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Real Name Ryan   
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Nickname Wallshadows
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Homepage http://
Signed On May 29, 2008, 20:53
Total Comments 2177 (Senior)
User ID 50040
 
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News Comments > THQ Confirms Cuts
2. Re: THQ Confirms Cuts Feb 1, 2012, 21:23 Wallshadows
 
$359,250?

How the fuck will he manage? Poor guy!
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Jan 27, 2012, 17:12 Wallshadows
 
Wouldn't there at least be backups to simply throw up a mirror site or am I just not that smart when it comes to these things?

 
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News Comments > Aliens: Colonial Marines Delayed to Fall
5. Re: Aliens: Colonial Marines Delayed to Fall Jan 27, 2012, 11:26 Wallshadows
 
I feel the same about this as I did with Battlefield 3. It sounded great at first, well, at first being years after it was initially announced but then the more they started to talk about it and the eventual gameplay video which was pushed out has me a little at odds about what I think about it up to this point. I hope they actually use this delay for the benefit of the overall project as I am always willing to play or watch anything Alien-related.

I won't use DNF as an 'example' of their work because they were likely in the position to polish a turd from 3DR as soon as they took on the project. In the end, I hope Pitchford can put his money where his mouth is when he boasts about how much of an Alien fan he is and it reflects in an overall positive experience in the finished product.
 
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News Comments > Hitman Sniper Challenge TMed
2. Re: Hitman Sniper Challenge TMed Jan 26, 2012, 11:21 Wallshadows
 
You play as Agent 47 in Farmville no doubt.  
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Jan 24, 2012, 10:46 Wallshadows
 
Rogers doing wrong? Well I never...  
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News Comments > The Old Republic Ilum PvP Follow-up
38. Re: The Old Republic Ilum PvP Follow-up Jan 21, 2012, 13:17 Wallshadows
 
The launch of the game went very well from what I have experienced in past MMO launches.

Their customer service is what REALLY needs work. I've seen some screenshots posted on the MMO Champ forum where a customer is in live chat with a GM and the GM doesn't even know what a flashpoint is, how to spell, and uses keyboard emoticons.

The CS was also bad when WoW came out but to know even know what a flashpoint is just nothing short of atrocious and needs to be worked on not only for in game know-how, but in general as well.
 
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News Comments > The Old Republic Ilum PvP Follow-up
35. Re: The Old Republic Ilum PvP Follow-up Jan 21, 2012, 12:43 Wallshadows
 
I have no problem with them rolling back the ill-gotten gains, but why are people being banned for playing the game?

The way I see, it really depends on the severity and how many people can be implicated or affected by the exploit. Players were likely aware that it was an exploit and something was wrong but the valor gains or the grieving they provided made it justifiable to continue doing it. Any player who spent hours in Ilum spawn camping for valor is likely lying if they did not think they were exploiting.

I mean, if the players were all like 'maybe we should stop and let them leave so they can play the game', there likely wouldn't have been issues but the reality is is that they knew what they were doing and practically held other players hostage and decided that their valor is more important than allowing someone else to play the game.

You can blame the devs for the actual mechanic and design issues but the players are still accountable for not only taking advantage of the exploit but denying others their right to play the game.

To take an example from WoW, I remember the fiasco where one guild obtained a developer item in the mail and they proceed to one-shot Ulduar. Most of the players who participated were flat out banned for taking advantage of a situation in spite of the fact that they should have never received that item in the first place. Blizzard caused the issue and the player could have wrote up a ticket, stuffed the item in the bank and said something was wrong but instead decided to use it for themselves.

This comment was edited on Jan 21, 2012, 12:54.
 
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News Comments > Ubisoft Changes Anno 2070 DRM
1. Re: Ubisoft Changes Anno 2070 DRM Jan 20, 2012, 10:02 Wallshadows
 
When the fuck did you become a criminal for updating or swapping your graphics card?  
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News Comments > Resident Evil 6 Announced
6. Re: Resident Evil 6 Announced Jan 19, 2012, 20:40 Wallshadows
 
All action, no survival horror is what I get out of that trailer. What the fuck. I hate what this series has become since the fourth title.

Furthermore, Leon and Chris? Seriously?...
 
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News Comments > Star Wars: The Old Republic Emergency Patch
23. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 15:18 Wallshadows
 
If there was some kind of noticeable gain from upgrading skills then I would have no issue upgrading to the next level. However, as I said, the damage from one level to the next is just so negligible that there is really no point to sink 28k credits when you could dump that 28k on a really nice item from the GTN which will yield much better results for every skill you have.

http://imageshack.us/photo/my-images/641/26438908.png/ < my alt

Most of the upgrade costs are just money sinks for what they provide and it's not a matter of just going out to quest for an hour to work up the money. It's simply not worth it for certain skills and if it boils down to either skill training or buying that amazing Prototype item in the GTN, well, I'm taking the item in the GTN.

As far as credits go, I've fully funded two level 50 characters, both with full inventory, modifications, cargo space and rank 3 speeder training with about 3 million credits sitting on my main. Sure, I can dump a measly 28k in to a skill but when that skill only nets me 42 extra damage then what the hell is the point...

This comment was edited on Jan 19, 2012, 15:37.
 
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News Comments > Star Wars: The Old Republic Emergency Patch
8. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 12:13 Wallshadows
 
At level 45 it cost you over 45K to train one skill. That’s absurd!

Yeah, this is definitely another weird factor in the game. For example, it would cost me ~28k credits to upgrade my Corrosive Dart skill but the difference in damage is simply far to low to justify the cost even though I have more than enough credits to cover it. Factor in all skills and you're looking at 300k credits + easy
 
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News Comments > Star Wars: The Old Republic Emergency Patch
6. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 11:40 Wallshadows
 
InBlack, the issue was that they changed the way Ilum functioned in order to complete your daily and weekly PvP quests in order to get PvP bags.

Prior to 1.1, all you had to was capture 5/15 nodes in order to complete your daily/weekly quest without actually having to kill everyone. Unfortunately, it boiled down to simply win-trading at one node with little to no actual fighting.

However, once 1.1 came out, they changed the requirements for the daily/weekly to 30/150 kills. The downside to this is that the Republic are vastly lower in number to the Imperials on most servers and Ilum is such a huge zone. So what happened was the Repuplic players who were in the zone ended up getting spawn camped at their base by a very large force of Imperial players.

By doing this, it essentially held the Republic players hostage since they were unable to move out of the area or able to spawn at another medicenter. They would spawn, die, spawn, die and so forth. They couldn't do anything but continue to do this or simply log out and hope that by the time they log back in later, the Imperials would be gone.

The 'intended' mechanic was that an enemy would get instantly killed upon setting foot in to the other teams fortress but simply did not happen. Meanwhile, all two turrets simply do not push enough damage (they don't even AOE) and were also being destroyed as fast as they respawned.

It basically boils down in to Imperials camping the whole Republic base and getting obscene amounts of valor points which will likely not be rolled back.

http://www.youtube.com/watch?v=TL0kDP_Cexo
 
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News Comments > Star Wars: The Old Republic Emergency Patch
4. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 11:30 Wallshadows
 
There's a huge storm on the forums about this and it seems as though the moderators/community managers/designers are getting torn to shreds based on the feedback they have provided to the community with page after page of users saying they've cancelled their subs.

This is really a pivotal moment for SWTOR as a whole, regardless of whether it's PvP or PvE related because it's the principle that they are barely taking responsibility for this disaster, allowing those who participated in the spawn camping to keep rank/valor, and the time it actually took to even address the issue on top of the time it took to actually bring down Ilum.

The fact of the matter is is that their 'best people in the business' really fucked up with Ilum on so many levels. There shouldn't even be an instant kill mechanic in the first place, just put in more turrets that actually hit hard which do AOE damage along with boss-level guards and the problem solves itself. Don't blame the terrible PvP design flaws solely on your shitty Hero engine...

I like the game from a PvE stand point, I really do, but this has really left a sour taste in my mouth and for this to happen within the first month while trying to build a user base is simply jaw dropping by any standards.
 
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News Comments > The Old Republic Patch Live and Causing PvP Problems
10. Re: The Old Republic Patch Live and Causing PvP Problems Jan 18, 2012, 22:26 Wallshadows
 
We would like to thank each and every one of you for helping to make Star Wars™: The Old Republic™ one of the most successful MMO launches of all time. To show our appreciation, from now through March 19th, 2012, 12:01AM EST, we are rewarding early members of The Old Republic community with a unique Founder’s medal* and title.

What a wonderful time to introduce this.

http://www.swtor.com/community/showthread.php?t=198797
 
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News Comments > The Old Republic Patch Live and Causing PvP Problems
8. Re: The Old Republic Patch Live and Causing PvP Problems Jan 18, 2012, 21:29 Wallshadows
 
It definitely took me a while to get used to the GTN interface and it is in sore need of an overhaul. Namely, I would love for the search filed to be useable right from the start rather than select the correct option, search, and then search again. Tabbing through would also be pretty nice too.

The trick I found to using the GTN is to really sell below the suggested price. I farm level 40 champions out on Hoth from time to time which drop custom and sometimes artifact-grade gear and throw it on the GTN for 2/3 the asking price and it just flies off. It could be the gear, but at the same time I believe most people see the suggested price and take that as a baseline and will either list it for that price or add on to it. If three people have the same item and just list it without changing the price, that severely limits your chance of selling an item especially if it happens often...

Then again, it could just be an issue related to the population and the fact that I am on Corellia Run (Imperial) which is one of the most populated Eastern PvE server.
 
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News Comments > The Old Republic Patch Live and Causing PvP Problems
5. Re: The Old Republic Patch Live and Causing PvP Problems Jan 18, 2012, 21:13 Wallshadows
 
I expect heads to roll if there is no roll back on valor or a massive wave of cancellation from those who PvP. I think it should be, not just for those who became rushed Battlemasters but for everyone who participated today.

It's really the only thing they can do at this point to gain some kind of approval from the community at large.
 
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News Comments > The Old Republic Patch Live and Causing PvP Problems
2. Re: The Old Republic Patch Live and Causing PvP Problems Jan 18, 2012, 20:52 Wallshadows
 
Yeah, what a huge over sight the change to Ilum was and really no excuse that the glaringly obvious outcome was not caught prior to the release. Ilum is a mess and they're paying for it with massive backlash from the community and it's justifiable in this case.

The issue ultimately stems from the imbalance in the factions which, from what I hear, heavily favors Imperial over Republic in most cases. It basically boiled down to the video below:

http://www.youtube.com/watch?v=TL0kDP_Cexo

 
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News Comments > Banned BF3 Player Made Moderator?
4. Re: Banned BF3 Player Made Moderator? Jan 17, 2012, 20:46 Wallshadows
 
This is a provocation. No no evidence. I'm not cheating, just better playing
 
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News Comments > The Old Republic: Rise of the Rakghouls Delayed
26. Re: The Old Republic: Rise of the Rakghouls Delayed Jan 17, 2012, 17:49 Wallshadows
 
I have to agree with that and is something I forgot to mention in my earlier post.

Going from, say, Hoth to Belsavis as an example can really detail the drawn out process of planet-hopping.

Hoth > orbital station > airlock > board ship > load screen > select planet > leave ship > load screen > airlock > orbital station > Belsavis

That doesn't even take in to account the fact that there are dark screen buffers outside of the actual loading screen and in between transport areas. I find it really funny that I can casually travel thousands of parsecs in 7 seconds but it takes me 2 - 3 minutes to get from my ship and to the planet.

Furthermore, as an Imperial Agent, I had several quests where it would direct me to the fleet to talk to my trainer which then would direct me to another planet. I have a holocron system on my ship and a portable one in my pocket, do I really have to go out of my way to talk to someone?

It's not bad when you do it every now and then such as when you are questing as a zone can take several hours to finish but when you are 50 and hunting for datacrons or helping out guildies, it adds up and can be nuisance. There are quicker methods such as direct flights to the Fleet and the emergency pass but the transports are not always in the best spot and the emergency pass has an 18 hour cool down.
 
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News Comments > The Old Republic: Rise of the Rakghouls Delayed
21. Re: The Old Republic: Rise of the Rakghouls Delayed Jan 17, 2012, 16:31 Wallshadows
 
I will renew my sub.

Most of the problems I have encountered are by no means game breaking but there are several annoyances which I would love to see taken care of such as getting stuck between a rock and a hard place (literally) and the goofy jump system. The engine as a whole is really just a wonky piece of software which feels terribly 'optimized' and the signature Bioware shadows force me to turn them off (it gives a nice boost to performance too).

For anyone with an ATI card and running under Windows 7, go to your shortcut properties and run the game under Windows XP SP 3 compatibility mode and you should notice a fairly nice boost in performance.
 
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2177 Comments. 109 pages. Viewing page 51.
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