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Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 1500 (Pro)
User ID 52205
 
User comment history
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News Comments > Morning Previews
1. Re: Morning Previews Jul 31, 2014, 09:33 Slashman
 
Was the guy who wrote The Legend of Korra preview high on something? The whole preview is mostly incoherent.  
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News Comments > Elite Dangerous Beta Begins
33. Re: Elite Dangerous Beta Begins Jul 30, 2014, 15:29 Slashman
 
McTurbo wrote on Jul 30, 2014, 15:02:
your getting to see the development side of the game.. and some people are crying cause its not feature complete or have x feature they want right now..

It's called human nature at its dumbest. We want nice things except...we don't really want nice things.

The thing about early access is that you can go to the game's forums or talk to other people who bought the EA package and get feedback before you jump in. There is no obligation on a potential buyer's part to pay for EA unless they want to help test the game, play early or take advantage of a cheaper EA price point.

Why are we spending time lamenting people making a choice with more than adequate information available about the product? Don't buy in if you think the developers are somehow waiting to scam you.
 
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News Comments > Elite Dangerous Beta Begins
29. Re: Elite Dangerous Beta Begins Jul 30, 2014, 14:24 Slashman
 
nin wrote on Jul 30, 2014, 13:53:
"In space, no one can hear ozmodan scream."



Thank god. We don't need him reaching other inhabited worlds...
 
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News Comments > Steam Top 10
1. Re: Steam Top 10 Jul 27, 2014, 14:23 Slashman
 
Skyrim? Again???  
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News Comments > Sins of a Solar Empire: Rebellion New Frontiers Edition
8. Re: Sins of a Solar Empire: Rebellion New Frontiers Edition Jul 25, 2014, 14:51 Slashman
 
NegaDeath wrote on Jul 25, 2014, 13:17:
Fun game but I'm still waiting for a proper sequel with MUCH needed multi-core support.

What exactly IS the holdup with a sequel? Can't be that they don't think it will sell.
 
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News Comments > Sins of a Solar Empire: Rebellion New Frontiers Edition
4. Re: Sins of a Solar Empire: Rebellion New Frontiers Edition Jul 25, 2014, 12:38 Slashman
 
Flatline wrote on Jul 25, 2014, 11:14:
Sins of a Solar Empire: Beating a Dead Horse edition (They were going to call it the "we're out of ideas" edition but thank god good taste prevailed).

Fun game 7 years ago when it first came out.

It's obviously still a fun game to a lot of people if the Steam stats are anything to go by. A daily average of over 1000 players online at any time is pretty good for an old game.
 
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News Comments > Op Ed
57. Re: Op Ed Jul 23, 2014, 21:02 Slashman
 
With regards to the stalking and threats aspect of this article, I think that isn't something that can or should be dealt with by the community. Matters of that nature really should be presented to the authorities. Yes, it is horrible. Yes, it crosses the line. I just don't think there is much that the gaming community can do about someone who determinedly stalks someone even away and apart from the regular channels of communication like game forums.

The rest of the points being stated are not new and this isn't a new problem. The solution, IMO, does not start with angry articles of outrage. It is a societal problem that honestly begins with how responsible parents raise their children for the most part. By the time we start seeing the sexist/discriminatory behaviour in a game forum or social media, we're already at the 'too late' stage for the ones doing it.

 
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News Comments > Dragon Age Inquisition Delayed
13. Re: Dragon Age Inquisition Delayed Jul 22, 2014, 19:45 Slashman
 
Julio wrote on Jul 22, 2014, 18:47:
They need time to remove content from the current build to ensure DLC is ready for day one.

Zing!!
 
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News Comments > The Elder Scrolls Online on Steam
37. Re: The Elder Scrolls Online on Steam Jul 18, 2014, 10:54 Slashman
 
Quinn wrote on Jul 18, 2014, 09:14:
I wonder how it could've been that this panel of designers didn't realize anywhere in the development process that in order to have a succesful MMO, there has to be a good & fun reason for players to band together. Ironically, because ESO had such terrific quests and NPC's/voice-acting... teaming with other players only distracted you from the good stuff.

This is the situation with pretty much every MMO as dictated by the very nature of MMOs. An MMO that works well as a single player game will suffer when it comes to the multiplayer aspect because the experiences are fundamentally opposed.

Teaming up in an MMO is about doing things together you either can't handle alone, or it makes much less sense to pursue alone. Narrative and immersive story don't fit well in there(especially things like quests with multiple paths and moral choices), because it's a bunch of different people. Now if you have a single goal that simply requires multiple players with different talents and abilities, it works much better. The problem then becomes that the story and narrative are going to suffer because it won't become as personal an experience for each player.

MMOs cannot work like single player games and be truly good and the same is the true for the reverse.
 
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News Comments > The Elder Scrolls Online on Steam
34. Re: The Elder Scrolls Online on Steam Jul 18, 2014, 08:48 Slashman
 
yonder wrote on Jul 18, 2014, 07:38:
PropheT wrote on Jul 17, 2014, 20:00:
jdreyer wrote on Jul 17, 2014, 19:41:
With an MMO, you go in with your friends, and if it doesn't work out then you've all lost a lot of money and hundreds of hours.

I have a hard time calling any game I get hundreds of hours out of a bad deal. Hell, if I got hundreds of hours out of it that's already a better deal than 90% of the games I buy.

Depends on if you have fun. You could grind a crappy FF game for 50 hours and really only have four hours of fun.

But I'm assuming that you're referring to hours of fun, not just hours of gameplay.

Some people shoehorn fun into their memories of the most annoyingly grindy and pointless games. This is especially true of MMOs.

The number of hours you spent in a game don't mean anything if you compare that game to every other game. A short 2d platformer is not going to give you 400 hours of gameplay. That has nothing to do with its relative worth if you had a blast playing it.

If we're now at the point where any MMO will do as long as it's an MMO and not the most horrible thing ever, then maybe a step back and some perspective is needed.

Is the game being enjoyed? Or is it some sad sense of nostalgia and need that is feeding that perception
 
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News Comments > Dragon Age: Inquisition Trailer
40. Re: Dragon Age: Inquisition Trailer Jul 12, 2014, 21:57 Slashman
 
HorrorScope wrote on Jul 12, 2014, 18:38:
Also love games where you can heal, rez at will and then a cutscene comes along, a person takes a blow that kills them and I can't do anything about it. First I've seen them take worst all the time in battle, second I can heal or rez any other time dying or dead players. But they die this way and all of a sudden I have amnesia and can't do fuck to save them.

Pretty sure this happens in most RPGs. I can think of a bunch off the top of my head, including several of the Final Fantasy ones.

The alternatives are to never have dramatic cutscenes where people die, make the gameplay unforgiving by ending if any party member falls in combat or design the game so that if any party member falls it can continue if they stay dead. There are drawbacks to each option.
 
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News Comments > Dragon Age: Inquisition Trailer
17. Re: Dragon Age: Inquisition Trailer Jul 12, 2014, 02:38 Slashman
 
1badmf wrote on Jul 12, 2014, 00:48:
for me, the design of the DA series was such that combat was always subservient to the narrative anyway, and in that regard it's done a fine enough job. if in DA3, they've made the world far larger, with more immersive graphics, design, and character interaction, and combat isn't totally unfair one way or another, that's all i need.

The fact us that DA2 sold worse than DA1. That should suggest that people thought it was an overall worse experience.

You can dance around with your 'I'm an oldtimer embracing the new shiny' spiel all you want, but at the end of the day, not giving your target audience what they prefer tends to have a detrimental effect on your selling power.

They are people who think X Rebirth is awesome. Current player numbers would strongly tend to suggest that they are a minority.

DA3 may turn out to be an awesome game. It may turn into DA2 all over again. I don't know. I just know that I have much less confidence in Bioware than I used to. So I'll just wait and see.
 
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News Comments > Limit Theory Delayed
9. Re: Limit Theory Delayed Jul 4, 2014, 18:32 Slashman
 
I think he mentioned at least a couple times that he doesn't really get motivated to create content. He's much more motivated when producing the framework and driving systems behind the gameworld.

I suspect that may come to present a problem as time goes on. At some point he's going to have to buckle down and fill the game with interesting stuff (or at least the infrastructure to create the interesting stuff).
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
8. Re: Sid Meier's Civilization: Beyond Earth in October Jul 3, 2014, 15:22 Slashman
 
SpectralMeat wrote on Jul 3, 2014, 15:08:
Slashman wrote on Jul 3, 2014, 15:03:
Did you turn off the advisers and encyclopedia??
I might

So you're a REAL man then! Salute
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
5. Re: Sid Meier's Civilization: Beyond Earth in October Jul 3, 2014, 15:03 Slashman
 
SpectralMeat wrote on Jul 3, 2014, 13:51:
I've tried so many times to get into this series but I couldn't.
Wonder if this one will be any more n00b friendly than Civ5 was.

You don't find Civ 5 to be friendly to new players? Seriously???

Did you turn off the advisers and encyclopedia??
 
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News Comments > Planetary Annihilation Early Access Spotted at Retail
28. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 16:27 Slashman
 
Topevoli wrote on Jun 30, 2014, 15:29:
Last time I checked EA releases and unfinished Battlefield game every few years. At least these guys are being honest and saying its not done.

They are a small company and I'm pretty sure they need money to feed their families like the rest of us. People seem to villify companies that take the quick pay day and sign on with a big publisher, but if they try to finance themselves with advanced sales then they are being deceiving.

They will probably fool a few people into buying it thinking its a complete game, but that is not their fault. A fool and his money...

These guys aren't EA. They are already selling the game via early access digitally. And that is where it should stay IMO. What's the point of printing boxes and pressing discs for an unfinished game?
 
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News Comments > Planetary Annihilation Early Access Spotted at Retail
8. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 10:36 Slashman
 
Blackhawk wrote on Jun 30, 2014, 10:23:
Unless they are actively trying to deceive people into thinking it is a finished product, I don't see what the big deal is.

Is it not the consumer's responsibility to take a few seconds to look at what they're buying before they spend their money? A game in-progress, openly marketed as a game in-progress with a price tag on it isn't dishonest. They are telling you what you get. They are telling you what you have to give them in return. You have 100% control over whether you decide to take advantage of that. They aren't deciding for you.

In theory I agree. The problem is that it just forms yet another avenue for misunderstandings and bad publicity.

From what I see of the game on the community hub, it is turning out quite decently. But it isn't retail ready. If they are going to do retail boxes, why not wait until launch? Are they going to spend the money to print up a second batch of boxes which says the game is complete once it launches? Why spend money twice?

I'm not going to say it's some kind of deception. I just don't think much thought went into it.
 
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News Comments > Planetary Annihilation Early Access Spotted at Retail
1. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 09:24 Slashman
 
Not quite comfortable with this. I think Early Access is fine as long as it stays relegated to digital distribution.

The danger of this kind of thing is that people with sub-par net connections get this and have trouble updating the game or misunderstanding when all their saves are wiped after a major update. It just seems like a recipe for confusion and misunderstandings.

I mean, even with digital only EA, there is no shortage of apparently illiterate people who think they bought a game in retail form. Adding physical boxes to that seems like not a great idea.
 
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News Comments > X: Rebirth Goes 64-Bit
14. Re: X: Rebirth Goes 64-Bit Jun 28, 2014, 18:41 Slashman
 
Parallax Abstraction wrote on Jun 28, 2014, 18:15:
Slashman wrote on Jun 28, 2014, 14:27:
And according to this interview, the CEO still doesn't get why people don't like the game and has no intention of really making the big changes needed.

It's like he's saying they made a great game and people just don't get how great it is.

When did He Who Shall Not Be Named start working for Egosoft? Actually, their name is oddly fitting when you think about it.

I think he was there from the beginning. One of the founders if I'm not mistaken.
 
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News Comments > X: Rebirth Goes 64-Bit
5. Re: X: Rebirth Goes 64-Bit Jun 28, 2014, 14:27 Slashman
 
And according to this interview, the CEO still doesn't get why people don't like the game and has no intention of really making the big changes needed.

It's like he's saying they made a great game and people just don't get how great it is.
 
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1500 Comments. 75 pages. Viewing page 1.
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