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Nickname swaaye
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Signed On May 19, 2008, 01:54
Total Comments 209 (Novice)
User ID 49717
 
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News Comments > Singularity Revival Teased
18. Re: Singularity Revival Teased Mar 24, 2015, 13:19 swaaye
 
Singularity felt like an extra linear Bioshock / Half Life to me. All Raven shooters are really simple and linear experiences. It also shares a vibe with that weak Wolfenstein game of theirs that came out around the same time. Both games flopped from what I read, and took out 2 Raven development teams, turning them into a CoD DLC factory.

I'm not convinced returning to Singularity as if it is a great brand is such a great idea. A return to Hexen or Heretic would probably be smarter indeed. But the thing to remember is they are at Activision's whim and have to convince those guys to pay them. I suppose Singularity has potential if a bright designer can come up with something really compelling.

And let me also say that Singularity (and Wolfenstein) badly needed a FOV slider. Yikes. Mods of course came to the rescue for both.

This comment was edited on Mar 24, 2015, 13:34.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
5. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 21, 2015, 11:59 swaaye
 
He was pretty crazy even back when he was working on Wing Commander and turned it into an expensive shitty movie, and then literally made a shitty movie about it.

Freelancer was originally supposed to be like Star Citizen. But MS didn't want to fund its dreamy idealistic development. Today we have people who want to live in Star Citizen, easy ways to give money, and a mentality that paying for alpha-level games is cool and enabling. So Star Citizen is certainly going to work out to some degree. It's a new form of MMO at this point. Narcotic space game.
 
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News Comments > Alien: Isolation Safe Haven DLC Released
6. Re: Alien: Isolation Safe Haven DLC Released Jan 13, 2015, 16:39 swaaye
 
Alien Isolation and Outlast have things in common. But in AI you have guns, explosives, etc. It's definitely a stealth/horror game though in a sort of Dead Space-like space setting and with Dead Space-style minimal character interaction and story presentation.

AI isn't very demanding. It ran very well on my GTX 560. Of course this does depend on how high of a resolution you need to push.
 
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News Comments > Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam
29. Re: Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam Jan 3, 2015, 09:28 swaaye
 
ACM has had major patches that add a lot of graphics pretties that make it look like those early videos anyway.

There is some serious groupthink hatred out there for the game. The usual intarwebz deal. It's not a terrible game. I enjoyed it a bit but it's certainly nothing fresh and new, nor does it have high production values.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
35. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 09:21 swaaye
 
Yeah I'd get my money back if I could. I went in way back in the beginning just looking for Squadron 42. Just some single player Wing Commander / Starlancer-like stuff. I'm not looking for a multiplayer space lifestyle lol.  
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News Comments > Gone Gold - The Evil Within; Specs Revealed
22. Re: Gone Gold - The Evil Within; Specs Revealed Sep 25, 2014, 23:55 swaaye
 
They recommend the i7 because of the texture transcode function of the engine AFAIK. It hasn't really been important to have an i7 in previous idTech 4/5 games.

The game looks kinda Resident Evil-y to me. Dunno. But that seems like the way big budget survival horror goes.
 
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News Comments > Star Citizen Gamescom Video; Funding to be Deemphasized
41. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 16:27 swaaye
 
Creston wrote on Aug 21, 2014, 10:57:
The biggest chunks of the total budget goes into marketing, which CR says he doesn't need.
See the pre-rendered videos. Those are video game marketing/advertisement and cost a lot of money to produce.
 
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News Comments > 2K's BioShock Tease?
9. Re: 2K's BioShock Tease? Jul 24, 2014, 12:35 swaaye
 
NetHead wrote on Jul 24, 2014, 11:02:
Task wrote on Jul 24, 2014, 09:27:
Come on just do system shock 3 already. Enough of the linear roller coaster bioshocks.

What do you think System Shock 3 would be like if they did it now...

System Shock 2 was as linear as they come too. Granted, I think the subject matter is more interesting than Bioshock's weirdness however.
 
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News Comments > Watch Dogs Patched; PC Graphics Explained
12. Re: Watch Dogs Patched; PC Graphics Explained Jun 21, 2014, 15:47 swaaye
 
Graphics whoring is almost all I see in comments about this game. Do any of you truly enjoy playing it? I found it to be too formulaic and stale and was bored after maybe 6 hours of the cheesy story. I am most disappointed with how hollow the world feels considering they talked a lot about how it was going to be a new level of open world sim.  
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News Comments > THIEF Reviews
38. Re: THIEF Reviews Feb 24, 2014, 14:47 swaaye
 
Everyone tore apart Dark Messiah but that is a fav of mine, and I get some DM and Dishonored vibes from Thief. I am looking forward to digging into this game and seeing what's wrong.  
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
80. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 17:10 swaaye
 
Flatline wrote on Sep 7, 2013, 16:40:
The amount of blind equipment buys is insane.
Yeah that stuff blows my mind. It's as if some people have never played these games before. I've also talked to a few people and some of it is just crazy clueless dreamy idealistic thoughts of how the game "will play" in their mind, based upon the high minded chat sessions RSI has done.

I went in for $60 because I want the game to happen and that's what I'll pay for a game. Though honestly I'm not looking for a MMO experience or anything like the X series. I hope the single player combat campaign aspect is not neglected.

I'm also hoping that this game's seeming success and apparent public interest spurs some major new developments in the space shooter genre again. Sort of like what Wing Commander and X-Wing did in the '90s.

This comment was edited on Sep 9, 2013, 17:21.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
25. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 14:13 swaaye
 
CJ_Parker wrote on Sep 7, 2013, 11:39:
SC will be awesome and somewhat resembling the stated vision in 36+ months from now but it is high time that CR sobers up and sets people's expectations straight for the beta and the initial release of the game. The expectations are through the roof right now with all of the success of the funding campaign and the features that get piled onto an already scary and humbling pile of work.
Yeah you are right about their impossible release schedule. I expect some serious whining from clueless hype-drunken folk once reality settles in with a beta release that doesn't remotely satisfy the dreamy spec sheet for this game. Hell all that I really want is Squadron 42.
 
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News Comments > Deus Ex Human Revolution - Director's Cut Coming to PCs
11. Re: Deus Ex Human Revolution - Director's Cut Coming to PCs Jun 12, 2013, 13:03 swaaye
 
I'd be quite willing to buy a new Deus Ex game. I'm not much for the "special" opportunity to buy into the latest "value added" re-release though...  
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News Comments > Star Citizen Passes $10MM in Funding
31. Re: Star Citizen Passes $10MM in Funding Jun 12, 2013, 11:18 swaaye
 
Burrito of Peace wrote on Jun 11, 2013, 12:54:
I chucked a few hundred ducats at it...because I believe that Chris Roberts can pull it off. I have enjoyed every game he has ever made. Yes, even Privateer 2.
He wasn't really part of Priv 2. It was an Erin Roberts effort (his brother).
 
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News Comments > No One Knows Who Owns NOLF
53. Re: No One Knows Who Owns NOLF Apr 7, 2013, 21:11 swaaye
 
A new NOLF game would be cool but I couldn't care less about GOG being able to sell oldies. I'd rather have the old school CDs of the original big box release. But I imagine GOG would make some nice money off of this series.

This comment was edited on Apr 7, 2013, 21:20.
 
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News Comments > Gone Gold - Aliens: Colonial Marines
10. Re: Gone Gold - Aliens: Colonial Marines Jan 16, 2013, 15:48 swaaye
 
Personally I've found all of the AVP games a bit lacking. AVP1 was innovative in its atmosphere and in the way the Alien plays, but that's about it. AVP2 is corny and really quirky. AVP(3) was just ridiculously linear and short. I think the only reason these games sold is the franchise.

This Aliens game would be much more interesting if it had more single player focus. But it sounds mostly like a game for L4D fans. There was also a developer interview video that I watched that had ridiculously thick fanboy service for Aliens movie scenes. Maybe that's magic for some people but I'd rather not relive movie scenes in a game.

This comment was edited on Jan 16, 2013, 15:54.
 
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News Comments > The Old Republic Roadmap Includes Same Gender Romance Plans
9. Re: The Old Republic Roadmap Includes Same Gender Romance Plans Jan 2, 2013, 18:04 swaaye
 
Prez wrote on Jan 2, 2013, 17:37:
Seriously. Straight or gay, how hard up do you have to be to be "clamoring" for romance in a videogame? Least of all one with graphics as simplistic and visuals as ugly as those in TOR? Though I guess if implied cartoon sex is your thing, it's a win. Whatever trips your trigger.
Ever peruse Skyrim Nexus or Oblivion Nexus !? Maybe the other Nexus sites too....
 
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News Comments > Gas Powered Countdown
15. Re: Gas Powered Countdown Dec 19, 2012, 14:29 swaaye
 
I'd like to see that Kings and Castles work out.

SupCom seems like it has run its course for now IMO. Go get Forged Alliance Forever and check out some of the mods if you need more fix of that.
 
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News Comments > Petroglyph Layoffs?
9. Re: Petroglyph Layoffs? Dec 6, 2012, 17:21 swaaye
 
RollinThundr wrote on Dec 5, 2012, 17:57:
It's hard to make an RTS without a large publisher footing the bill for high end production values. Every game they've done since leaving Westwood/EALA has been total shit.

Coming up with fresh new ideas that rock is a hard thing to pull off, especially when they have to cater to the whims of a publisher that's funding it.

This comment was edited on Dec 7, 2012, 14:26.
 
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News Comments > Petroglyph Layoffs?
5. Re: Petroglyph Layoffs? Dec 5, 2012, 15:35 swaaye
 
Darks wrote on Dec 5, 2012, 10:41:
These are the same talented people who originally gave us CnC and this is how they have fallen.
Actually I think a lot of Westwood people have long since left.
 
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209 Comments. 11 pages. Viewing page 1.
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