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Nickname swaaye
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Signed On May 19, 2008, 01:54
Total Comments 208 (Novice)
User ID 49717
 
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News Comments > Test Drive Unlimited 2 Announced
11. Re: Test Drive Unlimited 2 Announced Mar 3, 2010, 14:53 swaaye
 
Very nice. The original game was so unique. Can't wait to see where they go with this.

I loaded up Burnout: Paradise a while back and couldn't help but notice how they claimed it was the first game in such an open world. Yeah right. That game has nothing on TDU.
 
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News Comments > ATI AvP Hotfix
7. Re: ATI AvP Hotfix Feb 26, 2010, 12:57 swaaye
 
JaguarUSF wrote on Feb 26, 2010, 11:14:
The options are to run AvP in DX 9 or DX 11; there is no DX 10 option, so if you want DX 10 you just run the DX 11 executable and stuff you can't handle get turned off automatically.

The game seems mostly like a DX9 title with DX11 added for the hype wagon. Since DX10 introduced the fallback mechanism and DX11 has it too, we get some sort of DX10 support automatically it seems. But they ignored the fact that DX10.x can do some of those "DX11 effects". Like MSAA, for ex.

The newer STALKER games had devs that cared more it seems. Call of Pripyat can run almost everything on a DX10.1 card. You just lose some shadows and tessellation, but you still get a lot of extras over DX9 including MSAA and alpha test AA.
 
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News Comments > More Supreme Commander 2 Unit Trailers
19. Re: More Supreme Commander 2 Unit Trailers Feb 26, 2010, 12:54 swaaye
 
Grifter wrote on Feb 26, 2010, 10:45:
If I remember correctly TA had a classical score for music, Not new age music. And the music for that game was amazing for the time

SupCom 1, FA, and TA all had their soundtracks composed by Jeremy Soule. You can hear some of TA in SupCom at times. TA's soundtrack is the best IMO.
 
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News Comments > Metro 2033 Specs
16. Re: Metro 2033 Specs Feb 25, 2010, 23:00 swaaye
 
Looks more like "Plan for NVIDIA" to me.  
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News Comments > Metro 2033 Specs
4. Re: Metro 2033 Specs Feb 25, 2010, 14:47 swaaye
 
I'm gonna drop a guess here and say that I think NVIDIA is going to put in a lot of proprietary bullshit like with Batman.  
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News Comments > Supreme Commander 2 Demo
28. Re: Game Reviews Feb 25, 2010, 14:43 swaaye
 
BobBob, are you trying to say that Total Annihilation and SupCom are derivative C&C clones? heh

C&C3 and SupCom are almost different genres. Both are fun games but they have dramatically different ideas on what an RTS is. The difference in the scale of the battles and environments is just incredible, for one.
 
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News Comments > Rebellion Wants to do AvP Sequel
20. Re: Rebellion Wants to do AvP Sequel Feb 24, 2010, 01:18 swaaye
 
Like last time, it is now Monolith's turn.

Rebellion has proven that they can make the pretties, but the gameplay is basically partying like it's 1999. Not broken but wow they played it super safe that's for sure.
 
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News Comments > Chris Taylor's Kings and Castles Announced
7. Re: Chris Taylor's Kings and Castles Announced Feb 15, 2010, 12:30 swaaye
 
I think that The Advocate is on point.  
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News Comments > No BioShock 2 Gamepad Support
4. Re: Don't ask for gamepad support in an FPS. Feb 12, 2010, 12:21 swaaye
 
One thing that I've found ironic for years is how Crysis, poster boy of top of the line PC gaming, has great 360 pad support. The problem is that the game doesn't do the usual extreme autoaim of the consoles so while u can control everything pretty well, you can't hit shit.

We've had joystick support in shooters way back to like Doom though, so it's not new to PC at all.
 
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News Comments > No PC Alan Wake
28. Re: No PC Alan Wake Feb 12, 2010, 12:16 swaaye
 
my game PC is hooked to a 50" plasma TV in the living room. Hmmmmmmm...

The game's ultra long development debacle is suspicious though. Like another guy said, I'd bet on MS having them by the balls via funding and contracts.

This comment was edited on Feb 12, 2010, 12:18.
 
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News Comments > No BioShock 2 Gamepad Support
2. Re: No BioShock 2 Gamepad Support Feb 12, 2010, 12:12 swaaye
 
whodathunk that we'd have a pc gamer outcry over lacking gamepad support in a first-person shooter?



This comment was edited on Feb 12, 2010, 12:13.
 
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News Comments > Crysis 2 in NYC
11. Re: Crysis 2 in NYC Jan 20, 2010, 19:19 swaaye
 
Yeah for me the big draw of FarCry and Crysis were the open environments. Take that away and all you have is another corridor shooter.  
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News Comments > BioShock 2 DLC Already in Development
20. Re: BioShock 2 DLC Already in Development Jan 18, 2010, 19:37 swaaye
 
What they've also learned is that the game industry is perpetually restocked with millions of noobs who will buy just about anything that is hyped. History in gaming doesn't necessarily mean shit but it can be useful hype ammo if properly used.

Oh, humanity. Welcome to the "big business" entertainment industry, where we all hoped gaming would go one day, in our once blissful ignorance.

This comment was edited on Jan 18, 2010, 19:38.
 
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News Comments > Star Wars: The Force Unleashed 2 Announced
23. Re: Star Wars: The Force Unleashed 2 Announced Dec 13, 2009, 17:41 swaaye
 
So we have a Star Wars MMO and a sequel to a shitty console disaster that sold better than it deserved.

Oh Goodies.
 
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News Comments > Dead Space 2 Announced
25. Re: Dead Space 2 Announced Dec 8, 2009, 02:30 swaaye
 
Antialiasing can not be forced in Dead Space. I believe the engine uses deferred shading/rendering which prevents MSAA from working. Lots of games are doing this now unfortunately. I believe that Direct3D 10 has ways to remedy this but nobody gives a shit because the consoles can't do it anyway.

What was curious about Dead Space was how similar it was to System Shock 2 in various ways. Unfortunately it didn't really work as well, especially from the horror aspect. SS2 seriously nails horror. Shit, I almost had to stop playing that game a few times....

With DS there were a lot of aspects that made it turn into just another shooter, but with a goofy scary sci-fi setting. It was reminiscent of the movie Event Horizon, I thought. Also, the gameplay progression was so painfully linear. The action was predictable and way too common. The 3rd person aspect ruins horror too IMO.

I didn't even finish the game. I stopped after the monster in the giant tube, wherever that was. I just lost interest...

This comment was edited on Dec 8, 2009, 02:31.
 
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News Comments > id: "RAGE Will Feel Like a True PC Game"
9. Re: id: Dec 7, 2009, 19:56 swaaye
 
Eh, I'm not even sure what a true PC game is. The consoles are just poor man's PCs with shitty controls (for some genres) that results in horrible game castration in some cases.

We need to lose stuff like aggressive auto-heal, auto-crouch/cover, and auto-aim. Include configurable non-stupid key mappings. UI text that's not 40pt font size across the board. 4:3, 16:10 and 16:9 screen ratios that work properly. An at-my-will saving system (although this isn't a real issue for me honestly).

Most of the shitty games are shitty regardless of which platform they end up on.

I think id can be relied on to make sure the game works well on PC, but I'm not sure they know how to make a good game.

Oh and I like gamepads for driving games too. Hell I even think an analog stick pad works great for the old space shooters.

This comment was edited on Dec 7, 2009, 20:00.
 
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News Comments > Star Trek Online Trailers
13. Re: Star Trek Online Trailers Dec 6, 2009, 11:34 swaaye
 
. The effects were done at ILM.
Actually ILM only made the initial stock footage for the series. The not-so-great stuff from season 1 and 2 mostly. Of course they did do the movies (aside from 5 and 9).

Most of the TV model shots in Trek series were done at a place called Image G. And there were at least 3 models of the D (2ft, 4ft, 6ft). 4ft showed up in season 3 because the beautiful 6 footer was too time-consuming to shoot on a TV time scale & budget. When they blow one up they don't blow the expensive hero models, but would throw together some excess parts or an off the shelf ERTL kit hehe (they usually shoot ~3 model explosions).

TNG, VOY and DS9 all used models at various points. VOY and DS9 switched to CGI of course. TNG does have some experimental CGI.

Honestly I thought the shows went downhill once they could jam in tons of CGI battles. They also stopped bothering with shield effects on the ships and seemed to fill the hulls with gasoline because everything was always shooting flames out or going up in balls of fire. Endless space battles with aliens of the week probably didn't help keep the audience all that well either, methinks.

Go here if you are at all interested in how they shot Trek models.
http://www.youtube.com/watch?v=dEmXA0Itv6A
Go here too
http://drexfiles.wordpress.com/

This comment was edited on Dec 6, 2009, 11:51.
 
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News Comments > EA Announces Record Gains, 1500 Job Cuts
15. Re: EA Announces Record Gains, 1500 Job Nov 9, 2009, 20:17 swaaye
 
Isn't this basically how we lost Origin and the other companies/IPs gobbled up by them?

EA buys out a dev house. The games from that dev never sold trillions of copies and didn't compete with <insert endless sports recycle job here>. Thus EA's acquired IP from those small companies is effectively buried for eternity.

It's not evil, but it is only good for EA. It hurts us because the "little" games don't have much chance. Risk averse public company fun.
 
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News Comments > Mass Effect 2 Trailers
25. Re: Mass Effect 2 Trailers Nov 8, 2009, 21:00 swaaye
 
The traditional CRPG stats/leveling-oriented play is a hold over from RPG pen & paper board games. It's also a hold over from when video games were much more limited in how well they could simulate an environment. I'm not saying that this is ridiculous or anything, there is of course room for that kind of play too. But I would like to see less of that kind of detachment from the action. I don't like how people sometimes attribute the RPG genre to stats & leveling.

I think the first STALKER game is a good example of a skill-based-action RPG. It's essentially an Oblivion/Fallout 3 open-world RPG with shooter-style gameplay.

I was playing Deus Ex a few months back, for the first time really. Honestly I don't like the game much, partly because of how goofy the combat is (and partly because of how cheesy/preachy the dialog can be). It pretends to be more like a shooter, with real-time action, but it's really just a hybrid of the usual "RPG" elements and doesn't work very well IMO. I pushed through about half of the game before losing interest... Fallout 3 plays like this too, but less obviously. And of course so does Mass Effect.

I found Mass Effect to be a decent romp. It's a sci-fi movie. I'd call it an action/adventure game. It's a very on-rails experience. Very by-the-numbers, go there next and follow through the dialogs and do what the next guy says. The "choices" you are given feel very fake most of the time. The equipment aspect to the game is rather broken and lame, with the numerous Gun IX and Armor IV stuff. And the squad AI is horrible... But the atmosphere is great!

This comment was edited on Nov 8, 2009, 21:18.
 
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News Comments > The Old Republic Jedi Details
12. Re: So... Oct 30, 2009, 22:06 swaaye
 
Jango didn't do so hot once Samuel L. took direct notice of him.  
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208 Comments. 11 pages. Viewing page 6.
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