Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Jim Jones

Real Name Jim Jones   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname danebramage
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jul 23, 2008, 03:27
Total Comments 63 (Suspect)
User ID 52011
 
User comment history
< Newer [ 1 2 3 4 ] Older >


News Comments > Warren Spector's Mickey Mouse Game?
11. Re: Warren Spector's Mickey Mouse Game? Dec 22, 2008, 23:47 danebramage
 
The jokes kinda write themselves...

Warren, how did you end up where you are today?

So sad...

And what, exactly, is wrong with Mickey Mouse? He sure as hell has made me a lot happier in my lifetime than all the edgy killers and morally bankrupt twats kids are being raised on today. Not that I don't enjoy a thriller now and then, but the 16-year-old's-vision-of-macho that drives computer gaming today has gotten very, very old.
 
Reply Quote Edit Delete Report
 
News Comments > Spore Sculptures
11. Re: Think of the possibilities... Dec 18, 2008, 19:13 danebramage
 
The sculpture thing is new, but you've always been able to get t-shirts, beer mugs, etc. with your creature on them through Zazzle. I bought some myself before the game even went live, using the Creature Creator.

Maxis has claimed all along that Spore isn't all about the game per se, but is a three-legged creature aimed at letting the customer mess with only the part that interests him/her. Supposedly sophisticated gamers tend to pooh-pooh that claim and bash Maxis for being a bunch of dumbshits who are simply trying to cover up after the fact for making a lousy game. But the dumbshits are them. The big picture tells a different story. In this case, it IS all about the money, and the money has been pouring in to those guys from product tie-ins from the very beginning.
 
Reply Quote Edit Delete Report
 
News Comments > Axl Rose on GnR in Guitar Hero
6. Re: Axl Rose on GnR in Guitar Hero Dec 17, 2008, 00:13 danebramage
 
He owns the Guns and Roses name, so therefore nobody can play/make money under that name unless he gives permission to. Slash can play any GNR song he wants, as anyone can play anyone's song, but once he plays it under the GNR name it's not legal
Yeah, but you're not understanding that like if Slash does then the band isn't what the contract stated in the name Guns. I think not therefore I am not, y'know? It's like when McCartney did Fields except he wasn't involved in Guitar Hero where all these inferior beings in tinfoil hats taking potshots at Axl's big belly. Fuck Jack Thompson.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
8. Re: Roger Ebert... Dec 14, 2008, 22:38 danebramage
 
On games as art: they aren't. Games are games. No one would call Pick Up Stix or Checkers art. No one would call Football art. But videogames can have art in them, which is what we're referring to when we mistakenly talk about games as art. The actual strategic gameplay--say, dodging the opponent and killing him with your laser gun--can be delivered within the context of a dramatic narrative, with visually and aurally artistic accoutrements, but those things can also be left out entirely without affecting the gameplay in the least. That is to say, there is still a game there even after all the art is taken away.

This is fundamentally different from a book or a film. Take away the dramatic narrative and any other artistic qualities in a film and you are left with nothing. The film is its story. Not so with games. The story is simply the context within which the game takes place. Ebert is looking at it from just this point of view. His idea of a game is, for example, tic-tac-toe. I go. You go. Someone wins, someone loses. Wrapping that up in some kind of dramatic storyline is all fine and good, but that storyline is not, strictly speaking, part of the game.
 
Reply Quote Edit Delete Report
 
News Comments > 2008: The Year in Lists, Part 6
8. Re: 2008: The Year in Lists, Part 6 Dec 14, 2008, 21:52 danebramage
 
So are you one of those people who think the greenhouse effect doesn't exist, or are you more sophisticated than that?
Um, does anyone not think the greenhouse effect exists? The greenhouse effect is what keeps the earth at livable temperatures. The question with regard to global warming has to do with an exaggerated or distorted greenhouse effect, which the political left claims is due to manmade causes. Unfortunately for them: http://www.tgdaily.com/content/view/39973/113/
 
Reply Quote Edit Delete Report
 
News Comments > Funcom on The Secret World and AoC
6. Re: Funcom on The Secret World and AoC Dec 12, 2008, 16:24 danebramage
 
Funcom are getting some bad press in Norway at the moment because they are being accused of bad work environment and other things. There's workers' union pressure and the agency responsible for overseeing these kinds of things say they may investigate at the start of 2009.
You're talking about a country in which a "bad work environment" means "they refused to support me for life while I ski and smoke pot." Ok, that's an exaggeration, but the friggin' military is unionized in Norway. I would take accusations of "bad work environments" coming out of one of the poster children for European socialism with a huge grain of salt.
 
Reply Quote Edit Delete Report
 
News Comments > Ubisoft on Review Scores and Acquisition Plans
9. Re: Ubisoft on Review Scores and Acquisition Plans Dec 11, 2008, 19:14 danebramage
 
Quality and innovation are not the key. Advertising is the key. Unless your game is truly terrible (which AC was not, it just wasn't good), you can spend enough on advertising and advertising-related endeavors such that hype will glide you along to profitability.
I think you're missing the guy's point. Sure, advertising is necessary. Who would argue with that? I think what this guy is saying is that what's important when it comes to a purchasing decision is the perception of the game in the buyer's mind, and that the buyer's overall perception isn't as influenced by reviews as it is by his perception of the game's content and quality gleaned from other sources. That doesn't necessarily result from advertising hype.

AC succeeded because it looked like a cool, exciting game to play--an assassin jumping around and backstabbing people is inherently cool in the eyes of gamers--and BECAUSE IT WAS AN A-LIST TITLE FROM A MAJOR PUBLISHER. (PoP:SoT didn't succeed because, even though it had publisher cred, its content apparently didn't particularly appeal to the mass of gamers. Gamers today love evil: princes in shining armor are out, dark, bloody assassins are in.) If AC had been a $20 shelf-stuffer from JoWood, it would likely have flopped, no matter what the reviews said. As long as Ubisoft puts out the best quality stuff they can, and the stuff they put out "looks cool" in the eyes of gamers, AND they retain their brand credibility in the mind of the consumer, their games will sell.

The game review "industry" (and it almost is, or was, one) has brought this on themselves. Reviews by any except a very few established names--and who but true geeks even know who those people are--are mostly worthless, because anybody and everybody who has ever played a videogame thinks they're a game reviewer and now clogs the web with his/her shallow, sometimes incomprehensible and contradictory opinions. I give little credence to the vast bulk of what I read about a game, because I know that the vast bulk of what I'm reading has been written by simpletons...I also know I'm not alone in that. The same goes for movie reviews and just about every other other kind of review in the age of the Internet. Their ubiquity and the poor quality of their authors has made them worthless as any kind of dependable guide to quality. (This is not an attack on all game reviewers. There are some very good ones out there--Chick, Geryk, et al--but Metacritic doesn't measure the good ones. It lumps everybody in together, which makes its scores something akin to judging the quality of a school's football team by measuring the muscle mass of the entire student body.)
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
2. Re: Op Ed Dec 1, 2008, 12:06 danebramage
 
What this is really all about is the Left's annoyance at not being able to enlist video games in the cause of their social revolution. Notice the concern for what "games are supposed to be about" that the Esquire author mentions. In a normal, healthy world, a game is about whatever its makers want it to be about. But in the world of the social revolutionary, a game is supposed to be about "bringing about change" and "social enlightenment" and all that other nonsense we've grown so accustomed to hearing. The game is merely a vehicle--a means--to a further political end.

That is precisely what rock music became in the mid-'60's under the influence of the hippie movement and its literary representatives, the Lester Bangs' of the world. The same "movement" (see? language means something) from traditional to revolutionary was aped in fine art, literature, and movies. But without the omnipresent handlers and overseers found in those arenas of thought and expression, video games have grown up relatively unmolested. They still reflect their makers' values, and since their makers were raised in a leftist world most games have something of a leftward bias, but they are not generally the in-your-face vehicles of indoctrination that the other media have become and consciously intend to be. This naturally upsets the Lord High Mucky Mucks of social transformation, who have been slow to pick up on the popularity and potential of video gaming, and are now left holding a relatively empty bag. They desperately want to change that.

Which is why all the hatred for Jack Thompson is somewhat misplaced. Not that he is without sin, but the far greater threat passes relatively unnoticed under gamers' noses. In the coming years, due to the election of Obama, we are going to see a very strong move to regulate video game content based not upon its level of violence per se, but upon its political correctness: is the game teaching the right lessons about tolerance of homosexuals and black people? If not, we'll have to insert some. Does it present the appropriate level of hatred and disdain for Christians? If not, we'll have to throw some in. Etc. etc. etc. This will be done formally whenever possible, through the law, and informally where not, through social ostracism and behind-the-scenes bullying. It is this informal enforcement of leftist dogma that is sought by those who are now crying out for Lester Bangs-style game criticism.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
5. Re: Op Ed Nov 30, 2008, 23:52 danebramage
 
Ok, maybe "cheap" wasn't the right way to put it. Crap is easy to make. It's quick, it doesn't require people with special skills or ideas, it doesn't require the time and effort that implementing something new does, etc.  
Reply Quote Edit Delete Report
 
News Comments > Op Ed
3. Re: Op Ed Nov 30, 2008, 20:38 danebramage
 
Yeah, it's a great quote, but when you stop and think about it, the game industry follows that model for the exact same reason the movie industry does: because crap is cheap to make, and a certain percentage of the crap is going to sell enough to make up for the losses from the rest.

Moreover, every once in awhile you get a Smokey and the Bandit that comes out of nowhere and gives you a gazillion percent return on your investment...
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
1. Re: Op Ed Nov 30, 2008, 16:48 danebramage
 
To my mind, the problem isn't recession. It's oversaturation. There's just not enough market there to sustain all these games. Sure, the market's huge, but it's not infinite, and the whale has simply outgrown its bathtub.  
Reply Quote Edit Delete Report
 
News Comments > Linux Steam Clues
19. Re: Linux Steam Clues Nov 30, 2008, 00:41 danebramage
 
No, there really isn't anything on Linux comparable to Cubase
Which is why I said "generally." Sure, there are niche apps and requirements that will keep Microsoft in business for the foreseeable future, but I doubt whether 1% of PC gamers use such software. Anyway, this makes me laugh:
if Linux could be made friendly for your average user (browse internet, watch DVDs / Blu-ray, instant message, email, word processing) then it could start to get somewhere
This has been done. It's called Ubuntu. Look into it.
It's just no use for serious users like myself.
Because, of course, the thousands of people out there running Linux servers and whatnot aren't serious users like yourself. Shit, they've probably never won a Nobel prize, the losers.

 
Reply Quote Edit Delete Report
 
News Comments > Linux Steam Clues
17. Re: Linux Steam Clues Nov 30, 2008, 00:04 danebramage
 
If steam and valve games can be played natively on linux, it will be one step closer for people like me dumping microsoft windows. The only reason I use windows is because of gaming.
All of the Half-life games run perfectly in Wine, as does the Steam client itself. In fact, most games two or more years old will run under Wine with a minimum of fuss. Newer games are more problematic since they use newer features of DirectX that haven't been fully fleshed out in Wine yet, but even then I'd say 50% or more can be made to run. I've already played Fallout 3 in Linux and that's one of the tougher ones to get going. I'm not even going to wait for an official Linux Left 4 Dead client, as I know I can make that one run right now.

The days of Windows are numbered and I think the end is much nearer than most people realize. I've been using Linux exclusively for 6 months now and I see no reason to ever go back. I don't dual boot or anything else. I'm a Linux-only user now. For business and productivity apps, there is free software available that is every bit as good as what you're paying out your ass for right now, and if you simply must run a Windows app there's generally a way to get that done. Sure, there's no official support for such setups, but A) if you call what most companies give you "support" you need your head examined, and B) there's tons and tons of unofficial support, which is what I used 90% of the time anyway when I was using Windows. It's a Google world now.

Think about it this way: if you know enough to be able to pirate software (not that you ever would, of course), then you have enough of a clue to be able to tweak and run Windows software under Linux/Wine. The difficulty level is about the same. Once the masses figure that out, there is going to be mad rush to Ubuntu and the like that is going to make Bill Gates' head spin.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
2. Re: Op Ed Nov 25, 2008, 10:53 danebramage
 
It's a great game, but I can't see the fun in being a faceless nobody in some gigantic corporation. I can do that in real life.

OTOH, it's been years since I played. Maybe the little guy has a chance these days?
 
Reply Quote Edit Delete Report
 
News Comments > Turbine on MMOG Expansion-mania
8. Re: Turbine on MMOG Expansion-mania Nov 24, 2008, 16:53 danebramage
 
If you're in the gaming industry and you've released a game anytime within 1 month of the Lich King Expansion you shouldn't be in the business.

Not sure what you're babbling about. LotRO was released two years ago. Mines of Moria is an expansion, and expansions are aimed primarily (not exclusively, but primarily) at existing players.

This may come as a shock to you, Ravor, so you might want to sit down, but not everyone is gaga over WoW. There are thousands upon thousands of MMOG players who have no interest whatsoever in dropping their current game to go play Lich King.
 
Reply Quote Edit Delete Report
 
News Comments > Gabe Newell and Chet Faliszek on Left 4 Dead
8. Re: Gabe Newell and Chet Faliszek on Left 4 Dead Nov 22, 2008, 10:14 danebramage
 
Yes, but what you said was more clear and cogent than anything Gabe said.

I didn't find anything Newell said particularly difficult to understand. In fact, the problem isn't that Gabe's head is in the clouds, it's rather that what he's saying is so mundane and pedestrian. All Valve has done here is the equivalent of putting a heartrate monitor on a guy watching a movie. Sure, that tells you when the subject is excited and when calm, but what that tells you about how you should plot your movie is another question entirely. It might be a great way to sell popcorn--indeed, most movies today seem to follow that exact blueprint--and yet the lousiest of all possible ways to create art.
 
Reply Quote Edit Delete Report
 
News Comments > Tomb Raider: Underworld Review Anarchy in the UK
8. Re: Tomb Raider: Underworld Review Anarchy in the UK Nov 22, 2008, 09:52 danebramage
 
Oh, man. Afraid I've got to go with the cynics on this one. Are these people denying that they asked these sites not to post sub-80 scores until Monday? Because if they're calling the representatives of these sites liars, it will be interesting to see the sites' responses. On the other hand, if they're not denying that they made the request, then what's the purpose of their press release? Because it says absolutely nothing. No one has claimed that these bozos are actually able to influence review scores. What's been alleged is that they have tried to, and that appears now to be beyond question.  
Reply Quote Edit Delete Report
 
News Comments > Universal Combat Collectors’ Edition Patches
10. Re: Universal Combat Collectors’ Edition Patches Nov 21, 2008, 05:03 danebramage
 
I'm glad that someone is making games like this because regardless of their shortcomings these are, in theory anyways, how I imagined computer games would be 'in the future' fifteen or twenty years ago. There are very few games that even approach that. There are a lot of great games I wouldn't even have been able to imagine back then, but games like this were what a lot of people dreamed about.

Amen, Aero. A great many people today don't remember the days of garage programming, when the biggest player in the world commercially was a tiny start-up company composed entirely of MIT students (Infocom). Before games became forcibly locked into rigid definitions and genre roles--RPG, Adventure Game, Shooter, etc.--they were free to be the work of someone's unimpeded imagination. The gamemaker essentially programmed his computer to reflect his mind the way an author writes down words to reflect his, and when the gaming hobbyist picked up his work in a software store, he was looking to see not only what the game was about, but what kind of mysterious creature the game actually was. There was a sense of wonder and, well, freedom surrounding computer games in those days that is completely, and I mean completely, absent today. Even most of the indie work today follows very crabbed, well-defined paths, and anyone would be hard-pressed to find a single joyous voice amongst all the whiners, mindless cynics, and just generally mean-spirited little assholes who make up contemporary gamerdom. That's a remarkable thing when you consider that the actual purpose of games is to have fun and be made happy.

So I understand what you're saying about Smart's games. They're the last living testaments to a happier world gone by (uh oh; my rose-colored glasses steameth over), and whatever his faults personally, as the stalwart defender of that flame, Smart is a kind of heroic figure.

He may or may not be an asshole, but he came from our block and he's our asshole, mutherf***ers.
 
Reply Quote Edit Delete Report
 
News Comments > Universal Combat Collectors’ Edition Patches
2. Re: Universal Combat Collectors’ Edition Patches Nov 20, 2008, 21:18 danebramage
 
Dude. The world has moved on.  
Reply Quote Edit Delete Report
 
News Comments > Google Lively Dead
1. Re: Google Lively Dead Nov 20, 2008, 12:09 danebramage
 
I wish they'd tell us why the project got cancelled. Was it a lack of developer interest, a lack of consumer interest, technical difficulties, or what? I'd never even heard of it until just this minute.  
Reply Quote Edit Delete Report
 
63 Comments. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >


footer

Blue's News logo