Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for CH

Real Name CH   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Endo
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 6, 2008, 23:34
Total Comments 274 (Amateur)
User ID 49520
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] Older >


News Comments > The Secret World's Character Progression
3. Re: The Secret World's Character Progression Mar 23, 2012, 17:33 Endo
 
Fion wrote on Mar 23, 2012, 14:27:
I wouldn't say it looks more like GW than GW2 does at all. It certainly offers a huge variety of skills to combine that will lead to a lot of meta. GW2 does the same, to a lesser extent. But beyond that I don't see any GW similarities.

On topic, that's a sweet video. I'm a big Funcom fan (despite their stumble on AoC) so I'm looking forward to this one. Not so much as I am GW2, but still quite a lot.
I guess for me, GW was all about the skill system. GW2 offers so much less flexibility here, it's not even in the same universe. With GW2, half your skill bar is determined by the weapon you're using. (That's somewhat OK if you're playing a warrior, but not at all for any other class.) Since there's only going to be a handful of different weapons truly useful for any given class, that doesn't give you as much flexibility as you might think. Of the other half, one of them has to be a very specific type of skill. And for the rest, you're stuck with choosing skills from just one class. It might still be OK, but it's going to be a pale shadow of what GW offered.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
42. Re: More on Guild Wars 2 Microtransactions Mar 23, 2012, 17:27 Endo
 
Krovven wrote on Mar 23, 2012, 02:05:
Endo wrote on Mar 22, 2012, 22:15:
The items referred to as P2W are items you MUST have to be able to compete with other players

Im not really interested in your incomplete definition of P2W. While yes it does pertain to some competitive games, it also pertains to getting bonuses and gear in PvE games too.

Paying for Experience bonuses is Pay 2 Win. Just like paying for Experience bonuses in Tribes Ascend is Pay 2 Win.

Sorry kid, you're flat wrong, as has been pointed out over and over. I was trying to be nice, but I guess it's wasted on you.
 
Reply Quote Edit Delete Report
 
News Comments > The Secret World's Character Progression
1. Re: The Secret World's Character Progression Mar 23, 2012, 12:13 Endo
 
Ok so this game is looking really interesting. It looks a lot more like Guild Wars than Guild Wars 2 does. Going to have to keep tabs on this one.  
Reply Quote Edit Delete Report
 
News Comments > Ubisoft's DRM Stance Softening?
10. Re: Ubisoft's DRM Stance Softening? Mar 23, 2012, 11:44 Endo
 
"Is it fair for someone to enjoy our content without us receiving some value for that? I think at the core of that is, no,"

And that mentality is exactly what is crippling our culture and our progress as a civilization. You don't have to monetize every little fucking thing you spend 5 minutes on. It's ok for some people to gain entertainment, pleasure, or other benefits from something you've worked on without you getting paid for it.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
28. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 22:15 Endo
 
Krovven wrote on Mar 22, 2012, 21:35:
eunichron wrote on Mar 22, 2012, 17:32:
wusel wrote on Mar 22, 2012, 15:12:
Judge yourself: leaked item shop screenshots

In my opinion, some of these items aren't vanity and should be in the game itself. I hope they'll add an ignore option for those megaphone broadcasts.

None of those items, to me, look like they would give the player any performance advantage over anyone else. Most of them are just convenience, or quality of life items, not necessary or advantageous at all for gameplay (the Perfect Salvage Kit might be debatable, but still not necessary).

Experience, Karma, Magic Find & Crafting boosts...those are all Pay 2 Win. At least they are only 1hr duration, but some wealthy folks I'm sure will buy as many as they need to get from 1 to 80. There are several other items on those screenshots that are borderline depending on their use. Are Mystic Keys available elsewhere in the game, or can I only loot chests in-game if I pay money to do so? What kind of items do the Loot Bags give? I'd assume this is just a sampling of what they will be selling.

Trading of Gold and Gems, making those items available to everyone (provided the Gem to Gold value isnt ridiculous) is tolerable. But they are walking a very fine line here. I wasnt a big fan of the first game, but I was going to buy this to play with friends. Now, I'm going to wait to see how much more information comes out.

Now, where are those that were saying GW2 wasn't Pay 2 Win?
No, these aren't items that are generally considered "Pay 2 Win". The items referred to as P2W are items you MUST have to be able to compete with other players, whether it be in PvP or for PvE slots in a good group. Typically these will be in the form of certain items you must have to upgrade your gear to the best possible stats (Runes of Magic is a good example here) or just gear itself, or long-term buffs. Technically the controversial items offered in GW2 are, as Mike O'Brien stated, simply "time-saving convenience items". You can get get all the same results without the boosts, it just takes longer. You can do what you need to with less bag space, it just takes more time because you have to run around a lot more and micromanage your inventory a lot more. However, these items are also the kind of items you'd generally not expect to have to buy with cash shop currency... unless the game is going the F2P route.

People are calling Diablo 3 Pay 2 Win because they're assuming there's going to be uber gear available on the AH that most players won't really be able to get any other way. Whether that will be the case remains to be seen, but it's probably a fair guess.

But getting back to GW2, the problem is people feel like the $60 they're paying for the game disqualifies it as F2P. But it doesn't. Look at the cheapest subscriptions for MMOs out there. You'll be hard pressed to find one at less than $10/month, and those aren't doing so well. So going by that, your $60 is at best enough for 6 months. LotRO offered a one-time payment lifetime subscription to beta testers, but it was $200. That's a heck of a lot more than $60, and it was ONLY available to beta testers. In reality all of that is moot because the $60 here should be enough to cover the cost of development and that's about it. If this were a single-player game, that'd be great. It's not. It's also not an instanced game that can get by with a lot less server hardware and bandwidth like GW1 or Diablo or any number of other similar co-op RPGs.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
27. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 21:57 Endo
 
Prez wrote on Mar 22, 2012, 20:16:
What exactly did you expect? When have we ever had a real MMO that was truly free to play with nothing to pay for except the initial purchase price and nothing but fluff items in the cash shop? I have never seen such a game, and I would bet good money we never will. You can't compare this with the original GW because it's not the same kind of game.

Well, considering Guild Wars is as close to a MMO that I ever played, what else can I compare it to? I played Guild Wars from day one - when the cash shop appeared, I was pretty much done soon after. I suppose I didn't really expect anything different with the sequel, but it is becoming apparent that like Diablo 3, Guild Wars 2 is not for me. Cash Shops are a big reason why I despise MMO's; I was holding out hope Guild Wars would continue to be the "anti-MMO" MMO game. Alas, it's obviously not going to.
Ah, I see. Yeah I guess it's unfortunate for you, but you're not their target market for GW2. For myself, I was pretty stoked when I first read about GW2 5 years ago. But I also had a pretty good idea what it would be. Other things along the way in GW since then has made me a lot less impressed with ANet as a whole, so I'm not nearly as excited as I was back then. But, I'm guessing I'll still be buying the game. Just have to wait and see.
 
Reply Quote Edit Delete Report
 
News Comments > Modern Warfare 3 Double XP Weekend & PC Apology
32. Re: Modern Warfare 3 Double XP Weekend & PC Apology Mar 22, 2012, 19:01 Endo
 
Ventura wrote on Mar 22, 2012, 18:01:
I hit a brick wall at the 'seemingly' bit too, like it's all just in our heads. Fuck off mate.

If Black Ops 2 doesn't deliver some sweet goods, I'm done with this franchise. I want a campaign that doesn't suck this time coupled with plenty of extra single player content. Footage from the new zombie mode had better rock my socks.

MW3's survival mode suffers from a strange desync bug that continues to have gone unfixed. Releasing DLC maps while letting shit like that fester is how you lose my business.

I was done with this franchise after the first MW. Why the heck would I pay full retail box price for a new "game" that offers considerably less than many mods do, for free? AND takes away important features, like dedicated servers? Fuck that shit. MW2 and 3 should have been sold as DLC for about $10 each, and Black Ops maybe a $30 expansion.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
24. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 18:54 Endo
 
Prez wrote on Mar 22, 2012, 17:58:
Okay. I just heard everyone saying that the only thing the cash shop would be selling are vanity items. Knowing that the only way to get these items is to grind for them or pay cash for them makes the game less enticing to me, but we'll see.
What exactly did you expect? When have we ever had a real MMO that was truly free to play with nothing to pay for except the initial purchase price and nothing but fluff items in the cash shop? I have never seen such a game, and I would bet good money we never will. You can't compare this with the original GW because it's not the same kind of game.

Personally I am very happy with them going this direction because I would much rather spend money on a few essentials in a cash shop than pay a subscription fee. And I would much rather pay EITHER of the above than put up with another completely instanced game.

Also, Guild Wars isn't going away you know. If that's the kind of game you want, you can keep playing it. There's also plenty other games out there that are more similar to it than GW2 will be.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
20. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 17:55 Endo
 
Prez wrote on Mar 22, 2012, 17:41:
How is something that allows you to store or carry more equipment than someone else a vanity item? Or character slots?
They're not. Those are some of the "time-saving convenience items" Mike O'Brien was talking about.
 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
18. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 17:38 Endo
 
eunichron wrote on Mar 22, 2012, 17:32:
wusel wrote on Mar 22, 2012, 15:12:
Judge yourself: leaked item shop screenshots

In my opinion, some of these items aren't vanity and should be in the game itself. I hope they'll add an ignore option for those megaphone broadcasts.

None of those items, to me, look like they would give the player any performance advantage over anyone else. Most of them are just convenience, or quality of life items, not necessary or advantageous at all for gameplay (the Perfect Salvage Kit might be debatable, but still not necessary).
The bag slots are going to be the biggie I think. Personally though I'm in favor of this.
 
Reply Quote Edit Delete Report
 
News Comments > Modern Warfare 3 Double XP Weekend & PC Apology
28. Re: Modern Warfare 3 Double XP Weekend & PC Apology Mar 22, 2012, 17:18 Endo
 
Hey guys everything's ok now! They apologized! We can all go buy MW3 now!

 
Reply Quote Edit Delete Report
 
News Comments > More on Guild Wars 2 Microtransactions
15. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 16:14 Endo
 
budrojr wrote on Mar 22, 2012, 15:32:
I hope some of those items are in the game itself. I wonder just how many extra bag slots you can buy, and do they go to all toons on the account? If I have 10 toons and have to buy extra bag slots for each toon, I'm not going to be happy at all.

From those screenshots, it looks like the pricing for a lot of the items is set too high. At current enchange rates, a character slot would be about $12.50. What's wrong with multiples of $5? Setting the currency off like that is going to mean I'll be waiting until a half-off or other discount sale or something. I'm fine to buy stuff, but not when it looks like greed. :/

Then again, I've already outed myself as being a cheap, broke player.
I'd be highly surprised to find out any of the items in the gem shop will ever be available otherwise (other than maybe in some promotion or something).

But honestly, this shouldn't be surprising to anyone. This is how they have to make their money. I've been expecting exactly this type of thing for a long long time, pretty much ever since the first bit of info about GW2 was made public in a PC Gamer magazine before EotN was released. Real MMOs with persistent worlds take money to run, lots of it. There was never a chance the same revenue model they used with the first GW was going to work with GW2, because it's a whole different genre of game.

Bottom line is, would you rather pay for these things, or pay a monthly subscription? Because there's no realistic third option.

Also, for anyone who's interested, here's the original PC Gamer with the breaking news about GW2.

http://www.guildwarsguru.com/forum/pc-gamer-may-2007-information-t10133090.html

This comment was edited on Mar 22, 2012, 16:22.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
64. Re: On Guild Wars 2 Microtransactions Mar 22, 2012, 12:02 Endo
 
Mikus_Aurelius wrote on Mar 22, 2012, 07:58:
Looks like we have our answer about what's for sale, so far.

http://www.guildwars2guru.com/forum/cash-shop-items-leak-t32319.html?t=32319
Yep. Pretty much exactly what I would have expected. The bag and bank slots are going to be their early money-maker. Those are going to be the items you'll find you really need, and they'll cost a ton of in-game gold to buy otherwise.

Also, I expect all the items in the cash shop won't be readily available any other way, so the only way to get those extra bag and bank slots unlocked is going to be to buy gems one way or the other. And THAT is why there will be a virtually unlimited supply of gold available for your gems.

Since 400 gems supposedly costs $5 according to a poster on the thread linked, and going by what I've seen in other games, in GW money terms it should be around 100plat for 400 gems once the market flattens out. So as the leaked images show a bag slot selling for 400 gems, I'd expect to pay the equivalent of about 100plat for a bag slot. Sounds reasonable to me. Of course we won't really know until the game has been out for at least 6 months. Before then I'd expect to get less gold for the gems, with it gradually going up.

This comment was edited on Mar 22, 2012, 12:11.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
58. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 20:31 Endo
 
Calwen wrote on Mar 21, 2012, 19:51:
True, the blog post does state that there will be some convenience items. Fair enough, but we really don't know what that purposefully vague statement implies, which leaves it open to interpretation. In my interpretation, I wasn't thinking of XP scrolls or somesuch; I was thinking of something along the lines of a Golem Banker (see the Digital Deluxe/Collector's editions of the game). Handy, but hardly necessary or game-changing. My point is that I still don't see any "Pay to Win" here, even with the vague statements. Hell, I'm not convinced that XP Scrolls would count as pay to win in a game that linearizes the leveling treadmill and debuffs high level players for low level content. Only in WvW can I see those sorts of convenience items being considered remotely unfair, where higher level players do have a moderate statistical advantage.

Now I'm not even sure what we're arguing about. Of course paying for extra goodies will net some sort of minor advantage on some level. I was merely picking apart the gear-advantage argument across two different games. Other advantages are just fluff, in my opinion.

Who knows about the PLEX thing. Eve players can literally buy game time with game money, so I can see that being a pretty big driving force for PLEX demand. The purchasable items in GW2 may not be quite that desirable -- and they don't seem to be if the blog posts are to be believed -- but we'll see in the next month or so.
Well first off, I wasn't trying to argue. I apologize for coming across that way. I was merely trying to participate in some discourse.

My main point is that there has to be some purpose for putting in the RMT currency at all. So there has to be *some* incentive to get players to spend money on them. And I'd say it's a fair assumption that they're looking to get more money from the cash shop in GW2 than in GW1, thus there has to be more incentive (again, otherwise why go to the trouble of putting in the gem system?) than there was in GW1, which means the rewards are greater. Ultimately what it comes down to is you just can't run a full-scale MMO very long on $60 per player, so there's obviously going to be some other form of revenue, and this is it. And the majority of the cash shop items found in GW aren't the kind of thing that you find yourself wanting to buy early on. You don't need more character slots, you don't need customizations or name changes, etc. So what exactly are they going to have in their cash shop? Obviously we don't know exactly yet, but I'd stake good money it's going to include some things that some players won't be too happy about. But them's the breaks in the MMO business.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
55. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 17:53 Endo
 
Creston wrote on Mar 21, 2012, 17:30:
If it's solely for the PvE, I don't care. If someone buys all his shit, it doesn't bother me; he's on my side, and he's wiping out monsters quicker. This is why I don't care that there are people running around in ME3 with a Black Widow X: They bought like $300 worth of EAware points and spent it on packs.

If this was allowed in PvP, however, that'd be a serious problem. Well, not for me, since I won't play PvP, but it's easy to see how people would get pissed about that.

Creston
Well, as others have pointed out, there will be things in PvP that you can buy with in-game gold... which you will be able to quickly get a lot of by buying the gems and selling them in-game. I doubt there will be PvP aids or buffs available directly from the cash shop though. I also expect them to keep the gold costs low enough that none of this should really matter all that much for PvP. If the ANet developers are smart (and I think they are) then this is exactly what Mike O'Brien meant when he said it's never ok for players who spend money to have unfair advantages over those who spend time. I expect the non-fluff items in the cash shop to be mostly the same stuff you find in other cash shops: experience buffs, health potions, etc. Most cash shops also have mounts, but since GW2 won't have mounts I'm not sure what the equivalent would be.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
53. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 17:06 Endo
 
Alamar wrote on Mar 21, 2012, 16:53:
Endo wrote on Mar 21, 2012, 16:41:
But for the love of sanity, please STFU and quit whining for evidence and proof where it's not needed. Also, any further responses from you will be ignored.

Interestingly, when I want an 'argument' to end, I'll just stop responding to it... Ya know, instead of demanding the other party do that and plugging your ears... : )

Feel free to respond or not, I may read it : )

-Alamar
Of course, when you plug your ears they can see you're ignoring them. I was just doing the online version. Expressions on the internet just don't translate so well, unless you make them really excessive and obvious.

This comment was edited on Mar 21, 2012, 17:13.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
52. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 17:04 Endo
 
Calwen wrote on Mar 21, 2012, 16:08:

P2W? What exactly are people "winning" in Guild Wars 2 by purchasing cosmetic items? A beauty contest?

As far as we know, gear is statistically equivalent at any given level, with certain stats favoring certain builds. But on average they should be comparable. So in neither PvE nor PvP should purchasing gear offer any sort of statistical advantage in combat.

Please correct me if I'm wrong (as I'm not in the D3 beta), but doesn't gear in Diablo 3 increase the relative power of your character at a given level? That's where I'm guessing some of the vitriol for the D3 auction house comes from. You can buy your way into a combat advantage, which could become problematic for PvP -- for whenever they decide to release that patch. It could then become a Keeping up with the Jonses type phenomenon, not unlike the inane gear grind of WoW and its imitators.

I think the most interesting part about the gems will be how it affects the economy. Some crazies on the forums seem to think that buying gems will yield gem-buyers an unlimited supply of in-game gold -- as if saturating the market with gems will somehow saturate the market with demand as well. To have extra gems implies that 1) the buyer has no self control but does have daddy's credit card, or 2) they purchase gems with the intent to trade them for in-game gold. Seems like the latter could backfire very easily, should enough gem-buyers partake in that plan.

All in all, I think it's a clever system in which everyone can participate on their on terms. Except RMT botters, of course.

There will be a lot more available from the GW2 cash shop than just cosmetic items. They've already said as much. Here's a quote from the blog post:

"[Players] should also be able to spend money on account services and on time-saving convenience items."

The "time saving convenience items" is a big giveaway here, and the fact that they're actually telling us that much is a big indicator that it's going to be more than that too.

But then there's also this: "..itís never OK for players who spend money to have an unfair advantage over players who spend time."

What's interesting is how vague that statement is. He didn't say it's not ok for players who spend money to have any advantage over players who spend time. He also didn't say that it's not ok for players who spend money to have all the same advantages as players who spend time. And he said nothing about how much time he's talking about here. For example, he didn't say that it's not ok for players who spend $10 a month to have some advantages (as long as they're not "unfair" advantages) over players who spend 200 hours a month grinding for the same stuff.

I think the most interesting part about the gems will be how it affects the economy. Some crazies on the forums seem to think that buying gems will yield gem-buyers an unlimited supply of in-game gold -- as if saturating the market with gems will somehow saturate the market with demand as well. To have extra gems implies that 1) the buyer has no self control but does have daddy's credit card, or 2) they purchase gems with the intent to trade them for in-game gold. Seems like the latter could backfire very easily, should enough gem-buyers partake in that plan.
Unless the gems are useless (in which case, why put them in at all?), then yes there will almost certainly be an effectively unlimited supply of in-game gold available for purchase with gems. Take Eve, for example, where they have the PLEX system. You can buy PLEX with real money, and sell them for in-game credits. There are ALWAYS people who have fairly competitive buy orders active for PLEX. Sure, you can possibly get a bit more for your money if you're patient, but you can ALWAYS get a nice amount. A grand in US dollars will let you buy PLEX which you can immediately sell at any hour day or night for in-game credits, (I never checked specifically, but I'd be willing to bet the market would support selling even 10 or 100 times that much PLEX at any given moment) and then buy pretty much whatever you like. The same was true in every other MMO I've played that had similar systems. Expecting it to play out differently in GW2 is absurd.

But let me reiterate what I've said before, just so there's no misunderstanding: I don't think any of this is bad. I think it's just a different way to collect the revenue they need to keep the game running and keep ongoing development funded. And I like it, because it gives each individual player the choice of exactly how much time and/or money he wants to invest.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
48. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 16:41 Endo
 
Teddy wrote on Mar 21, 2012, 16:03:
And again, no evidence produced by you. Your best claim was "they said there will be more MT's in GW2". More what? Of what type? Can you provide ANY examples whatsoever? No? Didn't think so. Can you provide ANY details on costs associated with the game and how much has to be made up by MT's? No? Didn't think so.

Apparently you STILL don't understand what conjecture is. You've tried to claim something true while providing absolutely zero evidence to back your claim up. THAT is conjecture.

As I said before, the only thing we can do is wait and see. Your claims to know otherwise are nothing but BS at this point and anyone with half a brain can see that.
You really don't get it do you? I was trying to be civil, but I guess you don't like that, so I'll stop. I'm not going to go out of my way to dig up the specific "evidence" and "proof" you want because frankly it's irrelevant and your disbelief on this doesn't mean jack fucking shit to me. I couldn't give half a rat's ass if you believe me or not. Whether you believe me or not doesn't change what they're going to have to do. Any idiot with two brain cells can figure it out.

So like I said: don't believe me. I really don't care. You'll see when they release the game. But for the love of sanity, please STFU and quit whining for evidence and proof where it's not needed. Also, any further responses from you will be ignored.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
43. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 15:53 Endo
 
Teddy wrote on Mar 21, 2012, 15:38:

con∑jec∑ture
&#8194; &#8194;[kuhn-jek-cher] noun, verb, -tured, -tur∑ing.
noun
1.
the formation or expression of an opinion or theory without sufficient evidence for proof.
2.
an opinion or theory so formed or expressed; guess; speculation.
3.
Obsolete. the interpretation of signs or omens.
verb (used with object)
4.
to conclude or suppose from grounds or evidence insufficient to ensure reliability.

Since you seem to lack an understanding of what conjecture is, I provided a definition for you.

You do not know how much operating costs are, you just declare them "not cheap" and assume that's somehow sufficient proof of your point. You do not know what the costs are, how much of each purchase is put toward those costs, or how those costs scale with population size. Again, the claim that they "have" to cross the line with MT's is 100% conjecture on your part.

Find some actual evidence that anything they're going to offer from MT's is going to detract from anyone's enjoyment of the game, and then I'll have reason to believe you. Until then, you've proven nothing and provided nothing to actually back up your argument outside of your own speculation on vague comments made by the developers.
I understand the definition of conjecture perfectly well. You however clearly don't understand the definition of "100%".

But hey, don't believe me. It's really nothing to me whether you do your you don't. You'll see soon enough when the game is released.
 
Reply Quote Edit Delete Report
 
News Comments > On Guild Wars 2 Microtransactions
41. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 15:36 Endo
 
Alamar wrote on Mar 21, 2012, 14:25:
Keilun wrote on Mar 21, 2012, 14:17:
Maybe I didn't explain myself as well as I could have. My point is that, if you earn gold while having fun going about regular in-game activities, is it really a grind?

No more or less than WoW, was the point I was eluding to...

I do really like the idea that everything may be available for gold, but their verbiage is a bit off... If I can unlock extra character slots with gold, even if it costs a 'lot' (subjective term), that's great, because I'm the type that wants to try every class (and never have to delete one).

However, I don't see it strictly stated that you can pay for microtransations with gold, because stuff on the store costs gems, and they state it is a player driven market that allows players to buy gems (with gold), but doesn't strictly say we can buy gems from them with gold. This is only a non-issue if there are always a ton of gems available for a consistent price, which seems unlikely to me (the success of gold selling over the last decade+ might argue with me).

-Alamar

Well give your fears a rest. In every other MMO I've played that had a similar system like these gems, there was never a shortage of the currency available to be purchased with in-game money. But in terms of grinding the in-game gold to buy the other currency, it's never cheap and easy, and you'll never get there doing regular in-game activities in such amounts as would be considered fun for most people.
 
Reply Quote Edit Delete Report
 
274 Comments. 14 pages. Viewing page 5.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] Older >


footer

.. .. ..

Blue's News logo