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Real Name Verno   
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Nickname Verno
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Signed On Jul 12, 2008, 00:40
Total Comments 16809 (Ninja)
User ID 51617
 
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News Comments > Valve on Improving Steam Customer Service
64. Re: Valve on Improving Steam Customer Service Mar 16, 2015, 14:30 Verno
 
nin wrote on Mar 16, 2015, 08:57:
Kedyn wrote on Mar 16, 2015, 04:01:
It's easy to get an F from the BBB, though. People whine to the BBB about frivolous bullshit, the company does nothing (and doesn't even try to get accredited) and just gets an F. Big deal. BBB is just where consumers go when *they* fuck up because they didn't read the terms of sale and just have an ax to grind against the company, so they'll go wherever they can to try to stick it to them, either for "moral" reasons or to get something for free. Or both.

The fact that Kotaku - part of the shitball Gawker network - is the one to shine a giant spotlight on it is no surprise. Continued sensationalist journalism at its finest, complete with the usual misleading story headline.


I'll give that an 8/10. Decent effort, but trying a little too hard.


It's a bit one sided but its not a troll, some of that stuff is pretty well known.
 
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News Comments > Gatherings & Competitions
21. Re: Gatherings & Competitions Mar 16, 2015, 14:01 Verno
 
Axis wrote on Mar 16, 2015, 13:55:
Best game of 2014? Divinity Original Sin by far.

Dragon age is just a bunch of great story voiceover actors around a generic gameplay.

Divinity: Original Sin is a bunch of great gameplay around generic story voiceover actors.

I liked Divinity but I felt like the game's challenge really drops off after level 8. The story is weirdly paced, sometimes having 5 minute textdumps when they could've spread it out more. By the end of the first area I was just sort of going through the motions with the fights. What I did appreciate about it was the traditional co-op implementation with offscreen/etc. The combat systems interaction with the environment was also very slick.

I think South Park was actually the stand out game of last year but it sorta got glossed over after delays and it came out pretty early in the year.

I find that the choices are more than the sum of their parts. It adds "deepness" to the game and the feeling that you really can affect the world and that the story is your story. Dragon Age has always been about that and I think it's one of their pillars.

Agree to disagree I guess. For me immersion comes more from the quality of the writing and the atmosphere of the game. Making a bunch of often meaningless decisions that don't really change the game sounded good on paper to me but in practice I feel like both major Bioware franchises have kinda failed at it. But maybe you're right and its just an execution thing, who knows. If not eliminate then at least pare down to fewer, more meaningful choices like The Witcher IMO.

This comment was edited on Mar 16, 2015, 14:06.
 
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News Comments > Rise of the Triad (2013) Giveaway on GOG.com
2. Re: Rise of the Triad (2013) Giveaway on GOG.com Mar 16, 2015, 13:45 Verno
 
When the site isn't crapping itself, there will be a banner at the very top of the gog homepage to click on. Make sure you're already logged into your account to save time.  
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News Comments > Gatherings & Competitions
16. Re: Gatherings & Competitions Mar 16, 2015, 12:54 Verno
 
To each his own but I don't think they are that important. I struggle to remember more than a few I care about over the course of the game, most of those involving the potential death of a companion. They can do those anyway without trying to do insane story branching that ends up gimmicky after they realize they can't accommodate everyone. I would much rather those design resources go into fleshing out game content rather than a billion hours on the whiteboards figuring out all of the choice permutations. Hell they had to retcon several over the course of the games anyway (Lelianas potential death for example) so its obviously getting in the way.  
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News Comments > Out of the Blue
15. Re: Out of the Blue Mar 16, 2015, 12:46 Verno
 
Wallshadows wrote on Mar 16, 2015, 12:29:
Verno wrote on Mar 16, 2015, 10:16:
Finally got around to Interstellar last night and was happy to see outside of a few stupid moments and some Hollywoodisms that it lived up to the hype. The movie was almost 3 hours long but I didn't really mind. I remember reading complaints about complexity when it come out but I thought It was much more approachable than Inception which was an unnecessarily dense movie for such a simple plot.

I enjoyed Interstellar although it really jumped ship once they decided to turn Matt Damon in to a Bond villain. Not the best movie I've ever seen but it definitely gave me something to look forward to in this recent drought of even 'okay' movies where the amount of good movies compared to the amount of awful movies I've seen in the past several months is definitely one-sided with no chance to balance it in sight.

Vague spoilers: I don't know, I thought his motivations there were pretty understandable in the context. Hearing him trying to rationalize everything was a very human moment and I can see someone cracking under that kind of pressure. I just thought the casting was a bit weird, probably should've been an unknown.

And yeah agreed, it was like one of the few good ones I've seen in awhile but I'm not much for the Marvel movies and whatnot. I've been getting more into the short TV series lately as they have more head room for story and character background.
 
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News Comments > Gatherings & Competitions
14. Re: Gatherings & Competitions Mar 16, 2015, 12:42 Verno
 
I don't hold DA:O up on a pedestal or anything but I agree DA:I doesn't measure up to it. I think in terms of story impact there were a lot of little things that change but few major ones, whether that satisfies someone is really a coin flip. I hope we don't see any more of this story telling from Bioware, to be blunt they just don't do it well and I'm not sure its their fault, it is incredibly challenging from a design perspective. I think the only games I've seen to do it well were Witcher 2 and Alpha Protocol, the former is more of a hard branch than anything else so pretty much just AP.

I really enjoyed the zone designs, general artwork and music from DA:I. Characterization was solid but only a few stand out. Combat was really uneven, sometimes fun and challenging in the few well designed fights then back to boredom as you spend far too long fighting trash constantly. The PC interface problems were annoying. The story is all over the place. At the end of the day I put in a fair amount of time in and enjoyed it despite my laundry list of annoyances. I thought it was very flawed but still enjoyable and at least showed they learned some lessons from DA2.

Wishlist for a new DA:

- no more story choices, unnecessary and doesn't amount to much
- Do a decent MP module or just spend the resources somewhere else
- Actual PC interface work done instead of lip service
- Completely new characters and plot set in the same universe, no holdovers
- AI tactic/customization needs to make a comeback
- A few less "zones" with more to do in each of them
- More meaningful sidequests, less bulletin board style filler
- Decide whether you're making an action game for bros or an RPG. No more in between, its hurting the combat.
 
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News Comments > Gatherings & Competitions
12. Re: Gatherings & Competitions Mar 16, 2015, 12:10 Verno
 
My top games are Watch Dogs and the D3 expansion. I'm going to go with WD. I almost 100%ed that game and I never do that. I'm not one of those people who had unrealistic expectations.

I thought Watch Dogs was pretty average to be honest and my expectations were fine, it was more that they overdid it on the marketing. With the TheWorseMod fixes applied it looked fine and the gameplay was alright but nothing spectacular. GTA V was just so damned good that Watch Dogs played like a 5 year old title, the driving was especially bad. That said I enjoyed playing it like a stealth game and the hacking did make for some really interesting gameplay moments when everything lined up right.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 16, 2015, 11:25 Verno
 
I'm super happy about the lack of shields in this, I thought all of the turtling people did in videos/pvp was lame and it made the gameplay too predictable.  
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News Comments > Gatherings & Competitions
7. Re: Gatherings & Competitions Mar 16, 2015, 11:20 Verno
 
Last year had a ton of disappointing releases and DA:I was pretty decent, expectations were low after DA2 which didn't hurt either. For all of the crap it gets from myself and others it was a genuinely good game dragged down by some regrettable design issues.  
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News Comments > Out of the Blue
9. Re: Out of the Blue Mar 16, 2015, 10:58 Verno
 
Blue wrote on Mar 16, 2015, 10:18:
Shineyguy wrote on Mar 16, 2015, 10:15:
I read a few articles on it Blue, seems that the new charges are in relation to some new information that was revealed in the HBO series that aired.

Oh there's no question of that... not what you expect at all from a documentary, as the filmmakers definitely became a huge part of the story. It could not have played out more like fiction if they had scripted it.

Now I'm intrigued, I will be checking this out later tonight. I really enjoyed the HBO special on Whitey Bulger I watched last week and I didn't realize this was a 6 part miniseries.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 16, 2015, 10:16 Verno
 
Finally got around to Interstellar last night and was happy to see outside of a few stupid moments and some Hollywoodisms that it lived up to the hype. The movie was almost 3 hours long but I didn't really mind. I remember reading complaints about complexity when it come out but I thought It was much more approachable than Inception which was an unnecessarily dense movie for such a simple plot.

I think I will rewatch Memento soon and try to forget that third Batman movie Nolan did.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Mar 16, 2015, 09:06 Verno
 
Can't wait for Bloodborne, saw some gameplay stuff from people on Youtube over the weekend before it got nuked and it looks excellent.  
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News Comments > Titanfall 2 Confirmed
38. Re: Titanfall 2 Confirmed Mar 13, 2015, 15:59 Verno
 
The problem with Titanfall was the bullshit matchmaking and the interface. I want user controlled dedicated servers and if you won't support mods, at least ship a barebones fucking map creator. When you're a brand new IP you need every customer you can get and you get those people by courting them with features that your competition doesn't have or at least by doing it better.

I won't play FPS games with matchmaking as their only MP interface and if that means I play less FPS games in the future I'm ok with that. Quite happy to keep buying the ones that do offer it.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Mar 13, 2015, 10:40 Verno
 
InBlack wrote on Mar 13, 2015, 10:30:
A black hole is not really absent, nor is it really a hole.

(Sorry to nitpick Verno, slow day at work I guess )

Yes, that's kind of the whole point in the context of Microsoft.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Mar 13, 2015, 10:22 Verno
 
"I think (Valve) they've got a great vision," he says. "I've said it before, the work they've done on the Windows gaming side for 15, 20 years has been amazing. They've been the shepherds of that ecosystem while we've been a little bit absent.

LOL understatement of the year there Phil, more like an absence akin to a black hole.
 
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News Comments > Op Ed
40. Re: Op Ed Mar 13, 2015, 10:16 Verno
 
Well then, I guess that's all cleared up  
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News Comments > Star Citizen is Huge
81. Re: Star Citizen is Huge Mar 12, 2015, 16:36 Verno
 
{PH}88fingers wrote on Mar 12, 2015, 16:22:
nin wrote on Mar 12, 2015, 10:31:
InBlack wrote on Mar 12, 2015, 10:15:
Bullshit. It has everything to do with it. Hard-drive space would not be an issue if they would concentrate on doing a Space game first and foremost

"Pew Pew! Let's add in a first person shootar!!!!!"

I wish I'd never backed this on KS. What it was then, and what it is now are completely separate things. Even at $37, I have buyers remorse...


Buyers remorse and wish you hadn't backed on KS, please msg me privately and I'll happily fix that problem for you. I will paypal you $37 for your account instantly.
But why do I somehow doubt you will reply... hmm I wonder...

I also am filled with dismayed regret over Kickstanding this multiplayer online adventure game. Perchance you could immediately paypal me $37 to rectify this situation. God bless you and your family good sir, I will gracefully await your positive correspondence.

- Prince of Nigeria Verno Nwanagu Aghedo
 
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News Comments > Morning Safety Dance
5. Re: Morning Safety Dance Mar 12, 2015, 14:57 Verno
 
Cutter wrote on Mar 12, 2015, 14:52:
It's far too dangerous a process to not have some sort of verification. Shit, park them around the corner and have a cop sneak up and scope out the house first. I don't see any reason why SWAT should be raiding places on just a single phone call from an anonymous source.

They don't just show up guns blazing to every single call, you have no idea what you're talking about and there are many situations where they do "scout" the situation. Sometimes people don't answer the door and they err on the side of possibly preventing a homicide rather than just heading back to the station and say aww shucks. There are many procedures in place for this but sometimes those call for a rapid entry because there are many legitimate calls where that is required and sometimes very little separates the two.

The real problem is the people making the calls, not the police. You can improve any process and departments are constantly refining their procedures every single year, I'm sure this is one of many things they will look at but acting like the cops are just a bunch of cowboys is incorrect and irresponsible.
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Mar 12, 2015, 14:40 Verno
 
Sure, the cops will just phone the place and ask if theres anything going on Rolleyes

People want the police to come in heavy if they're in trouble because that's how many of those calls go. The fact that some retard wants to abuse the process means the punishments should be severe to deter the practice, not that we stop having the police take these situations seriously. There is a whole escalation process here from 911 dispatcher to police entry, its already taken very seriously.
 
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News Comments > Steam Gift Restrictions Tighten
4. Re: Steam Gift Restrictions Tighten Mar 12, 2015, 10:32 Verno
 
I just put things on my wishlist and wait until they hit my desired price.  
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