User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older >
| News Comments > 3DMark 2003 & NVIDIA |
 |
| 6. |
Re: The test does favor ATi |
Feb 11, 2003, 23:40 |
DrEvil |
|
|
"That's the whole BS problem, PS1.4 IS ALOT better looking then Ps1.1 and nvidia cards only support PS1.1"
WRONG. They support 1.1 and 1.3 RTFM!
|
|
|
|
|
|
|
|
| |
| News Comments > 3DMark 2003 & NVIDIA |
 |
| 1. |
The test does favor ATi |
Feb 11, 2003, 22:25 |
DrEvil |
|
|
especially since it uses PS 1.4 pixel shaders which are basically shaders full of ATi extensions.
1.3 and below are standard shaders that could be used for equal comparison for both NVidia and ATi
|
|
|
|
|
|
|
|
| |
| News Comments > Tech Bits |
 |
| 3. |
Re: Good! |
Jan 5, 2003, 20:58 |
DrEvil |
|
|
"Apparantly CL has had a lot of problems supporting XP users with adequate drivers for the audigy boards... And I just ordered one... Whew."
They have? I haven't had a single problem with the XP drivers and my Audigy. I play lots of different games too, even Dungeon Keeper 2 works great (a fairly old game!)
|
|
|
|
|
|
|
|
| |
| News Comments > NWN Undrentide Add-on Official |
 |
| 11. |
Re: No subject |
Nov 27, 2002, 23:07 |
DrEvil |
|
|
What's funny is none of the games you mentioned allow a player to truely come up with his own solutions. Just like NWN they offer the player a limited set of "solutions" to choose from. Some games may offer more choices than others. But none allow the player to truely solve it his own way.
|
|
|
|
|
|
|
|
| |
| News Comments > Two NWN Expansions Revealed |
 |
| 22. |
Re: Capped at level 20 |
Nov 27, 2002, 11:50 |
DrEvil |
|
|
Bitter much red? I played through the entire Single Player campaign during patches 1.x to 1.26 and I only had two problems which I easily worked around. I admit I've only played with the druid class, but *shrug* I greatly enjoyed the game. I spent way too many nights up late playing it
"Bioware refuses to list fixed bugs". Because they don't know what the fixed bugs are until the new patch. If you've noticed they *do* list them in the changelogs when the new patch comes out
|
|
|
|
|
|
|
|
| |
| News Comments > NWN Undrentide Add-on Official |
 |
| 2. |
Re: No subject |
Nov 27, 2002, 11:34 |
DrEvil |
|
|
I imagine it will be as fun as the single player campaign that came with the original, which was great indeed. Considering the expansion is being developed by developers from the Late Looking Glass Studios I am even more confident.
|
|
|
|
|
|
|
|
| |
| News Comments > etc. |
 |
| 2. |
Re: NWN $80??? |
Nov 22, 2002, 13:43 |
DrEvil |
|
|
I frighten myself by saying this. But:
GIVE ME!!!! (picture cookie monster shouting "COOKIE!" and going insane as usual)
Seriously. I liked this game that much. I'll just give my current copy to someone else and pick up the collector's edition instead I've had no end of fun playing Neverwinter Nights, it's everybit the "unlimited adventures, one box" that Bioware promised me...
The artwork is the main thing for me though really. The t-shirt I could do without.
No, I shouldn't really be spending money on this, but *drool*, I'm a sucker for game / fantasy artwork. This game had the best portrait artwork of any RPG I've seen in a long time.
|
|
|
|
|
|
|
|
| |
| News Comments > Unreal II Interview |
 |
| 3. |
Re: No subject |
Nov 15, 2002, 11:54 |
DrEvil |
|
|
I know people who still play Max Payne. I would if I hadn't loaned a copy to my friend who never returned it
But multiplayer ain't everything. Really. If your justification was correct then a good portion of console games should never be purchased since they're single player only anyway.
Sometimes a single player game is worth the ride alone when it's "that good". I am disappointed however that Unreal II: The Awakening won't have a multiplayer mode at least for the "citadel-like" WoT mode they're including. But, that won't stop me from enjoying the game...
|
|
|
|
|
|
|
|
| |
| News Comments > Neverwinter Nights Patch |
 |
| 5. |
Re: Modules |
Oct 15, 2002, 15:45 |
DrEvil |
|
|
Bioware is breaking new ground with this game. There has never been another game like it really. I've somehow escaped all of the supposed issues that make the game "unplayable". I've had lots of fun since it came out playing it. I have to say I've enjoyed it much more than morrowind personally.
|
|
|
|
|
|
|
|
| |
| News Comments > New Beta Detonator Drivers |
 |
| 18. |
Re: played it? |
Sep 26, 2002, 22:56 |
DrEvil |
|
|
Nighthawk, if you believe that conspiracy theory, I have a bridge I want to sell you...
Seriously though, software is an ever evolving beast. I can tell you right now that the software project I've been working on the last two years wouldn't have been written the same and some things are so obvious now that weren't then. Hindsight is 20/20 and all that. I suggest you reconsider your stance since you apparently lack the experience...
|
|
|
|
|
|
|
|
| |
| News Comments > NVIDIA and 8X AGP |
 |
| 8. |
Re: No subject |
Sep 25, 2002, 14:39 |
DrEvil |
|
|
I guess they couldn't get away with a statement like this for the 4600, because its competitive product kicks its ass =) Maybe after ATi does a few more driver releases. And releases Linux drivers that have the same functionality that their Windows counterparts do, including things games need like Texture Compression *cough*. ATi's driver support in windows is slowly getting better. But they still have several quality control issues to address. I'm holding out on the NV30. We'll see what it's like. Then i'll either choose the ATi Radeon 9700 or it. The reason to wait for the NV30? I'll quote something Carmack recently said around Quakecon time:
"Nvidia is the first of the consumer graphics companies to firmly understand what is going to be happening with the convergence of consumer realtime and professional offline rendering. The architectural decision in the NV30 to allow full floating point precision all the way to the framebuffer and texture fetch, instead of just in internal paths, is a good example of far sighted planning. It has been obvious to me for some time how things are going to come together, but Nvidia has made moves on both the technical and company strategic fronts that are going to accelerate my timetable over my original estimations. My current work on Doom is designed around what was possible on the original Geforce, and reaches an optimal implementation on the NV30. My next generation of work is designed around what is made possible on the NV30." It doesn't get any better than a optimal level of implementation in my mind. This comment was edited on Sep 25, 14:41. |
|
|
|
|
|
|
|
| |
| News Comments > Divine Divinity Hotfix |
 |
| 5. |
Re: played it? |
Sep 21, 2002, 02:52 |
DrEvil |
|
|
Hey, they didn't name the game the lame name. Blame their publisher who is responsible. The original game name was: "Divinity: Sword of Lies", CDV their publisher as a requirement of the contract required it to be named "Divine Divinity".
|
|
|
|
|
|
|
|
| |
| News Comments > UT2003 Gold |
 |
| 17. |
Re: No subject |
Sep 20, 2002, 10:44 |
DrEvil |
|
|
To Saturn:
Most people don't have DVD drives. Yes, I know that's hard to believe, but it's true. So why would they bother shipping a DVD version when the majority of customers don't have a DVD drive?
For example, I have no reason to own a DVD drive. Why? I have an expensive Sony DVD player with a builtin hardware decoder and a nice 27" sony tv in the frontroom. Why the heck would I need a DVD drive on my computer? I don't. This comment was edited on Sep 20, 10:47. |
|
|
|
|
|
|
|
| |
| News Comments > UT2003 Gold |
 |
| 14. |
Re: I was hoping... |
Sep 20, 2002, 10:42 |
DrEvil |
|
|
People shouldn't be running servers unless they have a fat DSL / ISDN or Dedicated Line. Cable modems are not reliable or fast enough upstream (in most cases) to run a server from. That's their mistake for doing it.
|
|
|
|
|
|
|
|
| |
445 Comments. 23 pages. Viewing page 22.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older > |
|