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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 475 (Amateur)
User ID 5120
 
User comment history
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News Comments > Dungeon Siege III Demo
21. Re: Dungeon Siege III Demo Jun 7, 2011, 12:23 DrEvil
 
Darks wrote on Jun 7, 2011, 11:58:
you about as idiotic as they come, so youíre telling me itís ok to turn your pc into a console just so you can play split screen games? Seriously take a hammer and destroy your pc, you would do it more justice then basterdizing it. If you live for nothing more then split screen they you bought the wrong hardware.

Darks, this may be news to you, but people have been plugging PCs into televisions for the last few decades. Plugging a PC into a TV does not turn it into a console. In fact, many early computers required a TV for a display!

Not only that, split screen gaming is something I remember doing on my Apple //C+!

So please, go back under the troll bridge now.
 
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News Comments > Dungeon Siege III Demo
4. Re: Dungeon Siege III Demo Jun 7, 2011, 10:34 DrEvil
 
Esoteric wrote on Jun 7, 2011, 10:18:
Wasn't impressed. Suffers from severe consolitis.

You should really get that checked out by a doctor.

In the meantime though, how was the game?
 
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News Comments > EA's Online Service
24. Re: EA's Online Service Jun 3, 2011, 17:38 DrEvil
 
Techie714 © wrote on Jun 3, 2011, 16:45:
BTW: Looks like GOG is now offering EA titles!

www.gog.com
[url=http://www.gog.com/en/news/gog_com_s_catalog_gets_huge_with_addition_of_classic_ea_titles[/url]

Yes, without the DRM, which makes them infinitely better than any version you could get from EA today.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
33. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 16:15 DrEvil
 
Jerykk wrote on Jun 3, 2011, 14:46:
Point is, computer software/games were using them long before "consoles" were.

I think you're missing the point. Yes, a lot of really old PC games used radial menus. However, later games did not. Why? Because the developers

Uh, wrong. The Sims, Neverwinter Nights and other recent games all used radial / pie menus. Besides, look at the usability studies linked in the Wikipedia article. Clearly they don't jive with what you're saying.

realized that a radial menu is not the most efficient way to do things with a mouse and keyboard. That's why hotbars were invented and became a staple of every PC RPG. Even the PC version of Deus Ex: Human Revolution has a hotbar. Witcher 2 would have greatly benefit from a hotbar as well but hotbars don't work well with gamepads, so they went with a radial menu instead.

Hotbar interfaces have lead to the monstrosity that is WoW, where you end up with 100 different buttons on screen at the same time. That does not seem like an improvement to me (and I say that as a past WoW player).

Although I'd agree that they can be used successfully in the right scenario.

I'd also say you're correct that you can use Pie Menus in the wrong place, and perhaps they shouldn't have used them here, but to attempt to claim the game is "consolized" simply because it uses Pie Menus is ridiculous.
 
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News Comments > Duke Nukem Forever Demo
47. Re: Duke Nukem Forever Demo Jun 3, 2011, 15:59 DrEvil
 
Overon wrote on Jun 3, 2011, 15:55:
I'm surprised that no one has brought this up in this thread yet:

Is this another Daikatana?

I don't think there can ever be another Daikatana. *looks at original box on shelf*. Yes, definitely not. And as bad as Daikatana was, there were worse games *looks at you, Darkened Skye*.

http://en.wikipedia.org/wiki/Darkened_Skye

She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
31. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 14:38 DrEvil
 
descender wrote on Jun 3, 2011, 14:05:
For the record, radial menus were only implemented in "The Sims" and other games after it was released on console.

Actually, for the record, the first documented use was on a custom computer system in 1969:

http://en.wikipedia.org/wiki/Pie_menu

Point is, computer software/games were using them long before "consoles" were.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
27. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 13:37 DrEvil
 
Tom wrote on Jun 3, 2011, 13:28:
Wow, you're really grasping at straws here now. Why do you feel the need to defend this so much?

I could say the same for you.

I never used the word "consolized". I prefer to put it as I did: "elements of the game's design have been compromised in order to fit a console environment". I really feel that's more fact than opinion in this case.

Except, so far, everything you've used as "proof" hasn't been very "proofworthy".

For every UI, you can design it to work best with keyboard+mouse, or a controller, or make some compromises to have fair support for both. Or you can make separate UI's altogether that are designed specifically for each scenario - that's the best option, but also the most difficult and expensive. A few top notch console ports have taken that route but it's rare. The Witcher 2 has gone the compromise route and it seems most people have recognized that. It's not the end of the world. It's the expected outcome and we can live with it.

The same thing applies to running on a TV that you sit far away from vs. a computer monitor that you sit close to.

You can't solve every UI problem with a single solution that makes the most of every environment's unique characteristics. For most UI problems, a single solution will inevitably involve compromise.

I don't disagree with the single solution aspect, but it's also clear they don't have a single solution. They have a user interface that it seems likely will share some common elements between platforms, but the PC version obviously will have some major differences.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
25. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 13:12 DrEvil
 
Tom wrote on Jun 3, 2011, 11:06:
DrEvil wrote on Jun 3, 2011, 10:54:
The game was developed on the PC for the PC. It. Is. Not. Consolized. *smacks descender*.

Console games are developed on the PC as well. Do you think they're developed on the consoles? Haha. As for whether elements of the game's design have been compromised in order to fit a console environment, the answer is absolutely yes. For example, the inventory system is a pain to navigate because it's designed to work with a controller. Or do you have some alternate explanation for why it sucks?

You think it sucks, you're entitled to that opinion. What you're not entitled to do is claim a game is "consolized" merely because developers decided to create a single interface that works for them no matter what platform they're targeting.

The game may have been released on the PC first, but make no mistake. It is definitely coming to consoles and was developed with that in mind. As I pointed out in a previous thread, there's even an x360 directory installed along with the game on the PC.

That doesn't make it a "consolized game".

All of the traits you've named as "proof" that's it consolized (except for picking a common interface design) are easily disproved by showing their existence in older PC games.

Nevermind that joysticks and gamepads are sold in the store for PC games and have been for decades.

Nevermind that the first generation of many PC games was often designed to be played with a joystick/gamepad and many of them thought of the keyboard as an afterthought.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
24. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 13:07 DrEvil
 
Bumpy wrote on Jun 3, 2011, 11:06:
I disagree, it is consolized because it has tons of typical console traits. The whole game is designed with gamepad usage first, kb/mouse 2nd; huge no no on PC. Oh hell, I'll just quote Jerykk....

Those aren't console traits.

The Quick Time Events, radial menus, circular button prompts, scrolling text list inventory, paraphrased dialogue options without any numerical bindings and soft lock targeting system were all clearly designed with console ports in mind.

1) "Quick Time events" were frequently seen on the PC in the past. Hit a series of buttons based on an arbitrary timing sequence to do a battle? Oh yeah, that's so console unique. Hell, go back to Dragon's Lair in the arcade if you want the game that made it popular!

2) Radial menus were seen in many older PC games such as The Sims. They were historically called "Pie Menus". They are not a console trait.

3) Circular button prompts are a stylistic choice.

4) Scrolling text list inventory also seen in many older PC games (in the original Nintendo days!)

5) Paraphrased dialogue options without number bindings. Clearly you haven't played enough PC adventure games if you think that's unique to consoles.

6) Soft-lock targeting system? See original half-life and other games with "target assist". Go back farther and look at flight simulators like Terminal Velocity, others. Look at MMORPGs on the PC.

And the 16:10 issue which they didn't give a damn to even look at for TW2. It's still a good game but it is consolized.

16:9 and 16:10 ratios are often ignored by developers. Whoopee doo.

If all of the above is your "proof" that it's "consolized", you're wrong.
 
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News Comments > Duke Nukem Forever Demo
16. Re: Duke Nukem Forever Demo Jun 3, 2011, 12:23 DrEvil
 
Drezden wrote on Jun 3, 2011, 12:21:
Guess this game is really just for the hardcore Duke3D fans. I love it, I don't see where the humor feels any more forced than the original.

If you don't truely like Duke, don't bother, thats all I can say really.

I haven't played the demo yet, but I think some people have "rose-coloured" glasses when it comes to Duke3D. If you play back through it today, I think most people would feel like the humour often felt "forced".

As such, I think it's a bit gonzo to complain about it from that aspect.
 
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News Comments > EA's Online Service
12. Re: EA's Online Service Jun 3, 2011, 12:13 DrEvil
 
Verno wrote on Jun 3, 2011, 12:08:
If their past EA Online Store DRM is any guide, AVOID.

What DRM do they use?

It varies, but from what I'm aware of, it all uses SecuROM:

http://www.reclaimyourgame.com/content/578-EA-Store-%28EADM%29-FAQ
 
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News Comments > EA's Online Service
9. Re: EA's Online Service Jun 3, 2011, 11:56 DrEvil
 
Kajetan wrote on Jun 3, 2011, 11:31:
Any word if it will use DRM?...Or the ultrahard Securom-Stick with limited installs or even a re-download fee?

Do you really need to ask? This is EA we're talking about here. If their past EA Online Store DRM is any guide, AVOID.
 
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News Comments > EA's Online Service
4. Re: EA's Online Service Jun 3, 2011, 11:16 DrEvil
 
nin wrote on Jun 3, 2011, 11:12:
EA announces the launch of Origin

Oh, the irony...


"Hallowed are the Ori."

So when will they start sending out their "Priors" to spread their religion across the universe, and how long before those priors are sent to "educate" other download services?
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
18. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 10:54 DrEvil
 
descender wrote on Jun 3, 2011, 10:25:
Consolized or not.

I see people like you keep using that word, but that word does not mean what you think it means.

The game was developed on the PC for the PC. It. Is. Not. Consolized. *smacks descender*.

 
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News Comments > Free Ultima IV Released
9. Re: Free Ultima IV Released Jun 2, 2011, 21:23 DrEvil
 
*looks at original box on shelf* Big whoop. Although I suppose I should at least give them a slow clap. I might have been impressed if they released it no strings attached and in a pre-configured dosbox archive like gog.com provides.

In addition to that, my copy has no EULA to speak of
 
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News Comments > New NVIDIA Drivers
12. Re: New NVIDIA Drivers Jun 1, 2011, 18:52 DrEvil
 
Tom wrote on Jun 1, 2011, 17:41:
Sorry, but there's a big difference between "using an incorrect API" (NVIDIA's words) and "making an invalid call to an API" (your words). It's up to applications to use the correct APIs and use those APIs correctly. It sounds like The Witcher 2 is not in this case.

But if the vendor fails to adequately document or indicate which the correct APIs are, that seems like a vendor failing doesn't it?

Even if the Witcher 2 devs are using the "wrong" API, it still seems silly that it should cause such a massive performance loss or not raise an error. "incorrect" implies "invalid" to me. Perhaps they meant to say, "they're not using the API in the way we expected or we believe to be correct."

It's up to the API vendor to make the API behave reasonably. Without knowing more about what The Witcher 2 is doing, I'd say there's insufficient evidence to accuse NVIDIA of wrongdoing here.

Then I'd say there's not enough to blame either party fully, so I'll blame them both :-)
 
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News Comments > Interplay/Fallout Online Woes
17. Re: Interplay/Fallout Online Woes Jun 1, 2011, 18:39 DrEvil
 
Techie714 © wrote on Jun 1, 2011, 16:15:
DrEvil wrote on Jun 1, 2011, 15:49:
Somebody should mirror their FTP server ASAP. They have a trove of valuable patches, soundtracks, etc. that other sites don't have.

Whats their FTP addy?

Sadly, they've now put a username/password on it :-/

Seems like they were planning for this.

ftp.interplay.com/pub/* used to be where you could get all the patches and stuff.
 
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News Comments > New NVIDIA Drivers
7. Re: New NVIDIA Drivers Jun 1, 2011, 15:59 DrEvil
 
Drayth wrote on Jun 1, 2011, 15:24:
DrEvil wrote on Jun 1, 2011, 14:00:

The fact that an application could cause that behaviour shows it was a driver bug, not a Witcher 2 bug.

From NV's forums:
""A drop in performance with the game The Witcher 2 may be observed if the user has ever completed the NVIDIA 3D Vision Wizard, and persists even after disabling 3D Vision through the NVIDIA Control Panel. The apparent cause is that the game uses an incorrect API to check whether 3d stereo is activated with each frame. A workaround will be provided by NVIDIA through a future display driver update which will restore performance when 3D Vision is disabled. We are also working with The Witcher 2 game developers to resolve the root issue. Please check back for new driver release information."

*shrug*
(the part about restoring performance when stereo is disabled is this driver release)

Of course the vendor's going to blame it on the application developer. The point is that if an application makes an invalid call to an API, the API should fail, not cause massive performance loss.

I'm not saying there's no witcher 2 bug here at all, just that the performance loss *should not be considered a Witcher 2 bug* specifically.
 
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News Comments > Interplay/Fallout Online Woes
14. Re: Interplay/Fallout Online Woes Jun 1, 2011, 15:49 DrEvil
 
Somebody should mirror their FTP server ASAP. They have a trove of valuable patches, soundtracks, etc. that other sites don't have.  
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News Comments > New NVIDIA Drivers
4. Re: New NVIDIA Drivers Jun 1, 2011, 14:00 DrEvil
 
Drayth wrote on Jun 1, 2011, 12:27:
The performance issue was if you had ever run the Stereo 3D setup wizard, The Witcher 2 was pinging the wrong part of the driver to see if 3D was enabled which caused a massive slow down in performance. The solution was to disable the Stereo 3D service, or uninstall the Stereo Driver portion of the nvidia drivers.

There's still a bug that causes massive slow down in indoor portions of The Witcher 2 when running stereo.. that fix is coming later this month.

The fact that an application could cause that behaviour shows it was a driver bug, not a Witcher 2 bug.
 
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475 Comments. 24 pages. Viewing page 11.
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