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User information for Nucas

Real Name Nucas   
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Nickname Nucas
Email Concealed by request - Send Mail
ICQ None given.
Description mayor of FUNKVILLE, BABY!!!
Homepage http://
Signed On May 10, 2008, 04:00
Total Comments 342 (Amateur)
User ID 49584
 
User comment history
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News Comments > Ships Ahoy - Damnation
2. Re: Ships Ahoy - Damnation May 24, 2009, 03:27 Nucas
 
from what i've heard so far this is a game that joins gunman chronicles in the annals of "should have stayed a mod".  
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News Comments > Metaverse
4. Re: Metaverse May 17, 2009, 06:09 Nucas
 
i'm sure the top of his list of evils the internet has spawned would be the erosion of the exclusive, vicelike grip his corporation (among others) maintained on the public's access to various media.

oh no! the serfs aren't paying fees!

too many stupid assholes like this are afforded a say in the course technology takes, and it's often the path of a fucking caveman. fucking die already, old guard cocksuckers. you don't comprehend what's going on around you and you don't deserve an opinion.
 
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News Comments > Op Ed
11. Re: Op Ed May 14, 2009, 12:08 Nucas
 
Gaming is centered on vulgar crass behavior. Killing, blowing things up, greed. Duke was the pinnacle. Are you a gamer?

i'm down with killing and blowing things up but i'll pass on the pauly shore fratboy bullshit humor.

i can pop my evil dead dvd in anytime i want a dose of duke's highly unique personality.

This comment was edited on May 14, 2009, 12:10.
 
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News Comments > Modern Warfare 2 Details
5. Re: Modern Warfare 2 Details May 14, 2009, 11:56 Nucas
 
i kind of liked the enemy respawns, honestly. it added a frenetic nature to combat since it deterred holing up in a single location to deplete enemies and encouraged always advancing past obvious respawn locations. kept the action level high. they'll have to spiff up the ai to compensate.

no co-op isn't really a surprise to me, i'd have been more surprised if they put it in. the world does need more co-op shooters, though.
 
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News Comments > Op Ed
1. Re: Op Ed May 14, 2009, 09:04 Nucas
 
i think popular culture just cycles between style and grit. claiming one side of the coin is "dead" is asinine.

never really was a duke nukem fan, though. it's kind of the extreme (moronic) end of one spectrum.
 
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News Comments > Call of Duty 7 In Production
48. Re: Call of Duty 7 In Production May 14, 2009, 04:30 Nucas
 
i just realized the curse of odd iterations sucking transferred from star trek to call of duty.  
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News Comments > More DNF Media?
24. Re: More DNF Media? May 12, 2009, 04:26 Nucas
 
hellbinder scores another win.  
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News Comments > Out of the Blue
10. Re: Out of the Blue May 11, 2009, 13:33 Nucas
 
i saw star trek last night and found it to be average in all respects. i'm not a trek fan, really, so i can only really judge it as a sci fi movie. it was very jj abrams - feed the criteria for scifi movie into a fucking computer and film the necessary elements it supplies (another stupid fucking time travel story? do we have to?)

it did have likable characters and performances though chris pine's kirk doesn't make my own list. what a stupid douchebag.

i found it enjoyable enough to catch on hbo and guess i'm being harsher than i might otherwise be based on the ridiculous glowing praise.
 
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News Comments > Beyond Good & Evil 2 Movie?
25. Re: Beyond Good & Evil 2 Movie? May 10, 2009, 05:14 Nucas
 
All that stopping and going and really ruined the experience.

that's a complaint i hear a lot but i thought the game's pacing was flawless, personally. i liked that parts demonstrated how an unequipped but capable person could navigate a seemingly impossible environment, like the atrium that required you to climb five stories straight up an incomplete building without stairs or ladders.

i really hope they make a second one and actually incorporate a good story this time. the first game's only real flaw for me was how seriously it took it's shitty fucking plot. instead of focusing on the illegal information network, runners, the elements of their fucking game world, they had to do the godawful 1984 thing. at least they remembered to name their characters even if they didn't get to personalities.
 
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News Comments > Goodbye from 3D Realms
80. Re: John Romero May 10, 2009, 04:32 Nucas
 
I actually felt sorry for Romero after Diakatana was released.. ..but he still got it done - to his credit...

i honestly still had some respect for romero after daikatana. he obviously wasn't ready to run a company on any scale but he seemed like he genuinely loved games and gaming. i revised my assessment when i read this fucking diarrhea he spouted a few years ago wherein he declares that modders were "screwing up the industry they're supposed to be helping".

it just drips with contempt for the apparent talentless amateurs who comprise the modding community. he's been taking potshots from the sidelines of an industry he left as a fucking failure for years. he has no business shitting on any game's modding community considering how many teams and projects have clearly outdone his own accomplishments.


The game was gonna suck anyway - we all knew it would and we were all waiting to slag it off. I'm not meaning to be rude to the developers but I can't think of anything I've waiting for 10+ years which was actually worth it.

i don't really feel that way, myself. granted it's been 8 years but the trailer they released at e3 in 2001 still looks like a game i'd want to play. i don't see any reason to be glad the project is dead since it could have been fun but it doesn't break my heart. i'm sure someone else can develop a ridiculous shooter with dialog from evil dead.

but no matter how good it could have been people would just ask themsevles "it took them 12 YEARS to make THIS?"

This comment was edited on May 10, 2009, 06:37.
 
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News Comments > Beyond Good & Evil 2 Movie?
6. Re: Beyond Good & Evil 2 Movie? May 8, 2009, 20:01 Nucas
 
it seems in keeping with the original's style of cinematic gameplay sequences.

i don't find the execution of complex moves like that too unbelievable. using a context sensitive control system like assassin's creed where acrobatics are largely automated would make it pretty easy, and it's kind of a necessity for the simplistic nature of console controls.

if anything i would question the level design, having so many populated accessible areas is still a rarity in games.
 
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News Comments > Beyond Good & Evil 2 Movie?
3. Re: Beyond Good & Evil 2 Movie? May 8, 2009, 19:32 Nucas
 
that was pretty goddamn awesome.

even more than usual, i guess, because i was expecting another bizarre random movie like their "announcement trailer" last year, just jade sitting under an umbrella while her gruff pig uncle fixes a car and stares off into the distance.

it would actually be hilarious if more companies adopted such a fucking weird non-sequitur way of announcing their games.

alex vance exits the lunar lander without a space suit and looks around. she calmly unwraps and begins to eat a cheeseburger. screen flashes HALF LIFE: EPISODE 3

This comment was edited on May 8, 2009, 19:34.
 
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News Comments > Wheelman Film Plans
5. Re: Wheelman Film Plans May 8, 2009, 19:15 Nucas
 
Could the plot be any more generic?

things become even more complicated when diesel discovers the daughter he never knew he had is mixed up in the plot. can he get to her and her pet dog in time?

also, the dog can play basketball.
 
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News Comments > 3D Realms Closing?
107. Re: 3D Realms Closing? May 8, 2009, 08:04 Nucas
 
i still recall that e3 2001 trailer for duke nukem forever. while i guess it's impossible to judge the state of a game from a two minute trailer, i recall it looking really, really impressive.

at one point at least 3drealms had a great looking game that i would have definitely paid money for based on that media alone. but for whatever reason, they felt they had to play ion storm's game of technology catch up for 8 fucking years.

they need not worry, their title of industry laughing stock is secure.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue May 8, 2009, 06:54 Nucas
 
i never liked star trek (besides thinking first contact was awesome) and kind of thought the new one looked a little too superhip douchebaggy but the reactions so far seem positive. my girlfriend wants to go see it this weekend so i guess they acheived the impossible in wanting to make normal people watch a star trek movie.

that mirror's edge photoset made me laugh a couple times if nothing else. mirror's edge was all about the city and the skyline, having your model stand on the wire fence of a parking garage for hilariously dopey "action stills" doesn't quite evince the same mood.
 
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News Comments > Op Ed
1. Re: Op Ed May 8, 2009, 05:32 Nucas
 
introversion software discovers xbox live/the lowest common denominator.  
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News Comments > No SecuROM in Dragon Age: Origins
30. Re: No SecuROM in Dragon Age: Origins May 5, 2009, 07:01 Nucas
 
i'm still not sure about this game, to have been in development for over five years with three other multiplatform projects passing it by suggests some amount of development tumult to me. i don't doubt that the extra time is doing it much needed good.

bioware has a proven record for fun games, though their projects have gotten progressively more shallow. mass effect maintained a pleasant ankle depth ("oh sir! please tell us what i should do about my unborn child!" "do this." "ok, thank you!"). hopefully now that they know what they're doing with ue3 mass effect 2 will have some real content.
 
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News Comments > Op Ed
1. Re: Op Ed May 2, 2009, 21:18 Nucas
 
isps have just started getting a taste of the increase of profit from instituting bandwidth caps, they're not going to stop just because we don't like it. what are we going to do? switch back to dialup in self-righteous protest? these claims that physical publishing's days are numbered are delusional even if isps suddenly decide they aren't in business to make money.

these arguments are always falsely polarized, anyway. developers keep more money. splendid. what about we consumers? steam charges just as much as a brick and mortar - often more - for it's releases. i can get boxed copies of games cheaper from any online distributor. one of the primary arguments i recall when steam was being launched was "without those evil, greedy publishers we can pass the savings on to you!"

taking any sides in this bullshit argument if you're not on somebody's payroll is kind of stupid.
 
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News Comments > Metaverse
2. Re: Metaverse May 2, 2009, 21:03 Nucas
 
for a year or two now i've been thinking there's either going to be enough protest to stop the institution of bandwidth caps or online streaming/distribution is going to die and brick and mortar reasserts itself.  
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News Comments > Peter Molyneux Interview
4. Re: Peter Molyneux Interview May 2, 2009, 18:59 Nucas
 
HEY GUYS, IT'S ME, DON'T FORGET ABOUT ME I'M STILL IMPORTANT RIGHT GUYS  
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342 Comments. 18 pages. Viewing page 15.
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