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Real Name Anonymous User   
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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 475 (Amateur)
User ID 5120
User comment history
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News Comments > The Witcher Sells 6M Units
19. Re: The Witcher Sells 6M Units Oct 25, 2013, 22:53 DrEvil
jdreyer wrote on Oct 25, 2013, 14:51:
Even if a lot of those copies were at $5 or $10, that's still a lot of cash. Good for them, they deserve it.

Also, Witcher 3 looks amazing.

There's a hidden message in the trailer that flys by quickly at 1m41s; I transcribed it (didn't take more than a few moments):

Dear Gamers,

Once again, we're here with a sneaky hidden message! We couldn't resist doing something crazy on such a big occasion! :-) We're uber-excited to be a part of this groundbreaking moment in gaming history!

The CD Projekt RED rep you saw on stage was both anxious and excited - after you see this message, let him know that he was great by tweeting us @witchergame and using the #e3witcher hashtag

Today, you got your first glimpse of gameplay footage from TW3. Though no developer was harmed during the making of this video, we did work ourselves to the bone and put a LOT of heart into making all this happen. There's still a long road ahead and your feedback, comments and love are needed to fuel our passion so that we can make The Witcher 3: Wild Hunt a really great game. Head on over to our forums, hell, send us letters if you want to - just be with us! We need you

The Debut Gameplay Trailer contains some hints about new game mechanics we'll be introducing in The Witcher 3. Manage to spot them? Go to the forums, there's probably many a discussion about them by now

By the way, notice the 4 CGI takes in the trailer? Yeah, they're part of something bigger. Curious? Try here:

We released another video today: The Witcher 3: Wild Hunt - The Beginning, in which team members introduce you to the game, share a lot of their passion and give insight on some of the things that inspire us. Some breathtaking vistas and vivid landscapes in there - try to guess where we shot it.

Thank you for your support so far! Play video games, they're awesome!

The Witcher 3: Wild Hunt Dev Team

CD Projekt RED

P.S.: Hell yeah!
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News Comments > SimCity Offline Mode a "Possibility"
14. Re: SimCity Offline Mode a Oct 4, 2013, 20:29 DrEvil
Mr. Tact wrote on Oct 4, 2013, 17:26:
Putting in an offline mode would be a step in the right direction, but this game has so many serious issues it has a long road to qualifying for a purchase from me.

It's amazing how bad these parts of it are:

* pitiful city size limits
* terrible "snap-to-grid" results in extremely hard to place
building addons and nothing but frustration in attempting to
layout things like city parks, etc.
* no terraforming; devs claims landscape is "part of puzzle", but
even real-life cities can alter terrain more than the game allows
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News Comments > Wasteland Kings Renamed Nuclear Throne
12. Re: Wasteland Kings Renamed Nuclear Throne Sep 30, 2013, 18:07 DrEvil
Cutter wrote on Sep 30, 2013, 15:21:
Ugh, it's some cutsey little 16 bit arcade game. Nevermind.

Ugh, it's some snarky little Internet troll that hasn't even taken the time to understand someone's work.

Go download the prototype from here:

...before passing judgement.
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News Comments > etc.
4. Re: etc. Sep 8, 2013, 17:22 DrEvil
If all they offered was their dosbox-based games for now, that would be an acceptable start, and there's pretty much no reasonable excuse for not offering those.

I completely agree that it's difficult for almost all the other games they offer though.
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Aug 12, 2013, 17:20 DrEvil
avianflu wrote on Aug 12, 2013, 09:30:
V, like you say -- the controller was possibly the dumbest console idea in several years. Dumber than kinect even

I strongly disagree. My brother loves the fact that his wife and kids can be downstairs watching TV while he's upstairs playing a game on the Wii U's tabletesque controller.

Likewise, when several of us were over for a party and played the haunted mansion game, it was actually a lot of fun to have it so that no one else could see what the person controlling the ghost was doing.

I think the real problem with the controller isn't the controller, but the lack of games that really leverage its strengths.

Oh, and by the way, I don't own a Wii U, but that's because I'm a PC gamer :-)
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News Comments > Stardock's Star Control Reboot Plans
10. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 22:57 DrEvil
They need to partner with Toys for Bob on this or not bother at all.

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News Comments > On Sale
3. Re: On Sale Jul 10, 2013, 21:38 DrEvil
Anodyne was a great little old-school action-style RPG. I highly recommend it for those of you who don't mind the slightly retro aesthetic.  
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News Comments > Steamships Ahoy - Rogue Legacy
13. Re: Steamships Ahoy - Rogue Legacy Jun 28, 2013, 01:45 DrEvil
ItBurn wrote on Jun 27, 2013, 22:55:
To me a rogue-like game has randomized levels and a "you die once and it's over" deal. That's it.

That about sums it up; the game's brutally difficult early on.

The "twist" is that after you die, your "child" hero gains from whatever experience / gold collected and you do it all over again.

The levels are completely randomly generated by default.

It's actually quite a bit of fun and the music tracks are great.
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Jun 28, 2013, 01:40 DrEvil
NeOCidE wrote on Jun 28, 2013, 00:25:
Cutter wrote on Jun 27, 2013, 22:02:
Holy shit Sony thinks they'll get 10 years out of the PS4? They're stoned. Imagine playing games on a 10 year old PC right now? Yeah, right.

Which is kind of worrying. Are we likely to see big steps in PC technology over the coming years? Lets be brutally honest, going off recent times it could simply be that game devs develop for consoles and port over to PC.

Sure you can spend £1,000s on new shiny hardware...but what's the point if game devs aren't going to utilise it?

Don't fool yourself; the new consoles essentially are PCs.

The only "porting" at this point will really be the controls.
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Jun 28, 2013, 01:38 DrEvil
Cutter wrote on Jun 27, 2013, 20:59:
What are they talking about I've seen plenty of Canadian projects on KS.

The difference, I believe, is around account requirements. I believe in the past that while a Canadian developer could start a kickstarter project, they had to have a US bank account or the like.
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News Comments > Cube World Trailer
3. Re: Cube World Trailer May 12, 2013, 15:59 DrEvil
Fantaz wrote on May 12, 2013, 14:55:
Why does everyone love Minecraft so much? Headscratch

I don't "love" Minecraft. But I think the key difference is that Minecraft makes you a creator instead of a consumer. As the player, you can actually shape the world around you and create your own narrative.

Cube World takes that a huge step farther in an evolutionary way.

If you don't like Minecraft, that's great. But the thing that should be encouraged here is more games that turn players into creators instead of consumers.

This comment was edited on May 12, 2013, 20:27.
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News Comments > etc., etc.
7. Re: etc., etc. May 11, 2013, 01:27 DrEvil
Fantaz wrote on May 10, 2013, 19:07:
where does the money go? looking glass studios is gone...

Night Dive Studios and the Star Insurance Company. Details:

Which apparently only secured redistribution rights from the "Star Insurance Company" which apparently got them when Looking Glass shutdown.


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News Comments > Steamships Ahoy - FEZ
19. Re: Steamships Ahoy - FEZ May 1, 2013, 23:24 DrEvil
Rhino wrote on May 1, 2013, 22:23:
Fish has made his feelings on the PC very well known. How can I, or anyone, possibly believe that he will have made a strong effort in this port, or in any post release support, if every indication is that he didn't particularly want to make it in the first place?

Because Phil Fish is the designer, not the programmer. The main programmer is Renaud Bédard, who is an excellent individual worthy of respect. His presentation on the technology behind Fez is well worth reading.

Other people worked on Fez, besides Phil Fish, and they deserve to have their work rewarded. I only hope that Renaud and the other people that worked on Fez will get a cut of the sales going forward.
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News Comments > Morning Safety Dance
7. Re: Morning Safety Dance Apr 29, 2013, 12:40 DrEvil
Verno wrote on Apr 29, 2013, 10:46:
A clone of Game Dev Story, how original, those guys really have a high horse to preach from.

Does it use the same graphics and music? Is its gameplay identical or nearly so without any meaningful deviation? If so, then it's a clone, if not, it's merely an iteration.

Just as Minecraft and many other games are iterations on older ideas.

Nevermind that Game Dev story is not available for Mac or Linux while this game is.

I haven't played it myself, so I can't say whether it is a clone as you claim, but I'd like to see more justification before bringing out the pitchforks and torches.
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News Comments > Fallen Enchantress - Legendary Heroes Next Month; Specs Revealed
9. Re: Fallen Enchantress - Legendary Heroes Next Month; Specs Revealed Apr 23, 2013, 13:22 DrEvil
Fibrocyte wrote on Apr 23, 2013, 09:13:
I'm happy to see positive feedback on this game - I guess I'll pick it up. Too bad it isn't available for OSX, however.

Historically, Stardock has been antagonistically pro-windows to the point that they've even badmouthed other platforms. Given that their new game releases are on Steam now though, I wonder if the "steamplay" feature will be too tempting.
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News Comments > Ships Ahoy - Starseed Pilgrim
1. Re: Ships Ahoy - Starseed Pilgrim Apr 18, 2013, 11:31 DrEvil
There's definitely a learning curve, but that's intentional. The game mechanics are all about discovery. By the time you've made it through the first few areas, you should have the basics down and it's all exploration and mastery of mechanics from there.

The game is very well done; the sound in particular is engrossing.

If you're steam-phobic, you can buy the game directly from the author's website.
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News Comments > AMD Says No More DirectX?
4. Re: More Big Picture Details Apr 12, 2013, 21:12 DrEvil
HorrorScope wrote on Apr 12, 2013, 20:56:
Sony just said WTF? We finally support Direct X and there is no more? How can this be?

Since when? Every article thus far has indicated that they support something lower-level than DirectX or OpenGL and they support a variant of OpenGL. I've seen nothing to indicate that they support DirectX and would be shocked if Microsoft would allow that given their competition in the market.
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News Comments > Steam and DRM-Free Shadowrun Returns in June
64. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 17:49 DrEvil
Julio wrote on Apr 10, 2013, 17:43:
Of course that DRM free version doesn't come with the promised functionality to play user mods. But hey, a slightly crippled version is kind of close to what they promised, so good enough for some.

That's not what they said though. They said:

"it will be unable to browse and play community-created stories from within the game"

...which is not quite the same thing. That statement implies that you'll be able to use user-created mods, etc., you just won't have a nice interface for doing so within the game itself. If that's the case, that's a reasonable choice.

Steam provides a pre-built framework for doing these sorts of things and they don't want to do it themselves or write two versions of it.

If that's not the case, then shame on them, but I don't think so.
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News Comments > Mage's Initiation Demo
5. Re: Mage's Initiation Demo Mar 16, 2013, 16:04 DrEvil
Cutter wrote on Mar 15, 2013, 22:11:
Don't they understand that the earlybird tiers turn a lot of people off. So I'm supposed to pay $10 or $20 more for the same game because I didn't get in immedaitely? PASS!

How else would you suggest they get support early on in a kickstarter project without involving physical goods? Support early on in a kickstarter project a crucial to reaching funding. Almost every kickstarter project for a game I've seen does this.

Instead of whining about how you missed out on the sale, it would have been nice to see a useful evaluation of their work.
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News Comments > Mage's Initiation Demo
4. Re: Mage's Initiation Demo Mar 16, 2013, 16:00 DrEvil
nin wrote on Mar 16, 2013, 12:06:
I've been in at $20 for awhile, as most of the physical stuff doesn't interest me. That, and Delver's Drop and Torment have kind of broke me...

But the project looks good, and I hope it does well for them. They seem like a talented group of folks.

These folks did a lot of work with Lori and Cori cole if I'm not mistaken in the past.
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475 Comments. 24 pages. Viewing page 2.
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