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Nickname swaaye
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Signed On May 19, 2008, 01:54
Total Comments 234 (Novice)
User ID 49717
User comment history
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News Comments > PC Star Trek: D-A-C Plans
31. Re: PC Star Trek: D-A-C Plans Apr 24, 2009, 01:14 swaaye
I think you're way off. It's respectable for any game to get an 86 on Metacritic but for a Star Trek game like Elite Force? That's pretty exceptional and it had appeal outside of franchise fans. Not only that but the multiplayer was top notch. It was widely hailed as the best Star Trek game. How you can stretch it to be "pretty bad" I just don't know.

Reasons I don't like EF much:

-too linear for me. It's mind numbingly so, with serious "only one door" syndrome.
-kinda cheesy feel to it (trademark Raven style)
-based on Voyager, my least fav Trek franchise
-the Elite Force team doesn't actually exist in Voyager canon
-they came up with some lame weapons and gimped the Borg in the first 10 minutes of play with the IMod. Why invent anything?
-"good" is not the word I would choose to describe the multiplayer

Did like:
-can wander the ship (especially in the addon pack)
-atmospheric and immersive at times
-episodic design like other Trek games

I think I prefer DS9 The Fallen over Elite Force for a Trek shooter though because of how well I think it nails the DS9 feel. It invents fewer things and it has some really awesome missions. I really dig DS9 over Voyager too so that's a big plus for it. I'm not going to say that it's perfect though.

Are you sure that's not nostalgia talking? Don't get me wrong, I completely agree that diplomacy and politics are integral to the Star Trek universe but then so is action and that tends to translate better to video games.
Not really since I've played 25th and AFU rather recently. They are the best games to go for if you want to feel like you're in an episode of Trek IMO. And they definitely do have action elements. Ship and personal combat of various sorts. Both can get frustrating with puzzles, but that's what walkthroughs are for.

Trek game preference obviously comes down to personal genre preferences. To each is his own, eh.

This comment was edited on Apr 24, 2009, 01:56.
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News Comments > PC Star Trek: D-A-C Plans
15. Re: PC Star Trek: D-A-C Plans Apr 23, 2009, 16:33 swaaye
Like someone else said, I think that the best Trek games were the adventure games. They combined action and adventure, which is what Trek is about. I've played almost every Trek game made and the best ones were A Final Unity and 25th Anniversary, IMO.

I did like how DS9 The Fallen and Elite Force let you wander around Trek areas somewhat freely though. The games were pretty bad overall though I think.
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News Comments > FileFront Closing
20. Re: FileFront Closing Mar 25, 2009, 23:53 swaaye
Yeah this really sucks. Filefront hosts just tons and tons of mod sites. There is lots of old stuff on there that very well could end up lost forever when they close up.
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News Comments > Wolfenstein Trailer
30. Re: Wolfenstein Trailer Mar 21, 2009, 23:31 swaaye
Well I don't know what I think about this game, but it looks mildly entertaining maybe. I have to say I'm getting rather tired of shooters that are just "kill wave after wave of cannon fodder".

But as for the dislike of the Doom3 engine, that's got me confused. Frankly, I don't believe that UE3 is worthy of being judged as better. Epic seems to do the game engine sales routine better than id Software and so we have buckets of games based on UE. And they are all rather recognizable too, unfortunately. The Wolfenstein engine is surely not the "Doom 3 engine". They improved that engine for Quake 4 and ETQW. I'm sure they've tweaked it again here. Game engines aren't static things at all. Raven itself mods stuff in the engine. Even their Quake 3-based games were heavily customized for games like JK2, JA, SOF2, etc.

What I thought I did see with regards to the gfx was some low detail texturing. That could be a remnant of console development. The damn consoles have so little RAM that texture detail on them isn't going to go anywhere. And since consoles are now poor man's PCs and the target of every developer on the planet, we're probably rather stuck with 2005's texture detail level until new consoles with gigs of RAM.

This comment was edited on Mar 21, 2009, 23:37.
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News Comments > US Dark Sector PC This Month Confirmed
6. Re: US Dark Sector PC This Month Confirmed Mar 13, 2009, 19:35 swaaye
Total War would never work on a console

Several games from that series are on PS2.

RTS on consoles is tricky, but it works ok. I actually rather enjoy C&C for N64. I think it's the best looking version of that game too. That's the only RTS that I've bothered with on a console though.

This comment was edited on Mar 13, 2009, 19:40.
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News Comments > UT3 Free Steam Weekend, Sale Price
17. Re: UT3 Free Steam Weekend, Sale Price Mar 5, 2009, 19:20 swaaye
A million? Where is everyone? Why aren't they playing online?
My friends and I who own UT3 much prefer playing LAN games. Never got into the impersonal online play.
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News Comments > Star Wars: The Old Republic Comic
5. Re: Star Wars: The Old Republic Comic Feb 28, 2009, 12:59 swaaye
Quite honestly, I'd much rather see a game(s) and/or film(s)/TV miniseries based on Zahn's Thrawn trilogy. IMHO Thrawn is probably the most interesting character ever created in the SW universe.

Hear, hear.

This comment was edited on Feb 28, 2009, 13:01.
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News Comments > John Carmack Interview
4. Re: John Carmack Interview Feb 24, 2009, 22:49 swaaye
Would it kill them to add at least a few cool extras for the PC version other than higher resolutions and AA?
I don't need any "extras". I just need things like font size that makes sense for a PC monitor and configurable controls. There really isn't much difference between console gaming and PC gaming these days. The current consoles are the poor man's way to get at what PCs were the only way to play before. At least for shooters and racers because that's about all the consoles do well now.

I usually play the old stuff b/c everything new is mostly crap.
No I think it's because we're not kids anymore and we're jaded and bored with what sells. It's not that most games have changed much since the "good old days". Aside from the loss of simulations. That is a bummer and a sign of how the companies are targeting different groups because they are bigger than the audience for those lost or seriously backseated genres.

When it should be more like L4D.
Screw that. Sorry, but I don't want Doom4 to be anything like that game. I also don't want it to be as formulaic as Doom3 though. I liked Doom3's dark-evil-shit plan, but the monster closets were way too lame after a few levels. I still trudged through though to see the id Software twisted-gothic-unibrain's creation (those guys are really nuts). The game needs a coop mode for sure but I'm also down with another single player campaign that's got some length.

This comment was edited on Feb 24, 2009, 22:58.
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News Comments > MS: Windows 7 to be "Great for Games"
84. Re: Win7 Feb 23, 2009, 22:58 swaaye
Well isn't this a revelation. WinME was said to be "great for games" too. I think DOS was best for games because it was tricky to figure out and thus kept morons and jocks away.

This comment was edited on Feb 23, 2009, 23:08.
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News Comments > Intel Sues NVIDIA
25. Re: Intel Sues NVIDIA Feb 19, 2009, 01:33 swaaye
To hell with Intel's greedy ways. I will from now on NEVER buy an intel product. Why is it so hard for them to understand that the CPU needs the GPU and the GPU needs the CPU. If you utilize both and each are good, you have one hell of a product.

Looks like I'll be going back to AMD chips again. I loved my Athlon XP.

This sort of sentiment entertains me. Uhhh, Intel is a company and companies compete with each other. They aren't around to spread happy warm fuzzy feelings to one another. BTW, you as a consumer are the least likely target for reward from them. Don't go giving big corps your loyalty unless you are on salary there. Be a smart consumer and spend your money for your own direct personal gain (best product for you and your $$).

NV, AMD, VIA, and even say Toys R Us (totally) would love to be merciless too, but they can't get their act together well enough to actually beat Intel at the game. I'm sure Intel just screws around with the competition half of the time. They can't really just bury AMD (or buy them) cuz The Law would come into play and call them a monopoly. So we get little games instead.

This comment was edited on Feb 19, 2009, 01:42.
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News Comments > Intel Sues NVIDIA
24. Re: Intel Sues NVIDIA Feb 19, 2009, 01:27 swaaye
Nvidia should have kept selling soundcard chips. Their soundstorm was WAY ahead of its time with its dolby digital live feature. Its only now (like 8 or 10 years later?) that lazy greedy Creative is integrating that feature into its latest line of sound cards that its trying to push people into upgrading.

NVIDIA only did "Soundstorm" because they made the tech for the Xbox. To get more return on that R&D investment, they gave it a shot on PC and it basically bombed because the taiwanese mobo vendors won't pay for good audio chips (because end users don't care to pay for it generally).

And yeah, DDLive is only cool if you need to hook up to a receiver and don't want to bother with the 5.1 analog inputs that will sound better (AC3 is lossy). Analog audio from a Soundstorm mobo almost always sucks because of how bad the signal quality is off of the mobo. And oh by the way NVIDIA's driver support for NVAPU (soundstorm) sucked ass enough for a friend of mine to give up on it and get Audigy 2.

This comment was edited on Feb 19, 2009, 01:30.
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News Comments > Guild Wars 2 Delayed
9. Re: Guild Wars 2 Delayed Feb 15, 2009, 23:58 swaaye
If this ends up pitted against Diablo III it will *lose*

Why? I realize that Blizzard has millions of blind worshippers, but if GW2 is decent it will sell. How sad it would be if it did not.

Shit we don't even know if Diablo 3 will suck ass yet. It may, you know. Putting loads of faith into unreleased games is a sign of noob-dom. Even a game from the apparently loved-by-all Blizzard.

But what the hell do I know. The only Blizzard game I have played to any extent in the past 5 years is the original Diablo. The vast majority (all?) of the people who made that game are long gone from Blizzard. They went to places like, say, NCSoft and to that Flagship place. GW is an awful lot like an evolved take on Diablo 2 gameplay.

This comment was edited on Feb 16, 2009, 00:07.
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News Comments > Aliens RPG Axed?
21. Re: I'll be the asshole.. Feb 13, 2009, 00:47 swaaye
Ya. Star Wars fighter = Masters of Teras Kasi for PS1. And it sucked apparently, believe it or not.

I was curious about this game though. Damn there are so few games I'm looking forward to these days.

This comment was edited on Feb 13, 2009, 00:48.
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News Comments > F.E.A.R. 2 on Steam
15. Re: F.E.A.R. 2 on Steam Feb 13, 2009, 00:43 swaaye
The first game was a bore. Damn, I wish I could've skipped the entire middle portion of the last game and just played the beginning and end. I won't touch this "sequel" until it's a $15 store special.

Dead Space? That game was as original as this year's CoD sequel. lol. Dead Space was a combination of elements from about 4 classic horror games that maybe most people are too young to remember (shit I hope not.) I really didn't dig Dead Space that much. It wasn't scary cuz it was 3rd person and you were a man tank with wicked industrial tools gone weapon catalog. It was so fucking easy (where to go next button!) and obvious (oh gosh only one door opens at a time!!) that I just got bored with this one too. I must be too old or some such nonsense.

If you want psychological scares, go with Penumbra Black Plague for your modern fix.

This comment was edited on Feb 13, 2009, 00:52.
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News Comments > Dead Space Postmortem
16. Re: Dead Space Postmortem Jan 15, 2009, 19:56 swaaye
I played the PC version both with the kb/mouse combo and with a 360-for-pc pad. Both worked fine. Lots of whiney bitchy people here at Blue's.

My problem with the game is that it was not particularly interesting. It ripped off of so many other games and combined it all into a overly action-ridden package that got me bored halfway though. It wasn't scary. It wasn't all that immersive. It was amazingly linear and easy. Kinda lame overall in the end I thought.

If I had never played Doom3, System Shock 2, Resident Evil 4, Eternal Darkness, or Bioshock, then I suppose I would've been enthralled by it. That's not really the case though so been there done that.

This comment was edited on Jan 15, 2009, 19:59.
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News Comments > Jeff Green on 1Up/UGO
24. Re: Jeff Green on 1Up & UGO Jan 7, 2009, 21:51 swaaye
I know I'm hopelessly old school, but the gaming journalism of the '90s was just unbelievably better than anything I've seen since probably 2002. CGW was an incredible game industry nexus back then. I mean those guys had legendary game designers write articles for them way back when. And those amazing 500 page mega issues of the mid '90s were just geek buffets of bliss. I will never forget reading a review of Falcon 4 that was written by a real F16 pilot! How can you beat that?!

Of course, PC Gamer was a great rag too back then. There were lots of professionally-written mags back in those days. I've had subscriptions to bunches of mags over the years but I had CGW from like 1995 to the end.

This comment was edited on Jan 7, 2009, 21:52.
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News Comments > Need for Speed in Trouble?
44. Re: Need for Speed in Trouble? Dec 15, 2008, 01:23 swaaye
I'm a NFS 1,3,4 guy. Skipped NFS2. NFS:PU seemed too specialized. Underground and later just totally turned me off because I am not at all impressed with ricers and urban street racing....

Like plenty of others here, I really liked NFS as an arcade racing game packed with exotic cars and fantasy tracks. Cops optional.

Gonna check out GRID after seeing the comments here. Over the past few years, I've been into Forza, DIRT, Test Drive Unlimited, and Rallisport Challenge 2. Played a bunch of NFS3 & 4 recently too actually.

This comment was edited on Dec 15, 2008, 01:24.
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Nov 27, 2008, 02:36 swaaye
I think those tweak guides are around because they, well, just are. The "tweaks" within most of them are frequently useless too (placebo tweakage). They certainly aren't new either - usenet FAQs from 15 years ago ring a bell.

Video games push the hardware to the limit because they are technology-driven. Some games are going after the special Intel Integrated market though, that's for sure. On the other side you have games like Crysis and SupCom that make quad cores and monster GPUs weep. I, for one, am very thankful to have the variety.

This comment was edited on Nov 27, 2008, 02:41.
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News Comments > PCGA Slaps LucasArts
34. Re: PCGA Slaps LucasArts Oct 20, 2008, 18:52 swaaye
BTW, I too love the SNES Star Wars Trilogy. Lightsaber dueling with Vader in Super ESB just made be uber giddy. And the cool use of Mode 7 for the vehicle stages (Battle of Hoth, etc) was sweet stuff back then.

The modern gamer's fanatical devotion to graphics and physics plays right into the wishes of the hardware developers. Gamers want--and deserve--exactly what they're getting.

It has always been about the technology as much as the gameplay and story. Always. And plenty of great stuff has been made regardless. It's all about experiencing another world interactively and there is always the desire to see it fleshed out better than before. You think Fallout would've been popular in 1997 if it had looked like a NES game? Or Deus Ex if it had used the Quake 1 engine? Most of the classics were close to state-of-the-art when they came out.

It's an evolving medium in every way, and that of course can mean that all aspects don't go in the way one would personally hope. And since it's software development, the "planets" don't always align to allow everything to go well during development...

The modern problem is the cost and manpower needed to make games that keep up in the tech arms race. Game quality is super subjective anyway.
This comment was edited on Oct 20, 2008, 19:04.
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News Comments > Dead Space PC Controls Nerfed?
3. Re: No subject Oct 19, 2008, 14:02 swaaye
Hopefully I can just plug in my 360 controller and not have to worry about it....

You know, I have one of those for PC myself. It is a great gamepad but I was very, very disappointed when I discovered that the vibe doesn't work in any older games because they don't support DirectInput style force feedback.
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234 Comments. 12 pages. Viewing page 11.
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