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Real Name Al   
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Nickname Dr. D. Schreber
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 15, 2008, 07:06
Total Comments 910 (Graduate)
User ID 51686
 
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News Comments > DOOM 3 BFG Edition in October
17. Re: DOOM 3 BFG Edition in October Jun 19, 2012, 16:16 Dr. D. Schreber
 
jdreyer wrote on Jun 19, 2012, 14:42:
For console players this might be worth it, if someone has never played it. But the graphics look the same on the PC version as the day it came out, looking at the trailer. A few extra levels is not worth $30 in my opinion.

Nor is it worth paying for the flashlight when the Duct Tape Mod is nice and free.

That being said, the console hate over this is silly. This game is how many years old? If it were the original XBox port I'd say there would be an obvious drop in quality (and there was with said original XBox port) but I think the 360 and PS3 can handle all the darkness and occasionally visible wasn't-even-good-for-the-time normal maps.
 
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News Comments > New Magicka DLC
2. Re: New Magicka DLC Jun 19, 2012, 16:12 Dr. D. Schreber
 
That might be referencing the Alucart gear set from Castlevania.  
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News Comments > Bethesda Still Wants RAGE to be All the Rage
12. Re: Bethesda Still Wants RAGE to be All the Rage Jun 8, 2012, 12:37 Dr. D. Schreber
 
But videogames don't need plot, plot in a videogame is just as important as plot in a porn flick! And who needs level design, all good level design does is distract you from shooting enemies you have no reason to care about since that pesky plot isn't there to get in the way. It's like you guys don't want anything more innovative than the original Doom!  
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Apr 18, 2012, 20:20 Dr. D. Schreber
 
I'm going to pretend that this guy is related to the woman who tried to sue movie studios a few years back for plagiarizing her short-story for The Matrix and Terminator. It's funnier that way.  
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News Comments > etc., etc.
8. Re: etc., etc. Apr 17, 2012, 06:34 Dr. D. Schreber
 
Bioware's always talked about "emotional engagement." I'd say they certainly pulled it off far better than they imagined they could...  
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News Comments > Mass Effect 3 Weekend Event
4. Re: Mass Effect 3 Weekend Event Apr 12, 2012, 03:56 Dr. D. Schreber
 
The N7 weapons aren't that great, though. The shotgun favors accuracy over damage, so it's useless to Vanguards. It weighs a ton, so long-rangers are better off with most sniper rifles or a pistol with a scope. The SMG is recoil hell (really, all of the SMGs except for the Hornet are ass.) The pistol is a joke.

The only one worth it is the sniper rifle, basically a much more functional Viper. Anyone who got it twice from both the N7 boxes is really, really lucky.
 
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News Comments > Mass Effect 3 Resurgence DLC Released
22. Re: Mass Effect 3 Resurgence DLC Released Apr 11, 2012, 11:14 Dr. D. Schreber
 
When they announced this, I started hording my in-game credits, not buying any supply boxes so I could buy a ton when it dropped to get the new characters.

Eleven Spectre boxes later, and I have...

None of them.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
174. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 7, 2012, 16:37 Dr. D. Schreber
 
Creston wrote on Apr 7, 2012, 01:30:
The Indoctrination theory works great, up to one particularly fatal point. The IC keeps saying that the Reapers are trying to indoctrinate you to choose Blue or Green, rather than Red.

However, if you bring very few War Assets, the only thing you CAN choose is Red. And why would the Reapers indoctrinate you, only to then give you the one choice that they're desperately trying to make you not do.

For that matter, why would they give you the Red choice ever at all?

Sadly, for all how much it seems to work (and is better than the ending), it doesn't completely fit. (which makes sense, because it's simply not true.)

Creston

Having Red available at all is easily explained as an important part of the illusion, as Shepard would, presumably, be more likely to call bullshit if he made it that far only to find there was no way at all to kill them.

Low EMS actually doesn't automatically translate to read, it's part of an ME2 flag. If you're that low and destroyed the Collector base, the Catalyst assumes you want to destroy them and gives you red. If you saved the base, it assumes you want to control them and gives you blue. That being said, it doesn't matter. Like you said, if the theory were true this mechanic wouldn't happen at all, and like I said, it's a stunningly in-depth case of something more interesting than the intent happening by complete accident.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
168. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 6, 2012, 21:56 Dr. D. Schreber
 
Nucas wrote on Apr 6, 2012, 21:37:
i'm suprised they gave in, but gratified.

the endgame was the most important ten minutes of anything they've done in the past 5 years, and they choked.

they failed so utterly that the only way a large subset of fans can reconcile what they saw is with an idiotic and convoluted "theory" that turns the endgame into an unreliable-narrator-driven metaphore.

i hope casey hudson isn't feeling smugly superior about how no one "gets" his vacuous nerdgasm ending. god, what a fucker.

I used to think it was an idiot fan theory like any other, but there's so much to use for it that it really is like they accidentally made something better and more interesting than what was intended. (Of course, it still leaves the problem of being a non-ending.)

Which make's the likely state of CHud's ego even more hilarious.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
166. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 6, 2012, 21:17 Dr. D. Schreber
 
Creston wrote on Apr 6, 2012, 15:17:

I've got a pretty good outline so far, but to be honest, this lady seems to be doing a heckuva job of making an ending that takes your choices into account.

Creston

I'm fond enough of the indoctrination theory that my own outline takes it, runs and doesn't look back, although that link certainly <i>is</i> a much better way to end the game proper.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
163. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 6, 2012, 15:14 Dr. D. Schreber
 
Creston wrote on Apr 6, 2012, 00:21:
Yifes, I'll just agree to disagree with you. I've had this same argument about five hundred times on Bioware's forums the past few weeks, and neither party ever convinces the other one, so...

Again, I loved ME3. I thought it was quite possibly the best game I'd ever played, and then that utterly nonsensical ending happened, and it left quite a bad taste in my mouth.

I'm nowhere near the level of some folks where they say they'll never play any of the ME games again, but I do refuse to play the ending. I'll watch the Extended Cut when it comes out, and maybe it'll fix it, and more likely it'll just be more bullshit, in which case I'll just write an ending myself and consider that canon.

Creston

Let me know if you need an editor, I'll put my 1.5 decades of writing fanfiction to good use.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
152. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 20:50 Dr. D. Schreber
 
but do we know that the garden worlds were razed beyond recovery? If you're sure of what the answers to your blantant obvious questions are, why do you need the writers to specify every scenario for you?

No, I'm not sure. Yet again, that's the problem. I have no way of being sure. All I have are guesses, for everything.


Also, I disagree with the fact that open ended endings is a sign of bad writing. A lot of literature and movies have endings that are open to interpretation. Blade Runner, Inception, just off of the top of my head (Not that ME3 is in the same league).

I have no problem with open endings. Mass Effect 3 does not have an open ending. It has a non-ending. The series as a whole is about making choices that change lives and the world around as you see fit each time you're given the opportunity. ME3 is about bringing closure to many of the chains of events we've seen going for the entire run. The end of ME3 makes all of that irrelevant, because the world is so drastically changed that we have no idea if any of the outcomes will hold, or any of our choices will have unintended consequences. This is not about "companions in an RPG must have post-game details," it's about having closure. PS:T had closure. Even the "best" ending isn't happy, but it gives you a sense of finality. You don't come away feeling like the whole quest was for nothing.

ME3 did not have closure. Because the setting changes so drastically in the last ten minutes, information about what happens to the people and societies you've been seeing and influencing for a three-year timeline is what it would need to have closure.

I will be perfectly satisfied if the DLC changes absolutely nothing and just gives me more detail on what happens post-choice, and more importantly, how previous choices influence it. Torching the setting and running is not my preferred method of ending a story (especially sci-fi, since it seems to be a trend lately, I'm looking at you, BSG) but it's not invalid. What's invalid is torching the setting and leaving the player to come up with the consequences of it on their own. You can be as optimistic about those consequences as you want, but just because you're optimistic doesn't magically create closure.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
147. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 19:52 Dr. D. Schreber
 
PropheT wrote on Apr 5, 2012, 19:41:
Yo dawg, we made synthetics to kill you and your synthetics so you don't get killed by synthetics. Oh wait, you already proved that wrong?

As assey as the ending is, this isn't a legitimate complaint. If you could actually say this to the Catalyst, it would just say you can't possibly guarantee that both peace with the geth will last and no one will ever invent new synthetics that will turn on their makers. It's not trying to save the "you" in that joke, it's trying to make sure that some form of organic life, somewhere, exists at any given time. There are even hints about this; the game makes sure to remind us earlier on that the Reapers skip non-space-faring civilizations.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
144. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 19:39 Dr. D. Schreber
 
Reasonable points, but as you can see in game, even FTL travel allows you access to a number of systems each with numerous planets. The Krogan are a hardy race. They've lived for quite a long time as the Galactic equivalent of Cuba, and I doubt they'd suddenly die out once they're limited to their surrounding systems.

Except garden worlds are rare, and few if any of the homeworlds are within FTL range of one. For that matter, all the known garden worlds were colonized, which means the Reapers razed them just like Earth; there's nothing there to use.

Finally, we are talking about a post-scarcity universe here. You suspense your disbelief long enough to accept galaxy spanning civilizations, but you can't accept the fact that they can synthesize dextros food? Ridiculous.

Uh, no, it's not even close to post-scarcity. Do you actually know what that means? Goods still need time and effort-consuming labor and resources (gathered through labor and with an investment of resources) to be produced and moved. In ME2, you can ask the Citadel tour-guide VI why there are so many poor people around, and it tells you that poverty can't be solved without cornucopia technology. The quarians need ships dedicated to hydroponics to feed themselves. One look at Omega or Illium should be all you need.

This is not post-scarcity. Star Trek is post-scarcity, where matter replication on both a personal and industrial scale is not only easy but useable by everyone, and energy technology is efficient enough to produce a vast surplus. (This is also why the argument that the Federation is some sort of saccharine, communist hell is ridiculous, but that's another debate.)

Aside from that, as everyone has been saying, this is not the problem. Can I easily believe that the quarian liveships are sufficient to feed the quarian and turian forces stranded at earth? Yes, it's not a hard conclusion to draw. I can also believe that if I got the quarians killed, the turians will starve instead.

The problem is we are not shown these things. It is bad writing to expect your audience to find their answers in fanfiction.

I don't know what kind of ending you'd be satisfied with if you expect the writers to spell out the evolution for every race for the next century.

I don't need the next century for every species spelled out, I need the obvious, blatant questions that are completely ignored to be answered, and I need an absence of plot holes. I would be perfectly happy with an ending styled after New Vegas. Was it just still pictures in a literal slide machine with one line of narration each about the places I had been and the people I had met? Yes. Was it cheap and simple in terms of production values? Yes. Was it immeasurably more satisfying, providing me with closure for everything I had done, than ME3's ending?

Yes.

Which is funny, because I've always thought Mass Effect would be better as an Obsidian game.

This comment was edited on Apr 5, 2012, 19:45.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
109. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 17:48 Dr. D. Schreber
 
Yifes wrote on Apr 5, 2012, 17:17:
Dr. D. Schreber wrote on Apr 5, 2012, 17:04:
Actually no, you know the status of jack shit because the ending is so vague and full of plot holes it's impossible to tell what's going on without guessing. The ending blows the setting so far out of the water that it's literally impossible for any of the resolutions you've seen until that point to be viable outcomes after the fact.

It doesn't blow the setting out of the water. You know they still have FTL technology. You know certain members of your crew survived. You know that a minor portion of each race is trapped on Earth.

What, you expect all of Krogan society to collapse because there's no more mass effect relays? Every resolution up to the finale is still viable, except for Geth if you choose the destroy all synthetic option.

That is absurd, and ignoring canon like Penny Arcade's BS. Non-relay FTL solves nothing. You can't even cross huge sections of the galaxy on it even if you were willing to wait the hundreds/thousands of years it would take because once you hit the spaces between the arms, there aren't any planets for ships to discharge their drive cores. The Alliance's closest territory to Earth] is through a relay; there is nothing worthwhile reachable by FTL from Sol.

The krogan? Well, let's see. Their homeworld is irradiated rubble that can't possibly sustain a population without outside food imports, and if the genophage is cured, they'll be popping out babies by the billions (literally; you are told the first generation will probably be over ten billion.) Overpopulation, much?

Here's another one; two of the fleets at Earth are crewed by dextros. Forgetting for a second that Earth now looks like Tuchanka and probably can't support it's own population (maybe they can eat all the people goo the Reapers left behind hur hur) they can't eat anything anyway. How long until in-fighting starts for food? Or will the relays be fixed before that happens?

Again, the changes are drastic, and the ending gives absolutely no closure for anything. Whether or not krogan society collapses isn't the problem, the problem is we're not shown either way. You can ignore this until the cows come home, but quality is not a subjective thing. Bad writing is bad writing.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
93. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 17:04 Dr. D. Schreber
 
Well, you know the status of your remaining companions, at least the ones on the Normandy. They live, seeing as Joker's alive. You know the status of the different races: Geth/Quarians working together, etc, that was resolved before the end. The galaxy is not fucked, as they still have FTL technology. Just relatively isolated.

Actually no, you know the status of jack shit because the ending is so vague and full of plot holes it's impossible to tell what's going on without guessing. The ending blows the setting so far out of the water that it's literally impossible for any of the resolutions you've seen until that point to be viable outcomes after the fact.

This comment was edited on Apr 5, 2012, 17:09.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
73. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 15:43 Dr. D. Schreber
 

The funny thing is, and mark my words here, people are going to disagree with whatever BioWare adds in this "fix" and demand another one. People should be careful what they wish for. BioWare's ideas for what happens after that ending everyone hates might not agree with what you want.

Oh, I can't wait for the huge fandom explosion it's going to cause. It'll make a great article on fandom_wank, at least.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
59. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 14:30 Dr. D. Schreber
 
To dig into Penny Arcade's nonsense (and it is so much nonsense) a little more specifically...

I don’t know much about this one. I’m just not a big enough ME fan to know what’s supposed to happen when a Mass Relay explodes.

What I do know is that you can let yourself get bogged down by details like how long a Star Destroyer is or how many innocent people Luke murdered when he destroyed the Death Star, or you can try and enjoy it knowing that it all doesn’t match up perfectly.

"What happens when a mass relay explodes" is such a huge plot point that it raises questions about what's supposed to be going on in the ending, not a detail like "how long is a Star Destroyer," the answer to which is not something that can change the actual plot of Star Wars. Are all the worlds we worked so hard to save vaporized? Is the Crucible energy "different" from what happened in Arrival, and if so, why doesn't the game show us this? The problem here isn't that the ending may be the biggest inferred holocaust since Endor, there's nothing wrong with a downer ending in and of itself. The problem is that the presentation is mind-bogglingly confusing. If you have to step back and say to yourself "Well, maybe it's different than Arrival/maybe it's the exact same thing and it's a really downer ending," the writing is poor, plain and simple.

You can draw a direct comparison to the "Luke kills everyone on the Death Star" point with the Citadel. Everything that happened on the Citadel, all the NPCs you interacted with, are unresolved. Are there any survivors? Is Matriarch Athyta badassfully leading a resistance against husks/cannibals/indoctrinated civilians in the war-torn wards? Did the Reapers just drop nukes onto the Wards and sterilize the entire place, or did they want to catch all the humans living there first to throw into the goo bank? We don't care about how many people Luke killed on the Death Star because we see a few bit characters with no development, and the millions of others aren't even seen. If we'd spent more time on the Death Star, got to know some characters, their names, their jobs, their daily routines like we do with the Citadel, wouldn't we care more about them?

Furthermore, there's a difference between "unknown details" and "plot holes." The nature of what happens to the relays is an unknown detail. The fact that people can magically appear on the Normandy when it's not physically possible, even if they're dead, is a plot hole. This should not be a hard distinction to make, and the idea that something like this should be acceptable is beyond absurd.


The claim here is that five years worth of gaming is wrapped up in a ten minute cut scene. I guess this comes down to when you think the ending starts. Like Tycho, I consider Mass Effect 3 to be “the ending”.

This does not fix the problem of the last ten minutes completely bringing into question the entirety of events beforehand with gaping plot holes to boot.


For me the final scene of Joker and EDI stepping out of the ship into that jungle planet was very powerful. A new Adam and Eve in their Garden of Eden.

Adam and Eve endings are horseshit either as a literal event or symbolism. As a literal event, you don't need to put one iota of thought into it to realize that two people does not equal restarting civilization, nor does the Normandy have sufficient population for it to work in the other endings. That's assuming Joker and EDI even can bone and make babies, because it's not clear if the change is so extreme that she suddenly has a functioning reproductive system. As symbolism, it runs into the above problem of being completely unclear about what's actually happened to everything and everyone. It shouldn't be a matter of "does civilization restart/rebuild," it should be a matter of "does the cast we've been following begin the process of restarting/rebuilding."



Again if ME3 is the “ending” then I was making choices the entire time right up until the last second. I chose the “green” ending and I picked that out of three options. Were the other options similar to mine? I don’t know, I didn’t pick them.

Yeah, not the kind of thing you might want to research at all before discussing it. Youtube is right there.

Again, the presentation does not live up to this. Will different things happen if you destroy the Reapers instead of controlling them? Of course; maybe if you just control the Reapers and they leave, having the geth still around would make it much easier to fix the relays, whereas without the geth (if you either killed them or picked Destroy,) the stranded population has a much harder time and in-fighting breaks out over resources before travel is possible again.

The problem is, all of those are questions. We don't see anything different. We see the same cutscene with different colors depending on choice. The problem isn't lack of choice, the problem is that there is absolutely no follow-through. The game segues from this into plot-hole city (aka the Normandy suddenly not at Earth, with transporter and possibly resurrection technology) and that's it. We don't get to actually see the consequences of the choice, we don't get to see if anything we did in the game, in the entire series, or with our ending choice itself backfired in any way. If you pick Control but Shepard is renegade, does s/he come to agree with the Catalyst and restart the cycle eventually? Does Control/Paragon mean Shepard orders the Reapers to help repair the relays?

You don't need closure on every little detail, you don't need everything explained in an hour length monologue or five page wall of text. However, if you come away from something and the only thing you can do is come up with questions for fanfiction authors to answer, something is wrong, and it's not the negative fan reaction. As writers, they really should know better, but they don't. Penny Arcade is good for some ha-has and their charity work, but not serious discourse about creative works.

 
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News Comments > Ships Ahoy - Top Gun Hard Lock
3. Re: Ships Ahoy - Top Gun Hard Lock Apr 5, 2012, 10:51 Dr. D. Schreber
 
At this point I just think of Top Gun as "American Ace Combat." It's about that level of absurd, just a different cultural flavor.  
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
7. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 09:59 Dr. D. Schreber
 
I have a sneaking suspicion that most of the "new" content will just be the extra dialog they cut at the last minute to keep the ending "high level."  
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