User information for Anonymous User

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Anonymous User
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DrEvil
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May 31, 2000
Total Posts
547 (Apprentice)
User ID
5120
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547 Comments. 28 pages. Viewing page 1.
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3.
 
Re: No Man's Sky Origins Next Week
Sep 19, 2020, 00:41
3.
Re: No Man's Sky Origins Next Week Sep 19, 2020, 00:41
Sep 19, 2020, 00:41
 
Kxmode wrote on Sep 18, 2020, 23:08:
Released in 2016. Actually finished it in 2020.

Really, this is the last time you're going to whine about an awesome game like this?
5.
 
Re: The Last Campfire Released
Sep 3, 2020, 17:52
5.
Re: The Last Campfire Released Sep 3, 2020, 17:52
Sep 3, 2020, 17:52
 
chickenboo wrote on Sep 3, 2020, 11:45:
Jebus... when did it go EGS exclusive? I've had this wishlisted for a while now. Just checked and no I didn't, but I have been interested in this title since their early announce trailer a year or two ago. What a bummer... I might pick it up for my Switch depending on performance reviews for that platform. They've had a Steam page for a while now right?
That EGS exclusivity payout is just too good for devs these days. A cool, free $2 million up front, a greater slice of the pie on a year's worth of sales... and then the platform has no reviews or forums or discussion boards to "gum up the works" and provide players with pertinent info, no achievements to create - since all other games lack achievements, it's fine if yours doesn't have them either, but on steam it becomes a selling point.

I really don't understand the gripe about not having reviews or forums. They already integrate with and show review scores from various third-party sources. It seems to me a third-party source for reviews will always be better than whatever is trying to sell me a product. Also, aren't there like hundreds of other forums and review sites if people really want to post them?
20.
 
Re: VALORANT Anti-Cheat Driver Explained
Apr 13, 2020, 18:04
20.
Re: VALORANT Anti-Cheat Driver Explained Apr 13, 2020, 18:04
Apr 13, 2020, 18:04
 
The Half Elf wrote on Apr 13, 2020, 15:23:
So question... if you had to install a system driver one time that provided solid anti-cheat protection in all your games would you do it? GTA Online, COD Games, any sort of competitive gaming etc? Go ahead and install it. Just stay out of my browser history.

There's no such thing as solid anti-cheat protection that runs on the client and third-party code running with system privilege is just an extra invitation for my system to get hacked.

Any system that requires trusting the client is flawed.
2.
 
Re: MoonQuest Released
Feb 28, 2020, 16:44
2.
Re: MoonQuest Released Feb 28, 2020, 16:44
Feb 28, 2020, 16:44
 
Darks wrote on Feb 28, 2020, 15:43:
I swear, seeing stuff like this getting released makes me feel like im living in the 90's again. Steam is so over bloated from this low level game trash.

So tired of seeing it on my steam page all the time. I keep ignoring these types of games, but yet more keep showing up. UGH!!!

I would agree there's a lot of fluffy not so great games on Steam, but this isn't one of them in my opinion. The developer behind this has been working on it for about 9 years -- it was actually a kickstarter project at one point.

Finally, it's based on a custom engine, features some procedurally-generated content, and the developer behind it has been very active on TIGSource and other forums. They've been very open about the development process and have shared a lot of their knowledge with others.

If the game's not your thing, that's ok, just say that and move on.

Personally, most of my favorite games are from the 80s and 90s.
4.
 
Re: Users Savaging Warcraft III: Reforged
Feb 2, 2020, 13:26
4.
Re: Users Savaging Warcraft III: Reforged Feb 2, 2020, 13:26
Feb 2, 2020, 13:26
 
GinRummy wrote on Feb 2, 2020, 13:09:
So without actually trying to read 20,000 reviews, what is exactly wrong with it?

They outsourced the game and it shows.
7.
 
Re: New Game Based on Valve's Cancelled Portal Prequel
Jan 3, 2020, 16:00
7.
Re: New Game Based on Valve's Cancelled Portal Prequel Jan 3, 2020, 16:00
Jan 3, 2020, 16:00
 
Dacron wrote on Jan 3, 2020, 13:56:
Bumpy wrote on Jan 3, 2020, 13:32:
So instead of just grabbing and moving an object or item, you have to take a photo of it first. I'm not seeing the fun here.

But it would be fun without the Camera ?

It's a gameplay tool, used to explain why you can "grab" far away objects and resize them on the fly (I'd imagine you'll get memory for it, allowing an inventory of pictures/items for bigger/more difficult puzzles). Add to the fact you could be a tourist/journalist touring the Aperature building, it's more interesting than a simple grab and place puzzle game.

There's a far more impressive (imho) demo that someone else has been working on for some time.
4.
 
Re: No Man's Sky Update Adds Audio Creation Tool
Dec 16, 2019, 20:41
4.
Re: No Man's Sky Update Adds Audio Creation Tool Dec 16, 2019, 20:41
Dec 16, 2019, 20:41
 
Kxmode wrote on Dec 16, 2019, 20:37:
Yup. Still no apologies from these shysters.

Who? The devs have done everything they ever seemed to even consider doing and more!
14.
 
Re: GOG GALAXY 2.0 Open Beta
Dec 9, 2019, 23:43
14.
Re: GOG GALAXY 2.0 Open Beta Dec 9, 2019, 23:43
Dec 9, 2019, 23:43
 
I like it; I've been using the closed beta for a while now. My only grump is that the store interface won't show when you already own a game on another platform other than gog.com.

Currently, I'm using integrations for:
* gog.com
* Origin
* Xbox
* Epic
* Uplay
* Steam
* Bethesda
* Paradox
* Humble Bundle
* Minecraft
* itch.io

Which makes life a lot simpler since now I don't have to remember which launcher to use or have them all start up.

I've got 1,671 unique game titles according to it, 457 of which are duplicates apparently.

Only missing integrations for me are:
* beamdog
* battle.net
2.
 
Re: WRATH: Aeon of Ruin Early Access
Nov 22, 2019, 21:25
2.
Re: WRATH: Aeon of Ruin Early Access Nov 22, 2019, 21:25
Nov 22, 2019, 21:25
4.
 
Re: Path of Exile Blight Announced
Aug 20, 2019, 22:20
4.
Re: Path of Exile Blight Announced Aug 20, 2019, 22:20
Aug 20, 2019, 22:20
 
Rhett wrote on Aug 20, 2019, 22:17:
I love seeing their massive patches and expansions, wish I could get into the game. Just don't like the economy/always online no mod support/timed seasonal content.

They do put out some really interesting stuff though. Might have to take another stab.

Exactly how I feel about it. Online only game that I want to play single-player is a non-starter for me.
13.
 
Re: Fortnite B.R.U.T.E.s Democratize Winning
Aug 16, 2019, 15:52
13.
Re: Fortnite B.R.U.T.E.s Democratize Winning Aug 16, 2019, 15:52
Aug 16, 2019, 15:52
 
Kxmode wrote on Aug 16, 2019, 14:34:
DrEvil wrote on Aug 16, 2019, 11:49:
RedEye9 wrote on Aug 16, 2019, 11:07:
What does it do for a highly skilled player.

Makes victory even more satisfying when they still win despite the random chance element this adds?

The whole kerfuffle around this reminds me of the arguments against having the BFG in Quake 2 Multiplayer. It’s silly.

I think Epic is doing the right thing here.

That's a common sense analogy, but it is slightly flawed in that even when someone picked up the BFG, skill was still required to use it. The BRUTEs, on the other hand, require no skill to use. Just aim and fire. Their splash damage is incredibly high.

People said the same thing about the BFG, the common refrain was "BFG *hore" every time someone managed to win a match because of it.

I get what you're saying, but I suspect there's a bit more skill to using the BRUTEs and I think there's nothing wrong with Epic continuing to re-evaluate and tune them.

I personally prefer multiplayer to be more chaotic because then it isn't solely about one *kind* of skill--there's also a random chance element that takes a different set of skills to master.

This comment was edited on Aug 16, 2019, 16:06.
2.
 
Re: Fortnite B.R.U.T.E.s Democratize Winning
Aug 16, 2019, 11:49
2.
Re: Fortnite B.R.U.T.E.s Democratize Winning Aug 16, 2019, 11:49
Aug 16, 2019, 11:49
 
RedEye9 wrote on Aug 16, 2019, 11:07:
What does it do for a highly skilled player.

Makes victory even more satisfying when they still win despite the random chance element this adds?

The whole kerfuffle around this reminds me of the arguments against having the BFG in Quake 2 Multiplayer. It’s silly.

I think Epic is doing the right thing here.
2.
 
Re: Into the Black
Jul 9, 2019, 20:41
2.
Re: Into the Black Jul 9, 2019, 20:41
Jul 9, 2019, 20:41
 
RedEye9 wrote on Jul 9, 2019, 20:15:
Say what you will about Ross, but when he said he'd fund his own campaign he actually did, unlike out current bloviating buffoon.

Agreed; I'd have taken Ross instead of our current banana republic leadership any day.
12.
 
Re: Op Ed
Jul 9, 2019, 20:36
12.
Re: Op Ed Jul 9, 2019, 20:36
Jul 9, 2019, 20:36
 
Drayth wrote on Jul 9, 2019, 18:11:
Creston wrote on Jul 9, 2019, 16:39:
Yeah but once EGS replaces Steam, everything will be so great, guys! Just wait and see! Tim Sweeney loves us, he really does!

Rolleyes

I'm more concerned about them drying up the market and killing off GOG.

If they kill GOG Imapissed.

GOG's doing a pretty good job of that themselves. I have 654 games in my GOG library, but I'm fairly skeptical about their actual level of profitability and success.

GOG is a tiny slice of the entire gaming market barely worth most developer's time in terms of percentage of revenue.

I'm hoping their new Galaxy client (which I still don't have access too) that provides a unified view will really help bring gamers to them. I like competition.
6.
 
Re: Morning Consolidation
Jun 22, 2019, 02:44
6.
Re: Morning Consolidation Jun 22, 2019, 02:44
Jun 22, 2019, 02:44
 
jacobvandy wrote on Jun 21, 2019, 18:54:
This is why Nintendo doesn't have system-level voice chat or messaging. People are constantly bitching about how they're so "behind the times" or whatever, especially now that they charge for online play, but they definitely save themselves a lot of headaches from moderating the asshattery.

100% this.
19.
 
Re: Skyrim Creation Club Launches with Survival Mode
Jun 10, 2019, 19:03
19.
Re: Skyrim Creation Club Launches with Survival Mode Jun 10, 2019, 19:03
Jun 10, 2019, 19:03
 
Frijoles wrote on Jun 10, 2019, 17:28:
I'm waiting for them to disable the damn UI interruptions. I don't care what my XP is with someone I haven't met.

This was my biggest complaint by far. I 100%'d the game as far as I know (all weapons, all side quests, all upgrades, etc.) after dumping about 40-50 hours into it. Don't exactly know how many hours since the Bethesda.net launcher and the game don't keep track (sigh).

The game makes a big deal about encouraging players to stay "in the flow" through overdrive and everything else but when push comes to shove it loves taking control from the player and splatting *multiple* near-full-screen showy xp, progress, whatever bars completely disrupting that flow. Even more annoying, when you play with Mouse+Keyboard, you have to use the enter key (as far as I can tell) to dismiss them. Game input scheme seems to be some weird hybrid of typical console game and PC.

Overall, here's my thoughts:

* generally great combat experience
* frequently confusing as hell navigation ("gps")
* boring, barely-existent story
* bizarre, disposable story locations only used once and then no reason to go back
* bizarre boss battle endings where boss corpse would just disappear immediately after end of fight
* vehicle control was bad enough when using Mouse+Keyboard that I often switched to my XBox Controller just for vehicles and then back for gameplay

Spoilery thoughts:

* frustrating vehicle experiences; game claims you can drive any vehicle, but then suddenly you can't (for example, water hovercraft aren't drivable)
* vehicle upgrades are only for vehicle you start with; I ended up collecting car parts like crazy at the end with nothing to use them on and you can't even sell them for in-game currency
* only used BFG twice, at $700-800 in-game currency per shot, too expensive to actually enjoy using
* unsatisfying quasi-cliffhanger ending
* end boss used typical console-game-style boss with targets, etc. unlike all others


Overall, a nice distraction, but this is definitely a single run through game for me. I'll probably play through the rest of the DLC content when it's all available, but until then not nearly exciting enough to bother playing again.
4.
 
Re: Free SIGIL Released for DOOM
May 31, 2019, 13:28
4.
Re: Free SIGIL Released for DOOM May 31, 2019, 13:28
May 31, 2019, 13:28
 
Nimh wrote on May 31, 2019, 13:06:
Making annoyingly hard levels (dark, lava covered, doorway chokes) does not a fun game make.

Some of the darkness is due to the hardware renderer some DOOM ports default to, such as GZDoom. Using the software renderer significantly brightens things up for some people.
20.
 
Re: BioWare
May 3, 2019, 14:53
20.
Re: BioWare May 3, 2019, 14:53
May 3, 2019, 14:53
 
MrGrosser wrote on May 3, 2019, 10:14:
That game is the next No Man's Sky.

No, because No Man's Sky was actually an enjoyable game on launch and an even better one now.
12.
 
Re: Street Fighter V New Character & Patch Plans
Apr 17, 2019, 11:49
12.
Re: Street Fighter V New Character & Patch Plans Apr 17, 2019, 11:49
Apr 17, 2019, 11:49
 
Pr()ZaC wrote on Apr 17, 2019, 08:16:
They did a 180º turn and they're delivering new content and features for free. Nice of them.
Still, I don't know if items that were promised at launch are in the game now.

Everything that was actually promised was there at launch unless you believe conspiracy theories or pretend English doesn’t have context and subtext.
11.
 
Re: Street Fighter V New Character & Patch Plans
Apr 17, 2019, 11:48
11.
Re: Street Fighter V New Character & Patch Plans Apr 17, 2019, 11:48
Apr 17, 2019, 11:48
 
intermarer wrote on Apr 17, 2019, 06:22:
Isn't this the game where they told blatant lies and did massive misleadings before release? What's with all the goodwill here?

No, you’re thinking of some other game.
547 Comments. 28 pages. Viewing page 1.
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