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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 488 (Amateur)
User ID 5120
 
User comment history
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News Comments > The Witcher 2 Patch & DLC Tomorrow
25. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 13:12 DrEvil
 
Tom wrote on Jun 3, 2011, 11:06:
DrEvil wrote on Jun 3, 2011, 10:54:
The game was developed on the PC for the PC. It. Is. Not. Consolized. *smacks descender*.

Console games are developed on the PC as well. Do you think they're developed on the consoles? Haha. As for whether elements of the game's design have been compromised in order to fit a console environment, the answer is absolutely yes. For example, the inventory system is a pain to navigate because it's designed to work with a controller. Or do you have some alternate explanation for why it sucks?

You think it sucks, you're entitled to that opinion. What you're not entitled to do is claim a game is "consolized" merely because developers decided to create a single interface that works for them no matter what platform they're targeting.

The game may have been released on the PC first, but make no mistake. It is definitely coming to consoles and was developed with that in mind. As I pointed out in a previous thread, there's even an x360 directory installed along with the game on the PC.

That doesn't make it a "consolized game".

All of the traits you've named as "proof" that's it consolized (except for picking a common interface design) are easily disproved by showing their existence in older PC games.

Nevermind that joysticks and gamepads are sold in the store for PC games and have been for decades.

Nevermind that the first generation of many PC games was often designed to be played with a joystick/gamepad and many of them thought of the keyboard as an afterthought.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
24. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 13:07 DrEvil
 
Bumpy wrote on Jun 3, 2011, 11:06:
I disagree, it is consolized because it has tons of typical console traits. The whole game is designed with gamepad usage first, kb/mouse 2nd; huge no no on PC. Oh hell, I'll just quote Jerykk....

Those aren't console traits.

The Quick Time Events, radial menus, circular button prompts, scrolling text list inventory, paraphrased dialogue options without any numerical bindings and soft lock targeting system were all clearly designed with console ports in mind.

1) "Quick Time events" were frequently seen on the PC in the past. Hit a series of buttons based on an arbitrary timing sequence to do a battle? Oh yeah, that's so console unique. Hell, go back to Dragon's Lair in the arcade if you want the game that made it popular!

2) Radial menus were seen in many older PC games such as The Sims. They were historically called "Pie Menus". They are not a console trait.

3) Circular button prompts are a stylistic choice.

4) Scrolling text list inventory also seen in many older PC games (in the original Nintendo days!)

5) Paraphrased dialogue options without number bindings. Clearly you haven't played enough PC adventure games if you think that's unique to consoles.

6) Soft-lock targeting system? See original half-life and other games with "target assist". Go back farther and look at flight simulators like Terminal Velocity, others. Look at MMORPGs on the PC.

And the 16:10 issue which they didn't give a damn to even look at for TW2. It's still a good game but it is consolized.

16:9 and 16:10 ratios are often ignored by developers. Whoopee doo.

If all of the above is your "proof" that it's "consolized", you're wrong.
 
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News Comments > Duke Nukem Forever Demo
16. Re: Duke Nukem Forever Demo Jun 3, 2011, 12:23 DrEvil
 
Drezden wrote on Jun 3, 2011, 12:21:
Guess this game is really just for the hardcore Duke3D fans. I love it, I don't see where the humor feels any more forced than the original.

If you don't truely like Duke, don't bother, thats all I can say really.

I haven't played the demo yet, but I think some people have "rose-coloured" glasses when it comes to Duke3D. If you play back through it today, I think most people would feel like the humour often felt "forced".

As such, I think it's a bit gonzo to complain about it from that aspect.
 
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News Comments > EA's Online Service
12. Re: EA's Online Service Jun 3, 2011, 12:13 DrEvil
 
Verno wrote on Jun 3, 2011, 12:08:
If their past EA Online Store DRM is any guide, AVOID.

What DRM do they use?

It varies, but from what I'm aware of, it all uses SecuROM:

http://www.reclaimyourgame.com/content/578-EA-Store-%28EADM%29-FAQ
 
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News Comments > EA's Online Service
9. Re: EA's Online Service Jun 3, 2011, 11:56 DrEvil
 
Kajetan wrote on Jun 3, 2011, 11:31:
Any word if it will use DRM?...Or the ultrahard Securom-Stick with limited installs or even a re-download fee?

Do you really need to ask? This is EA we're talking about here. If their past EA Online Store DRM is any guide, AVOID.
 
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News Comments > EA's Online Service
4. Re: EA's Online Service Jun 3, 2011, 11:16 DrEvil
 
nin wrote on Jun 3, 2011, 11:12:
EA announces the launch of Origin

Oh, the irony...


"Hallowed are the Ori."

So when will they start sending out their "Priors" to spread their religion across the universe, and how long before those priors are sent to "educate" other download services?
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
18. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 10:54 DrEvil
 
descender wrote on Jun 3, 2011, 10:25:
Consolized or not.

I see people like you keep using that word, but that word does not mean what you think it means.

The game was developed on the PC for the PC. It. Is. Not. Consolized. *smacks descender*.

 
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News Comments > Free Ultima IV Released
9. Re: Free Ultima IV Released Jun 2, 2011, 21:23 DrEvil
 
*looks at original box on shelf* Big whoop. Although I suppose I should at least give them a slow clap. I might have been impressed if they released it no strings attached and in a pre-configured dosbox archive like gog.com provides.

In addition to that, my copy has no EULA to speak of
 
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News Comments > New NVIDIA Drivers
12. Re: New NVIDIA Drivers Jun 1, 2011, 18:52 DrEvil
 
Tom wrote on Jun 1, 2011, 17:41:
Sorry, but there's a big difference between "using an incorrect API" (NVIDIA's words) and "making an invalid call to an API" (your words). It's up to applications to use the correct APIs and use those APIs correctly. It sounds like The Witcher 2 is not in this case.

But if the vendor fails to adequately document or indicate which the correct APIs are, that seems like a vendor failing doesn't it?

Even if the Witcher 2 devs are using the "wrong" API, it still seems silly that it should cause such a massive performance loss or not raise an error. "incorrect" implies "invalid" to me. Perhaps they meant to say, "they're not using the API in the way we expected or we believe to be correct."

It's up to the API vendor to make the API behave reasonably. Without knowing more about what The Witcher 2 is doing, I'd say there's insufficient evidence to accuse NVIDIA of wrongdoing here.

Then I'd say there's not enough to blame either party fully, so I'll blame them both :-)
 
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News Comments > Interplay/Fallout Online Woes
17. Re: Interplay/Fallout Online Woes Jun 1, 2011, 18:39 DrEvil
 
Techie714 wrote on Jun 1, 2011, 16:15:
DrEvil wrote on Jun 1, 2011, 15:49:
Somebody should mirror their FTP server ASAP. They have a trove of valuable patches, soundtracks, etc. that other sites don't have.

Whats their FTP addy?

Sadly, they've now put a username/password on it :-/

Seems like they were planning for this.

ftp.interplay.com/pub/* used to be where you could get all the patches and stuff.
 
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News Comments > New NVIDIA Drivers
7. Re: New NVIDIA Drivers Jun 1, 2011, 15:59 DrEvil
 
Drayth wrote on Jun 1, 2011, 15:24:
DrEvil wrote on Jun 1, 2011, 14:00:

The fact that an application could cause that behaviour shows it was a driver bug, not a Witcher 2 bug.

From NV's forums:
""A drop in performance with the game The Witcher 2 may be observed if the user has ever completed the NVIDIA 3D Vision Wizard, and persists even after disabling 3D Vision through the NVIDIA Control Panel. The apparent cause is that the game uses an incorrect API to check whether 3d stereo is activated with each frame. A workaround will be provided by NVIDIA through a future display driver update which will restore performance when 3D Vision is disabled. We are also working with The Witcher 2 game developers to resolve the root issue. Please check back for new driver release information."

*shrug*
(the part about restoring performance when stereo is disabled is this driver release)

Of course the vendor's going to blame it on the application developer. The point is that if an application makes an invalid call to an API, the API should fail, not cause massive performance loss.

I'm not saying there's no witcher 2 bug here at all, just that the performance loss *should not be considered a Witcher 2 bug* specifically.
 
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News Comments > Interplay/Fallout Online Woes
14. Re: Interplay/Fallout Online Woes Jun 1, 2011, 15:49 DrEvil
 
Somebody should mirror their FTP server ASAP. They have a trove of valuable patches, soundtracks, etc. that other sites don't have.  
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News Comments > New NVIDIA Drivers
4. Re: New NVIDIA Drivers Jun 1, 2011, 14:00 DrEvil
 
Drayth wrote on Jun 1, 2011, 12:27:
The performance issue was if you had ever run the Stereo 3D setup wizard, The Witcher 2 was pinging the wrong part of the driver to see if 3D was enabled which caused a massive slow down in performance. The solution was to disable the Stereo 3D service, or uninstall the Stereo Driver portion of the nvidia drivers.

There's still a bug that causes massive slow down in indoor portions of The Witcher 2 when running stereo.. that fix is coming later this month.

The fact that an application could cause that behaviour shows it was a driver bug, not a Witcher 2 bug.
 
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News Comments > BioWare on Dragon Age II Criticisms
32. Re: BioWare on Dragon Age II Criticisms May 27, 2011, 14:50 DrEvil
 
space captain wrote on May 27, 2011, 14:26:
translation:

HORSE SHIT

Now now, don't sully the good name of horse manure
 
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News Comments > The Witcher 2 Patch Nears
26. Re: The Witcher 2 Patch Nears May 25, 2011, 19:54 DrEvil
 
Tom wrote on May 25, 2011, 17:27:
Whether or not the game is currently out on consoles is hardly relevant, I think. Playing it, especially after having played the first one, it's clearly designed with consoles in mind and will certainly be released on consoles. I don't fault the developers for that. There's $$$ in consoles, and they need $$$ to continue making games. The important thing is how much of a detriment to the game the console-minded design decisions are.

I'd say on a scale from 1 to 10, where 1 is a horrific console port and 10 is a PC game in all its glory, this game is about a 7 maybe. With some work I think they could bring it up to an 8 or maybe even a 9.

It's a PC game in all its glory. On what other basis besides the opinion you pulled out of some dark nethers do you base your evaluation on?
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 25, 2011, 13:13 DrEvil
 
Steele Johnson wrote on May 25, 2011, 11:57:
It plays just like a console game anyway, so it makes sense.

You sound just like a PC Consolitis Troll, so it makes sense.
 
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News Comments > On Sale
1. Re: On Sale May 23, 2011, 21:04 DrEvil
 
Note that Prince of Persia: The Forgotten Sands uses Ubisoft's foul always-online required DRM protection system. I would personally advise against purchasing it or the complete pack which includes it.  
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News Comments > The Witcher 2 Patch Next Week
52. Re: The Witcher 2 Patch Next Week May 20, 2011, 17:47 DrEvil
 
born2expire wrote on May 20, 2011, 01:09:
Jerykk wrote on May 20, 2011, 00:53:
thats a 2D surface, its not replicating your head/eyes.

Your monitor is a 2D surface.

yes and no, its more a "window" into the game. obviously invert/non-invert is a preference, no amount of debate is going to change peoples opinions.

Nor the facts. 3D APIs treat the area you are viewing as 2D projection :-)

Maybe if this was Descent or a flight simulator, I could understand the inversion, but otherwise, it's just crazy
 
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News Comments > The Witcher 2 Patch Next Week
51. Re: The Witcher 2 Patch Next Week May 20, 2011, 17:44 DrEvil
 
GinRummy wrote on May 19, 2011, 22:09:
I'm apparently old school; I just CAN'T play an FPS view game without mouse inversion. I guess it's whatever you get used to. The standard a long time ago was what is now inverted, so newer gamers prefer the non-"flight control" style.

No, you're just crazy. I've been playing FPS' since the original Quake and I have never, ever, ever, once been able to use inverted mouse view.
 
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News Comments > The Witcher 2 Patch Next Week
50. Re: The Witcher 2 Patch Next Week May 20, 2011, 17:43 DrEvil
 
Sepharo wrote on May 19, 2011, 21:26:
Bumpy wrote on May 19, 2011, 21:25:
How on earth they missed invert mouse option is beyond me?!!!!

We've been over this before, it's because nobody in their right mind does that. All you crazies though...

QFT.
 
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488 Comments. 25 pages. Viewing page 12.
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