMMV

If you're into exploration, there's crates to scan and shoot the locks off of in space. Boarding is a bit more fleshed out now, but since you can't fly cap ships or properly command them or your other ships from the bridge of one, getting a new cap ship isn't likely to be all that exciting.

Nothing was done to the horrible character models and voice overs in the game since launch. Walking around stations is still pretty much a pointless waste of developer resources. A whole year's worth if taken at Egosoft's word.

The main complaints that people still have about the game are:

1) Highly inadequate asset control with many hoops to jump through to tell your ships to do basic things. When you own large fleets, the headaches multiply exponentially

2) The automation aspects of the game that should take of this are still terrible.

3) No endgame content and none in sight. Building a huge empire has no purpose.

4) Single, ugly ship with limited upgrade options and no cosmetic customization. But hey at least it's 'unique'. Oh and comes complete with highly annoying and useless female co-pilot (complete with a skintight outfit and boob-window in said outfit).

5) Nothing to really push it past the greatness achieved by X3:Albion Prelude with the XRM mod installed. Yay for seven years of development I guess.

 
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News Comments > Steam Gift Restrictions Tighten
31. Re: Steam Gift Restrictions Tighten Mar 12, 2015, 18:06 Slashman
 
Valve doesn't choose to region restrict games.

It follows the directive of the game owner. That goes for pricing too.

It is right there in the Valve rules for Steam and the developers/publishers who use it. The most Steam can do is suggest to a company that they change pricing or region policy. It does not, and cannot, force any game creator/owner to comply.
 
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News Comments > Ships Ahoy - Cities: Skylines
16. Re: Ships Ahoy - Cities: Skylines Mar 11, 2015, 08:24 Slashman
 
HorrorScope wrote on Mar 11, 2015, 01:44:
I'd give it a week to see what warts are found as the people get deeper into it.

Bugs are going to be inevitable, as they are for all games. But I don't think there will be anything huge or game breaking.

This is likely the city builder we've all waited for.
 
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News Comments > Ships Ahoy - Cities: Skylines
5. Re: Ships Ahoy - Cities: Skylines Mar 10, 2015, 20:24 Slashman
 
Word is the max size area you can build is 36 km. This is versus the hefty 2km limit of EA's Sim City. Don't you just love EA and Maxis?  
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News Comments > Another Total War: WARHAMMER Clue?
5. Re: Another Total War: WARHAMMER Clue? Mar 10, 2015, 20:16 Slashman
 
Really wish it was 40k instead.

"Only in death does duty end!"
 
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News Comments > Op Ed
17. Re: Op Ed Mar 10, 2015, 15:09 Slashman
 
The problem comes down to volume. Any attempt to tighten up on the quality of the approval process will inevitably lead to a slower approval process.

I don't think even the most enthusiastic gamer would want to sit and go through title after crappy title to pick the diamonds out of the mud.

At least with Steam Greenlight, no one can say that people didnt get what they voted for. Even if that turns out to not be what they exactly wanted.
 
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News Comments > On Sale
17. Re: On Sale Mar 6, 2015, 11:14 Slashman
 
My new favourite tower defense game is Deathtrap!  
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News Comments > Source 2 Games Must Use Steam
45. Re: Source 2 Games Must Use Steam Mar 6, 2015, 07:37 Slashman
 
Armengar wrote on Mar 6, 2015, 07:05:
Slashman wrote on Mar 5, 2015, 23:59:
For large, AAA titles it makes sense to want to sell it on your own service if you're a large publisher. The majority of games on Steam aren't from large publishers. And unless you think every game developer should create their own digital distribution service, complete with high level tools for stat tracking, updating and online bug tracking of all their own games, you have no point.

Not true, there are plenty of AAA titles on steam, look at total war franchise, GTA, CoD etc. Even Ubisoft sell on steam.

Did you actually read what I posted? I said it would makes sense for a large AAA publisher to WANT to sell on their own service. That would depend on them actually having a service in the first place. It would also depend on if they minded sharing profits with Valve from DLCs as well as main sales. Since I believe that is what started the whole EA title pull from Steam in the first place.

Yes, there are a lot of AAA titles on Steam. Are the majority of games on Steam AAA? I think the answer there is no. Indie games and games from smaller developers heavily outnumber the AAA titles on Steam.
 
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News Comments > On Sale
11. Re: On Sale Mar 6, 2015, 07:28 Slashman
 
jdreyer wrote on Mar 6, 2015, 02:33:
That's the whole you-only-get-one-spaceship-and-you-can't-change-it thing?

Yes that is it. And it's an ugly as hell spaceship complete with an annoying as hell co-pilot with a personality so grating, you want to throw her out the airlock. Which would actually do nothing to the game as she can't even fly the damn ship if you switch to VR mode to control a remote drone.

X-Rebirth. Tossing out everything that came before and replacing it with meh...
 
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News Comments > Source 2 Games Must Use Steam
42. Re: Source 2 Games Must Use Steam Mar 5, 2015, 23:59 Slashman
 
Slick wrote on Mar 5, 2015, 16:52:
1) The bandwidth cost of a game, even if I download it 100 times, costs literally pennies. The one thing I've taken from the recent FCC title ruling is that upon close examination, the ISPs make over %99 profit on their internet sales. That's including all their own costs, employees, marketing, infrastructure. %99+ profit. I think that %30 of a $60 game is an outrageous cost for the bandwidth used.

That's irrelevant since Valve isn't an ISP. They pay ISPs the same as everyone else for bandwidth.

2) the difference, again, with valve and EA/bliz/Ubi is that the latter makes games, and they're offering a service for their own in-house games. very big difference. using Steam to buy battlefield makes as much sense as buying Half-Life on Origin. You're just handing $20 a copy to the competition for no real reason, as they put exactly zero dollars towards building and developing the game.

For large, AAA titles it makes sense to want to sell it on your own service if you're a large publisher. The majority of games on Steam aren't from large publishers. And unless you think every game developer should create their own digital distribution service, complete with high level tools for stat tracking, updating and online bug tracking of all their own games, you have no point.

Again. The people who should be complaining about this (the actual developers), don't agree. Most devs want to use Steam. You seem to think that all Steam is, is a storefront. Talk to actual developers who use the service and you will see that it is not. Even putting out patches for games is a headache on other digital distribution platforms. With sometimes weeks required to get an update that is available on Steam on day 1 due to how their service works.

Stop talking out of your ass about stuff you don't know and talk to the people who actually use this stuff to make their living.

Also. People go on about this 30% that Steam charges. Show me some proof that other digital retailers are offering more competitive pricing as well as all the other tools that Steam gives to developers for free.
 
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News Comments > Source 2 Games Must Use Steam
27. Re: Source 2 Games Must Use Steam Mar 5, 2015, 14:56 Slashman
 
Slick wrote on Mar 5, 2015, 13:47:
Also, I've said it before, and I'll say it again. All someone needs to do is code a launcher program which manages all of your, well, launchers. All you'd see is your list of games, and then when you doubleclick them, it automatically launches the e-store which corresponds, and then the game. You'd never have to interact with the e-store, you'd wait a few seconds, and then your game would start. it's brilliant I tell you!

Then you'd be able to support the developers themselves by not buying from 3rd party corporations. Instead of letting a corporation which had NOTHING to do with the game's development skim %30, (of gross, which is insane. %30 of net would be a hard pill to swallow. But %30 of gross? that's insane) More money would go directly to the developers. Is altruistic at worst, and will come back in the form of higher game budgets for us gamers to enjoy at best.

It's the perfect solution, I don't know why anyone hasn't thought of it yet. The ability to somehow manage games from all sorts of competing developers, with the sense that your collection was still somehow all in the same place. Oh wait, they did. It's called "placing a shortcut on your desktop"

fucking gamers *shakes head*

I'm not saying your 'manage all' app is a bad idea, but have you actually ever talked to developers about Steam? Most of them do not have any kind of hatred for the platform. 30% is considered extremely reasonable versus the hit taken for publishing through a brick and mortar traditional business and from what I've seen, other digital retailers don't necessarily charge less either. Unless you can bring me some numbers to show the cut that GOG, Gamersgate and others take.

Add to that, Steam gives away for free, a bunch of developer tools, including debugging/logging tools and the ability for developers to push their own updates anytime from anywhere with no additional bandwidth charges, no matter how many people download, re-download and patch their games.

This is all stuff I've gotten from talking to developers. Steam is simply a good deal for most of them. The only people who dislike the 30% cut they ask is large publishers like EA who want to have their cake and eat it too.

I'm not saying Steam is perfect, but the people who should really be ready to rail against it aren't. Mostly because it actually works well and does what they want for cheap.
 
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News Comments > Fallout 4 Announcement at E3?
18. Re: Fallout 4 Announcement at E3? Mar 2, 2015, 11:40 Slashman
 
PHJF wrote on Mar 2, 2015, 11:06:
I had more CTDs in Skyrim than in any other game I've ever played, by orders of magnitude.

Likely something on your end then. I've been playing Skyrim with over 33 mods on average. Some of which warned I should expect some crashes and Skyrim has been rock solid for me from the get go.
 
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News Comments > On Sale
2. Re: On Sale Mar 1, 2015, 22:52 Slashman
 
Cutter wrote on Mar 1, 2015, 17:25:
SPA looks scary. Do you play it and cry like a little girl a lot?!


Y-Yes... Uhoh
 
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News Comments > Ship Ahoy - Space Hulk: Ascension Salamanders
6. Re: Ship Ahoy - Space Hulk: Ascension Salamanders Feb 24, 2015, 17:02 Slashman
 
Tumbler wrote on Feb 24, 2015, 16:28:
Wait, I didn't think the newer space hulk game was out yet...did I miss the release?

...searching....

Oh I see. The newer one is called Space Hulk Deathwing and looks a lot better visually. Youtube

Ascension is another release in 2014, the first was in 2013. People seem to like the 2nd release a lot better, improved visuals and it seems like the genestealers look better.

It's confusing why they call it ascension edition. It's not an edition of the space hulk game, it's a seperate game, space hulk owners don't get upgraded or anything like that...

Found this:

To cut it clear and short:


Space Hulk = a digital boardgame conversion. Dice rolls, original physical version rules and all

Space Hulk Ascension = a single player video game TBS RPG in the Space Hulk setting


Neither game replaces the other - they complement the Space Hulk experience. Some like one, some like the other and some both.

Weird, now I want that newer one...

It's pretty decent. If only my growing backlog would allow me time to play it. Wall2
 
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1817 Comments. 91 pages. Viewing page 8.
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