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Real Name Anonymous User   
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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 475 (Amateur)
User ID 5120
 
User comment history
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News Comments > On Sale
18. Re: Game Reviews Dec 19, 2009, 16:37 DrEvil
 
If Torchlight doesn't constantly crash on you.

http://forums.runicgames.com/viewtopic.php?f=24&t=4983

The development team seems fairly incompetent on fixing some major game breaking bugs.

That's the funny thing about games, some people have problems, some don't. I've never had had TorchLight crash in many, many hours of play.

Most of the issues I've seen reported related to crashing so far have been a result of the horrid DRM some of the distributors are using.

This comment was edited on Dec 19, 2009, 16:37.
 
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News Comments > On Age of Conan Update 6
3. Re: On Age of Conan Update 6 Dec 6, 2009, 04:50 DrEvil
 
People in the US have it easy. If you live in almost any other country, bandwidth caps and quotas are pretty much a given.  
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News Comments > Cities XL Discovery Offer
1. Re: Cities XL Discovery Offer Dec 1, 2009, 20:16 DrEvil
 
Poor SimCity clone with subscription required? EPIC FAIL.  
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News Comments > EVE Online: Dominion Released
3. Re: EVE Online: Dominion Released Dec 1, 2009, 20:14 DrEvil
 
The changes are: this game probably still sucks as much as it did when I quit playing a few months ago.

The only thing EVE has going for it is the social aspect, if you actually are interested in a game, I suggest looking elsewhere.

Yes, this is just my opinion, if you like the game, good for you, but for me it was boring as hell.
 
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News Comments > On Sale
5. Re: On Sale Nov 29, 2009, 22:00 DrEvil
 
If anyone hasn't picked up Dragon Age yet, it's easily worth $40. I don't think I'm even half way through yet, but I'm taking my time with it and exploring every nook and cranny.

So far I'm tempted to say it's the best RPG I've played since Planescape and Baldur's Gate 2. The Witcher was great as well, but not as good as DA. The main story and quests are excellent, and unless the game takes a dive near the end I think it's a shoo-in for that title. The polish is a nice touch too... there are so many little things in the game that show just how loving effort went into it.

There may be bugs, which are basically inevitable, but I haven't found any yet.

I agree completely. My first play-through took me around 60 hours and according to the game statistics I explored 95% of the world.

I haven't enjoyed a game this much in a long time. The characters, the voices, and the whole freakin' story were great.

This is also the first time in a very long time I've started my 2nd playthrough so soon.

I didn't encounter any game-stopping bugs. Some minor oddities with dialog, but nothing else that I can recall.

This comment was edited on Nov 29, 2009, 22:01.
 
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News Comments > Torchlight Patch Plans
26. Re: Torchlight Patch Plans Nov 4, 2009, 01:36 DrEvil
 
Wish the 'I can't believe there is no coop' would give it a rest already. Yes, it would be nice if the game had it, or if they added it. The game wouldn't have been made if they had. Now that it's selling so well, hopefully they will be able to get it in before the MMO release.

I doubt they'll do it. They plainly said that doing that would compete with their MMO title and they have no resources to do it anyway (they're all focused on the MMO title).

With that said, there are already community members on the forums that hacking a form of multiplayer into the game via modding.
 
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News Comments > Torchlight Patch Plans
25. Re: Torchlight Patch Plans Nov 4, 2009, 01:35 DrEvil
 
Same here! Screw MMO, I can't BELIEVE they didn't add 4-8 player coop support. :((((

Because it would directly compete with their MMO and because they wanted to deliver this game in less than a year?

You are aware they did this whole game in less than year, right?

You're also aware it's $20 not, $40, $60, etc.? It's a budget title and they made it very clear from day one that it would not have multiplayer.
 
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News Comments > Torchlight and Torchlight Demo Released
47. Re: Torchlight and Torchlight Demo Relea Oct 28, 2009, 01:25 DrEvil
 
Not that that makes ripping others ideas off right : )

However, that's basically how this industry goes, so it's all good : )

Is it ripping ideas if you were the ones that came up with them originally? As someone else pointed out, these are the *original designers/developers/etc.*. I know you want to bang the rip-off drum, but it is hardly a rip-off if the original people are involved.
 
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News Comments > Torchlight and Torchlight Demo Released
39. Re: Torchlight and Torchlight Demo Relea Oct 27, 2009, 22:26 DrEvil
 
this game is ridiculous, it is a copy of diablo more than any diablo clone I've ever played. it is actually blatant in its copying.

You are aware that some of the people at this developer were the original Diablo folks, right?
 
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News Comments > Torchlight and Torchlight Demo Released
22. Re: Game Reviews Oct 27, 2009, 17:50 DrEvil
 
Someone can re-release Torchlight with their own branding (example CentOS vs. Red Hat)?

Definitely not. First of all, Ogre3D 1.6 and previous used the LGPL, *not* the GPL. Even if it was GPL, that would only give you a right to use the Ogre3D engine, not the music, artwork, content, etc.

Note that Ogre3D 1.7 uses the MIT license, and I suspect Torchlight is using the MIT License version.

This comment was edited on Oct 27, 2009, 17:50.
 
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News Comments > Torchlight and Torchlight Demo Released
19. Re: Torchlight and Torchlight Demo Released Oct 27, 2009, 17:43 DrEvil
 
Loving it. Just played twenty or thirty minutes before leaving for dinner.

I have a feeling when I get back home I may not sleep. Ever. Again
 
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News Comments > Torchlight and Torchlight Demo Released
18. Re: Game Reviews Oct 27, 2009, 17:39 DrEvil
 
They are charging for an open source engine? Doesn't seem right.

Who is they? If you are referring to Runic, don't be silly.

They're charging for the content, music, man hours, effort, blood, sweat and tears that went into making this game.

And oh, BTW, the authors of Ogre3D are happy and excited that Runic is using their engine *commercially*. So just go back to your troll hole.

Finally, Ogre3D will be MIT License from v1.7. The Ogre3D folks specifically are changing the license to make it even easier for commercial and non-commercial developers to use the engine.

This comment was edited on Oct 27, 2009, 17:42.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Oct 25, 2009, 19:13 DrEvil
 
It's also important to note that this page may show up completely blank in FireFox (works fine in IE) for those of you as puzzled as I was...  
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News Comments > Torchlight Preorders
15. Re: Torchlight Preorders Oct 21, 2009, 17:49 DrEvil
 
I played Mythos, and it was fun, to a point. Now they've stripped online play, dumbed it down (Mythos already wasn't the most intricate game) and put a pricetag on it. Right.

A few things:

1) they didn't alter mythos; they started from scratch (had to legally)

2) as they've mentioned before, they were a very small team and did this whole game in one year

3) i'm not sure how you know that they "dumbed it down" when you haven't even played it yet to give an accurate evaluation

This comment was edited on Oct 21, 2009, 17:50.
 
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News Comments > Torchlight Preorders
9. Re: Torchlight Preorders Oct 21, 2009, 00:53 DrEvil
 
Yes, a singleplayer-only lighthearted and simplistic Diablo clone? What's not to love!

No doubt. That is exactly why I pre-ordered it. I need a mindless single-player game with just a bit of story and lots of fun.
 
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News Comments > Torchlight Preorders
4. Re: Torchlight Preorders Oct 20, 2009, 22:52 DrEvil
 
No kidding. Borderlands doesn't even remotely interest me.

I just pre-ordered Torchlight.
 
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News Comments > Dragon Age Pre-Purchase [Updated]
95. Re: Dragon Age Pre-Purchase Oct 17, 2009, 02:40 DrEvil
 
Till publishers get rid of the stupid SECUREROM and other invasive "need the DVD in the drive for each and every game you own" nonsense that doesn't stop any pirating at all, I'll stick to Steam or digital download, thanks. I own far too many games to have to be constantly swapping out DVDs every time I get the whim to play a different game.

gamecopyworld is my friend, and since I rarely if ever play multiplayer, it isn't an issue for me. Most of my games are old enough that developers have released their own update that remove the CD requirement, such as Civilization IV, etc.

I probably was a bit vague, but the reason why I want the physical, tangible product is that it usually comes with things you can't get via digital download. Things such as cloth maps, etc. I'm a sucker for art books too
 
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News Comments > Dragon Age Pre-Purchase [Updated]
94. Re: Dragon Age Pre-Purchase Oct 17, 2009, 02:38 DrEvil
 
The latter.  
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News Comments > Dragon Age Pre-Purchase [Updated]
85. Re: Dragon Age Pre-Purchase Oct 16, 2009, 18:32 DrEvil
 
Well, what they need to do is to say to Gamestop : "Fuck you and your blatant killing of our business. You're not getting our game."

And then stick to their horses. And then sell digital copies that actually like, GASP, have everything in it! Rather than give Gamestop, the company that's been fucking killing them (according to EA), more fucking bonusses.

It's high time for game retail to die anyways. Steam/Impulse/D2D & Gogamer/Amazon is more than capable of taking care of everyone.

If only it worked that way.

So, here's where things are bittersweet for me.

Publishers will never be out of the grasp of retailers until digital distribution becomes greater in terms of revenue.

But I hate digital only distribution. I will gladly buy budget or out-of-print game titles at bargain prices, but for games that I really *want* or know that I'll play again and again, I want a physical, tangible product.

Also, you have to remember that companies like EA are publicly traded. That means they can't take the "tough love" approach to business. If they decided to do that, their shareholders might take them to court.

Ultimately, until the industry changes as a whole, the publishers need the retailers more than the retailers need the publishers.

I keep wondering what's going to happen to retailers as publishers and game developers continue to put more and more of their revenue stream online in the form of DLC, etc.

Will retailers start refusing to cary console systems, etc. which they make almost no money on? (At least when I worked at Best Buy many years ago they made no money on the base hardware. All the money was in warranties and overpriced cables.)
 
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News Comments > Dragon Age Pre-Purchase [Updated]
84. Re: Dragon Age Pre-Purchase Oct 16, 2009, 18:26 DrEvil
 
Go to the site yourself, try and order Dragon Age and it will tell you store pickup is not available for that item.

Ah, sorry. Well you can always pre-order direct from the store, which is what I did last time. It seems silly that I can pre-order direct at the store, but I can't do that for store pickup online...
 
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475 Comments. 24 pages. Viewing page 18.
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