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User information for John

Real Name John   
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Nickname Deathbishop
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jun 3, 2008, 17:49
Total Comments 85 (Suspect)
User ID 50169
User comment history
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News Comments > Hatred Gets Steam Redlight
68. Re: Hatred Gets Steam Redlight Dec 16, 2014, 13:07 Deathbishop
The anger at Steam over this is laughable. It's their store, they can sell what they please. Plenty of stores (digital and retail) choose not to sell certain things, it doesn't stop people from shopping there.

IMO it's just another reason to bag on Valve if you are anti-steam, regardless of whether you agree with the issue at hand or not.
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News Comments > Op Ed
16. Re: Op Ed Dec 2, 2014, 13:10 Deathbishop
Creston wrote on Dec 2, 2014, 12:55:
jdreyer wrote on Dec 2, 2014, 12:29:

The game is paid for now.

I'm not sure that's the case. This is a massive game with a massive scope and massive team they keep adding to.

Well, but that's kind of the whole point. They've gotten 65 million in funding, and that SHOULD be enough to make the game largely as they've promised it so far. That's how a crowd-funded game works. If you give us X amount of money, we can make game Y. But according to Roberts, the only way the game will get made is ***if*** people keep dumping money into it. People have given 65X money, but apparently even though that was supposed to fund 65Y game, it's not actually doing that. It's funding a portion of 65Y, and 65Y only gets made if more funds come in.

It's so far from the concept of how a crowd-funded game should work, it really shouldn't even be called that anymore.

I agree, Roberts can continually move the goalposts by saying more funding is needed because the scope never ends. He can put these ships up for ridiculous amounts of money and keep on expanding the scope because it's a virtual guarantee he will get the money. That's why people think it's a joke. Why should he put an end goal and just finish what they have if people won't stop throwing money at him.
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News Comments > WoW Re-Passes 10M Subscribers
40. Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 12:46 Deathbishop
They say they sold 3.3 million in the first 24 hours that the expac was live. Most of the current subs pre-bought WoD so it makes sense that they have gained subs since the last sub announcement and the sell through put them over 10m. A lot of people have resubbed to the game prior to the expac (most for patch 6.0 which came out in October).  
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News Comments > Blizzard Announces Overwatch
57. Re: Blizzard Announces Overwatch Nov 8, 2014, 07:53 Deathbishop
Everyone said Hearthstone was 'just another CCG' and we see how that's going for them.

Some seriously jaded people up in here. This is a new Blizzard IP with the next iteration of TF2 to boot. They might as well start printing money now.
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News Comments > Facepunch Announces Riftlight; Defends Rust
25. Re: Facepunch Announces Riftlight; Defends Rust Jul 28, 2014, 17:25 Deathbishop
PropheT wrote on Jul 28, 2014, 16:42:
Quboid wrote on Jul 28, 2014, 16:04:
I think what he meant is that Rust is funded. They have met the budget they require to finish the game and presumably did so quite some time ago. At this point, people buying Rust on Early Access are buying a product, not funding a creation. The analogy doesn't really stand up to further scrutiny, as you say.

I'm sure that's what he meant, I'm just not convinced it's actually true when it seems the same as being a late Kickstarter backer who buys into a project after it has already hit its funding goal like you point out.

When the product that you got when you originally purchased an early access game may not even resemble what you get when it's ultimately finished, I'm not sure how else to justify taking the money other than selling a promise of a later product...especially since the original product tends to cease being available as the updates progress.

Prez wrote on Jul 28, 2014, 16:09:
Actually you ARE funding Dominoes when you buy a pizza. You are supplying them revenue they need to keep operating aren't you?

Kind of depends on how you look at it, but I suppose you could definitely argue that you help purchase the components necessary to complete the pizza and then they build it for you based in part on the funds provided.

The problem to me is that if you go further to make it like gaming, you gave them the money expecting pepperoni and they give you some uncooked dough to get started, and then deliver a cookie pizza a year later after telling you their plans changed.

Rust is the game that should have had the gaming press asking real questions about Early Access, after making millions based on a product they had out and then going back to the drawing board with all the money afterward...but instead, this.

I disagree. If you go to the Steam page, it tells you right there in the blue section. This early access game may or may not change significantly over the course of development. They are telling you up front that the game can and probably will change, that's the risk you take with early access.

That's what I meant when I said people don't really understand or have a very different expectation (even when it's spelled out otherwise) of what early access is.
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News Comments > Facepunch Announces Riftlight; Defends Rust
13. Re: Facepunch Announces Riftlight; Defends Rust Jul 28, 2014, 12:41 Deathbishop
I think the problem here is a lot of people buy early access games without knowing exactly what that means. You're entitled to what you buy, namely alpha/beta access to a game that more than likely is highly unfinished. Somewhere along the way people have construed early access to mean the same thing as being kickstarted and that's not true at all.  
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News Comments > 37% of Steam Games Never Loaded by Owners
43. Re: 37% of Steam Games Never Loaded by Owners Apr 16, 2014, 13:18 Deathbishop
I fit those numbers perfectly. Relatively large library but very few have been played. It's an even smaller percentage of what I've actually finished. Some of the has to do with time (not a lot of it available) and some of it has to do with being occupied with non-steam games. For example, I'm currently playing Hearthstone but I can easily be playing a non-steam MMO.

On the same token, it hasn't stopped me from buying anything if I think the game is interesting. I think of my library as more of a collection than anything else.
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News Comments > Out of the Blue
5. Re: Out of the Blue Mar 10, 2014, 13:04 Deathbishop
I thought the episode was great. One of the last lines Hart says to Rust is really what the show was about 'We can't get all of them - but we got our guy'. And that ultimately was the point. Plus I think the focus of the show was always the relationship between the two detectives. Everything else (including the investigation) was just running parallel to that.  
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News Comments > 2013's Top Free-to-Play Games
10. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 10:38 Deathbishop
Since when is WoW a FTP game?  
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News Comments > Steam Greenlight Ending
12. Re: Steam Greenlight Ending Jan 15, 2014, 18:14 Deathbishop
If it's crap, which Steam has a lot of anyway, it's going to get buried in the Steam catalog anyway. All this does is allow the crap to get in without a filter (Greenlight). I think the comment about fewer indies making money is spot on. At least with Greenlight, you got a passing mention. Now, you may get your stuff on Steam but if it's not highlighted or featured in any way, it may be a little harder to make money.  
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News Comments > Out of the Blue
5. Re: Out of the Blue Jan 13, 2014, 10:11 Deathbishop
As far as why GoT airs in the spring vs. the winter, because there is more competition during the winter (Walking Dead).  
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News Comments > Op Ed
18. Re: Op Ed Jan 8, 2014, 12:54 Deathbishop
BitWraith wrote on Jan 8, 2014, 09:00:
The biggest problem with Steam machines is the hardware is not standardized. Too many options that cost too much. It's like the modern PC version of 3DO. These things are not going to be successful.

I don't think Gaben cares necessarily if they're successful - if he did then Valve would be handling the hardware themselves.

The difference is two fold. One, the 3DO didn't have a whole lot of games worth a damn, Steam boxes have the entirety of the Steam library. Two, the 3DO came out during a time where paying $500 for a 'console' unheard of, not so today judging by Xbone's sales number alone.

I think a lot of folks on here underestimate how much 'convenience' and 'ease of use' costs. Apple doesn't sell millions of iphones because it's the most powerful phone on the market.
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News Comments > Deadpool and Other Marvel Removals Confirmed
45. Re: Deadpool and Other Marvel Removals Confirmed Jan 2, 2014, 19:03 Deathbishop
The point is that yes, they can do that but to what end? I hope folks understand that the day Steam starts removing games from libraries with abandon is the day Valve destroys the very reputation is has as the premiere digital distrubtor, not just from consumers but from devs/publishers as well. Millions upon millions of dollars it would cost Valve. I do not think it would be in their best interest to screw over customers and in turn, the industry.  
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News Comments > Battlefield 4 Lawsuit
51. Re: Battlefield 4 Lawsuit Dec 18, 2013, 15:12 Deathbishop
Beamer wrote on Dec 18, 2013, 15:04:
eRe4s3r wrote on Dec 18, 2013, 14:45:
ItBurn wrote on Dec 18, 2013, 14:37:
If you start getting sued because a certain person doesn't like a game, it's going to cost even more to make games and companies will take even less risks. It's just terrrrible for the industry.

Releasing working games is terrible for the game industry? Bugs and crashes are facts, and any gamer should be able to sue a company if it releases a BROKEN GAME.

Egosoft.. looking at you!

How do you define "broken?"

It's not something you really want the law to be involved in. ItBurn is right, once that happens, companies stop taking risks.

Nearly every game I've owned has crashed at some point. Were they broken? Could I sue? What if it was a hardware issue, not a software one, even if widespread? You mention bugs, but rocket jumping was a bug, could someone sue id because you could rocket jump your way into parts of levels you weren't supposed to get to?

It's a giant can of worms. Right now, so long as the software doesn't destroy your hard drive, it's basically ok. And, thinking about it, I can only think of a few games that probably should be sue worthy. Off the top of my head, there was that Big Rigs game, which had no collision detection despite having bridges (meaning you drove through them, not over them), and, uh... that's about it. Other than that, I can't think of a single game that couldn't be completed and, for the most part, enjoyed.

I think folks need to decide what 'broken' means. Because the fact of the matter is, although BF4 has a number of bugs, the game is playable for most gamers.
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News Comments > Battlefield 4 Lawsuit
27. Re: Battlefield 4 Lawsuit Dec 18, 2013, 13:12 Deathbishop
Basically something that has zero chance of succeeding. Would set an incredible precedent if it was granted (any dev could get sued if they put out a game that had bugs in it). Plus I'm curious how it affects shareholders, since despite the bugs the game has sold very well.  
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News Comments > DICE Pauses All Future Projects for BF4 Repairs
41. Re: DICE Pauses All Future Projects for BF4 Repairs Dec 5, 2013, 13:12 Deathbishop
I've been playing for about a week now and I haven't had much issues either. I did crash a few times last night but other than that it's been pretty smooth.

Just for what it's worth, it's not all bad for all PC players.
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News Comments > Out of the Blue
1. Re: Out of the Blue Nov 24, 2013, 08:04 Deathbishop
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News Comments > John Carmack Leaves id Software
61. Re: John Carmack Leaves id Software Nov 23, 2013, 09:59 Deathbishop
I'm put him in the same category as someone like Garriot. Pioneered in the 90's but pretty irrelevant in recent (think last decade) times. I agree, it was his focus and direction that really has driven the FPS (and PC gaming in general) to what it is today.

The fact of the matter is the industry is not what it was in the 90's anymore. You can say he had something to do with that but in another sense it's like the industry has passed him by as well.
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
27. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 20, 2013, 09:11 Deathbishop
All I know is this game is the poster child for crowdfunding. If it fails (meaning doesn't live up to expectations, which at this point seem impossible), it'll be hard to see another project achieving the milestones this one has. Fool me once, shame on me and all that.  
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News Comments > Console Emulation Through Steam
4. Re: Console Emulation Through Steam Oct 13, 2013, 11:53 Deathbishop
One wonders how long Valve is going to allow it. I would think at some point Nintendo/Sony/etc are going to give them a call.  
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85 Comments. 5 pages. Viewing page 1.
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