User comment history
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| News Comments > Shadow Warrior Reboot This Fall; New Trailer |
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| 13. |
Re: Shadow Warrior Reboot This Fall; New Trailer |
May 20, 2013, 11:36 |
Slashman |
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ItBurn wrote on May 20, 2013, 11:10: It doesn't matter. You use another name. And yet no one really cares enough to use another name, and there's crap-all that you can you can do about it because practically no one is around who remembers the original.
So you're right...it doesn't matter. |
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| News Comments > Shadow Warrior Reboot This Fall; New Trailer |
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| 10. |
Re: Shadow Warrior Reboot This Fall; New Trailer |
May 20, 2013, 11:08 |
Slashman |
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ItBurn wrote on May 20, 2013, 10:31: A "reimagining" is NOT ok. You can do that if there were several sequels, but not when there was only one game. What people want is more Shadow Warrior, not a different game. Use a different name in this case! I can understand the business decision, but this is going to do one of two things: 1- Game is bad, franchise destroyed, no Shadow Warrior sequels. 2- Game is good, you'll never see a game like the original Shadow Warrior, because this is the new style. In summary, bad for Shadow Warrior fans. Might still be a good game. Hard reset was OK. I'm curious to know how many actual Shadow Warrior fans you think even exist right now. It's 16 years old and like you said, never had a sequel.
People always jump in with this idea of the fans of a nearly 20 year old game are so plentiful that it will cause a massive outrage if the game isn't identical to the original. If you asked the average gamer about Shadow Warrior, do you think they'd even remember it?
Hell I want a NOLF sequel and I doubt I'll get it because the fanbase probably isn't there. So they'd be making it for a new set of fans. And it would likely differ from the original because games have changed somewhat after a decade. |
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| News Comments > Obsidian Joins Skyforge Team |
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| 10. |
Re: Obsidian Joins Skyforge Team |
May 19, 2013, 23:42 |
Slashman |
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How is it that large publishers and developers still think that WoW clone MMOs are the cash cow of the future?
Just stop making them already!!! Seriously! It's time to let it go. There can be only one WoW! Well...until Blizzard pukes out its next crack-laced derivative. |
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| News Comments > Avalanche Steampunk Game on Hold |
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| 4. |
Re: Avalanche Steampunk Game on Hold |
May 16, 2013, 22:06 |
Slashman |
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I dunno. I don't think that people are so burned out on Just Cause games that a sequel wouldn't be welcomed.
If a game series keeps improving and has great gameplay, I don't think people mind sequels. It's usually when a series is clearly stagnating and offering nothing new that people ask for new IPs. |
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| News Comments > Ships Ahoy - Sanctum 2 |
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| 6. |
Re: Ships Ahoy - Sanctum 2 |
May 16, 2013, 08:42 |
Slashman |
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Tomas wrote on May 16, 2013, 04:00: Yeah...I don't remember it having hard controls either.
That said, I'm not sure what to think about this one. Some of the changes didn't necessarily sound for the better. Hopefully I just misinterpreted the news I was given. I'm playing it. It is definitely better than the first one in most ways I can think of. The levels are more interesting and actually interactive. Even the workers in the facilities will pick up arms and shoot at the monsters. If you hunt around the levels between waves you can find extra stuff like trip mines etc.
The classes seem to have been done decently(only played the shotgun guy so far and he's only level 3).
The monsters actually will chase you down if you get close. They all have unique attacks as well. Like the large walkers doing a leaping slam that deals AoE damage. Some of them have ranged attacks(screamers). Apparently some monster are large and tough enough to destroy towers but I have yet to run into any(only on the third level). Way more levels than the first game on launch.
My one complaint is that the detailed monster descriptions for each monster type seem to be missing. You can see icons representing what monsters are coming next, but no writeup on their behaviour or attributes. Not sure if I just don't know how to access the info in the game. |
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| News Comments > Ships Ahoy - Sanctum 2 |
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| 2. |
Re: Ships Ahoy - Sanctum 2 |
May 15, 2013, 21:50 |
Slashman |
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Brumbek wrote on May 15, 2013, 21:36: Here's hoping it has vastly improved controls because the first Sanctum was a fantastic idea totally ruined by clunky, awkward controls. Wait...what? |
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| News Comments > Morning Interviews |
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| 1. |
Re: Morning Interviews |
May 14, 2013, 15:20 |
Slashman |
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I think I'll pick this one up.
I played the hell out of the first one. This one seems to really be worth the money. Especially with enemies now attacking the player and player classes. Plus a lot more levels! |
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| News Comments > On Sale |
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| 11. |
Re: On Sale |
May 10, 2013, 10:51 |
Slashman |
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Prez wrote on May 10, 2013, 03:35:
Jerykk wrote on May 10, 2013, 03:17: I'm pretty sure the publishers are the ones giving the keys to third-party sites. Valve would likely prefer that everyone buy their games directly from Steam but I think they're happy enough if people are just using Steam. Once you have Steam installed Valve already has you. Sure you bought your last game from somewhere else but it's just so easy to buy your next one through Steam, since you already have it installed and you realize how much functionality and convenience it provides. Not everyone of course, but most do. I'll see if I can resist buying anything for the summer sale. |
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| News Comments > Command & Conquer Trailer |
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| 11. |
Re: Command & Conquer Trailer |
May 10, 2013, 10:43 |
Slashman |
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Ant wrote on May 10, 2013, 09:24:
Jerykk wrote on May 10, 2013, 03:19: Generals had better gameplay than every other C&C. Gameplay > FMVs. Ditto. Beside most cutscenes are cheesy. That was the whole point of C&C cutscenes. |
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| News Comments > Evening Previews |
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| 5. |
Re: Evening Previews |
May 3, 2013, 22:06 |
Slashman |
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Cutter wrote on May 3, 2013, 20:14:
“At the beginning he was really scared. You could see that on his face,” Mateusz laughs. “There have been attempts at Cyberpunk games in the past and each of them was bad, and he was scared it would be the same again. Really? Deus Ex/(HR) and System Shock 1/2 were bad were they?
I think they meant specifically games based on the Cyberpunk PnP world. Not cyberpunk in general. |
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| News Comments > Aliens Colonial Marines Lawsuit |
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| 26. |
Re: Aliens Colonial Marines Lawsuit |
May 1, 2013, 11:22 |
Slashman |
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ViRGE wrote on May 1, 2013, 11:01:
Cutter wrote on May 1, 2013, 10:59: It's likely they're not looking to get rich on this but punish Sega/Gearbox and open the way more easily for a class-action suit. Let's hope they win. But who does a class action suit help? It doesn't help consumers and it doesn't help publishers. The lawyers don't mind them at all... |
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| News Comments > Aliens Colonial Marines Lawsuit |
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| 19. |
Re: Aliens Colonial Marines Lawsuit |
May 1, 2013, 10:15 |
Slashman |
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SpectralMeat wrote on May 1, 2013, 10:07:
eRe4s3r wrote on May 1, 2013, 10:05: Here is a way to fix this: You wanna release a game on Steam or in any other store, unrestricted reviews have to be allowed -1- week before release. Problem solved. How about stop preordering games? Problem solved? What's the point of preordering anyways? Are the digital copies going to run out or something? Unless you are absolutely certain the game will be amazing and you won't have regrets after buying it, do not preorder games There is some wisdom here. You have to be really sure about a game before you throw money into a pre-order. There are only a few games that I've ever pre-ordered. They were either from devs that I trust implicitly or so cheap as to not leave me bitter if they turned out to be less than stellar.
These days, waiting is actually a boon. Even if the game is great, patches a week or two after release generally make them even better. If you can wait a month or so, then better still. |
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| News Comments > Shadowrun Returns DRM Clarified |
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| 8. |
Re: Out of the Blue |
Apr 13, 2013, 14:41 |
Slashman |
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Rigs wrote on Apr 13, 2013, 14:34: Stupidity apparently knows no bounds. I had to read that news blurb three frakin' times before I completely understood the situation. This isn't even good enough to be half-assed backwards! It's more like inter-dimension, mirrored inside out - assed upside down! Having DRM for DRM's sake? Can't it just frakin' DIE already?! Obviously no one likes DRM, nor does it actually accomplish the very reason it's implemented! Geezus...
=-Rigs-= You're asking for logic and reason from corporate suits... |
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| News Comments > Torment Kickstarter Concludes |
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| 40. |
Re: Torment Kickstarter Concludes |
Apr 7, 2013, 20:03 |
Slashman |
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Dev wrote on Apr 7, 2013, 02:51:
Slashman wrote on Apr 6, 2013, 19:15: I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design. Are you CERTAIN that bastian wasn't a $1 mil game? It wouldn't surprise me if it was about that much, remember it was published by WB. If you had said that it wasn't a $10 mil or $100 mil game, I would have agreed with you, and I agree with your other points. Bastion was made by seven people total. I remember them saying that it exceeded their expectations on sales by a good bit. I think it was around 600K copies at the time. It cost 14.99 at release but I know there were a lot of sales on Steam for it too. |
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| News Comments > Torment Kickstarter Concludes |
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| 32. |
Re: Torment Kickstarter Concludes |
Apr 6, 2013, 19:15 |
Slashman |
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I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design.
I'm not talking about making a Mass Effect-like experience either. That was more into the territory of an interactive movie.
I don't mind a lot of text to convey character depth in terms of feelings, thoughts and moral dilemmas. But I don't want that to be used to convey moments where the action of a character would be better shown via animation. |
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1193 Comments. 60 pages. Viewing page 1.
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