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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 475 (Amateur)
User ID 5120
 
User comment history
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Feb 21, 2013, 21:58 DrEvil
 
Nucas wrote on Feb 21, 2013, 21:33:
i know i'm not the target demographic since i find the concept of a chromebook to be kind of pie-in-the-sky but a 1300 dollar chromebook with an i5 is just patently fucking ludicrous.

Oh, but it's "premium" -- with an enormous 4GB of memory and 32GB SSD drive!
 
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News Comments > Destiny Announced for Consoles
14. Re: Destiny Announced for Consoles Feb 17, 2013, 20:14 DrEvil
 
Cutter wrote on Feb 17, 2013, 19:40:
1AngryGamer wrote on Feb 17, 2013, 19:33:
Well there's a no buy.

A new game on 10 year old consoles. GG Bungie

Zackly. And it's nothing more than Halo: Destiny anyway. Bungie is irrelevant.

And not only that, they're betting the whole company on this. According to a recent interview, they have over *350* in-house developers working on this. Holy burn rate Batman! On top of that, they've also said repeatedly there will be no subscription fee.

It really sounds like an "all-in" bet by both Activision and Bungie. If this doesn't work out, they're screwed (well, Bungie is anyway).
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
26. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 14:09 DrEvil
 
Beamer wrote on Feb 5, 2013, 14:01:
...
We're already over $11 million, and we haven't taken a ton into account. There's the people not actually involved in the game development such as the IT team, the executives, the administrative staff, the HR people, the CFO, etc. It's ignoring taxes that need to be paid. It's ignoring the free food in the break room. And many of these numbers are lowballing.


Exactly! I think the indie game craze has lead people to believe that you can do games on the cheap. Some games can be, but not most of them.

I also find it a bit insulting that some people suggest that they game should then be made in a cheaper place so they can pay people less. The reality is that some of the most expensive areas to live are also the best places to find developer/artist talent.
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
14. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 12:12 DrEvil
 
Cutter wrote on Feb 5, 2013, 12:04:
DrEvil wrote on Feb 5, 2013, 11:59:
Cutter wrote on Feb 5, 2013, 09:29:
18 million for Psychonauts? Cereal? Every Friday is free coke and hookers at the office or what?


Do you have any idea how much it costs to pay even 10 people a reasonable salary plus benefits, have insurance for your company, and pay for its existence (incorporation papers, etc.)? $1MM dollars isn't even enough to pay the salary, let alone everything else, especially in the California Bay Area for a year. I won't even get into the real estate costs out here.

With that said, I personally think $18MM is more than I expected. I didn't expect more than $10MM.

Yes, actually I do know because I've run several business with a dozen plus employees. Using your example that would probably be around 600k+/-. Even really pushing it with nicer offices, higher salary and better benefits, etc. let's call it a million. We're still talking about Psychonauts here. How it could go beyond 2 mil is beyond me, so yeah, I totally get where Notch is coming from on this. I'd dearly LOVE to see how DF breaks down this 18 mil.

I have no idea how you could not see it going beyond $2MM. Just the salary + benefits for 10 developers and artists in the California Bay Area for two years alone is easily more than $2MM.

And yes, it would have been interesting to see the breakdown.

Without knowing the scope of the game, estimated development time, platforms supported, etc. this is all armchair guesses anyway.

But I think you're still lowballing the estimate.
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
11. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 11:59 DrEvil
 
Cutter wrote on Feb 5, 2013, 09:29:
18 million for Psychonauts? Cereal? Every Friday is free coke and hookers at the office or what?


Do you have any idea how much it costs to pay even 10 people a reasonable salary plus benefits, have insurance for your company, and pay for its existence (incorporation papers, etc.)? $1MM dollars isn't even enough to pay the salary, let alone everything else, especially in the California Bay Area for a year. I won't even get into the real estate costs out here.

With that said, I personally think $18MM is more than I expected. I didn't expect more than $10MM.
 
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News Comments > Commander Keen Successor Kickstarter
6. Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:31 DrEvil
 
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.
 
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News Comments > Hero-U: Rogue to Redemption Challenges
5. Re: Hero-U: Rogue to Redemption Challenges Jan 25, 2013, 13:37 DrEvil
 
Dev wrote on Jan 25, 2013, 13:20:
jdreyer wrote on Jan 25, 2013, 13:16:
Yeah, I hope they are able to fulfill their obligations. I only ever subscribe to the digital DL level, I don't need physical stuff. I want the team to focus on making a great game and getting it to me.
Same, and I backed this too. I feel sorry about the stuff not working out, but I also fault them for not planning a bit better, and at the very least having some reserve budgeted for.

Unfortunately, I think we'll see more of this as developers that published games independently decades ago, then through publishers, and are now trying to do it independently again.

The market has changed drastically, and the cost of doing business has dramatically increased.

Corey and Lori Cole in particular are long-time industry veterans, so it doesn't surprise me that they may have underestimated the cost of doing these things. It was also somewhat telling that they fully expected to overfund their project significantly given the environment at the time (a costly mistake).

They were first developing games when the most reliable way to draw graphics was to draw them on graph paper first "pixelated" and then enter the corresponding hex codes for the colors into arrays written to files or compiled into a program.
 
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News Comments > The Cave This Month
1. Re: The Cave This Month Jan 15, 2013, 14:49 DrEvil
 
Not just the Windows edition; the Mac and Linux versions will also be available on Steam on the same day!

 
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News Comments > Humble THQ Bundle
20. Re: Humble THQ Bundle Nov 30, 2012, 01:27 DrEvil
 
Creston wrote on Nov 30, 2012, 01:12:
Man, that has to be the craziest value bundle of all time.

If I didn't already have everything except Darksiders, I'd pick this up. In fact, I may just pick it all up again and give everything away. (Edit, since they give Steam keys, would that even be possible if I already had almost everything? Steam doesn't give you double copies, does it?)

Creston

No can do. They only give you one key for all the games.
 
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News Comments > Oculus Rift Delayed
2. Re: Oculus Rift Delayed Nov 29, 2012, 01:17 DrEvil
 
Creston wrote on Nov 29, 2012, 00:39:
Better get it right. As long as you let your backers know, few, if any, will complain about the delay.

Creston

Really, backers don't have much to complain about here. They're getting a better product. The screens are larger, the response time is much lower, and the input refresh rate is also 6x+ higher.

With that said, the real story will be the consumer version.
 
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News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
12. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 29, 2012, 01:16 DrEvil
 
Pete wrote on Nov 29, 2012, 00:24:
Oh wow, that intro cinematic is cringe worthy.

For those wanting to see the original:

http://www.youtube.com/watch?v=hoSqDtky0pU
 
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News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Nov 28, 2012, 15:36 DrEvil
 
Cutter wrote on Nov 27, 2012, 15:35:
Because in these cases these people have gone so far as to hire lawyers to send notices to Google about the problem and nothing gets done. Imagine everytime someone google your name - potential employer maybe - and it came up with a bunch of links about you being a gangster or child rapist or the like. What if these links are in countries where you have no legal recourse or the cost of getting them removed is too high? No, Google has a responsibility here. Everyone is accountable, there is no 'I was just following orders' bullshit.

I understand the sentiment, but this is an impossible task. The only way to deal with this is to after the source of the libel -- not Google.

Google is providing a generic search engine, if people post garbage, and search for something related, the garbage will come out.

All someone has to do after their link is excluded from Google's search index is rename it and poof, they're back again.

So what's the point of making Google exclude specific URLs (out of billions) from their search results? None.

Google is not at fault here; it's impractical to expect them to police the stupidity of others or waste their time trying to censor the world.
 
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News Comments > Game Reviews
11. Re: Game Reviews Nov 15, 2012, 13:58 DrEvil
 
Axis wrote on Nov 15, 2012, 12:44:
Metacritic is 100% correct, no blame to be had for enforcing their well known policy. Its up to the publishers to do their job.

And with the state of many piss-poor idiotic nub reviewers, this is the smart thing to do on MC's part.

I'm sorry, but no. It's a common, expected practice to accept retractions for articles. What should have happened is that GameSpot would be excluded from the score entirely for that game. That solves the problem of reviewers being pressured to revise scores and is more fair to the involved third party.

As it is, I was already questioning which critics metacritic was choosing to include in scores. Some of the sites they're using have little to no integrity.

And As someone else pointed out, Metacritic was already caught applying double standards in this area when they chose to ignore a review from destructoid on a game because destructoid gave it a 10/10.

They can't have it both ways.

I personally don't own or plan to buy NS2 and have never played it, but after this fiasco, I will no longer rely at all on metacritic score. I've lost all confidence in them.
 
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News Comments > Spud's Quest Kickstarter
5. Re: Spud's Quest Kickstarter Nov 2, 2012, 21:04 DrEvil
 
I'll admit it's a mildly cute retro game, but something strikes me as odd about the project and I just can't name what it is. It's almost like I've seen this game before.  
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News Comments > Out of the Blue
69. Re: Out of the Blue Oct 30, 2012, 16:30 DrEvil
 
Stay safe Blue (and your family)! That's all that matters to us.  
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News Comments > Saturday Tech Bits
5. Re: Saturday Tech Bits Oct 7, 2012, 02:26 DrEvil
 
Fibrocyte wrote on Oct 6, 2012, 18:20:
Gojo wrote on Oct 6, 2012, 15:30:
deqer wrote on Oct 6, 2012, 14:01:

I wonder if people knew about iPhones when buying galaxy phones.

I think people knew of iphones, but avoided them. ...
Just a theory.

Pretty much a fact. Consumers savvy enough to choose the Galaxy S III almost certainly know all about the iPhone (who doesn't?) I would wager the opposite is true however, that not all iPhone consumers know much about Android phones. Of course that's just my jaded opinion.

I agree and personally think that the S3 is an excellent device. I'm pretty sure that with a modded ROM it is the best phone available.

If it's screen didn't have that awful Pentile blue tinge, I might agree with you. The HTC One X has the better screen; so does an iPhone 4S+.
 
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News Comments > Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter
38. Re: Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter Oct 4, 2012, 01:28 DrEvil
 
Bob wrote on Oct 3, 2012, 16:42:
nin wrote on Oct 3, 2012, 10:13:
What ever happened to the Coles KS? Did I miss it?


From the guys from andromeda website: "The Coles are planning to start the School for Heroes Kickstarter project at the end of October, with an expected fundraising goal of $300-400k."

Holy crap! I'm in. Sold. I'd back the Coles over Romero any day!
 
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News Comments > Borderlands 3 Mentioned
34. Re: Borderlands 3 Mentioned Oct 1, 2012, 15:43 DrEvil
 
Verno wrote on Oct 1, 2012, 10:19:
My ideas for improvement:

- 87,000 unique and interesting guns instead of 87 bazillion combinations of the same 30 guns.

- Loot drops on the ground instead of flying out everywhere, including under the ground textures.

- Instanced loot OR tweaked drop rates. There is not enough good loot in MP games to go around if you have some bad luck. After Diablo 3 this should not be a thing anymore.

- 4 brand new classes instead of 3 remixes and 1 new one (maybe 2 when Mecromancer comes out)

- Divorce from the old storyline/characters completely, fresh start. I like BL2 but it really feels like BL 1.5 in many ways.

- Multiple class abilities, one per tree at least with sub abilities therein. Some argue this is already in the game but I don't buy it.

How about "no infinite respawn" so I can actually feel like my actions are somewhat meaningful? Or at the least option for it, geez.
 
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News Comments > etc.
3. Re: etc. Sep 30, 2012, 19:59 DrEvil
 
ASeven wrote on Sep 30, 2012, 14:43:
Molyneux: Curiosity prize is not money or Half-Life 3. But will "change your life forever." I'm guessing amputationů

How about some surprise castration instead?

Perhaps the Spanish Inquisition? Nobody expects that...
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
16. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 14:15 DrEvil
 
Verno wrote on Sep 21, 2012, 11:08:
nin wrote on Sep 21, 2012, 10:28:
I honestly can't think of anything that would make me want to play D3 again, especially now that Torchlight 2 has launched.


Pretty much, big meh. TL2 is everything that Diablo 3 failed to be. The story is totally forgettable but I'd rather have a forgettable story than the linear dreck that we were force fed in Diablo 3.

Of course D3's portrayal of one its main characters and a pivotal event involving them was the lamest thing I've seen. (Spoilers follow:)

Seriously, was anyone else as hacked off as I was at how pathetic the way Deckard Cain dies is? A main character only gets a pathetic in-game cutscene death from what I've seen on youtube and heard from others. They effectively ended the Diablo franchise when they killed Cain -- and in such a pathetic way.
 
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475 Comments. 24 pages. Viewing page 3.
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