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User information for CH

Real Name CH   
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Nickname Endo
Email Concealed by request - Send Mail
ICQ None given.
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Signed On May 6, 2008, 23:34
Total Comments 288 (Amateur)
User ID 49520
User comment history
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News Comments > Two Worlds II Announced
36. Re: Two Worlds II Announced Jul 5, 2009, 05:18 Endo
It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".
No, that's not the complaint a lot of people have. The complaint is that it tried to be Oblivion and failed miserably.

Can't hit anything on mounts: I can. Wasn't that hard to master.
Sure it's *possible* to hit something on a mount. The sad part is, even with the damage bonus for hitting something from a mount, it's quicker (not to mention about 10x easier) to dismount, kill it on foot, and remount than to try to kill it from the mount. And that's still not getting at the fact that this game has the worst mount controls I've ever seen, in any game.

There's a reason it's selling for $2.90. Basically, if you've already finished every other hack n slash CRPG out there and you still have spare time and just have to have more, this one might be worth the $2.90 for you. Otherwise, don't bother. Unless there's some major improvements in the next one, it also won't be worth the money.
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News Comments > Two Worlds II Announced
18. Re: Two Worlds II Announced Jul 3, 2009, 16:52 Endo
I guess Bioshock just isn't for everyone. I thoroughly enjoyed it all the way through to the end.  
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News Comments > Two Worlds II Announced
13. Re: Two Worlds II Announced Jul 3, 2009, 15:31 Endo
I played Two Worlds. It was fun... for about a week. Attacking from a mount? Sure, assuming you can even control the damn thing properly in the first place. The only reason I used a mount *at all* was for the storage space. I never used it for transportation more than absolutely necessary. Attacking from a mount wasn't even a joke, it was that bad. The online co-op was ok, except it was a terrible pain in the butt to set up, and with the permanent stat increasing items you could get, your character became unbelievably overpowered in no time. Oh yeah, and getting good gear mostly involved just visiting the vendors over and over and over to find the set you liked with the stats you needed to stack with eh... what was it, 100(?) others. Not that it mattered, because the permanent stat boosts let you do anything you wanted with the worst shit in the game.

I never played the single-player much, because I don't care much for open-ended single-player RPGs, and this one just seemed like a game that wanted to be Oblivion except couldn't. Oh, and did I mention that the mounts sucked giant donkey nads?
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News Comments > StarCraft II LAN Dropped Due to Piracy
132. Re: SC2 LAN & Piracy Jun 30, 2009, 19:44 Endo
I'll be sure to quote you on that after SC2 and D3 hit
A game doesn't have to be good to be a hit. And it certainly doesn't have to live up to the standards of WC2, SC, and Diablo2. I didn't say they wouldn't sell well. I said their reputation will take a hit. And yes, you can quote me on that.
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News Comments > StarCraft II LAN Dropped Due to Piracy
130. Re: StarCraft II LAN Dropped Due to Piracy Jun 30, 2009, 18:06 Endo
The people who created all the old Blizzard games, Warcraft 1 through Starcraft, really aren't there any more.

WC2 was headed by.... Bill Roper. Which shows that even a stopped clock is right twice a day. I guess even he feels that the times changed.

Which is precisely why I find it so amusing that so many people think that the soon-to-be-released Blizzard products will be as good as the previous iterations. It's been almost 5 years since WoW was released. In that time, all we've had is expansions. It's really not that hard to add more content to a game that already exists. And just look at how well they've done with that. The writing's all there, you just have to know how to read. Blizzard's status as a premier developer that releases only top-notch, fun games is about to take a sharp nose-dive.
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News Comments > StarCraft II LAN Dropped Due to Piracy
127. Re: StarCraft II LAN Dropped Due to Piracy Jun 30, 2009, 17:33 Endo
And you can't get your LAN online?
It's 2009? Who has a local network in their home that's not connected to the internet, or at least has access to wireless for all the computers?
Even when you can get everyone online, it's not worth the hassle. And that's not even considering the fact that you're now trying to get not just one computer online for an RTS, but at least 4, and maybe 8+. Not everyone is on FIOS you know. In many places around here, you're lucky to get 1.5 Mbps down/384Kbs up. You know as well as I do that there's no way in hell that's going to support any kind of LAN party online. And this is 20 minutes from a major city.

All of which is rather moot. I'm the customer. I don't have to have a "good" reason to not purchase it. It's their job to get me to want to buy it, not my job to want to buy what they're selling. The fact is, for myself and many others, this constitutes enough of a reason to not purchase it that I am quite confident that the lost sales from this will far outweigh any potential sales gained from less piracy. There's plenty other good RTSes to play out there; I don't have time to play them all as it is. Would this have been one of the best ones in the near future? Probably yes. Would I have loved to play this one? I don't see why not. But since they're making this decision, I have no problem at all making a decision to not play it. It's their loss, not mine.
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News Comments > StarCraft II LAN Petition
16. Re: StarCraft II LAN Petition Jun 30, 2009, 15:03 Endo
Think of all the late-night LAN parties that won't happen.
They'll still happen. They just won't include SC2. Blizzard's loss.
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News Comments > StarCraft II LAN Dropped Due to Piracy
91. Re: StarCraft II LAN Dropped Due to Piracy Jun 30, 2009, 15:00 Endo
Everyone I know plays who plays RTSes plays almost exclusively on LANs. Including me. I, for one, will not be purchasing it with no LAN support, though I would have otherwise.  
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News Comments > StarCraft II LAN Petition
11. Re: StarCraft II LAN Petition Jun 30, 2009, 11:27 Endo
Lulz. An RTS with no LAN. GREAT IDEA!
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News Comments > Out of the Blue
12. Re: Out of the Blue Jun 11, 2009, 15:10 Endo
Unless you live on a farm without another house within miles, using a .22 to shoot squirrels around your house would be pretty irresponsible.
Not at all. You just have to know how to use it responsibly. If you're actually in a rural area and you are careful, it's quite safe.

Most farms have numerous houses within a mile.
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News Comments > Mount&Blade: Warband Video
4. Re: Mount&Blade: Warband Video Jun 8, 2009, 12:19 Endo
A long time ago? This game only came out last year....
Starmonkey is correct. There's been a beta out for years. The great part is, the keys to fully unlock the beta have also been available for years, and started out very cheap (I believe less than $10 US)... and they also guaranteed that the beta keys would work for the final release as well! And guess what, mine does. The game was well worth the wait.

Anyway KUDOS to the developers a husband and wife team!

This game rocks and at the same time its a big "Fuck You!" to the big name publishers who have no clue as to what makes a game great or how to go about building them without million dollar budgets and 100 man teams....
Could not agree more. This expansion is the only new PC game coming out this year that I care about.
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News Comments > Op Ed
13. Re: Op Ed May 20, 2009, 15:48 Endo
@ Fion

Wow. I absolutely could not agree more. You really hit the nail on the head. I fact, I think the atrocious state of class balance more than anything else may have been what caused me to get fed up with the game.
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News Comments > Op Ed
9. Re: Op Ed May 20, 2009, 15:10 Endo
I don't see how people can complain about hard modes. It is literally the only way to make dungeons difficult enough for the hardcore players without shutting out millions of players from story content.
No, it's not. The only thing the "harder" content really requires in the end is more time. If you have less hours per week to play, why the **** do you think you should expect to get through the same content in the same time as the players that have more time to play? So you didn't make it through all the content in the previous expansion before the next one came out, and that's a problem? Why? Just because YOU can't play through it fast enough doesn't mean they should stunt future content just so YOU can feel like you're keeping up. TBC actually hit the balance almost perfectly when it came out, and before all the content nerfs. The only legitimate complaint that casual players have ever had about "inaccessible content" was back when you had to do 40-man raids to get gear you needed to not get crushed in PvP. Now, if there wasn't enough lite content to keep the casual players occupied, that might be considered a legitimate complaint, if the game was being marketed towards those types of players. That is clearly not the case.

Think of a game with no daily grinding, but "finishing" the game was shut off to you unless you could find two dozen people to sit and bang your heads against content several nights a week. What is the point of that? The only point I can see is that a few people get to feel better than other people in a video game. Why would Blizzard have a vested interest in spending the vast majority of their work time and money on those people? Their money doesn't spend any better than anyone else's. They've proven they aren't even any more loyal than other customers.
I see. The problem is you just don't get how an MMO works. An MMO is not a game that is supposed be "finished" by anyone, ever. If someone "finishes" the game, then you didn't provide enough content fast enough. A "finished" customer is a lost customer. The idea is you do the content that interests you most. You're not supposed to get through all of it.

Most of what people complain about, the only solutions they would be happy with, no game company on earth has enough money to create and still turn a profit. Lots of armor at every single level with different textures and models? A dozen different levels of raids, all of them different from one another? Patches packed with content every single month? Zones the size of continents?
That's funny. Blizzard has plenty of money for that, and have done all of the above in the past, with the exception of your pointless exaggerated comment about "patches packed with content every month".
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News Comments > Op Ed
4. Re: Op Ed May 20, 2009, 11:53 Endo
I'm not sure exactly what it is about the latest expansion that ultimately made me quit. The only bad thing about TBC was arena (may it rot in hell). Other than that, TBC really was (at least initially) a lot of improvements over vanilla. Way more dungeons, way more end-game content to progress through, way, waaaay more gear variety, which also lead to more viable talent specs, etc. Sure, the outlands zones weren't the greatest, but thanks to the new races and Karzahn being in Eastern Kingdoms, the old areas weren't entirely deserted. Essentially, except for Arena, TBC mostly just built on what the players already liked about the game. Then along comes WotLK. Far less dungeons added (most of which aren't even necessary for progression), far less gear variety, in fact far less of just about everything that used to make the game interesting and fun. More boring quests, and a few new things that really don't add much to the game. Namely, vehicles, the special PvP zone, and the phase system where you're in your own little version of WoW and so the game can change based on quests, etc. Sounds cool in concept... except I don't play an MMO to play by myself. I play MMOs to meet up with random people. If I want single-player content, I play single-player games. And then they nerfed all the content as much as possible without making it too obvious, to where there really is no challenge any more. Oh, and basically destroying the classes and class balance didn't help them any either.

I guess sometimes it's better to just improve the content that's already there, and add twists that players experience the same content in new ways.

At any rate, it's now been 4 months since I last loaded up WoW, and unlike other times I tried to quit, I've had absolutely no desire to go back.

This comment was edited on May 20, 2009, 11:54.
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News Comments > Serious Sam 3 Update
9. Re: Serious Sam 3 Update May 14, 2009, 19:08 Endo
Agreed. The second was okay. But the first... I'm not sure I've ever had more fun in a FPS. Not that I'd want to play it all the time, mind, but playing through the co-op mode with my friend was about as good as it gets. I keep thinking I have to find it again and load it up.  
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News Comments > Creative Rebate and Switch
25. Re: Creative Rebate and Switch May 14, 2009, 16:40 Endo
I like turtles!
Yeah, me too. Especially ones on beaches!

All kidding aside, I've been using my Santa Cruz for about 6-7 years now.
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News Comments > Serious Sam 3 Update
4. Re: Serious Sam 3 Update May 14, 2009, 16:24 Endo
Aaaaaaahhhhhhh yourself.

Uh oh!
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News Comments > Creative Rebate and Switch
9. Re: Creative Rebate and Switch May 14, 2009, 13:22 Endo
Never buy an item just because it's cheap after rebate. Getting the rebate is more or less a bonus.

Yes, generally if you do everything "just right" you will eventually get the rebate (usually 6-12 weeks after sending in the stuff) but occasionally you're just out of luck. (If not getting the rebate means you can't afford the item... don't buy it.) If you want to improve your odds, always make sure to photocopy every frakking item before you send it in.
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News Comments > Darkfall Review Controversy
37. Re: Darkfall Review Controversy May 7, 2009, 13:23 Endo
I spent about 2-3 hours per day for 3 weeks playing WOTLK beta to gather enough information to write a preview. Then another 3 weeks, at about 3-4 hours per day, playing the game after it went live to gather enough information to write a review. This was for a expansion and on a character that was level 70 Warlock going in and level 55 Death Knight. Based on experience nine hours is barely enough time to review an expansion let alone a brand-new MMO.

Sure. But then, WotLK actually has content to play through. Darkfall has about the same content as a particularly bland online-only FPS that includes Deathmatch and Team Deathmatch as game types. And if you can get a whole lot of people playing it, you can also have big wars with hundreds of players and have towns and stuff! Of course, first you have to have the players.
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News Comments > Darkfall Review Controversy
20. Re: Darkfall Review Controversy May 6, 2009, 18:27 Endo
Nine hours is plenty of play time to do a cursory review of an MMORPG, like the one in question. The goal here was to get enough information about the game to give other people an idea of whether or not they might like the game enough to try it. And that review delivers. If you don't like an MMO after 9 hours, there's absolutely no reason to continue playing it - even if it really DOES get "a lot better" later on. Why? Because an MMO is an online video game world. It's not a game that you must play through to completion to give a proper review. In fact, you can't play it through to completion because it's never really done. An MMO is not really a "video game" in the traditional sense. It's a virtual world where you have fun spending your free time. And for that, the first impression is everything. If the first impression fails to deliver, then the game developer has failed to deliver, and the customer will not (and should not!) stick around to find out if it gets better.

A lot of that hits on precisely why WoW has built up a subscriber base that is over 11 million.
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288 Comments. 15 pages. Viewing page 12.
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